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Hi all. So I'm considered a noob by many, so I might as well ask here.

Once I got to tier 5, I noticed a substantial amount of battles I am playing vs tier 7 ships. Now I recollect someone mentioned playing as tier 5 doesn't get you bottom tier battles more then being top tier, but now that I've got 4 tier 5 ships instead of 1 and played more battles in tier 5, I keep getting into tier 7 battles most of the time and getting chewed up, oneshotted, outspotted, the high masts of my ships makes me spottable even when behind an island, I get outranged, my torps have too few range and etc and etc. I play more badly because of this and this way I also get less XP and this way it takes longer to even get to tier 6.

 

With battleships I at least can do something, even though I get outranged and with DD I can still do my usual DD stuff (but I still don't like being thrown into a meatgrinder most of the time). So I got 2 questions, basically.

1) How can I make the best of playing my tier 5 cruisers while being bottom tier? Will this get better once I get my own tier 7 ships?

2) Is there any particular reason why I'm put up against tier 7 ships in over half of all my tier 5 battles?

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9 hours ago, NothingButTheRain said:

It seems to be hardly worth it to try and do my best, my effort doesn't seem to have any influence on the outcome of the battle and even if my team wins, I'm usually at the bottom of the list and get few XP points.

I did a little bit of observing and especially when playing tier 5 cruisers, whenever I saw I had another tier 7 battle and decided to just sail to the middle to basically go down guns blazing and after I get sunk, exit to harbor and start another tier 5 cruiser. This is actually the most XP/minute.

This is called 'yoloing' and is a strategy that, while ensures you do a fair bit of damage, basically means you did nothing for the team because you (selfishly) focused on your own performance over helping the whole team win.

My advice: stay with your team, don't assume that they will follow you wherever you go. If you overextend in one direction you will be focused to death. Watch what the team is doing and react accordingly.

9 hours ago, NothingButTheRain said:

And the thing is that even though this is actually still frustrating, it not suppost to even be a shameful way to play since the game was designed this way? It's retarded, but this seems the way new players should go about since I haven't gotten to become a very good player and this kind of practicing is so demotivating that I don't even want to bother anymore.

I wish I knew how the game was 'designed' to encourage yoloing?

Sure, you can make some marginal success out of yoloing, but you are not helping your team.

(Also, players are quick to point at players who yolo in at the start as the reason for the match being lost, so take some time to think about your actions before accusing the game of something)

9 hours ago, NothingButTheRain said:

With destroyers, I at least still got a fighting chance, but battleships also...I was trying the mission for to setting 5 fires, so I took my Iron Duke and spend some time with signals. Of course I got into a tier 7 battle again. I even tried shooting with 1 turret at the time and managed to get 4 fires going before dying due to 2 carriers concentrating their torp bombers on me. Fun!

You were focused becuase you overextended.

Stay with your team and the AA bubble from your ship and the ships close to you should help defend against aircraft.

BBs are the second-hardest ship to play when uptiered, because you are a big target and everyone sees you are the lowest tier in the match. Cruisers are worse because they lack the stealth of DDs and are much squishier than BBs.

9 hours ago, NothingButTheRain said:

When my New York was bottom tier again, I broke and exited the game. I didn't even let the map loading finish....

Do. Not. Ever. Do. That.

You are literally doing everything you can to ensure your team loses, short of actively teamkilling.

Especially in a f*cking BB! You are your team's tank! You should be up there taking the hits and soaking up the damage, if you're AFK you're not doing that!

WTF, dood?

9 hours ago, NothingButTheRain said:

Btw, my tier 6 DD also gets into tier 8 battles more often, but with DD it's somehow managable (but feel free to check my tier 6 stats, they are pretty sorry and self-explanatory)

Yeah, get used to that.

T5 -> sees T7 battles.

T6 -> sees T8 battles.

T7 -> sees T9 battles.

T8 -> sees TX battles.

The game doesn't get any easier when you get to T9 or TX, you are just as likely to get focused just because your ship is seen as powerful.

 

The only thing I can tell you is to never give up. Someday you will be TX and you will be forever top tier.

Live for the dream, my friend.

Good luck and fair seas. :Smile_honoring:

Spoiler

My first T5 was Emerald.

That ship is possibly the worst T5 ship in the game for a noob.

I'm now sitting on a Neptune with 70k XP left for Minotaur, my first T10, and I can tell you this much:

The grind was worth it.

 

Edited by Captain_LOZFFVII
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You have absolutely no one to blame for your experience but yourself.

 

5 hours ago, NothingButTheRain said:

Suppose I 'yolo' and die in 3 minutes. I get maybe 250xp for that.

If I decide not to yolo and I die in 15 minutes, I get maybe 500xp.

 

That's the design. It's simple math.

1) If you stick around, play the game for 15 minutes and do your best you should get at least 600-900 exp, even on a loss.

