[WGB] rising_uk Players 249 posts 15,832 battles Report post #1 Posted September 2, 2017 Same as Spite? Better or worse? Share this post Link to post Share on other sites
[ST-EU] Trainspite Supertester, Players, Sailing Hamster 1,920 posts 4,621 battles Report post #2 Posted September 2, 2017 Worse. You get 1,500 more HP and 0.7/0.8km more range, and far better AA than Warspite, but this comes at a cost. QE gets 1km less secondary range, and worse angles on the secondary battery. Furthermore, she gets a significantly inferior turning circle in combination with the 72s 180 turret turn time. Warspite used to be able to bear the 72s turret traverse time because the turning circle was very tight, but QE is worse than original Warspite in this respect. Both still have the same citadel area which is too large. QE is not anemically bad, but aside from AA, there is no reason to play QE over Warspite. I would hope QE gets a buff to her turret traverse soon. Preferably around 65s, still worse than Warspite, but at least something bearable. Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #3 Posted September 2, 2017 QE has better firing angles (20+ degrees) to make up for a normal turning circle and turret traverse. 72s is fine. You don't get Iron Duke HE spam or Warspite AP delete button. But the AA is amazing, AP is still strong and HE is very good. QE will be better for 7v7 with a CV and CV heavy random battle meta. Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #4 Posted September 2, 2017 I was looking forward to this ship until I saw that turret traverse. What the absolute ? Warspite was bearable before buff but nevertheless the buff was welcome. It may be strong (I don't know yet), but I fear it isn't going to be fun. Share this post Link to post Share on other sites
[ST-EU] Trainspite Supertester, Players, Sailing Hamster 1,920 posts 4,621 battles Report post #5 Posted September 2, 2017 22 minutes ago, creamgravy said: QE has better firing angles (20+ degrees) to make up for a normal turning circle and turret traverse. 72s is fine. You don't get Iron Duke HE spam or Warspite AP delete button. But the AA is amazing, AP is still strong and HE is very good. QE will be better for 7v7 with a CV and CV heavy random battle meta. It doesn't make up for the turning circle unfortunately. In fact, it is barely noticeable. Warspite does better since she can turn her turrets faster to the point, and use her turning circle to shift quickly back and forth. The only reason to play QE over Warspite is AA. And yes, the AA is quite ridiculous for a tier 6. But Warspite holds the larger advantages that make her more flexible, enjoyable and effective in battle. In 7v7, I would still take Warspite, for close range brawling (my playstyle), while QE may find itself at longer ranges. QE as a tier 6 BB is not terrible as I said, but it is definitely at the low end of the scale, and Warspite is straight out better for random battles. 1 Share this post Link to post Share on other sites
[BUSHI] CuddlyPanda Players 352 posts 3,883 battles Report post #6 Posted September 2, 2017 The ship sucks. Give me the Warspite any day of the week. 1 Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #7 Posted September 3, 2017 I looked at the QE stats then decided to skip. Played a Warspite to an 18 point captain so I saw no need to play a weaker version. Free XP well spent I think! Warspite has stunning AP, a lol rudder and crazy heals. QE doesn't seem to have any of those traits... 1 Share this post Link to post Share on other sites
Akula971 Beta Tester 1,059 posts 14,827 battles Report post #8 Posted September 3, 2017 If you can play a Warspite well, you'll have no trouble in the QE. I play both. Its just the usual thinking ahead of where you'll be and where your turrets will be facing. Will you be covered, hidden, or exposed when you make your turns?. I have Jack Dunkirk in her, which helps on the turrets, and heals. I do tend to play mine at concealment range, so after she has fired, she is soon back in concealment, then turn or select a new target without getting pummelled. Share this post Link to post Share on other sites
[K_R_T] SirAmra Alpha Tester 1,075 posts Report post #9 Posted September 3, 2017 It`s isn`t the ship itself that kills her for me. It`s the neverending tier 8 games I keep getting. But I`m soon done with her, and she will be sold. Share this post Link to post Share on other sites
Akula971 Beta Tester 1,059 posts 14,827 battles Report post #10 Posted September 3, 2017 I fitted mine out with AA captain, & module. An independence attacked me tonight. He lost 18 planes, dive bombers and torpedo bombers to land one bomb, and one torpedo. Not a single flight he sent against me returned from his attacks. And that was with the "A" hull. Well done Jack Dunkirk, well done. I like her. Share this post Link to post Share on other sites
[WGB] rising_uk Players 249 posts 15,832 battles Report post #11 Posted September 3, 2017 Thanks folks, Much as I thought so I think I'll freeXP ahead of her and return later. As whilst a Spite with AA would be a nice thing not sure if I can go back to awful traverse with a slower rudder. :) Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #12 Posted September 4, 2017 Slightly off topic but Warspite is an utter monster in the current BB heavy mid tier MM... Fighting Iron Dukes, QEs and whatever else at those tiers is easy for Warspite. Your heal is better, your rudder means you can attempt to dodge stuff and your superior AP is just brutal vs all the sAP pretenders. 1 Share this post Link to post Share on other sites
[WGB] rising_uk Players 249 posts 15,832 battles Report post #13 Posted September 4, 2017 Really! Ta! I'll spec up a captain then :) Share this post Link to post Share on other sites
[RUMR] Whistlersmom Players 36 posts 11,855 battles Report post #14 Posted September 4, 2017 Yeh QE doesnt work for me at all sadly :( Share this post Link to post Share on other sites
