killminster Beta Tester 32 posts 1,843 battles Report post #51 Posted August 25, 2015 I assume you're all talking about an upgraded Pensacola here. I'm finding the stock one has a rate of fire that is akin to a battleship. As soon as you start to maneuver the chronically slow turret rotation severely limits your opportunities to get any shots off at all. It's very frustrating to play. 2 Share this post Link to post Share on other sites
KreesB Players 5 posts 9,056 battles Report post #52 Posted August 31, 2015 Stock Pensacola is a real pain in the [edited]. After upgrading it really changes. Turret rotation that keeps up with hull turning is a big part of that. Also quite fast turning makes it easy to dodge almost all bullets from 12km+. AA is a bit better than Cleveland's but it is also a tier higher so in most cases feels a bit worse. Guns - for me awesome. Accurate, easy citadels on other cruisers - found it especially easy on IJN ;) For upgrades I went with main guns durability, AA range and rudder shift time. Share this post Link to post Share on other sites
Mr_Burke Players 261 posts 3,957 battles Report post #53 Posted August 31, 2015 AA is a bit better than Cleveland's but it is also a tier higher so in most cases feels a bit worse. Actually Cleveland still got better AA than Pensacola. Share this post Link to post Share on other sites
KreesB Players 5 posts 9,056 battles Report post #54 Posted August 31, 2015 Actually Cleveland still got better AA than Pensacola. No it's not. Only the 5km AA is slightly better but Pensacola's short range (<3,5km) is way over Cleveland's. Share this post Link to post Share on other sites
Mr_Burke Players 261 posts 3,957 battles Report post #55 Posted August 31, 2015 (edited) No it's not. Only the 5km AA is slightly better but Pensacola's short range (<3,5km) is way over Cleveland's. low range AA is useless. And besides, Cleveland got higher AA DPS vs. Pensacola. Evem medium range AA, Cleveland still got higher AA DPS. So the bottom line is Cleveland is the better AA platform ship when put up against Pensacola. Edited August 31, 2015 by Mr_Burke Share this post Link to post Share on other sites
holyman2084 Players 12 posts 370 battles Report post #56 Posted September 4, 2015 I like her. She's a bit like the Phoenix/Omaha as a light cruiser, fast and agile but paper. What she does not have in torps is counted for with the better guns plus escort worthy AA. And the design is really nice, a sweet blend of slim and modern hull combined with a warspite-like superstructure. The downside is to be tier VII and often getting thrown in higher tier matches where being a light cruiser is not "happy days" as it was in tier IV/V. In lower tiers games it changes as it feels like she actually has armor to take some hits. Share this post Link to post Share on other sites
joov Beta Tester 37 posts 1,137 battles Report post #57 Posted September 15, 2015 Lets face the music guys...the Peniscola at TIRE 7 is useless...Stock is a Total disaster, no armor, bad range, only 8 guns....""8"" at tire 7....rotate speed of guns is like a BB's and reload as well...grinding the upgrades is a terrible pain as you get 2 out of 3 matches as tire 9-10. Fully upgraded it's a little better but not enough to upset all the drawbacks, and to make matters worse guns do not do consistent dmg...1 ex : 5 HE hits on a Furutaka with a total of 0 dmg......for [edited]sake 0....second ex: 7 HE hits on a DD with a total of 2,4k dmg ( THATS 342 DMG PER SHOT) WTF. 1 Advise: Stay way clear of this ship. 2 Share this post Link to post Share on other sites
Geting Players 1 post 958 battles Report post #58 Posted September 15, 2015 Lets face the music guys...the Peniscola at TIRE 7 is useless...Stock is a Total disaster, no armor, bad range, only 8 guns....""8"" at tire 7....rotate speed of guns is like a BB's and reload as well...grinding the upgrades is a terrible pain as you get 2 out of 3 matches as tire 9-10. Fully upgraded it's a little better but not enough to upset all the drawbacks, and to make matters worse guns do not do consistent dmg...1 ex : 5 HE hits on a Furutaka with a total of 0 dmg......for [edited]sake 0....second ex: 7 HE hits on a DD with a total of 2,4k dmg ( THATS 342 DMG PER SHOT) WTF. 1 Advise: Stay way clear of this ship. Totaly agree on this, but add that you hardly hit anything nor in close combat or at moving target at range abow 9 km, not even if you target the target ousite the screen it still hits behind the target. Also in Close combat you misses the target wide for some reason. Seriously this ship is a big joke.. Go for the Myokos insted that out shoot a Pensacola easy without using their Torpedos. Share this post Link to post Share on other sites
[-IO-] Geist_Krieger Beta Tester 70 posts 3,415 battles Report post #59 Posted September 16, 2015 Lets face the music guys...the Peniscola at TIRE 7 is useless...Stock is a Total disaster, no armor, bad range, only 8 guns....""8"" at tire 7....rotate speed of guns is like a BB's and reload as well...grinding the upgrades is a terrible pain as you get 2 out of 3 matches as tire 9-10. Fully upgraded it's a little better but not enough to upset all the drawbacks, and to make matters worse guns do not do consistent dmg...1 ex : 5 HE hits on a Furutaka with a total of 0 dmg......for [edited]sake 0....second ex: 7 HE hits on a DD with a total of 2,4k dmg ( THATS 342 DMG PER SHOT) WTF. 1 Advise: Stay way clear of this ship. Why would you shoot HE at a Furutaka? Typical USN behavior: shoot HE because doesn't know anything else... Try using AP on cruisers and even on broadside BBs, learn to aim for the citadels(middle part of the ship in most cases). Just keep in mind you got 8" guns on the Pepsi and onwards, not the 6" you had on the Cleveland, HE spam is bad on 8". 1 Share this post Link to post Share on other sites