500 is rubbish if you don't get 1-shot or detonate early

 

2) So your approach is:

You yolo

-> you die within 2 minutes

-> you learn nothing about playing your ship or any ship in general

-> your skills stay at whereever they are (which is not a good place)

-> next mach you again have no clue what to do

-> repeat (because "what else can you do")

Simple logic.

 

5 hours ago, NothingButTheRain said:

I don't have any influence on the outcome, so my staying alive doesn't change this anyway. I'm merely fodder for the enjoyability of the higher tiers, so I can understand why they would want me to do my best.

You are actively denying yourself getting the ability to influence the outcome beyond being cannon fodder.

Your "optimization"-strategy is like firing everyone in R&D, Bookkeeping and the legal department

to improve your profits for the quarter

 

 

5 hours ago, NothingButTheRain said:

Last battle our top tier CV (tier 7) decided to yolo. I don't know why, but I tried  my best to influence the battle and we lost.

It didn't matter. But anyway, I think now you should understand how the game was 'designed' to encourage yoloing, which is why I wrote this :)

So in essence your argument is: You can't carry them all, so let's sabotage my team by yoloing (and thus prove my point somehow!)

 

Just try what you did with the Kongo again. 55k dmg isn't good in a Kongo but you can improve on that.

If you don't at least try your best you don't learn anything and your best will never be worth mentioning.

 

In conclusion:

5 hours ago, NothingButTheRain said:

I think you're missing the point.

You couldn't have missed it any harder yourself.

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At the moment I enjoy playing Omaha more than any other ship.

 

The matchmaking for this ship is not as bad as it used to be. It does get a reasonable proportion of battles where you get to pick on tier 4's.

 

 

In tier 7 battles it's a nice challenge. Like playing a boss fight in a single person game.

 

Omaha wrecks any tier 7 DD's in a 1 v 1 fight. Fighter plane, sonar, fast speed, rapid firing, accurate, HE spamming guns located all over the ship. As a basic opening move I will often pick a nearby DD and try to support him early on, without getting too wreckless.

 

Vs tier 6 and 7 BB's you have to be more circumspect. Stay behind an island and spam them. If no island is available, stay at range, trying to kite them, shooting over your shoulder, changing speed and direcction to frustrate them as much as possible. Use friendly ships as meatshields. If the enemy is not aiming at you, you can relax and focus on pumping out the damage.

 

Tier 7 CA's need to be treated with respect as they will out DPM you in a 1 v 1 fight.

 

Getting most XP for your team in a tier 7 battle in an Omaha is not too difficult.

 

 

If you see me in game, especially if you have a headset and Raidcall installed, feel free to say "Hi, it's me from the forum. Would you like to Division?" I will try my best to talk you through what I'm doing and what you should be doing and why. Please note that I consider myself a competent but not outstanding player.

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On ‎17‎-‎09‎-‎2017 at 7:04 PM, NothingButTheRain said:

Hi all. So I'm considered a noob by many, so I might as well ask here.

Once I got to tier 5, I noticed a substantial amount of battles I am playing vs tier 7 ships. Now I recollect someone mentioned playing as tier 5 doesn't get you bottom tier battles more then being top tier, but now that I've got 4 tier 5 ships instead of 1 and played more battles in tier 5, I keep getting into tier 7 battles most of the time and getting chewed up, oneshotted, outspotted, the high masts of my ships makes me spottable even when behind an island, I get outranged, my torps have too few range and etc and etc. I play more badly because of this and this way I also get less XP and this way it takes longer to even get to tier 6.

 

With battleships I at least can do something, even though I get outranged and with DD I can still do my usual DD stuff (but I still don't like being thrown into a meatgrinder most of the time). So I got 2 questions, basically.

1) How can I make the best of playing my tier 5 cruisers while being bottom tier? Will this get better once I get my own tier 7 ships?

2) Is there any particular reason why I'm put up against tier 7 ships in over half of all my tier 5 battles?

 

Nothing wrong with you.

stop yoling and you will get better, as said follow back, and support from the second line, if you want more xp follow the objectives.

Just change the ship, the principle is the same.

 

 

 

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So how do I upload a replay?

Had 3 battles this evening, 2 times bottom tier (farragut in tier 8 battle and Furutaka in tier 7 battle where I (I mean...come ON!) was THE ONLY ONE who managed to SUCCESFULLY CAP! Bottom tier cruiser!

611xp and I was the second last to die (battle ended with 1 on our team still alive). Battle duration 14:30

 

With my faragut I started capping simultaneously to an enemy DD, so we were stuck. Evaded a couple torp salvoes till I got spotted and sunk (smoke duration ended).

My torps hit nothing either.

I ended up being LAST in my loosing team, "No battle contribution", seriously?!?!?

272xp

At least I did die quickly.

 

3rd battle I was top tier in my T-22 and I could've done better. Still ended 4th, same as in my Furutaka game. I enjoyed the Furutaka game the most, but again, my battle contribution is minimal if I end up at the bottom of the barrel most of the time.

