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bersavas

credit problem LVL 10

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[TCDKK]
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Dear Programmer or  manager or developer

for Kurfurst

150K damage

just 180.000 credit

summary

-64.000 credit

 

i think you are not want to playing this game.

 

we cant buy every month PREMIUM ACCOUNTS maybe.

 

Please Adjust

 

 

 

 

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[TTTX]
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everything working as it should, and no reason for the Devs toadjust anything. You're not supposed to be sustainable at T10 without spending a single penny. Buy premium time, buy premium camos or play lower tiers to earn your credits, simple as that.

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A defeat, what did you expect?

 

Looking at your other TX ships stats I wonder why did you not make such a topic way sooner?

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[PMI]
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8 minutes ago, Tekacko said:

A defeat, what did you expect?

 

Looking at your other TX ships stats I wonder why did you not make such a topic way sooner?

 

And now we have a private profile :cap_haloween:

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With 844 xp, that's not exactly the most impactful 148k damage out there. How was your other contribution in the game?

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[2DQT]
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OP can join the hordes of T10 lol players and spend 5k doubloons on the Permi camo.

 

Then OP can yolo to his heart's content and not lose any credits :cap_rambo:

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11 minutes ago, Negativvv said:

OP can join the hordes of T10 lol players and spend 5k doubloons on the Permi camo.

 

Then OP can yolo to his heart's content and not lose any credits :cap_rambo:

 

Nope....just nope.  As usual, you are just constantly wrong and constantly complaining.

 

Just as in World of Tanks, the way to sustain your tier 10s is to play tiers 6-8.  If you only play tier 10s, then you will suffer with the economic model

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13 hours ago, MortenTardo said:

Dear WG. Can you please, please introduce some sort of tests so that players that don't know the basics can't play T8-T10? :Smile_child:

 

 

*edited*

 

So, your proposal is for a company, a for profit company, that needs to pay employees, developers, graphic designers, programmers, server costs, etc - and that makes money through the premium shop (ships, premium time, bundles) to restrict players from purchasing anything until they have approximately 2000 battles accumulated so they achieve a certain "skill" level?

 

*edited*

Edited by Daxeno
This post has been edited by the moderation team due to inappropriate remarks.

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1 hour ago, bersavas said:

 

we cant buy every month PREMIUM ACCOUNTS maybe.

 

 

 

 

 

Premium account costs €0.25 a day.

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13 hours ago, SFCGunny313 said:

So, your proposal is for a company, a for profit company, that needs to pay employees, developers, graphic designers, programmers, server costs, etc - and that makes money through the premium shop (ships, premium time, bundles) to restrict players from purchasing anything until they have approximately 2000 battles accumulated so they achieve a certain "skill" level?

 

2k games needed to achieve a  certain skill level? Why do I see 8k+ games baddies everywhere still? 

 

13 hours ago, SFCGunny313 said:

*edited*

 

Annoying isn't it?

 

13 hours ago, SFCGunny313 said:

*edited*

 

Dr-evil-phil-says-no.gif

 

13 hours ago, SFCGunny313 said:

Nope....just nope.  As usual, you are just constantly wrong and constantly complaining.

 

Just as in World of Tanks, the way to sustain your tier 10s is to play tiers 6-8.  If you only play tier 10s, then you will suffer with the economic model

 

Premium cammo + flags is enough to sustain tier X even for the worst baddies. This isn't WoT. 

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24 minutes ago, SFCGunny313 said:

 

Nope....just nope.  As usual, you are just constantly wrong and constantly complaining.

 

Just as in World of Tanks, the way to sustain your tier 10s is to play tiers 6-8.  If you only play tier 10s, then you will suffer with the economic model

 

Hahah why do you think WG released the T10 Perm camo then?

 

Looks like this thread is some sort of release for yourself today judging by some of your other comments...

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14 hours ago, bersavas said:

Dear Programmer or  manager or developer

for Kurfurst

150K damage

just 180.000 credit

summary

-64.000 credit

 

i think you are not want to playing this game.

 

we cant buy every month PREMIUM ACCOUNTS maybe.

 

Please Adjust

 

 

 

 

score.png

No, they will not.

Adjust yourself! Get better!

*edited*

Edited by Daxeno
This post has been edited by the moderation team due to shaming.

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I think people are overreacting here. OP: Your dmg score is good. No argument from me. Not to mock you. Only explaining in case you didn't know. The amount of income is also highly depending on which target you're shooting. The harder to hit, the more income it yields. Hitting a Yamato is f.e. much easier than a Shima. So 1 overpen hit on that might have almost doubled your income. What's also yielding income is actively tank. So hiding behind the rock the whole time is less rewarding.

last: try a premium account for a short time. It's not that expensive.

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9 hours ago, bersavas said:

Dear Programmer or  manager or developer

for Kurfurst

150K damage

just 180.000 credit

summary

-64.000 credit

 

i think you are not want to playing this game.

