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Aotearas

Obligatory MM/BB overpopulation complaint

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So, typical MM I see these past weeks: 5 BBs per team, 2 CAs/CLs and 5 DDs. Sometimes there's a CV and only 4 DDs, very rarely the teams have more than 2 cruisers. Almost never there's less than 5 BBs per team.

 

When will we finally get a hardcap on BBs (no more than 3 per team)?

 

It's really, really annoying to play cruisers right now. Every BB drops whatever they were doing and goes for the cruisers, easy kill. And between the loads of DDs and occasional CV, a cruiser is permanently spotted unless he actively hides from the enemy. You're effectively forced to just maxrange HE kite everything if you want to have a somewhat decent game and even then, all it takes is a BB getting lucky with RNG and a single shell hits and citadels you for a third of your HP regardless of range or dodging.

 

@Sub_Octavian @MrConway @Kandly ... where are those measures against the BB overpopulation you're talking about for so long? I'd like to hear some dates because right now it looks like those changes will come in about roughly never.

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Alpha Tester
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Captain, the salt levels are reaching dangerous levels... 

 

Vegeta -> 

tumblr_nr9aip3w3j1td4nbco1_500.gif

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19 minutes ago, mtm78 said:

Captain, the salt levels are reaching dangerous levels... 

 

Vegeta -> 

 

With or without salt, there is no random game without 5 BB.  Other classes you can have different setups but BB - always the same. 

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Just now, Nordavindr said:

With or without salt, there is no random game without 5 BB.  Other classes you can different setups but BB - always the same. 

 

Don't be mistaken, I am fully aware :) It's a message for WG, not a reaction to original poster, 

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Can I also complain that at tier 8 it is impossible to NOT be playing against half a team of tier X ships.

I am reduced to playing just a few games a week, because the game is pure frustration if you play anything but tier X or BBs.

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the problem for me (i mostly play cruisers) is that at tiers VIII+ the cruiser is almost always the first target for anyone. and in soviet/german ships you have the ability to keep a distance. in american/japanese you have to cut the distance and you immediately attract tons of shells. if BBs fought closer to the enemy, the cruisers could be behind them and support them against DDs/planes. but since sniping is the norm, cruisers are being chosen by less players each day 

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3 hours ago, mtm78 said:

It's a message for WG, not a reaction to original poster, 

 

 

and while we are at it, lets add a massage to the insatiable buff craving BBabies in general and on this forum in particular  - which still cry about anything even remotely scratching their paint: http://z0r.de/215

 

 

 

 

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Right now if my team has more than 3 cruisers, and those are without radar or smoke I feel my team is handicapped 

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Though getting a bit tired of this discussion I can understand the frustration. It goes both ways... I think nobody's liking the long range sniping. One of the best solutions I read is, how paradoxal it might sound is to vastly increase the accuracy of BB guns. I'll try to explain. Shooting with BB's on the long range it's only a matter of a dice roll. Y'day I had a horrible bad luck session. Bounces, freaking shatters, overpens all night long. While the return fire was getting a fire per definition. Even the friction of the water splashes of missed shots set me ablaze. Heck I even stopped bothering to shoot at all. Laid my ship still and let it burn to hell. On the other side: who didn't have those frustrating devastating long range shots on your cruiser? You dodge like a frantic, hear and see clearly all the shells splash and yet by some freak miracle you hear that stupid diarrhea sound in your ears and nearly your entire health bar is turning white? Now if the accuracy is increased on the long range a BB either misses completely by simply dodging or it oneshots a noob who is sailing in a straight line/ lying still. That way it forces cruisers to keep maneuvering. Lowering the chances for a critical hit drastically and keep firing at the BB's. who in turn are being forced to move. I think that way it'll bring in more dynamics into the matches and more skill and less luck depending fights. I don't think "capping" a limit on this or that shiptype (though keep balance in the numbers per side of course) is bringing a solution. I mean what's the difference between 3 or 5 camping BB's??

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3 hours ago, Ferry_25 said:

I mean what's the difference between 3 or 5 camping BB's??

 

For one, it makes a solid difference in cruiser survivability if you have less BBs shooting at it. Keeping an eye out on 2 BBs is relatively easy. 3 is manageable if they're in roughly the same direction. But 4 or 5, one of those will get a salvo of unnoticed and a single salvo is all they need if you're just a teeny bit unlucky with RNG.

Secondly, those other two slots will be filled with other ship classes. That could be DDs (means more prey for cruiser players, ergo more rewarding to play that class), that could be a CV (that class of ship is terribly underrepresented in the mid and hightiers, optimally there should be a CV in every game, after all the game is balanced around the inclusion of the class), or just more cruisers.

 

I have my own set of balancing tweaks that I'd recommend to improve battleship, cruiser and DD balance (one aspect of which is essentially the same as yours, buff BB accuracy among other things to achieve more consistency), but quite frankly, manipulating the meta with soft changes meant to encourage certain playstyles and discourage others is proving to be an ardous process, if it even works at all (weekly repair cost thread says hi). A simple hard cap to forcibly cut down BB numbers per match is at this moment the only solution that I can think of to effectively steer the class populations back into the desired meta fit for the asymetric class balance system we have in WoWs. From there on out other tweaks and balance changes can be explored and applied if necessary (I reckon a lot of current gameplay issues might as good as cease to exist as soon as we no longer have BBs taking up ~42% of the ingame population (and that 5 BBs per team is only a softcap, I've seen games with 6 BBs per team, half the ships per team were friggin' BBs, no one can tell me that isn't f*cked up!).

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Please, as a DD player, also restrict DDs to 3 per match max. And if you need to build games to dump the excess BB and DD population, throw them together in a match with 1CV, 8 BBs and 3 DDs.

kthnxbye!

