Reaper_JackGBR

Fixes that are required for the game to be healthy again.

  • You need to play a total of 50 battles to post in this section.

139 posts in this topic

Despite having good points, milking us for cash with new premiums  gives more profit than tweaking balance that pretty much was broken at the stage of development. Atracting Asian playerbase with a line of their own offers more customers than a single nation.


Share this post


Link to post
Share on other sites

Lots in there and all seems to make sense, the bits I can relate to at my level anyway.

 

WG need to fix MM first, then balance after that, tweaking mechanics and adds new ship gimmicks is just addressing the symptoms of the most fundemental problem, imbalanced classes / game changing feature ships due to MM being focused purely on keeping the Q time down.


3 people like this

Share this post


Link to post
Share on other sites
1 hour ago, Reaper_JackGBR said:

-You utterly disregard your supertesters. 

   - They told you UK BB's were OP, you released them anyway. 

   - They told you German DD's, French Cruisers and British Cruisers were going to be underwhelming to 90% of the playerbase, you released them anyway.

   

How do you know? I didn't :P


1 person likes this

Share this post


Link to post
Share on other sites
1 hour ago, Reaper_JackGBR said:

Okay, so I'm going to rant quite a bit here, I admit that freely, but I'm going to list off a bunch of things that need to be done by Wargaming for the game to be healthy again, yes, this is my opinion, but a large amount of players share this opinion with me, and our concerns need to be voiced, again, for the thousandth time. Because Wargaming likes not listening, as every Customer Service debacle has proved time and again.  Here I would like to know where your numbers come from "many" and "Thousands" are mentioned with no corroboration...

First off, let's start with Wargaming themselves.

 

Wargaming

- Your communication skills are not just lacking, they're non existent. 

   - Christmas Convoys

   - Server event disparity Different events for different servers has always been this way as far back as I can remember 

   - Graf Zeppelin mess

   - iChase/Fochgate mess These two were dickheads of the highest order.... they took the pie but decided they didn't like what was inside, swear and rant enough about anyone and they will cut you off..

-You utterly disregard your supertesters. 

   - They told you UK BB's were OP, you released them anyway.  Just different and need to be adjusted to just like the Germans when launched, took a while to adjust to them now its easy.

   - They told you German DD's, French Cruisers and British Cruisers were going to be underwhelming to 90% of the playerbase, you released them anyway. So you don't like lines that insist on having a semblance of skill as opposed to sailing in straight lines.....?

   - You have a nasty habit of changing ships the day before release, making all your ST's and CC's look like liars. Once as far as I am aware does not constitute a "habit"

- Instead of focusing on important aspects of the game, like the mechanics, you are too busy adding gimmicks and ships that literally no one cares about. 

   - Pan Asian DD's and a CL before Italian lines, Dutch lines, Swedish lines, South American lines...I could go on. 

   - Deep Water Torpedoes, Radar on ships it really should not be on, just more gimmicks that will make balancing even more obsolete. 

- Matchmaker is beyond retarded.

   - Disparate numbers of DD's combined with disparate numbers of radar ships decides games before they begin. 

      - e.g earlier today my team had 2 DD's and zero radar ships, their team had 3 DD's and 3 radar ships. Our DD's were obliterated unceremoniously and we were simply outspotted and lost. 

 

Gameplay

- High tier (7-10) maps are awfully designed and far too open, this favours BB's more than any other class, as they are the only class that does not rely on some cover.

- BB HE needs to be readjusted or removed completely from the game, especially with RN BB's, it is far too powerful, makes any form of angling worthless and negates all skill on the receiving player's part. Skill should never be negated, this is the most frustrating thing for a player of any game to experience. This BB HE can also remove all AA of many ships in just two salvoes or sometimes three, rendering them almost defenceless against CV's. 

- Speaking of CV's, 'The Great CV Rework' that was promised either never came...or it was the adding of the alternate controls which do absolutely nothing but throw some hotkeys around, another promise broken, and CV play is still buggy, poorly balanced and often frustrating and simply not engaging for many, fixing this would mean more CV players, meaning better overall class distribution. 

- Again, another CV point, AA balance is completely out of whack for most ships, it needs a nerf across all BB's from tier 6 and up with some minor exceptions, many Cruisers need their AA brought up too, as do some DD's. This would balance more effectively how each class fared against CV's in general, and would reintroduce the need for BB's to be escorted by their smaller counterparts to survive effectively. 

