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22cm

Captain Yamamoto, the killstealer

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[RONIN]
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We ll get him sooner or later, but what ship/class to use it on? Let s discuss this!

 

His skils:

 

1. IF you get First Strike, he gets 1 more charge for each consumable.

 

2. IF you get Kraken (5 kills), half (48%) of the ship HP is restored (during 3 min), and gets faster reload: -34% reload time to main guns (no secs), and -16% reload time to torps and planes.

 

I think the other 2 legendary captains, the cook and Dunkirk, are much better, because their skills are always active

 

1. To get First Strike, you have 1 in 12 chances or 8%. Not much, so you ll better use it on ships with a higher chance to get First Strike or killsteal a lot.:Smile_teethhappy:

However, in a high tier Jap CV, on which you can force a First Strike, 1 extra consumable charge is not really worth much.

Even if the chance to get a First Strike with them is smaller, the +1 consumable charge is useful on a BB which gets a +1 heal.and on a Jap DD with consumable booster (that is, only if you survive that long to use it, which mostly does not happen:Smile_teethhappy:)

 

2. Kraken is really hard to get, because it s heavily influenced by skill,  RNG and let s be honest, killstealing. :Smile_teethhappy:

Again, with a high tier Jap CV, it s easier to oportunistically scavenge a few killsteals to get 5 kills, even if the skill is most usefull on ships with a long reload on main guns, BBs.

 

 

So, Captain Yamamoto, useful only for unicum CV players?!

 

 

Anyway, with Captain Yamamoto available, killstealing will intensify and that s why I think this was a poor choice from WG.

 

 

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[ONE2]
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I agree on all points, except that I don't think "kill stealing" really matters. I have often been among top 3 XP earners in the team without even a single kill to my name, just lots of damage is fine as far as I am concerned. But that said, yeah Mr. Yamamoto really is kind of a letdown in terms of his abilities. Even trying to maximize one's killstealing a lot, one will only be able to get a Kraken at the end minutes of the game, so there is really no time to enjoy and employ the benefits it brings.

 

So yeah, Mösjöö Dunkirk and the Cook really are consistently much more useful Mammals by all accounts. Luckily I got them both, now if I just found a unique and interesting ship to put them in...:cap_hmm:

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You do not have 'kill stealing' in WoW, it is a team game.

 

Therefore, as long as someone gets the kill, it really does not matter who.

 

/off-topic

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[ONE2]
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Yupp, besides. Even te award for Kraken (despite of its impressive sounding name) is just 10 speedflags, nice to have yeah, but still nothing awesome or something to gripe about anyways. :cap_tea:

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13 minutes ago, The_Tyke said:

You do not have 'kill stealing' in WoW, it is a team game.

 

Therefore, as long as someone gets the kill, it really does not matter who.

 

/off-topic

 

I agree completely. Most of the people concerned - Wargaming included  - should be aware by now that killstealing, if pursued as a consistent tactic, is bad for the game.

Which is why the recurrence of various forms of missions (such as that current, oil-gathering one) that require a set number kills, instead of a set number  of damage done, is so puzzling.

 

Edited: And since it looks like the estimable Mr Yamamoto's special talents are also geared towards killstealing, this sense of puzzlement intensifies.

Edited by Procrastes

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Oh yeah, you're right, they do have some such missions... I Forgot that one, but on the other hand - Once you do consistent damage, also the much coveted "kills" tend to follow with no particular hassle. :cap_popcorn:

Personally, I am always thankful if someone "killsteals" and rids me of the pesky Cruiser that's been hunting me down in my Fubuki, even if I did manage to get him whittled down to within an inch of his health.  Good riddance, I say! :Smile_honoring:

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Killstealing is an excuse invented by n00BBs who cannot into securing the kills. There is no such thing.*Edited

Edited by Nohe21
* This post has been edited by the moderation team due to non-constructive content.
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[RONIN]
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On 9/27/2017 at 9:10 AM, 44smok said:

Killstealing is an excuse invented by n00BBs who cannot into securing the kills. There is no such thing. *Edited

 

Lol, right now, a game with top player, 150 k damage, 4 kills, 2.4 base XP, in the 2 last min I coud get Kraken 2 times, last one was a target spotted by me and damaged mostly by me, both times killstealed by camping BBs. *Edited

Edited by Nohe21
*This post has been edited by the moderation team due to non-constructive content.
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If you could then why you didn't? *Edited

Edited by Nohe21
*This post has been edited by the moderation team due to non-constructive content.

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42 minutes ago, RAHJAILARI said:

Yupp, besides. Even te award for Kraken (despite of its impressive sounding name) is just 10 speedflags, nice to have yeah, but still nothing awesome or something to gripe about anyways. :cap_tea:

You get 10 +50% xp signals for Kraken. The speed ones you get for double strike

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Oh was it? I stand corrected then but yeah, no biggie either way. Now, if you got 50 flags instead, THEN it might be another story. Hmm... Mayhap that's why I have so many those then. I was kinda wondering.:cap_hmm:

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[BLITZ]
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In a close battle I would definitely "give" a kill to someone who already has scored four and is using Yamamoto.

