[NOHE] Turnipsi [NOHE] Players 243 posts 11,593 battles Report post #1 Posted September 11, 2017 Unlocked Queen Elisabeth just recently. As I own Warspite, I was expecting to feel right at home, with maybe a slightly better defensive traits... And I am severely disappointed. With pretty much everything but the AA. QE's shots just go all over the place. Always too high or too low. I have yet to achieve a single citadel with this ship and I've been shooting at broadsiding belfasts, clevelands, aobas etc. Either the shells don't hit or they hit off the mark and do overpens or 1-2 regular pens. Hell, I've managed better salvos with HE than AP on this thing! Also, my god does this thing take damage. And I don't mean it can tank, I mean it literally takes damage from anything. The enemy mutsuki captain can light a cigarette and QE is up in flames. With warspite I always felt fairly confident of my chances as it seemed to take the occasional fire now and again... But with QE, I get burned down even with premium consumables and relevant signals. The only gripe I can pinpoint with stats is the turret rotation, but as far as I know, the guns should otherwise be the same as on warpsite. If this is the case, then I just don't understand what is wrong with QE. Anyone else who owns both the warspite and QE feel the same or not? 1 Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #2 Posted September 11, 2017 Randomness and confirmation bias. QE has even more accurate guns than the Warspite. Fire chance isn't different between two ships of the same tier, unless of course you are using the stock hull. 2 Share this post Link to post Share on other sites
[HABIT] Tungstonid Beta Tester 1,568 posts Report post #3 Posted September 11, 2017 31 minutes ago, Nechrom said: Randomness and confirmation bias. QE has even more accurate guns than the Warspite. Fire chance isn't different between two ships of the same tier, unless of course you are using the stock hull. Does QE has the same sigma though? Also Warspite is an (old) premium ship so it might very well differ from QE. I had no chance to play the QE, neither to compare their stats yet. But if Turnipsi's experiences are true, those might be two possibilities. Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #4 Posted September 11, 2017 Just now, Tungstonid said: Does QE has the same sigma though? Also Warspite is an (old) premium ship so it might very well differ from QE. I had no chance to play the QE, neither to compare their stats yet. But if Turnipsi's experiences are true, those might be two possibilities. Both have the same godly 2.00 sigma. QE has 162 horizontal dispersion at her max range of 17.15km while Warspite has 163 horizontal dispersion at 16.3km, so QE is more accurate. I'm not sure what Warspite being an (old) premium would entail in this context. 1 Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #5 Posted September 11, 2017 QE: Slightly better HE, significantly better AA, better firing angles. Warspite: Slightly better AP, better secondaries, closed beta turning circle, WD-40 turrets, slightly better heal. 5 Share this post Link to post Share on other sites
[NOHE] Turnipsi [NOHE] Players 243 posts 11,593 battles Report post #6 Posted September 11, 2017 I'm willing to accept that it's bad luck. The thing that made me write this post is that QE has so far consistently managed to throw shots too high or too low. Considering the 2.00 sigma value, something is wrong, or I am really the unluckiest person ever. EDIT: So I finally got good salvos in in a match (granted, it took reversing and broadsiding pensacolas to happen but still) and I think I know where that difference to Warspite comes from. It looks like QE's shells take longer to reach their target. initial shell velocities have a 1 m/s difference, but it feels like QE's shells slow down a lot during travel, both HE and AP. Share this post Link to post Share on other sites
[POPPY] Chaos_Umbra [POPPY] Players 1,662 posts 20,300 battles Report post #7 Posted September 11, 2017 Do find it odd how 2 ships with the exact same hydrodynamic profile have such different turning circles, WG defies PHYSICS! Share this post Link to post Share on other sites
[KLUNJ] beercrazy [KLUNJ] Beta Tester 1,509 posts 11,905 battles Report post #8 Posted September 11, 2017 to be honest I have em both and find the qe the better ship but you have to take rng into account as some ships which people seem to do well in I seem to struggle and cannot get to grips with it 1 Share this post Link to post Share on other sites
[DAMNO] Seinta Beta Tester 857 posts 12,319 battles Report post #9 Posted September 11, 2017 The closer you are, the more accurate you are. Share this post Link to post Share on other sites
[NWP] Blixies Beta Tester, Players 2,160 posts 6,904 battles Report post #10 Posted September 11, 2017 Well, I think it's just fine. RNG is not with you on this one. Same thing happened to me with Iron Duke. Everyone says how great the ship is... but you wouldn't wanna be on my team when I played it - I was totally useless, for some reason. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #11 Posted September 11, 2017 Dunno why people don't like her tbh. The only fault I can find with her is the godawful turret traverse. (Should be noted that I never played Warspite) 4 Share this post Link to post Share on other sites
[4_0_4] Zemeritt Players 9,337 posts 16,243 battles Report post #12 Posted September 11, 2017 It's actually the first RN BB I liked, unlike the torches witthin the 3 tiers below. Share this post Link to post Share on other sites
[SCRUB] Loran_Battle Beta Tester 1,245 posts Report post #13 Posted September 11, 2017 It is basically the same ship and as said before actually is more accurate. It just lacks in the gun traverse (ah, like the old warspite, memories). I put a prem camo on it, now I have two warspites, huehue 2 Share this post Link to post Share on other sites
[BONUS] Hedgehog1963 [BONUS] Beta Tester 3,211 posts 14,951 battles Report post #14 Posted September 11, 2017 She seems fine to me. I thrashed a Kutuzov , although I got the impression he wasn't a good player. Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #15 Posted September 11, 2017 Well the Warspite has another advantage... nobody can make dirty jokes about sticking a big, phat, hard torpedo in her... rear. But in one way the Warspite and QE are equal: The battle ain't over 'til the Fat Lady sinks! 2 Share this post Link to post Share on other sites