- Underwater citadels should be removed from the game. Completely. When you show broadside, you should be punished, period. Currently only cruisers are, and they are already the hardest class to play effectively, BB's, who already have the most health and armour, get this added bonus across the board with some exceptions on top of that. German turtleback is however balanced by their poor main gun accuracy.

- BB Dispersion needs a serious looking at, when the supposedly least accurate ships can land multiple citadels at 20km across multiple salvoes, yet the more accurate BB's cannot, something is seriously wrong.

- BB concealment needs a massive nerf across the entire board, that some BB's (and it's quite a few) outconceal many Cruisers is horrendously retarded. Some cruisers also need their concealment buffed as well, as many have barely 4-5km more range than their concealment fully specced, and practically the same when not specced, no other class has this issue. This will also improve their survivability. 

- CL's vs CA's. With the introduction of IFHE, CL's effectively made CA's obsolete, they can outdodge them, outrun them, and out-dpm them. The exceptions to this rule are the cruisers at tier 9-10. CA's should all have a heal, while CL's should not. Yes, I'm including the Furutaka in that. I feel that the Graf Spee is a good example of what CA gameplay should look like compared to a CL. 

- RN BB's require a blanket nerf, removing HE alone is not enough unless their concealment is also respecced as on top of all that they still have underwater citadels and superheal. 

- MM needs to be adjusted to limit BB's (or an overall capital class nerf) to 3 or capital ships total to 4 and DD's to 3 or 4 as well. This will solve many, many problems instantly. If BB's have to wait too long in queue as a result, give them a Jutland mode, this has been discussed at length on the forums here. 

- Minute long radar needs a slight nerf, no radar should last more than 30 seconds, DD's are powerless to defend against it. Hydro could also possibly use some adjustment. 

- Ships like Belfast and Saipan should not exist. Period. At least remove them from the shop. 

- DD's should receive massive xp boosts for spotting (which is currently almost not rewarded at all) and be given xp if ships that are using their smoke do damage.

- Similarly, Cruisers should get more xp for plane kills than other classes, and more xp for ships who are spotted by their radar/hydro being damaged or killed, possibly also xp for spotting torps with hydro. 

- BB's should receive significantly more xp for tanking damage/receiving potential damage, other classes also need this improved but not by as much. 

- German Cruisers need their AP penetration angles and normalization buffed slightly. They should not have received thermite HE for free. AP was their specialty, and that was what should have been buffed. 

- Matchmaker needs to be programmed to balance classes better but more importantly, balance radar ships better. 

- Older lower tier ships (IJN and USN at tiers 4 and 5) have been powercreeped dramatically with some exceptions, they need to be buffed a little. Mostly looking at Phoenix, Kongou, New York, Bogue, Nicholas, Myogi and Wyoming here.

- Remove detonation, at the very, very least in ranked and competitive modes. This mechanic decides games and negates skill. 

So basically here you have a very long wish list... let me simplify it... To bring in all of your required changes would be as simple as restart everybody and roll back to the day that the game came out of OBT... No RN (so no annoying CL, Belfast and BB's) CV's would rule the game again making it near impossible to play any other class (as was happening back then) ... well you get my drift... and to be honest it would be as dull as it was back then and all the complaints would begin all over again...

 

Quote

 

Players and Clans

- Remove the blatant abuse of clan numbers, if WoT can have 100, so can we.  Jack are you in a clan with more than 50 members? If so just do as others have done and have 2nd/3rd etc clan units....

- Have Clan Battles at more tiers than (the currently known) tier 10. First round at T10 seems reasonable... look what happened with T6 Ranked....

- MANDATORY tutorials for all classes at tiers one and four.  Not gonna happen... not gonna help... what the point in DD learning to smoke allies only for them to ignore the smoke 90% of the time and head onward to their inglorious death.

   - For DD's, these should include smoking allies, contesting caps, your role in killing BB's and explaining how spotting works and your role in it.

   - For Cruisers, these should include escorting allies, using your AA effectively, difference in ammo types and you role in spotting torpedoes and killing DD's.

   - For BB's, these should include effective use of angling, waiting for broadside targets and your role as a tank soaking damage. 

   - For Carriers, these should include your role as a spotter for the team, which targets are best and your role in picking off large, unsupported ships. 

   - As said already, these should all be absolutely mandatory so everyone has a t least a basic understanding of the mechanics of the game. 

 

Content

(This is more a suggestion section for future lines and where Wargaming ought to have their priorities set.) 