 

I elited my Omaha and Königsberg, so not grinding those anymore.

On 16-10-2017 at 8:51 PM, Lin3 said:

Would you like me to email you a few of my Omaha replays vs tier 7's?

 

I've been getting a few tier 7 battles lately where I've only done a measly 30 to 50k damage, with only 1 or 2 kills and still had most XP for my team.

Maybe it is easier to point me to a couple replays on youtube or something?

I did watch a farragut one and one piece of advice was really useful! (the one where he activated speed boost while capping while in smoke)

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Fair warning: plenty of salt, supressed anger and utter disbelief in this post.

(also rated R for massive wall of text, children only read under adult supervision)

20 hours ago, NothingButTheRain said:

Sorry for them for being a bad player when I get hated in the chat. How can I set them to ignore?

Regarding Chat:

  1. They only pointed out what you did wrong. They were right, yet you still either defended your actions or deflected to the forum and you did that in, what appeared to be such a smug, arrogant and dickish way that it left me pretty angry at you, especially for the apparent hipocrisy of then turning around and whining here in the forums when you were strictly unwilling to listen in game.
  2. In the replay you spend more time typing while alive than any of them (or than you did shooting for that matter)
  3. Right click on their nick either in the chat or the team-lineup. The option is right there. With that attitude you'll need a massive blacklist though. Give or take half the server
  4. Otherwise, since you clearly focus too much on talking in chat you might want e.g. this mod (from Aslains modpack)
Spoiler

rel_mod.gif.2bd71abc6cecf6dd9b003a5f35631b4d.gif

 

 

20 hours ago, NothingButTheRain said:

I decided to upload a replay of that last battle, maybe I missed something.

20171112_212917_PJSB007-Kongo-1942_20_NE_two_brothers.wowsreplay

Warning: Lot's of salt in the next section!

Spoiler

 

I'm sorry for saying this but that performance was complete and utter guttershite. To be polite.

Absolutely atrocious to watch and that arrogance in chat is the bleeding pile of rotting xxxx* on top of it.

And YES you DID miss something. Everyone in bloody chat pointed it out to you while you sailed south towards not-the-enemy. Which i guess means you didn't miss it so much as you choose to blatantly ignore any of the substance barely veiled by their salt.

*cherries

 

For all that matters you might have been afk or not even in this battle for all the impact you made

I mean the closest you ever got to a ship was the Hatsu at 13km, i don't think you ever got closer than 17km to any other opponent, for most of the match you were closer to the spawn of New Dawn than you ever got to any enemy on this map.

 

For starters you're too busy typing at the start, so you miss the opportunity to shoot the enemy Fiji before he smokes up. At that point you're already way, way to far away and that is before turning north

You even have to pop a spotter plane to have range on anything that is spotted. In a bleeding Kongo!

So it's absolutely not surprising that it takes you over 5 minutes to do your first dmg. 2 overpens worth of dmg. That is nothing. This lasts you for for ~6 more minutes until that blatant killsteal on the Shchors (not ciritizicing you for taking him out, that is legit)

265 dmg. Well done. Since that is more than 10% for the total dmg you have at that point.

A more than 17min game and you manage a total of less than 5.4k dmg. In a BB. Again nothing.

 

Now let's look at the other half shall we ? What's the first bit of tanking you do ?

6 minutes in. You take 1 f***ing BB-pen worth of dmg which again is nothing for a Kongo. Heck that's little by Kuma standarts. And that apparently prompts you (pretty you you'd have done it anyway) to run away full speed crying for help.

Now kiting the enemy and waiting for reinforcement would have been legit.

Slowing them down while dealing some dmg and bringing your massive HP-pool into play. Standart tactic really.

You didn't do that however. You ran away full speed. You didn't even shoot so you could go stealth,

despite there being no immidiate or mid-term threat to your life, you had nearly full hp and all heals & premium dmg-con available.

Even when the Shchors started peppering you you prioritized going evasive over returning fire

and possibly forcing the cruiser to disengage or at least taking some fire away from your allies.

In fact the only notable amount of dmg you took was when you showed full broadside to the Arizona while typing, so you seem to prioritize defending yourself against justified criticism in chat rather than ppl shooting you in the actual game.

kind of wish he had 1-shot you there to make the replay shorter. jaysus that was painful to watch

 

I mean just look at the Texas in that replay. He was another t5, but he's screwed much worse due to his glacial speeds. So did he sit at max range and miss all the time while running away ? No.

He pushed the D-cap with his team. He didn't yolo in like a moron. Neither did he fear for his f***-ing paintjob and hide.

When he came back to help you and the Gnei and to defend B he was at about 50% hp and 2 kills.

