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TheEntireGermanEmpire

Trouble with KM ships

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7 posts in this topic

I hope this is the correct subforum for this type of request...

I've been playing WOWS on and off for a while now, mostly monthly intervalls when something peeks my interest since beta.
I started out, ofc, with US an IJN ships but completely switched over to KM when they got released respectively.
Each line has some challenges that give me a hard time and I hope to get some advice on how to improve.

My stats are here:

https://wows-numbers.com/de/player/500855516,TheEntireGermanEmpire/

as you can see, I'm pretty average. Ignore the CV's, going US CV's was the biggest mistake I've made in this game (and I mostly did it for the sake of HAVING CV's).
I do follow Flamu and watch his vids.. but translating what you see into what you do is by far not that easy. He makes it look like a walk in the park, yet I find it very hard to take the right decisions ingame.

Cruisers:
I'm up to the Hindenburg since the line was the first to come out.
Trouble I run into here is that the Hindenburg wants to get to medium range and find broadsides to punish the enemy with excellent AP.
When I get to close, I eventually find myself flanked and deleted. Alright, so stay back further.. which I try, but I end up being too far away to effectively flank myself and end up HE spamming BBs.. which is not what the lines strength is.
And my stats show it. I wasn't even aware I am THAT bad in the Hindenburg... gods. My hitrate suffers under that as well.. 32% is abysmal!
So I think my prime issue, which I think is my general main problem, is not knowing when to push, read the map and position myself accordingly.

Battleships:
Up to FDK.
I really like the secondary builds on the KM BBs. It is just funny when all those gun open up on an unsuspecting DD/CA or heck, even BB. Getting close with the FDK is about the best times I can have in this game.
However I suffer from the same failure as above - I misread the map, push too far and then find myself shot and killed without a way out. Playing non-aggressive with KM BB accuracy is not fun, especially considering i'm not a that good shot in the first place. I actually dread what comes when I get the GKF...
Compared to the Bismarck I took a dump here. Instead of getting better, I got worse...
I'm also torn if the secondary buld, while fun and the KM shtick, is worth it.

Destroyers:
Up to the Z-46.
I'm aware the KM DDs are cap contesters and torpedo boats.
I still struggle to contest caps vs enemy DD's effectively. The beginning of the match is the point where I blow up the most.
Enter cap, spot DD, smoke up and at the point when I actually can hide in the smoke and hydro up to avoid torps and see the enemy DD I ate 2 BB AP pens, am burning and frantically trying to manveuer inside the smoke to avoid the incoming torpedoes.
If I survive that, I usually have a somewhat okish game, hoping that I can find a big fat stupid Yamato or the likes to torp. Again, at this stage positioning sometimes is so far off that I sometimes hardly can make an impact due to BBs being on the far side of the map or sailing towards/away from me.

CV:s
I aint got the GZ yet. Will get it once it actually is playable.

So in summary I THINK my problems are:
- positioning for good shots
- actually landing those (I rarely do more than 1 or 2 citadels a game)
- not overextending and going "oh crap"

I'm thinking about activating the replays and uploading a typical game for each class which should provide some point for criticism... but who the heck would actually take the time and watch them?
So maybe you can glean something from this here and help me out so I am less of a liability when we end up on the same team ;)


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Well, you found the problems yourself. That is more than most accomplish. Work on that and you will be fine.

 

Hint for DDs: Do not smoke up too early. Try to get out without using smoke.

You save the smoke for later and the enemy has a harder time to guess where you went.

 

Even better, wait for enemy DD to enter cap. Some smoke up directly. Then sneak up on them (without entering cap) and sink them.


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DD advice taken. I will try that and lurk just outside the cap (or, ideally, behind an island).

Since I think I know where my problems are, I'm at a loss on how to actually improve that.
I think I can up my hitrate with some mods (e.g. ones that tell me the max speed of the currently targeted ship since I'm aware of the 20kts thingy)
but how do I learn where to sail and what to do?
I obviously fail hard at that part. I'm up to TIX/X and SHOULD know that by now. Yet I can't seem to make the right decisions...


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Quick update - Two things helped a great deal.
Staying.the.feth.back and not driving bow forward into 5+ enemy ships, then realising you have no way out.
Its just so glorious when you can push to a CA or other BB within ~11km and start laughing manically.

Also, my damage and hitrate went up by using dynamic crosshairs. After confusing the feth out of me for a game or two.. so much easier, especially with a "max speed of target" display mod.

I went from "20k and sunk" to "110k and survive".
Sometimes. I still screw up.


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You can't possibly have any issues with the german ships, i mean they're german german tech best tech in the world


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Tech < bad decisions ;)
I guess with the Bismarck I was just maneuverable enough to turn around and get out of the bad situation... the FdG is just not very forgiving in that regard.

Now I need to work on my DD and especially my CA play...
I have an inkling on what to do with the first - think ahead! Don't slow down and smoke, wiggle wiggle, don't blow hydro needlessly etc.
Didn't try CA yet, but that will be a bit more difficult. Dynamic crosshair's gonna help me out, but otherwise...


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FdG is means to an end, so you need to endure it - it gets better. If you haven't gotten the hull module upgrade - do that. It improves rudder shift, which is really important on big clumsy BBs like the KM ones. Get the rudder shift upgrade as well. I would advise that you go near the caps to support your DDs and CA/CLs while always keeping in close proximity to an island. This way you can hide to heal or dodge torps if needed and will not fall under a crossfire. Actually, crossfire is the worst situation for a BB - you will always be showing your broadside to someone and will take big hits this way.

 

Try to learn when you need to push and when to play more passive. If you have the number advantage, don't camp behind the island, but push hard and inform your team of your intentions before that. If you are outnumbered, play more passive and defend. If you have both points advantage and cap advantage (domination/epicenter) do not play aggressive - the enemy needs to come to you. Also do not chase fast enemies (CA/CL/DD) as this will always end badly - they will kite away and burn/torp you to death or just lead you into a trap.

 

KM BBs die in a fairly linear fashion when being fired upon, so managing your heal cooldowns is not that hard. With most other BBs you may get deleted in a salvo if you show broadside while with KM battleships you will take more limited damage. Torps are your main deterrent, so you need to have them on the top of your list of things to detect/avoid. Typically you should push while your hydro is active, tank some damage, do some damage and then retreat to heal up if needed while hydro is on cooldown.

On a side note - if a DD smokes you, stay in the smoke only if you have hydro up and/or the DD is spotting for torps. Even with hydro, you will not be able to accelerate fast enough to maneuver in time if torps come for you - keep moving in the smoke and point your bow towards the expected torp source.

 

When you get the GK, I would also advice that you time your shots well. The rear two turrets have horrible firing angles, so you can try shooting the forward guns, wait for return fire, turn and shoot the back guns and then turn your bow towards the enemy again. This is useful at long to mid range (typically the start of the game). In short range engagements you will need to refine this skill more, as you may end up broadside to a BB or (God forbid) a torpedoboat at the time they fire at you. This will come with time and practice, of course.

 

I hope you find some part of this information helpful. Good luck! :)


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