- Pan Asian DD's are nice, but come on, China before major and minor European navies? Sorry Wargaming. 

- Italian, Dutch, Swedish, Turkish and Greek navies should be high priority, there is a very large selection of ships in those navies including some very unique ones. 

- South America also has a lot of ships to use, and interestingly, multiple BB's. 

- Spain has quite a few players who I'm sure would enjoy a Spanish premium. Canarias for example would be perfect as she would also be the only British built CA in game, generating even more interest. 

- Swedish Cruisers would be an excellent CL line, I also propose that their national flavour would be giving them vigilance for free in the same style that German Cruisers get IFHE for free. This would make them more teamplay orientated. 

- A Yugoslavian premium DD would also be very welcome to a lot of the playerbase. Once again what constitutes "a lot"

 

That's about all I have for now. I would love for people to add on anything I've missed out on here. And hey, @Tuccy, @Ph3lan, @Kandly, @MrConway I would love for Wargaming devs to read this and would have muchos respect if you could pass this on. Thanks. I'm literally just trying to point out glaring issues here, not trying to bring the game down at all. 

 

Thats about all I have time for right now but others can feel free to contest MY opinions on this post as harshly as have I,the OP.....


1 person likes this

Share this post


Link to post
Share on other sites
1 hour ago, Reaper_JackGBR said:

MM needs to be adjusted to limit BB's (or an overall capital class nerf) to 3 or capital ships total to 4 and DD's to 3 or 4 as well. This will solve many, many problems instantly. If BB's have to wait too long in queue as a result, give them a Jutland mode, this has been discussed at length on the forums here. 

 

This is the only thing I don't agree with, the rest of the points are all fair. 5 BB's per side is fine. Your proposed nerfs to BB's are enough already.

 

You could work on formatting to make the post look better. It's a bit of a mess with those minus signs instead of proper bullets.


1 person likes this

Share this post


Link to post
Share on other sites
1 minute ago, walter3kurtz said:

 

This is the only thing I don't agree with, the rest of the points are all fair. 5 BB's per side is fine. Your proposed nerfs to BB's are enough already.

 

You could work on formatting to make the post look better. It's a bit of a mess with those minus signs instead of proper bullets.

 

True, the one does depend on the other. However a 4 limit is still necessary, BB's should never outnumber cruisers on any game, it's just simply not healthy as you cannot angle in a cruiser against that many BB's. 

As for using hyphens, I prefer that aesthetic personally, just a me thing. ^^ 


Share this post


Link to post
Share on other sites
21 minutes ago, Reaper_JackGBR said:

True, the one does depend on the other. However a 4 limit is still necessary, BB's should never outnumber cruisers on any game, it's just simply not healthy as you cannot angle in a cruiser against that many BB's. 

As for using hyphens, I prefer that aesthetic personally, just a me thing. ^^ 

 

Let's agree to disagree. First off, your idea just relays the pressure to DD's. Because it's unlikely that you see many DD's per game it would mean 4 BB, 6 CA/CL and 2 DD's. If you want capped matchmaking it should have to use a 4 / 4 / 4  model or 1 / 3 / 4 / 4 if you include CV. This kind of MM is just too static to be either a) fun or b) practical in terms of queue time. It would make divisions a lot more complicated too.

 

edited the wording a bit

Edited by walter3kurtz

Share this post


Link to post
Share on other sites
Just now, walter3kurtz said:

 

Let's agree to disagree. First off, your idea just relays the pressure to DD's. Because it's unlikely that you see 5 DD's per game it would mean 4 BB, 6 CA/CL and 3 DD's. If you want capped matchmaking it should have to use a 4 / 4 / 4  model or 1 / 3 / 4 / 4 if you include CV. This kind of MM is just too static to be either a) fun or b) practical in terms of queue time. It would make divisions a lot more complicated too.

 

Again, true. 

It depends purely on how the other balances would be carried out for me. 

But I can agree to disagree. :) 


Share this post


Link to post
Share on other sites
30 minutes ago, cherry2blost said:
1 hour ago, Reaper_JackGBR said:

Here I would like to know where your numbers come from "many" and "Thousands" are mentioned with no corroboration...

   - Server event disparity Different events for different servers has always been this way as far back as I can remember 

   - iChase/Fochgate mess These two were dickheads of the highest order.... they took the pie but decided they didn't like what was inside, swear and rant enough about anyone and they will cut you off..

   - They told you UK BB's were OP, you released them anyway.  Just different and need to be adjusted to just like the Germans when launched, took a while to adjust to them now its easy.