Which means, factoring in heals, that he tanked about 80-100% worth of his HP-pool while dishing out the pain in return. And remember, he is too slow to easily disengage when the push stalls or fails, so he was potentially in much more dangerthan you would have been if you had stayed 2-3km behind the main grup in that situation.

 

And ofc you (and that Gnei, full discredit to him as well) kept running and left him and the low-hp Pepsi that came to give artillery support to die. At least the Gnei turned behind the island to re-engage when everything was already lost and all allies there dead. Way, way too late but at least he tried to do something instead of continuing to sail towards not-the-enemy like you did. And don't metion going to C in the end. You know as well as i do that that was pathetic. Starting to engage after 17min have passed ? Really ? At most that was trying to scavenge some exp from sneaking into a cap and preying on a very wounded König. With backup from the New Mex even, apparently you didn't think a nearly full-hp same-tier bb with 3 heals was enough ?

 

 


 

20 hours ago, NothingButTheRain said:

And any tips to how to play Kongo?

BLOODY FIGHT FOR ONCE! sry.

 

Now let's try to get to a bit of a how-to.

But PLEASE do consider this advice earnestly and try to apply it to your play.

If you do it will certainly help and spare you rants such as the above

or what you seem to see regularly (and going by the replay justifiedly) in chat.

 

First let's look what the major points of the BB-role are:

  1. Deal massive dmg with the main battery guns to high value targets and targets of opportunity
  2. draw enemy attention and fire to enhance the tactical freedom and survivability of your team's smaller ships since BBs can heal back most dmg-taken over time.
  3. deter enemy pushes and limit their movement options with your presence and the threat of massive pen- or citadel volleys

Do note that you can effectively do none of the above if you hang back at maximum range.

Typical ranges for BBs are 10-15km +-2km, closer for germans, maybe a km more for mid-long range bbs.

Playing it safe in a bb is situational, but typically involves ranges of 15-17km (rarely more) unless you're close to death.

Note that if you need to use all 5 heals to stay alive (and by that i don't mean healing back 2-3k with each, that's just a waste) that is an indication that you did a good job tanking for the team, so try to make that one of your aims for the future.

 

 

Now let's look at the Kongo in specific:

  • 8x14'' guns, 20km range, semi accurate with workable, but not fast turret traverse+
  • typical t5 BB survivability (unlikely to take un managable amounts of dmg if positioned and angled correclty)
  • 30kts max speed, workable ruddershift
  • horrible concealment

To my eyes that looks like a mobile mid-range BB that can mostly decide on the engagement range

(as long as the enemy is not completely free to pursue) and attempt flanking maneuvers.

Since it neither has extremely accurate nor very many guns max.range sniping will yield very poor results.

 

 

So depending on mm and the situation you want to be not much further away from the enemy than your cruisers (unless they are suicidally close), maybe 10-12km behind your capping/contesting dds (depending on how agressive they play the opposition and your hp)

Remember that you can always use your speed to fall back when you start taking unsustainable amounts of dmg and heal back in the rear before swinging back around and getting back to tank.

If you can try to get into a position where islands limit the amount of fire you can take in such a way that (nearly) all of it comes from a relatively narrow angle-spectrum to make sure you can angle effectively against it

Your priority targets should be first DDs you are very likely to hit (you won't do much dmg compared to a cruiser, but even an overpen still does hurt then and makes life easier for your dds), followed by ships you can one-shot or massively dmg (cruisers showing boradside without maneuvering much), followed by the DDs you might hit. The rest of priorization is too situational to broach much here (BELFAST!)

If the enemy breaks through the rest of your team you start kiting. Stay at about 14-16km and shoot backwards, angle between volleys and only turn to show enough broadside to fire the front guns when they are (nearly) ready to fire. Ideally time those occasions so they occur between the salvos of opposing BBs) If the incoming fire becomes too heavy speed up to increase the distance or focus enemy cruisers to force them to fall back since they are too fast to run away from easily.

If you can try to create crossfire-situation, i.e. situations where the enemy can either angle against you or against allied ships (several cruisers or at least 1 BB). Make sure to not get into a place where enemy dds can torp you easily to accomplish that or you're in danger of getting focused down by a significant portion of the enemy team without being able to fall back or get into cover though.

Take for example the situation at ~10min in the replay when the Texas came back to hold the cap.

If you had turned around and headed west to flank the pushing BBs and Shchors form the north the enemy would not have been able to effectively concentrate on the Texas, or if they did you would have been able to punish them for disregarding (or vice versa) you and the Pensacola could have stayed behind you and contiued to fire (at least for a while), whie you and the Texas would have soaked up the enemy fire and healed it back as best as possible, keeping your team in the game.

Mind you it probably wouldn't have worked in the end but that was your best (and basically only) option to turn the match around at that point.

And you would have gained much, much more exp for yourself than running away, as you did that time.

 

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15 minutes ago, NothingButTheRain said:

Hi all. So I'm considered a noob by many, so I might as well ask here.