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6 hours ago, Aotearas said:

So, typical MM I see these past weeks: 5 BBs per team, 2 CAs/CLs and 5 DDs. Sometimes there's a CV and only 4 DDs, very rarely the teams have more than 2 cruisers. Almost never there's less than 5 BBs per team.

 

When will we finally get a hardcap on BBs (no more than 3 per team)?

 

It's really, really annoying to play cruisers right now. Every BB drops whatever they were doing and goes for the cruisers, easy kill. And between the loads of DDs and occasional CV, a cruiser is permanently spotted unless he actively hides from the enemy. You're effectively forced to just maxrange HE kite everything if you want to have a somewhat decent game and even then, all it takes is a BB getting lucky with RNG and a single shell hits and citadels you for a third of your HP regardless of range or dodging.

 

@Sub_Octavian @MrConway @Kandly ... where are those measures against the BB overpopulation you're talking about for so long? I'd like to hear some dates because right now it looks like those changes will come in about roughly never.

I beg to contradict and differ but not all random matches have 5 battleships, today I have played several matches with either 3 or 4 battles ships, therefore this thread is a complaint about nothing or a storm in a tea cup

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5 minutes ago, pzkpfwv1d said:

I beg to contradict and differ but not all random matches have 5 battleships, today I have played several matches with either 3 or 4 battles ships, therefore this thread is a complaint about nothing or a storm in a tea cup

Wait until missions like the yamamoto ones are over, then say that again. Especially the part we are now, that actually promote destroyer and cruiser game style. Unless wg keeps giving missions that are hard for bbs.  Lol it might actually solve the bb overpopulation. 

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2 hours ago, pzkpfwv1d said:

I beg to contradict and differ but not all random matches have 5 battleships, today I have played several matches with either 3 or 4 battles ships, therefore this thread is a complaint about nothing or a storm in a tea cup

 

Alright everyone.

 

Statistically proven, verifiable BB overpopulation, even admitted by WG themselves, is nothing. Everything is going to be fine. Please disperse.

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2 hours ago, pzkpfwv1d said:

I beg to contradict and differ but not all random matches have 5 battleships, today I have played several matches with either 3 or 4 battles ships, therefore this thread is a complaint about nothing or a storm in a tea cup

 

Bismarck and Tirpitz being played just as much as all tier 8 cruisers combined => working as intended comrade :Smile_smile:

 

But yeah I also had a match with 4 battleships today. One, out of 11 or so. The only games I had with less were in coop doing some of those missions. 

 

 

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From the looks of things...it's either people love or hate BB. There is no middle grounds. MM typically put an even number of BB on each side. Why don't you tell your battleships to not run and counter the enemy BB?

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8 minutes ago, P2Win said:

Why don't you tell your battleships to not run and counter the enemy BB?

 

:Smile_teethhappy:

:Smile_popcorn:

"I have 23km range, why should I get any closer?"

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No seriously, that was verbatim the response I got when I had asked a BB why he wouldn't push up with the rest of the fleet (during a game that we had essentially already won at that stage and he had naught to fear but perhaps a bit scratch on the paintjob).

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Seems you are out of luck with your team members then (cause getting snipping bb's). For I often (when playing a bb) will be pushing the cap and tank. But I lately ran into the fact that when doing so I leave my flanks open for dd's and the CA's behind me don't know that they need to hunt them (ending me getting torped in my broadside by torps):cap_hmm:

But then again I might be unlucky having potato CA's on my team.

As a DD player on the other hand, I don't mind at all having 5 BB's on the enemy side. The less cruisers the better, certainly the less radar cruisers the better. :cap_like: 
Since you know, trying to cap and suddenly getting spotted by a radar from a CA behind a rock is not something I like

 

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1 minute ago, keya_kin said:

Seems you are out of luck with your team members then (cause getting snipping bb's). For I often (when playing a bb) will be pushing the cap and tank. But I lately ran into the fact that when doing so I leave my flanks open for dd's and the CA's behind me don't know that they need to hunt them (ending me getting torped in my broadside by torps):cap_hmm:

But then again I might be unlucky having potato CA's on my team.

As a DD player on the other hand, I don't mind at all having 5 BB's on the enemy side. The less cruisers the better, certainly the less radar cruisers the better. :cap_like: 
Since you know, trying to cap and suddenly getting spotted by a radar from a CA behind a rock is not something I like

 

 

Actually, if all BBs were to engage more aggressively and get stuck in, the situation for cruisers and DDs would be even worse. 10 BBs in relatively close proximity is an awful, lot of ordnance flying around and the same rule still applies, between having the option to shoot at a tough BB or a squishy cruiser, which target would you shoot at? Now multiply that answer by five and then imagine you're one of two, perhaps three cruisers, only this time they're even closer, thus having an easier time hitting you.

 

It's not really the BBs being the problem (though I have issues with recent BB powercreep), it's mostly just the sheer numbers of BBs that pose a problem.

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I mostly shoot at whoever gives me a nice broadside. But I tend to shoot at BB's first. SInce I know what kind of threat they are for the rest of the team.

Unless there is a CA spamming HE and setting me on fire the whole time or when a CA gets into torp range of me (or if he is shooting at a spotted dd and I see that that dd needs some help). Then that person will get my full attention :cap_look:

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I'm not seeing any games with 5 DDs but every game has 5 BBs. Wasn't there just another thread complaining about how low DD pop has dropped? Maybe they all went to find OP.

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4 hours ago, P2Win said:

Why don't you tell your battleships to not run and counter the enemy BB?

 

Now I think you're the alien here living on another planet :Smile_amazed:

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