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Djansolo

1000 points, is it enough?

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Just a random thought: Is 1000 point enough or should it be increased?

I just had another game where we won on points with 5 enemies alive and lost 2 allies. Wasnt even the fastest capping game, as we quickly got A, but had toi figth for the other 2, only getting B as game ended.

 

Are you happy to end onesided matches early, or do you want them to play out fuller/longer?

i.e. more 12-0 and 12-2 games, less 8-0 or in my case even 7-2 games.

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The current system is fine.

 

I'd like them to bring back draw endings. Those were probably like 2% of battles when the game was new, but then they adjusted the point system to eliminate the possibility.

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3 minutes ago, Commander_Cornflakes said:

*nearly eliminate

You can still get a draw if time runs out and both teams have the exact same number of points.

 

I've never had a game where points were neck'a neck when the timer went tbh

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Just now, SmartassNoob said:

@Commander_Cornflakes And how often does that happen? And don't they then just count the number of ships, or captured areas?

Very rare and nope, only points.

But it does happen.

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Can confirm this. Had maybe two or three draws last past six months... Rare indeed but still possible. Had way more when the zone mode existed back in its day

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If your team did not lose more than 2 and the enemy team has a couple alive but lost the match by points it means, that this was a horrible game and the sooner it is over the better. No need to extend the points just so you can kill the remaining players, because there wont be a miracle where they turn the game and still win it if only more points would be available. If at all, then maps should be made smaller and points as well as play time should be reduced to make games faster paced.

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Just now, ThePurpleSmurf said:

If your team did not lose more than 2 and the enemy team has a couple alive but lost the match by points it means, that this was a horrible game and the sooner it is over the better. No need to extend the points just so you can kill the remaining players, because there wont be a miracle where they turn the game and still win it if only more points would be available. If at all, then maps should be made smaller and points as well as play time should be reduced to make games faster paced.

Smaller maps is a thing I hadn't considered. Sounds like an idea worth trying.

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16 minutes ago, SmartassNoob said:

@Commander_Cornflakes And how often does that happen? And don't they then just count the number of ships, or captured areas?

 

You can check this ingame. If you go to Profile / Summary in the overview is number of Draws. I have played more than 5k battles and I have 2 draws. Long ago, before I played WoWs, there was a game mode where Draws were pretty much standard. A team only won if they capped a huge zone (like epicenter size cap zone) and there was a million islands and stuff and as long as someone of the enemy team was in that zone you could not cap it. So it was very common that time ran out and the game ended with a draw. 

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17 minutes ago, SmartassNoob said:

The current system is fine.

 

I'd like them to bring back draw endings. Those were probably like 2% of battles when the game was new, but then they adjusted the point system to eliminate the possibility.

 

More than that wasn't it? Draws used to make up about 6 or 7% of games I think. Please for the love of God let's not go back to those days.

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1 hour ago, Djansolo said:

Just a random thought: Is 1000 point enough

 

Yes.

 

1000 pts usually aren't reached by capping, but by one team's brainless zombies yoloing into their doom.

 

There's way more cases when the battle ends because of one team going down to 0 points due to losses, when one side is decimated early, and not by one team reaching the 1000 pts.

 

So, again, yes - 1000 pts are enough. Makes sure you don't have to stay in such a potato battle longer than necessary.

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Where it's a clear faceroll I prefer them to end earlier. Too many times when it's going one way you get a few people heading for the next map rather than fighting to a finish.

 

1000 points win condition is fine.

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Personally I think battles often end too fast. Its not very fun spending so much time setting up at the start of the match (not the most fun part of the game tbh) and then be robbed of the actual fight. Not to mention the practicalities of getting very small rewards on that expensive camo, those mythical animal flags etc... all for the "fault" of being too efficient.

 

I'm more peeved when I "win" because the enemy reaches zero though.

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1 hour ago, Djansolo said:

Just a random thought: Is 1000 point enough or should it be increased?

I just had another game where we won on points with 5 enemies alive and lost 2 allies. Wasnt even the fastest capping game, as we quickly got A, but had toi figth for the other 2, only getting B as game ended.

 

Are you happy to end onesided matches early, or do you want them to play out fuller/longer?

i.e. more 12-0 and 12-2 games, less 8-0 or in my case even 7-2 games.

 

1000 points are perfectly ok. The very idea of having points is to set the objective for both teams to pursue. But such an objective needs to be relevant. If it was extremely rare to lose by points (or by being brought down to 0), the initiative to actually fight for the caps would disappear! As it is now, controlling more caps than the enemy actually does get you noticeably closer to victory. The same the other way: if you're behind in caps, you're in a hurry.