Once I got to tier 5, I noticed a substantial amount of battles I am playing vs tier 7 ships. Now I recollect someone mentioned playing as tier 5 doesn't get you bottom tier battles more then being top tier, but now that I've got 4 tier 5 ships instead of 1 and played more battles in tier 5, I keep getting into tier 7 battles most of the time and getting chewed up, oneshotted, outspotted, the high masts of my ships makes me spottable even when behind an island, I get outranged, my torps have too few range and etc and etc. I play more badly because of this and this way I also get less XP and this way it takes longer to even get to tier 6.

 

With battleships I at least can do something, even though I get outranged and with DD I can still do my usual DD stuff (but I still don't like being thrown into a meatgrinder most of the time). So I got 2 questions, basically.

1) How can I make the best of playing my tier 5 cruisers while being bottom tier? Will this get better once I get my own tier 7 ships?

2) Is there any particular reason why I'm put up against tier 7 ships in over half of all my tier 5 battles?

1) play cheeky. Never expose yourself to the enemy unless you have to, stick behind islands and shoot over them, stay in the 2nd line and use your allies as meat shields, spam HE and get fires. It of course depends on your cruiser too, but this is the general cruiser playstyle when bottom tier.

2) WG removed +2-2mm from tiers 1-4. This was to prevent sealclubbing and make the early grind more appealing. The problem is that tier V got the short stick, as it can never see tier III, but can see tier VII, resulting in the MM you are experiencing.

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Yes. On the Forum we warned vehemethly for this to happen. People get pampered on the lower tiers. The so called "sealclubbing" (meaning very experienced players play ships in lower tiers to farm dmg and kills) is a two ways cutting knife. And sealclubbing is inevitable anyway. Assuming I'm 1 of those "experienced players" who's to stop me from taking out a T2 or 3 ship and club them seals anyway? It might sound very unfair and harsh but in "my time" there wasn't any "tier protection" and I faced the clubbers as well. Thus learning the tricks do's and don'ts the hard way. Heck I was so utterly dumb back then I didn't even know there were different ammo types. Let alone what the (dis)advantages of the two were.... When I sailed in a nice straight steady course and ate the millionth fistfull of torps my second neuron started to fire and I figured out maybe it's a good idea to hit those WASD buttons somewhat more often f.e. The way it is now people are unprepared when dealing with the higher tiers. I honoustly don't care if I'm out tiered by 2 lvls: all the more XP and credit income for me. But that's only possible because I learned from better players back then. Would I have been charished at WG's TLC back then I have the feeling I'd still suck extremely in wows. Heck I see this effect even in T10 matches where people still don't have any clue and happily sail straight into Shimakazes walls of skill...

What you could do OP, is stick in T5 a long time. Don't grind on too quickly cause matters only get worse. You think T5 vs 7 is hard? Try 7 against 9... or 8 against 10. Keep on playing 5 until you feel comfortable to being uptiered by 2 lvls and not being intimidated by them. Also follow this Forum: it has tought me the vast majority and insights in this game. Also don't be afraid to ask the "sealclubbers" what you can do next time. Even they aren't evil people and will happily explain it. (most of the times). Guilty as charged: I polish my sealclub now and then and explain to my victims what they did wrong (don't lie still in a smokescreen, keep chaning speed and course, prepare for an incoming airstrike, better risk a full broadside over eating a full torpspread a.s.o.).

 

tl:dr: stick in t5 a long time until you feel comfortable being overtiered.

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For the record, tier VI meets tier VIII ships on a regular basis and the same goes for tier VII vs tier IX.

 

I think cruisers in particular suffer vs higher tiers so you will have to be much more careful and learn situational awareness; don't ever let yourself be the most convenient target in such matches :)

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22 hours ago, gekkehenkie50 said:

1) play cheeky. Never expose yourself to the enemy unless you have to, stick behind islands and shoot over them, stay in the 2nd line and use your allies as meat shields, spam HE and get fires. It of course depends on your cruiser too, but this is the general cruiser playstyle when bottom tier.

2) WG removed +2-2mm from tiers 1-4. This was to prevent sealclubbing and make the early grind more appealing. The problem is that tier V got the short stick, as it can never see tier III, but can see tier VII, resulting in the MM you are experiencing.

Thanks! I can work with this a bit :)

Play more reserved. I'm not sure how I can use 

And regarding #2, I think the appealing definitely worked there, it's very appealing!!! And then comes tier 5 and I'm cannon fodder for the tier 7 ships I see most of the times and hardly ever see tier 4 ships in my tier 5 ships. Why don't they just make this more even? Why do WG make this kind of matchmaking if noone seems to actually like it this way?

 

But is tier 10 so much more played then the lower tiers like tiers 9 down to 5, that tier 9 ships will also be bottom tier most of the time?