Mirawenya Players 19 posts 2,069 battles Report post #60 Posted September 16, 2015 I played the Pensacola veeeeery carefully. I would only go into firing range of one ship at a time, if I was in range of more , I had to travel away from the fight and come back in. I would always stay angled, only showing citadel to turn to zig zag away from the fight again. (I have the Des Moines now, and I feel I have to play that ship the same way, problem is they focus me, so turning to go away they hit my citadels, gg.....) I mastered towards the end before I could get the New Orleans. Often survived, did decent damage. Just had to play it like a wimp, and it worked ok. Don't miss it though. Share this post Link to post Share on other sites
DMA27 Players 81 posts 1,712 battles Report post #61 Posted September 16, 2015 Got the Pensacola and ... fell back to Cleveland. I like chasing DD in close combat and shower sluggish BB so Pepsi no good. Will see later for higher cruiser tier. Share this post Link to post Share on other sites
[BBMMX] 1000guns Beta Tester 166 posts Report post #62 Posted September 16, 2015 Got the Pensacola and ... fell back to Cleveland. I like chasing DD in close combat and shower sluggish BB so Pepsi no good. Will see later for higher cruiser tier. The play style that you start to learn with the Pensacola will be the play style of all the cruisers to come from now on in the US line (ok Des Moines has a wonderful rof at t10). BBs start hitting hard, CVs have lots of planes and if they wanna sink you they will sink you no matter the AA, DDs can fire decent torps from out of sight and remain perma-stealthed - if not spotted by planes. Keep the cleveland for some fun matches in the future, that's my suggestion! Share this post Link to post Share on other sites
DMA27 Players 81 posts 1,712 battles Report post #63 Posted September 16, 2015 Keep the cleveland for some fun matches in the future, that's my suggestion! And this is what I intend to do Share this post Link to post Share on other sites
[LEWD] bigdoguk Players 549 posts 38,724 battles Report post #64 Posted September 20, 2015 Not sure if ill keep my Pensacola,its nothing special after the Cleveland. Share this post Link to post Share on other sites
[POND] Horin728 Players 559 posts 7,130 battles Report post #65 Posted September 20, 2015 Not sure if ill keep my Pensacola,its nothing special after the Cleveland. Step one: Load AP. Step two: Learn where are the citadels of enemy ships you'll encounter (especially Cleveland, since he has a strange one). Step three: ???? Step four: Profit Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #66 Posted September 20, 2015 As predicted from alpha testing, the Cleveland ruins the entire branch by making everyone's expectations really high. The Pepsicola is an okay ship, with very good firepower for its tier. 2 Share this post Link to post Share on other sites
eLampo Players 12 posts 887 battles Report post #67 Posted September 21, 2015 I'm still struggling with the Pensacola.. I know I have to be careful with it, due to its weak armor and huge citadels.. but this also makes it hard for me to do decent damage.. I think I'm somewhere around 22k damage per game, which is just sad.. Going for the gun upgrade right now, which will hopefully help.. Share this post Link to post Share on other sites
Mirawenya Players 19 posts 2,069 battles Report post #68 Posted September 21, 2015 (edited) I'm still struggling with the Pensacola.. I know I have to be careful with it, due to its weak armor and huge citadels.. but this also makes it hard for me to do decent damage.. I think I'm somewhere around 22k damage per game, which is just sad.. Going for the gun upgrade right now, which will hopefully help.. You have gone from Cleveland to Pensacola. It's hard to adjust to this change. I hated how squishy the Pensi was, and hated how hard it was to do damage. I was used to 100-200 hits in one match. Now I was happy if I had 36. But it _did_ hit hard when it did hit. That's how I remember it anyways. Towards the end of the grind to the next ship, I really started to get the hang of it. I used to go towards the enemy, then turn and go away, keeping only one ship in range at a time. I tried to always show my front or back as much as possible, and keep any broadsides to a minimum. Was a [edited] of a ship to get after Cleveland at any rate. I now have the Des Moines (loved the Balti, played it a bit similar to pensi), aaaaand I'm playing the Cleveland again I can't afford to play Des Moines. Edit: OH and ofc, what I also hated on the Pensi, the turn time of the guns!! Nightmare.. Edit2: I also recall timing my zig zags to after the enemy had shot before turning. That was rather vital. Edited September 21, 2015 by Mirawenya Share this post Link to post Share on other sites