Yes, the winners are going to lose some juicy hp on slaughtering the already-defeated enemy teams to the last ship, but that's not really a bad thing (after all, the damage after the game got decided lacks actual value to the team but is rewarded all the same because the game can't tell the difference). Yes, some matches can be frustratingly short. But still, that's the same system that makes Domination revolve around pushing/defending caps to a reasonable extent. Not to mention that it's the same system that actually makes it possible to have more undecided-until-very-end battles where one team played the objective and got lots of points but is significantly below in ships, making for some interesting tactical choices where each team has their priorities that go beyond "shoot enemies until all dead".

It's not a coincidence that the Standard Battle mode, where points are less important, isn't really that well liked (it has its fans and that's why it's still around and going to stay, but it's not very popular). With point pools altered to reduce the number of fast battles, EVERYTHING would become like Standard Battle - only without even the insta-win/defeat base to try and cap/defend...

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1 hour ago, ThePurpleSmurf said:

If your team did not lose more than 2 and the enemy team has a couple alive but lost the match by points it means, that this was a horrible game and the sooner it is over the better. No need to extend the points just so you can kill the remaining players, because there wont be a miracle where they turn the game and still win it if only more points would be available. If at all, then maps should be made smaller and points as well as play time should be reduced to make games faster paced.

 

that's the recipe for hem.

the play time should be unlimited, last man standing would be awesome, there's battles that already over and I didn't clear my guns properly.

And if are battles over under 8 minutes, especially on the weekends ,and if they are people that want shorter battles we are better off without the action gameplay and we could go for a football manager type thing, an excel sheet with stats on them, or like the old total war series.

tier I and tier IV are fast paced without that, because the players in that tiers are more aggressive, they don't care for maintenance cost and xp or credits earned and all that stuff, just pure old brawl. And they are equipped with good, fast and high manoeuvring ships with rapid guns.

And you will see that again only in t10 but they are not as manoeuvrable and they are expensive to upkeep.

it would be nice to have a mode only with pt boats, there's a lot of islands in the maps, well, in them are rivers, so...

the smaller ship t2 upwards it's the dds but what about frigates or even corvettes. should be sooo fun. 

t2 and t3 are awful, we start with 40's ships (black swan e.g.) then WG throw us  back to pre IWW ships, and all the quality  goes flat.

I understand that they are people that like the ironclads thing, but.....uuuurrrrggggghhhhh.

If WG take liberties with the actual range of the ships gun because of maps size, etc. they could do the same with the knots.

I'm used know to 35/39 knots ships and I already think that they could be faster. Now  I'm grinding for my last t6 silver ship that I want, I'm in t4 of that line, 28 knots.

 

 

  

 

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6 hours ago, rvfharrier said:

 

More than that wasn't it? Draws used to make up about 6 or 7% of games I think. Please for the love of God let's not go back to those days.

I remember ths days. Had only 3,5% though. Best part of that was you could easily deny victory if the enemy played badly and ignored caps. Glorious.

 

But then the whines won. And now they are whining that 1000 points is not enough.

 

Well it is if you play the objective and challenge the caps. Which people won't do. They just want to stay safe and farm. ;)

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Not sure why you need to start two threads about this, but here is my answer from the other thread - again:

 

6 hours ago, Deckeru_Maiku said:

 

Yes.

 

1000 pts usually aren't reached by capping, but by one team's brainless zombies yoloing into their doom.

 

There's way more cases when the battle ends because of one team going down to 0 points due to losses, when one side is decimated early, and not by one team reaching the 1000 pts.

 

So, again, yes - 1000 pts are enough. Makes sure you don't have to stay in such a potato battle longer than necessary.

 

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I wish they would also keep focus on scenarios, as they are the ones providing longer (kinda interactive) battles.

 

Also I wish WG reintroduced "Team Battles" as an X number of players temporary clan/division hybrid.

A separated chat, a possibility to challenge other teams, easy map / mode selection and some sort of personal rank (karma like) gain from victories.

A team would be sort of division (as it is currently 7 spot in scenarios), would have a temporary name and could be created from the clan/community chat room and disbanded the same way as a division.

 

Currently well hidden "Training Room" covers this, but it is way too clumsy to fulfill the potential of this casual (fun) team matches.

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Maps are fine. The small green zone is the important zone. But when a 9,45 km Radar Missouri comes you will need extra space.

 

aipni9ot.jpg

 

By the way: 12:0 or 12:2 isn't fun. I am glad that these onesided matches doesn't waste much time nowadays. It is just slaughtering and stats pushing.

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9 hours ago, Commander_Cornflakes said:

*nearly eliminate

You can still get a draw if time runs out and both teams have the exact same number of points.

Could you theoretically also get a draw when both teams have the same points, only two ships remain, and then they crash (ram) and both sink?

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1 hour ago, urr027 said:

Could you theoretically also get a draw when both teams have the same points, only two ships remain, and then they crash (ram) and both sink?

The same points does equal a draw yes, though i only ever had this happen once in a few thousand games. I also believe that the last two ships sinking at the same time, raming or other means, ends in a draw regards of point.

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