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9 hours ago, Ferry_25 said:

Yes. On the Forum we warned vehemethly for this to happen. People get pampered on the lower tiers. The so called "sealclubbing" (meaning very experienced players play ships in lower tiers to farm dmg and kills) is a two ways cutting knife. And sealclubbing is inevitable anyway. Assuming I'm 1 of those "experienced players" who's to stop me from taking out a T2 or 3 ship and club them seals anyway? It might sound very unfair and harsh but in "my time" there wasn't any "tier protection" and I faced the clubbers as well. Thus learning the tricks do's and don'ts the hard way. Heck I was so utterly dumb back then I didn't even know there were different ammo types. Let alone what the (dis)advantages of the two were.... When I sailed in a nice straight steady course and ate the millionth fistfull of torps my second neuron started to fire and I figured out maybe it's a good idea to hit those WASD buttons somewhat more often f.e. The way it is now people are unprepared when dealing with the higher tiers. I honoustly don't care if I'm out tiered by 2 lvls: all the more XP and credit income for me. But that's only possible because I learned from better players back then. Would I have been charished at WG's TLC back then I have the feeling I'd still suck extremely in wows. Heck I see this effect even in T10 matches where people still don't have any clue and happily sail straight into Shimakazes walls of skill...

What you could do OP, is stick in T5 a long time. Don't grind on too quickly cause matters only get worse. You think T5 vs 7 is hard? Try 7 against 9... or 8 against 10. Keep on playing 5 until you feel comfortable to being uptiered by 2 lvls and not being intimidated by them. Also follow this Forum: it has tought me the vast majority and insights in this game. Also don't be afraid to ask the "sealclubbers" what you can do next time. Even they aren't evil people and will happily explain it. (most of the times). Guilty as charged: I polish my sealclub now and then and explain to my victims what they did wrong (don't lie still in a smokescreen, keep chaning speed and course, prepare for an incoming airstrike, better risk a full broadside over eating a full torpspread a.s.o.).

 

tl:dr: stick in t5 a long time until you feel comfortable being overtiered.

I think you would've been fine learning the WASD keys from me, it's very obvious I don't want to eat torps all day and by judging the behavior of my opponent, so I can maximize the number of hits I get with my torps (though I fail most of the times, but it's fun trying out new stuff anyway).

I don't really care about good players, if they don't have superships compared to me it's still a level playing field. But now these very good playes are in ships that crush me even if I were as good as them.

 

And if the higher tiers are the same, I don't understand the benefit of not going tier 6 and higher? It's part of the fun to climb up and try new ships and new modules. I like the acoustic sonar thing and to time it right,. the catapult fighter well maybe I wait till enemy bombers appear. Enemy fighters was no good as my catapult fighter got shot down in like 0.2 seconds lol!

I don't really see much point in not going up the tiers if it has no actual benefit. You say seal clubbers are teaching me and they play lower tiers too, so why avoid them? And seal clubbers is besides the point, it's the super battleships I face with my stock tier 5 and soon more tier 6 ships that's the problem.

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8 hours ago, Rasengan007 said:

For the record, tier VI meets tier VIII ships on a regular basis and the same goes for tier VII vs tier IX.

 

I think cruisers in particular suffer vs higher tiers so you will have to be much more careful and learn situational awareness; don't ever let yourself be the most convenient target in such matches :)

I will try, thanks :)

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3 hours ago, NothingButTheRain said:

it's the super battleships I face with my stock tier 5 and soon more tier 6 ships that's the problem.

Stock ships can be rather bad at any tier.

So you might want to play ship some in Co-op to get XP for upgrading hull/modules.

Some matches in Co-op is anyway always good for also learning handling of ship, like weapons and how ship turns.

 

Also you can play in previous tier ship for collecting Free XP to do some upgrades straight away when getting new ship.

That also gives more time to become overall better player before going tier higher.

Sure even best players do occasional mistakes (who ever claims different is lier) but the better you become avoiding them the more fun you have.

 

As for cruisers Omaha is rather nimble so if you can limit number of enemies targeting you (using islands etc) and keep some distance to stronger ships you can make yourself harder target by moving away in oblique angle while maneuvering.

And it definitely needs that Fire Control upgrade for more range.

Besides being overal the most squishiest T5 cruiser you need to be careful even when top tier.

(French cruiser Emile has even worse armor but basically no citadel with even DD APs just over penetrating)

 

In battleships upgrades give also stronger armor besides hp.

Though USN BBs have been seriously powercreeped with about every other T5 BB having better armor scheme for game mechanics and being mostly proof against up to 152mm HE spam and better speed.

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4 hours ago, NothingButTheRain said:

I don't understand the benefit of not going tier 6 and higher?

Because like i said: once you get the hang of it and learn to play a more supportive role, the benefits will come out of your pores. It's also highly fun to be crossly underestimated. I've said this elsewhere a couple of times but a good Yamato player will take me serious when I charge him in my Tirpitz. Dead serious. And I can vividly remember my own famous last words in that same Tirpitz: "Lol. It's just a new Mexico. what's he gonna do to me?"