   - They told you German DD's, French Cruisers and British Cruisers were going to be underwhelming to 90% of the playerbase, you released them anyway. So you don't like lines that insist on having a semblance of skill as opposed to sailing in straight lines.....?

 

So basically here you have a very long wish list... let me simplify it... To bring in all of your required changes would be as simple as restart everybody and roll back to the day that the game came out of OBT... No RN (so no annoying CL, Belfast and BB's) CV's would rule the game again making it near impossible to play any other class (as was happening back then) ... well you get my drift... and to be honest it would be as dull as it was back then and all the complaints would begin all over again...

 

Quote

 

Players and Clans

- Remove the blatant abuse of clan numbers, if WoT can have 100, so can we.  Jack are you in a clan with more than 50 members? If so just do as others have done and have 2nd/3rd etc clan units....

- Have Clan Battles at more tiers than (the currently known) tier 10. First round at T10 seems reasonable... look what happened with T6 Ranked....

- MANDATORY tutorials for all classes at tiers one and four.  Not gonna happen... not gonna help... what the point in DD learning to smoke allies only for them to ignore the smoke 90% of the time and head onward to their inglorious death.

 

 

Sorry, but most of these arguments are useless (IMHO).

 

  • Many and thousands is not literal, also, you have been on the forums for these past 2 years. Or reddit? or other sites. I think Jack's claim is valid.
  • Server disparity .... oh boy. So... "if something has always been this way, it is fine". Dumbest argument ever., sorry.
  • iChase a dickhead of the highest order? seriously? He is one of the most nice persons I know on youtube. Foch sure, he swears a lot. But iChase? granted, I don't watch him much, but what I've seen on youtube, he is quite composed and all. And you are seriously defending WG doing a copyright strike against Foch? I don't think you know how BAD that is in youtube culture (and rightly so, since it WILL shut down a channel). They were in their right to remove iChase from their CC program, but it was still a dumb move. But enough has been said about that in numerous threads about it.
  • Germans have not really been adjusted afaik? Just a little change to their secundaries which I view as a buff (also tirpitz sec buff... really...). RN BBs are truly OP, you really want to say they are fine?
  • Skill =/= gimmicky stuff. German DDs, French and RN cruisers were/are problematic for various reasons. German DDs: because it happened at the same time as the stealth nerf. Their concealment was bad but not compensated really like on the russian DDs. French are kinda okish, but simply "they have a speed boost!" is not... interesting, again, its a gimmick. And a quite useless one at that. British... well they apparently needed the smoke gimmick because they are weakly armored, but that made them too strong in their HE, so that got removed. Double gimmick! yey!
  • They should NEVER have released the belfast in the form it is in. NEVER. And we all knew it was going to be too strong. Face it. WG and balance are two things that don't go together.
  • I'm not even going to start talking about your CVs, since I know that is pointless. There are a LOT of problems with them.
  • Jack is in my clan. We already have 3 clans in total which are all full already (So 90 people). We have in the past had to decline people. And again are doing that. You do realise creating a clan costs RL money?! But I do kinda understand S_Os reasoning why the clans are small (as posted on Reddit), even if I don't fully agree with it.
  • Why argue against having more tier clan battles? We have that in WoT with company battles, and I loved that system. Tier 6 with 7 people (small clans, just monkeying about, not serious), tier 8 for those that want a bit more and tier 10 for the really competitive. I just feel you are arguing for the sake of arguing here.
  • So you are fine with the lack of tutorials? really? Come on.

 


13 people like this

Share this post


Link to post
Share on other sites
2 hours ago, Reaper_JackGBR said:

Prevent DD's from taking full pen damage from BB AP, a class that counters another class on the rock, paper, scissors system should not be deletable from full health at range by the class it's meant to counter.

This needs to be fixed ASAP, it makes DDs extremely vulnerable. Anyone know if WG intend to fix this ?

 

1 AP pen from Amagi crippled my Leningrad from 17km distance, it's just broken.

No more DDs for me atleast till this is fixed. BB only viable ship class to play in this game nowadays.


Share this post


Link to post
Share on other sites

How about reducing the detectability range of IJN torpedoes by about 20 percent? Why the hell do they need to be spotted from the moon?

 

It feels kinda awkward that the Fletcher is the best torpboat in the game...

 

Also, implement skill-based MM for CVs, so that matches aren´t decided at start.