Agantas Players 1,059 posts 7,793 battles Report post #16 Posted September 11, 2017 Maybe you're just having harder time aiming since Warspite turns better and has faster turret traverse? Share this post Link to post Share on other sites
[HMSR] Major_Damage225 Beta Tester 2,875 posts 7,295 battles Report post #17 Posted September 11, 2017 When in doubt about Warspite/QE, go check out LWM reviews Warspite is her fave ship so if anyone knows she dose, shes on NA server though. Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,832 posts 21,712 battles Report post #18 Posted September 11, 2017 13 hours ago, Nechrom said: Both have the same godly 2.00 sigma. QE has 162 horizontal dispersion at her max range of 17.15km while Warspite has 163 horizontal dispersion at 16.3km, so QE is more accurate. I'm not sure what Warspite being an (old) premium would entail in this context. do they have the same vertical dispersion though? i dont like the warspite (appart from its guns) and i hated the QE esp since i feelt like the guns are not as accurate i compared the data and the horizontal and sigma should make it more accurate but i couldnt shake the ffeling that there is a difference, only thing left would be a difference in vertical dispersion....and i dont know where to find data on it Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #19 Posted September 11, 2017 Can't say I share the disappointment. Very much like the Queen Lizzy. The guns seem just as accurate as the Warspite which is great and the armour is the same. Though with IFHE creeping up more and more (nevermind RN BBs now firing HE all the time) the 25mm hull armour might seem lacklustre, though the Warspite wouldn't fare any better. Not quite as manouverable as the Warspite to be sure, but in turn she gets amazong longrange AA. Overall I'd say the Queen Lizzy is rocksolid and anyone who played the Warspite should have little trouble acclimating to her. Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #20 Posted September 12, 2017 48 minutes ago, Gojuadorai said: do they have the same vertical dispersion though? i dont like the warspite (appart from its guns) and i hated the QE esp since i feelt like the guns are not as accurate i compared the data and the horizontal and sigma should make it more accurate but i couldnt shake the ffeling that there is a difference, only thing left would be a difference in vertical dispersion....and i dont know where to find data on it Vertical dispersion is a factor of horizontal dispersion and ballistics. So since the ballistics is the same and the horizontal dispersion is the same at max range, that mean the vertical dispersion is also the same at max range. Share this post Link to post Share on other sites
[WGP2W] Namolis Players 751 posts 18,410 battles Report post #21 Posted September 12, 2017 14 hours ago, Nechrom said: Both have the same godly 2.00 sigma. QE has 162 horizontal dispersion at her max range of 17.15km while Warspite has 163 horizontal dispersion at 16.3km, so QE is more accurate. I'm not sure what Warspite being an (old) premium would entail in this context. Source? Is it this one? I'm in the client right now and I'm looking at 219m @ 16.3km for Warspite (which I do not own) and 197m @15.6km / 212m @17.1km with Aiming Systems Mod. 1 (so 212m @ 15.6km and 228m @ 17.1km) Do you have any idea what the two "min dispersion" values they quote are supposed to be? Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #22 Posted September 12, 2017 4 minutes ago, Namolis said: Source? Is it this one? I'm in the client right now and I'm looking at 219m @ 16.3km for Warspite (which I do not own) and 197m @15.6km / 212m @17.1km with Aiming Systems Mod. 1 (so 212m @ 15.6km and 228m @ 17.1km) Do you have any idea what the two "min dispersion" values they quote are supposed to be? I'm picking my numbers from gamemodels3d.com since i don't own the QE yet. To be honest when you bring it up I don't know exactly at what range they measure the horizontal dispersion. Could be a set range for both. Share this post Link to post Share on other sites
[WGP2W] Namolis Players 751 posts 18,410 battles Report post #23 Posted September 12, 2017 7 minutes ago, Nechrom said: I'm picking my numbers from gamemodels3d.com since i don't own the QE yet. To be honest when you bring it up I don't know exactly at what range they measure the horizontal dispersion. Could be a set range for both. It's a bit strange, since they bring numbers WG never talk about and that don't seem to match stuff that we know from beforehand. As for the OP, I think WS is a significantly better ship just by looking at its stats. WS is better where it counts... she has better turning (takes less damage) and better turret traverse (better able to retrain turrets after a turn)... which together also means better able to react to targets of opportunity. WS has a 0.033 rather than 0.015 second fuse time, which means it is much easier to score citadels (shells won't explode as soon as they hit water). The shorter fuse time is often sold in as a way to avoid overpens, but in reality overpens mostly happen because the shell didn't arm in the first place, so all it really does is remove the underwater citadel hits you'd otherwise get. QE has much better HE... but that only matters if you intend to use it, which you don't really want to do most of the time because of the advantage in overmach threshold. Share this post Link to post Share on other sites
[NED] piet11111 Players 2,225 posts 8,827 battles Report post #24 Posted September 12, 2017 They should make the 2 ships more similar where it makes sense. Warspite imo is not excessively powerful so it could do with a few buffs while the QE needs the WD40 and better manouverability. Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #25 Posted September 12, 2017 17 minutes ago, piet11111 said: They should make the 2 ships more similar where it makes sense. Warspite imo is not excessively powerful so it could do with a few buffs while the QE needs the WD40 and better manouverability. The turning circle of the QE is pretty standard, the Warspite is the odd one there. I do agree that QE could use the same turret traverse speed though. As for buffing the Warspite. I don't think any direct buffs are called for. After getting the turret rotation buff it's just fine. Share this post Link to post Share on other sites