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If you're playing several cruiser lines I would suggest your first tier VI cruiser be the USS Cleveland - I've found it very sturdy and it can contribute with anti-air support even against higher tier cv's.

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Hi all.

 

I would like to thank everyone here for their patience and answers!

I've tried being more of a camper behind island shooting HE instead of trying to elbow myself into the front lines all the time :D

It seems to work, but the game seemed to put me into a bit more lower tier battles since then, for which I'm glad!

 

Thanks all!

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On 18/09/2017 at 10:20 PM, Ferry_25 said:

Because like i said: once you get the hang of it and learn to play a more supportive role, the benefits will come out of your pores. It's also highly fun to be crossly underestimated. I've said this elsewhere a couple of times but a good Yamato player will take me serious when I charge him in my Tirpitz. Dead serious. And I can vividly remember my own famous last words in that same Tirpitz: "Lol. It's just a new Mexico. what's he gonna do to me?"

Beating a Belfast in a Kamikaze is always fun. Having both of your team's Kamikazes take down both of the enemy team's Belfasts? Even better. :Smile_trollface:

(That really did happen once, but was a couple updates ago, so no point uploading replay)

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7 hours ago, Captain_LOZFFVII said:

Beating a Belfast in a Kamikaze is always fun. Having both of your team's Kamikazes take down both of the enemy team's Belfasts? Even better. :Smile_trollface:

(That really did happen once, but was a couple updates ago, so no point uploading replay)

But, but Kamikaze is my best sealclubber and Belfast it's mortal enemy! Though I have torped some in their pretty smoke....

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So I've been playing for a couple more weeks now and I'm starting to get really fed up with this crap.

It seems to be hardly worth it to try and do my best, my effort doesn't seem to have any influence on the outcome of the battle and even if my team wins, I'm usually at the bottom of the list and get few XP points.

I did a little bit of observing and especially when playing tier 5 cruisers, whenever I saw I had another tier 7 battle and decided to just sail to the middle to basically go down guns blazing and after I get sunk, exit to harbor and start another tier 5 cruiser. This is actually the most XP/minute.

And the thing is that even though this is actually still frustrating, it not suppost to even be a shameful way to play since the game was designed this way? It's retarded, but this seems the way new players should go about since I haven't gotten to become a very good player and this kind of practicing is so demotivating that I don't even want to bother anymore.

 

With destroyers, I at least still got a fighting chance, but battleships also...I was trying the mission for to setting 5 fires, so I took my Iron Duke and spend some time with signals. Of course I got into a tier 7 battle again. I even tried shooting with 1 turret at the time and managed to get 4 fires going before dying due to 2 carriers concentrating their torp bombers on me. Fun!

 

This evening I played 4 tier 5 ships, 3 of the 4 battles were tier 7 battles and the 4th (my Furutaka) I was top tier, ended in first place. The other 3 battles were frustrating, my Omaha again being bottom tier but I had a lot of luck and my team somehow won.

When my New York was bottom tier again, I broke and exited the game. I didn't even let the map loading finish....

 

What's the point if my efforts are of no use anyway? I am trying but it's not really working!

 

Btw, my tier 6 DD also gets into tier 8 battles more often, but with DD it's somehow managable (but feel free to check my tier 6 stats, they are pretty sorry and self-explanatory)

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watch flamu's guides to your ships (and other stuff) on you tube - you learn a lot (even if it does piss me off how good he is) :)

 

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It varies depending on the ship, but I don't typically stick my neck out when playing t5->t7 matches. I do of course participate, but when playing BB I don't take point and when playing DD I try to follow another DD to a cap. No one's forcing you to be cannonfodder, you can leave the heavy lifting to the more fortunate players who are top-tier. But there's no excuse to let your team down by quitting.

 

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16 hours ago, NothingButTheRain said:

I think you're missing the point.

 

Suppose I 'yolo' and die in 3 minutes. I get maybe 250xp for that.

If I decide not to yolo and I die in 15 minutes, I get maybe 500xp.

 

That's the design. It's simple math.

So, basically:

"Because I get more XP/minute by sinking early, I should deliberately play stupid and deny the rest of my team a victory."

:cap_book::Smile_facepalm:

 

Believe it or not, you can be useful to your team by staying alive.

Keep your ship in the game. Keep your guns firing.

The more damage you do to your opponents by playing smarter the more XP you will earn at the end.

Don't forget about the win bonuses! If your team wins your base XP gain is doubled. How do you win games? By not being a selfish @$$hole and playing for the team.

That CV player? Ignore him. He got to where he is by deciding to do exactly what you have decided to do, which is not playing for the team and instead playing for some selfish ill-conceived notion that dying early somehow means better XP gains.

Do YOU want to be that @$$hole in the CV? No?