4 people like this

Share this post


Link to post
Share on other sites
4 minutes ago, Tekacko said:

How about reducing the detectability range of IJN torpedoes by about 20 percent? Why the hell do they need to be spotted from the moon?

 

It feels kinda awkward that the Fletcher is the best torpboat in the game...

 

Because balance tovarish!

Also, because BB players kept complaining about mostly the shima, so they nerfed all the IJN torps (or something, cant completely remember)?

The average playerbase barely realizes that the USN DD (high tier) are actually more dangerous torp boats, so nobody complains about those.


1 person likes this

Share this post


Link to post
Share on other sites
3 hours ago, Reaper_JackGBR said:

- CL's vs CA's. With the introduction of IFHE, CL's effectively made CA's obsolete, they can outdodge them, outrun them, and out-dpm them. The exceptions to this rule are the cruisers at tier 9-10. CA's should all have a heal, while CL's should not. Yes, I'm including the Furutaka in that. I feel that the Graf Spee is a good example of what CA gameplay should look like compared to a CL. 

Some CLs were larger and heavier than some CAs, and british CLs already has heal, so bad logic to blanket exclude that cruiser type from heal.

 

Having said that then I would like to add that all the problems of WoWS are the result of the specification that game duration must be no more than 20 minutes of playtime and no balancing can remedy those problems; to do so would require a complete redesign of all game mechanics which is not going to happen.

Either accept the game as is or stop playing as I have, to play on while hoping that the game will somehow become better is just self delusion.


Share this post


Link to post
Share on other sites

Nice try OP but WG couldn't give a rats arse. Only fix they want to hear is how to make more $.


2 people like this

Share this post


Link to post
Share on other sites

They need to add tutorials and maybe find ways to discourage players from keeping their awful habits.

I've had all the BBs on my last team run away from every single cap, and when confronted, they just said "I can't go, they have 5 BBs"
:Smile_facepalm:


3 people like this

Share this post


Link to post
Share on other sites

This [edited]MM makes me want to quit the [edited]game.

 

2DDs vs 3DDs, but one of those 2 is a [edited]Khabarovsk. GG from the start.

 

Srsly?

 

2x Des  Moines + Missouri vs 0 radar.

 

**** OFF MM!!!!!!!!!!!!


Share this post


Link to post
Share on other sites
7 minutes ago, Exocet6951 said:

I've had all the BBs on my last team run away from every single cap, and when confronted, they just said "I can't go, they have 5 BBs"
:Smile_facepalm:

 

On 9/15/2017 at 7:22 PM, El2aZeR said:
  Reveal hidden contents

Desktop_09.15.2017_-_19.08.25.01.png

 

 

¯\_(ツ)_/¯


1 person likes this

Share this post


Link to post
Share on other sites
9 minutes ago, El2aZeR said:

 

 

¯\_(ツ)_/¯

 

I mean, you cant argue, WG has been looking to populate this game with the bottom of the barrel for quite a bit now, its the one thing they are being successful at...


1 person likes this

Share this post


Link to post
Share on other sites

I can sign for the most, but not all of it.

 

It is high time, the players on the SEA server get shiplines with ships they are more familiar with, respectively represented their countries in history.

I also don't want Detonation removed. It is an event that can happen with a lucky hit.

HE does not need to be removed completely from BB's, but the fire chance drastically reduced on all of them. Alternatively expand the duration time of DCP to 30 to 40 seconds. Overmatch tresholds of 4th or 6th part of gun caliber is too much for BB HE.

Reduce the cooldown on spotterplanes!


Share this post


Link to post
Share on other sites
4 hours ago, Reaper_JackGBR said:

When you show broadside, you should be punished, period. Currently only cruisers are

Actually French T4 and 5 cruisers are already toward foolproof in that and don't have to care slightest about showing their side to gunboat destroyer:

Every AP just overpens.


2 people like this

Share this post


Link to post
Share on other sites
1 minute ago, EsaTuunanen said:

Actually French T4 and 5 cruisers are already toward foolproof in that and don't have to care slightest about showing their side to gunboat destroyer:

Every AP just overpens.

 

This. I forgot about this. 

Fix it WG. 


Share this post


Link to post
Share on other sites
4 hours ago, Reaper_JackGBR said:

...Okay, so I'm going to rant quite a bit here...

I haven't seen a post with this much heresy since, Martin Luther nailed his Ninety-five Theses to the door of All Saints' Church in Wittenberg on 31 October 1517. 

 

:Smile_Default:


3 people like this

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.