eLampo Players 12 posts 887 battles Report post #69 Posted September 21, 2015 Yea I know. I will probably get used to the Pensa at some point. Maybe even start enjoying it.. ;) Share this post Link to post Share on other sites
DukeH4mm3r Beta Tester 104 posts 3,006 battles Report post #70 Posted September 26, 2015 Well... nothing's really changed for this ship from closed beta unfortunately. The games I'm having in it are terrible. How this has not received a buff yet I don't know because it's outclassed by even tier 6 cruisers. :-/ 1 Share this post Link to post Share on other sites
Sub_Eleven Players 1,225 posts Report post #71 Posted September 26, 2015 Well... nothing's really changed for this ship from closed beta unfortunately. The games I'm having in it are terrible. How this has not received a buff yet I don't know because it's outclassed by even tier 6 cruisers. :-/ I think the myoko was slightly nerfed to bring em closer together. Not sure though, its been a while. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #72 Posted September 26, 2015 Well... nothing's really changed for this ship from closed beta unfortunately. The games I'm having in it are terrible. How this has not received a buff yet I don't know because it's outclassed by even tier 6 cruisers. :-/ Bad news, tier 8 and 9 aren't really better than Pepsi. 203 just don't cut it in World of Battlesheeps Share this post Link to post Share on other sites
DukeH4mm3r Beta Tester 104 posts 3,006 battles Report post #73 Posted September 27, 2015 I think the myoko was slightly nerfed to bring em closer together. Not sure though, its been a while. Admittedly it's been a while since I played WoWs so I honestly have no idea. I'll have to go back and check on the patch notes. But it wouldn't surprise me if they did. Although I think buffing the Pepsi would have been better so that it could actually pose a threat to tier 6 ships. :-/ Bad news, tier 8 and 9 aren't really better than Pepsi. 203 just don't cut it in World of Battlesheeps Yeah, I got to the Baltimore in CBT, didn't get many games with her though, but the New Orleans wasn't too bad. But still felt it was underwhelming against other ships. We shall see though. Looks like I'm going to have to grin and bare the Pepsi and grind past it ASAP. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #74 Posted September 27, 2015 Admittedly it's been a while since I played WoWs so I honestly have no idea. I'll have to go back and check on the patch notes. But it wouldn't surprise me if they did. Although I think buffing the Pepsi would have been better so that it could actually pose a threat to tier 6 ships. :-/ Yeah, I got to the Baltimore in CBT, didn't get many games with her though, but the New Orleans wasn't too bad. But still felt it was underwhelming against other ships. We shall see though. Looks like I'm going to have to grin and bare the Pepsi and grind past it ASAP. Maybe in CBT Cruisers were useable, but now you have Tirpitz spam, combined with increasing numbers of regular battleships. Share this post Link to post Share on other sites
Nefczi Players 260 posts 1,349 battles Report post #75 Posted September 27, 2015 I'm probably in minority but I enjoy Pensacola more than Cleveland. As Clevelend is a monster at close- mid ranges I couldnt stand the long travel time and horribly high shell arc. Those are two totally diferent ships. Despite is crazy range, Cleve is a brawler that shines at closer ranges(below 12km), while Pepsi is most efficient at distance(12-15km), due to non existent armor and huge citadels. I like the Pensacola guns a lot. They have long reload but they pack a punch and have nice accuracy, low arc and shell travel time. Long reload has a positive side as you have time to maneuver a lot between shots while in Clevelend you have to expose yourself constantly, if you want to use your full firepower. Pepsi also has quite nice maneuverability, which compensates a bit for the lack of armor, but still Pepsi is a bit to fragile for my taste. Even if you angle your armor and dont expose broadside you can get quite easly citadeled from all angles. Pensacola is definatelly more dificult and much less forgiving ship than Cleveland. Another thing is that on top of fragility, Pepsi has insanely bad detectibility range of 15.7km. I belive it may be a mistake/bug as its much higer than any other Cruiser in game and same or even higher than some battleships(like New Mexico has 14.2, New Carolina has also 15.7): Omaha - 13.5 Cleveland - 13.3 Pensacola - 15.7 New Orleans - 12.4 Baltimore - 12.6 That doesnt seems right. Maybe it was supouse to be 12.7 but they messed up and accidently put 15.7? Anyway I picked up a tier 2 skill, Incoming Fire Alert out of curiosity and I find it to be a godsend in case of Pepsi. This skill helps alot avoiding those long range battleship salvos that often come from nowhere. In the heat of battle, its often hard to "track" by yourself every ship that is in range of its guns. Thats where this skill comes into play. Very high detectibility range of Pepsi also mean that its spotted as one of first ships, so this skill becomes very usefull at the biggining of the battle as well. I just unlocked Myoko(need to grind some credits to buy it) so I will be able to find out myself how they compare, altho on paper and statistically, Myoko seems like a superior ship. 1 Share this post Link to post Share on other sites