He will give me a greater chance to win this and a nice firework in return. :cap_look:

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Yeah, I have on occasion "saved" a CV or some such kills for a teammate arriving late to the scene, aching for Kraken... Never saw any fireworks tho, perhaps they had the wrong cap then. :cap_old:

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1 minute ago, RAHJAILARI said:

Oh was it? I stand corrected then but yeah, no biggie either way. Now, if you got 50 flags instead, THEN it might be another story. :cap_hmm:

Some people (not me) literally go for "daily Kraken"

Feeding them 50 flags is not such a good idea :)

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Hehe Blixies, yeah maybe not.. I guess some people just get obsessed with recognition, bragging rights or some such silly things. But you know, whatever it takes to get your daily fiber. :cap_popcorn:

I'd rather just have some pop-corn tho and anyways, trying to get 1daily you'd have to spend way more time gaming than I can afford to, that would be absolutely mental.

no.jpg.c6de51ca74aee132972703ed496e9647.jpg

Perhaps after the nice men in white coats and a straight-jacket finally catch and lock me up...:cap_haloween:

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[PANEU]
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I will use it on my Yamato, the heal and the reload buff will be glorious.

 

Although scoring a kraken is a lot easier in a zao, but i dont care, i want that 20s reload yamato :cap_haloween:

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2 hours ago, The_Tyke said:

You do not have 'kill stealing' in WoW, it is a team game.

 

Therefore, as long as someone gets the kill, it really does not matter who.

 

/off-topic

 

WoWs and 'team game'? Unless by 'team' you mean there are 12 players marked 'red' and 'green', then yeah. Otherwise we must be playing two differrent games, since 'team' suggests people cooperating.

 

As far as kill stealing goes, there are people who will hold their fire, until target is on its last hit points and fire only then, letting you do 95% of work on target.

If that is not kill stealing then I don't know what is...

 

Surely from 'team effort' stand point, it doesn't matter who gets the kill, but if you are on 4-th and Kraken is within your reach, then...

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16 minutes ago, kfa said:

I will use it on my Yamato, the heal and the reload buff will be glorious.

 

Although scoring a kraken is a lot easier in a zao, but i dont care, i want that 20s reload yamato :cap_haloween:

I hope it stacks with adrenalin rush!

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3 hours ago, The_Tyke said:

You do not have 'kill stealing' in WoW, it is a team game.

 

Aha interesting. Where does kill stealing then exist in your mind? In singleplayer games?

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[BRIT6]
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3 hours ago, 22cm said:

1. To get First Strike, you have 1 in 12 chances or 8%. Not much, so you ll better use it on ships with a higher chance to get First Strike or killsteal a lot.:Smile_teethhappy:

It is actually 24 chances. As far as I remember First Blood is awarded once across all players in the battle not once for each team.

That being said I don't believe in killstealing being a big thing. While annoying when close to a Kraken (I had 1300 battles before I had my first Kraken as I kept ending on 4 kills :Smile_playing: ) or other achievements there really is not much of a point in the kill itself. Dmg dealt and the teamwork to focus an enemy down is the important bit. One of my main issues with War Thunder always was the heavy RP points focus on the kill with tactical play or good aim for long term dmg being disregarded for some random pilot snipe. In this game the kill itself barely awards you more if you dealt a lot of dmg you still get good RP. In the end a kill is just removing guns from the enemy team hence why I am always happy when anybody gets rid of an enemy whoever it may be. 

The only problem I genuinely have with killstealing is those people that hold fire to get in the last shot. That is bad teamplay. It gets people killed and is pointless for most XP gains. But we already have that problem so this captain wont change that.

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13 minutes ago, Skyllon said:

As far as kill stealing goes, there are people who will hold their fire, until target is on its last hit points and fire only then, letting you do 95% of work on target.

If that is not kill stealing then I don't know what is...

 

100% agree, you can see this many times. I was thinking about, that there should be introduced something like an assist. Anytime a target is killed, the one who inflicted the most damage gets the assist + extra XP for that.

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2 hours ago, 44smok said:

If you could then why you didn't? Git gud.

 

eh, RNG? dmg saturation which can be a tough nut for some ships? (alltho not that bad from a KS point of view then imo). I like to observe some ppls playstyle when i can. Grinding down a BB and suddenly they are at 5k health and the bullets start flying from everywhere. Especially BBs deliberately hold their fire, dont tell me about it. I do it usually just the opposite in BBs. If i get a good salvo on the target and he is low, i wont bother with him anymore if i have enough teamm8s around. There are exceptions ofc f.e. when he is fleeing, and he might pull out to repair or if there are no other targets around.

Sometimes when im dead and my division is still alive i start to watch other players. Ive seen them not shooting until the target is low.

 

KS for me is deliberately not shooting and only shoot when the target is low to get the kill.

 

Oh and id say getting a kraken when the game is not so much decided to have a boost from the yamamoto skills is very rare. So i dont see too much of a problem there.

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[RONIN]
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Just now, DFens_666 said:

 If i get a good salvo on the target and he is low, i wont bother with him anymore if i have enough teamm8s around.

 

Yes, thats correct, a ship with a few k HP left should not be targeted by BBs, but left to cruisers.

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38 minutes ago, ForlornSailor said:

 

100% agree, you can see this many times. I was thinking about, that there should be introduced something like an assist. Anytime a target is killed, the one who inflicted the most damage gets the assist + extra XP for that.

 

You already do, the most XP is given for the HP pool, the death blow gives a 25% bonus, still dont care, if I took 90% off its HP you can have all my kills...

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