 

we cant buy every month PREMIUM ACCOUNTS maybe.

 

Please Adjust

 

 

 

 

score.png

Damage alone doesnt mean anything. Sometimes you can deal 90k damage but you can have way more impact on the game. Besides tier X ist not for grinding credits. If you want to farm some credits go play lower tier or some premium ships. You can also buy premium time and camos for tier X ships , so you can make good profit.

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8 minutes ago, Ferry_25 said:

I think people are overreacting here. OP: Your dmg score is good. No argument from me. Not to mock you. Only explaining in case you didn't know. The amount of income is also highly depending on which target you're shooting. The harder to hit, the more income it yields. Hitting a Yamato is f.e. much easier than a Shima. So 1 overpen hit on that might have almost doubled your income. What's also yielding income is actively tank. So hiding behind the rock the whole time is less rewarding.

last: try a premium account for a short time. It's not that expensive.

150k dmg is not bad, but it all depends on what you do 150k dmg to, like you said.

Everyone can do 150k dmg to a BB. Just farm it.

OP should try to shoot cruisers and destroyers aswell as BB's. He might find that he does less dmg but actually earn credits and alot more XP. 

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exactly. The amount of XP earned in that battle make me presume his dmg was from sniping at bb's. I hope this advices will help.

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[TCDKK]
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7 hours ago, Ferry_25 said:

I think people are overreacting here. OP: Your dmg score is good. No argument from me. Not to mock you. Only explaining in case you didn't know. The amount of income is also highly depending on which target you're shooting. The harder to hit, the more income it yields. Hitting a Yamato is f.e. much easier than a Shima. So 1 overpen hit on that might have almost doubled your income. What's also yielding income is actively tank. So hiding behind the rock the whole time is less rewarding.

last: try a premium account for a short time. It's not that expensive.

Thank you for your answer. I played 3800 match and all of them premium account in 1 year.

I have 2 premium ve 3 t10 ships

I just telling this is not fair. 

Good games

Thank you

 

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9 minutes ago, bersavas said:

I just telling this is not fair. 

 

But it is. 

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58 minutes ago, bersavas said:

Thank you for your answer. I played 3800 match and all of them premium account in 1 year.

I have 2 premium ve 3 t10 ships

I just telling this is not fair. 

Good games

Thank you

 

Yes it isnt fair. Farming credits with tier X ships should be harder.

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52 minutes ago, ghostbuster_ said:

Yes it isnt fair. Farming credits with tier X ships should be harder.

 

It really shouldn't be harder. With all the crying about tier 10...no incentive to play it.

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Working as intended.

Either you fork over some rl cash for premium or premium camo (or both). Or you go play lower tier to make money for the higher tier ships.

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25 minutes ago, P2Win said:

It really shouldn't be harder. With all the crying about tier 10...no incentive to play it.

 

The incentive to play should be fun. Seems a lot of people don't find high tier meta that much fun. Maybe WG should look into that :Smile_great: 

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Damage done is a no indicator for anything.

 

Yesterday i had two Kaga games:

~100k - oneshot a poor fuso, killed of a bayern ... impact on the game ... minimal - we won anyway and i just killed useless low tier BBs sitting at the back.

55k - 3 dev strikes on T8/9 DDs .... impact on the game... maximum - the low tier CV basicly carried the team to victory by getting all enemy DDs more or less alone 

I got ~1100 base xp on the first win and ~2200 on the second win with half the damage. Same ratio goes for credits.

 

How much % of enemy Ships did you "kill"?

100k Damage on 2 poor T8 BBs as a T10? I guess so .... thats basicly a fail game and you lost it!

100k damage on 3 T9/10 DDs and a cruiser? im sure you would get a really high profit!

 

Get damage on DDs - get damage on high tier ships = profit.

 

 

  

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34 minutes ago, return33 said:

Damage done is a no indicator for anything.

 

Yesterday i had two Kaga games:

~100k - oneshot a poor fuso, killed of a bayern ... impact on the game ... minimal - we won anyway and i just killed useless low tier BBs sitting at the back.

55k - 3 dev strikes on T8/9 DDs .... impact on the game... maximum - the low tier CV basicly carried the team to victory by getting all enemy DDs more or less alone 

I got ~1100 base xp on the first win and ~2200 on the second win with half the damage. Same ratio goes for credits.

 

How much % of enemy Ships did you "kill"?

100k Damage on 2 poor T8 BBs as a T10? I guess so .... thats basicly a fail game and you lost it!

100k damage on 3 T9/10 DDs and a cruiser? im sure you would get a really high profit!

 

Get damage on DDs - get damage on high tier ships = profit.

 

 

  

 

All damage is award via a percentage of a ships full HP or something yes so killing a 15k HP DD is worth as much as killing a 70k HP BB.

 

Whilst a BB doesn't get XP for tanking, knowing where to be and drawing fire but no dying naturally gets more XP as your team will live longer and you'll likely win more so the credits earning will increase.

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