THEN. DON'T. F*CKING. DO. WHAT. YOU. ARE. DOING.

 

I really cannot recommend the videos the community contributors have given us enough. CCs like Flamu as @para4502 mentioned above.

My personal introduction to this game came from TheMightyJingles, and his videos are as much entertaining as they are useful guides to the game.

Some key phrases:

"Sailing broadside to a battleship? That's a paddlin'."

"Smokescreens are torpedo magnets."

 
Please, for the love of human sanity, just try to take on board what we, the other players, are trying to tell you:
To learn, to grow and adapt to the game.
Rather than playing selfishly and not learning from your mistakes, you should try to learn from other players, players who are better than you, players who are better than me, that is how you improve at the game and make the grind easier!
 
One last thing, if you want advice catered specifically to you, please upload some replays - that way we can see how you play and give advice on what you could do differently.
If you need help enabling replays or uploading them, there are guides on this forum (or possibly the US forum, I forget which).
Here is one I prepared earlier:
There may have been an update since that replay, so don't count on the replay file working.
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On 13/10/2017 at 1:44 AM, NothingButTheRain said:

So I've been playing for a couple more weeks now and I'm starting to get really fed up with this crap...

 

Would you like me to email you a few of my Omaha replays vs tier 7's?

 

I've been getting a few tier 7 battles lately where I've only done a measly 30 to 50k damage, with only 1 or 2 kills and still had most XP for my team.

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On 15-10-2017 at 11:51 PM, Butterdoll said:

 

Nothing wrong with you.

stop yoling and you will get better, as said follow back, and support from the second line, if you want more xp follow the objectives.

Just change the ship, the principle is the same.

 

 

 

Just watched these, thanks!

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15 hours ago, NothingButTheRain said:

So how do I upload a replay?

I'm going to start by assuming you haven't enabled replays, ignore this step if you have:

Spoiler

https://na.wargaming.net/support/kb/articles/517

Follow the steps given in the above link and you should have replays enabled.

Please note that replays wil only be generated for games your have played after enabling them, so all of your old games are gone, I'm afraid.

And also be aware that every new update to the game will render replays from previous updates unplayable.

As for uploading them:

Spoiler

First, you need to open the containing folder for WoWS by right-clicking the icon on your desktop:

59e76025e4cce_Screenshot(80).thumb.png.cfc5f80b2bc36ff75e4e692a3cd16d78.png

 

Then you need to scroll to the top of the page to find your replay folder:

59e76035b84a2_Screenshot(81).thumb.png.958d81a9d65e60da07e4f3115ddf5060.png

 

Then find the replays you want to upload, I find it easier to sort this folder with most recent first.

59e760460828b_Screenshot(84).thumb.png.76a9dcc965d01c84151e5349f5e49bf6.png

 

Then you need to drag and drop them into the box at the bottom of the comment box:

59e762cd26487_Screenshot(85).thumb.png.848733fd8dfd92f2c14ebaa5a8c2a43a.png

 

Then you need to click on the little + icon to add it to your post.

59e7623a74290_Screenshot(86).thumb.png.f91237664fa279684b29d14d8d9cea74.png

 

15 hours ago, NothingButTheRain said:

With my faragut I started capping simultaneously to an enemy DD, so we were stuck. Evaded a couple torp salvoes till I got spotted and sunk (smoke duration ended).

My torps hit nothing either.

I ended up being LAST in my loosing team, "No battle contribution", seriously?!?!?

272xp

At least I did die quickly.

Never EVER smoke up in a cap circle, for two reasons:

1) "Smokescreens are torpedo magnets." Even if the enemy cannot see you because of your smoke, you are still broadcasting a big old "HEY! HERE I AM! FIRE YOUR TORPEDOES OVER HERE!". If there's no smoke, they have no real idea where you are in the cap circle. If you are spotted, RUN. A moving target is one that's difficult to hit.

2) If you are smoked up, you are NOT SPOTTING FOR YOUR TEAM. You are blind in your own smoke, so using it willy-nilly like that is a worthless act.

Your best bet when the enemy DD entered the cap was to reposition or leave entirely. They can take the cap if they want it - you can always take the cap back later. Remember, it is better for you to stay alive and keep your ship in the game than to be reckless and try to defend against overwhelming odds. Regroup with your cruisers and remember to hit F3 to designate an important target if the enemy DD shows up.

 

Farragut has maximum torpedo range of 6.4km, right? Farragut's minimum detection range is 6.6km. You would probably never be hitting anything with your torps unless you were yolo-rushing. I'm not suprised you didn't hit anything with them...

 

I can only assume that you ever even tried to open up with your guns in that farragut game - that's why you got 0 contribution. The game doesn't take into account (as much as it should) time you have contested a cap circle, instead mainly giving XP and credits for actually capping or hitting an enemy ship that's capping (resetting their cap counter).

 

I hope my little advice helps.:Smile_honoring:

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