[ASEET] Gnomus [ASEET] Alpha Tester 313 posts 19,980 battles Report post #15 Posted September 4, 2017 After reading this topic I was expecting something bad. QE turned out to be decent ship. I use +5% RoF +15% turret turn speed upgrade, so I lost some DPM, but ship is pretty comfortable to use. Share this post Link to post Share on other sites
[UNICS] Solo_Wing_Potato Players 317 posts 7,782 battles Report post #16 Posted September 4, 2017 She has advantages over the Warspite and disadvantages, sadly the positives don't make up for the 2 main negatives. She has exceptionally good AA at the tier which in the current heavy CV meta is good (seriously I'm finding myself in so many CV games and when I'm lucky to find myself top tier half the time I have 4 CV's in the match ). The range is also slightly more which is great for when you're getting into position in T8 mm, beyond that however Warspite's range is normally fine. Her AP is fine, and she seems to be tankier from the front (correctly angled) though she still takes a crap ton of AP damage from the rear. However turret traverse is old Warspite slow which is compounded by the lacklustre handling and honestly that's what I miss most in the QE, the handling. Is she a bad BB, no, but if you've played the Warspite she just seems lacking. Share this post Link to post Share on other sites
DaOrange Players 69 posts 4,195 battles Report post #17 Posted September 5, 2017 Im working my way up to King George V at the moment. My experiences so far with Queen Elizabeth? The more I play it the more I like her. She has great 15 inch guns for tier 6. I can slap everyone up to tier 7 with ease with those guns. When a target is at 20km use your spotting plane and wreck havoc against unsuspecting enemies. Great fun. Her armor is good as well, just angle it correctly and you can withstand a lot of damage in my experience. Also her speed aint that bad, with flags on it I get 24,7 knots. I like her! Share this post Link to post Share on other sites
GhostRiderMax123 ∞ Players 769 posts 3,782 battles Report post #18 Posted September 5, 2017 On 02/09/2017 at 7:58 PM, Trainspite said: Worse. You get 1,500 more HP and 0.7/0.8km more range, and far better AA than Warspite, but this comes at a cost. QE gets 1km less secondary range, and worse angles on the secondary battery. Furthermore, she gets a significantly inferior turning circle in combination with the 72s 180 turret turn time. Warspite used to be able to bear the 72s turret traverse time because the turning circle was very tight, but QE is worse than original Warspite in this respect. Both still have the same citadel area which is too large. QE is not anemically bad, but aside from AA, there is no reason to play QE over Warspite. I would hope QE gets a buff to her turret traverse soon. Preferably around 65s, still worse than Warspite, but at least something bearable. Yea QE needs her turret speed buffed. Thats about the only thing that comes to mind with it for me. missed out on so many possible shots due to the turret rotation speed in my first battle with her. Share this post Link to post Share on other sites
Akula971 Beta Tester 1,059 posts 14,827 battles Report post #19 Posted September 6, 2017 I'm still playing her, grinding up to the KGV. I'm disappointed with her AP damage. I just don't get the same sort of high damage roles that I can get with HMS Warspite. Her AA with the module, captain skills and flags is the best I've seen so far on my BBs. A Hiryu lost 30 planes attacking me tonight. She does seem more robust than Warspite and I've run out of heals on occasion. I tried the gunnery accuracy module instead of AA module, and yes better hits, but not Warspite style. The number of hits I've had on cruisers where I just think WTF? not over pens but hardly scratch them? It has encouraged me to use HE more, as starting fires is more reliable in her for me than lacklustre AP RNG damage. Once I've got fires started I switch to AP sometimes, but when I can get 7.5K HE damage reliably, and not the case with AP I do ask WTF? Share this post Link to post Share on other sites
KillSlim Beta Tester 174 posts 3,539 battles Report post #20 Posted September 7, 2017 I don't have many battles in the QE but I hate it currently. The Warspite is just better in most aspects as a BB thanks to it's agility, it can overcome a fairly slow turret traverse which isn't that bad anymore these days, partly thanks to it's rudder shift. That helps it's survive too by dodging torps on top of bringing guns to bear. What option would you rather take? I know which one I want. Shoot down 0 torpedo bombers but avoid every torpedo (Warspite) Shoot down 1-2 torpedo bombers but absorb 1-2 torpedoes (QE) I couldn't care less about BB AA at this tier considering how short range it is. It can give a T6 and a T7 CV a slap but you don't stand a chance versus a T8 CV, so why not boost the performance of your guns rather than buff a situational aspect of the ship? This is why I've taken the module which increases turret traverse speed, which makes the horrible turret traverse slightly more bearable, although it's quite a negligible effect. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #21 Posted September 7, 2017 Warspite is an exceptional BB and QE was never going to be as good. Was a question of how close it would get. WG could never have given QE the Warspite rudder and probably not those super AP shells. Although Warspite is actually a very capable fire spammer and no one complained about her ever... Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #22 Posted September 7, 2017 12 hours ago, KillSlim said: but you don't stand a chance versus a T8 CV AA spec QE vs bot Lexi, Shokaku and Hiryu Spoiler Messed up a bit but still had 8k HP left, more than enough to deplane all 3. Standard Warspite vs bot Lexi, Shokaku and Hiryu. Spoiler Didn't survive the second strike. Warspite cant' dodge a good manual torpedo drop. I don't like getting deleted by CVs so QE is my fav out the two. Although I really miss my old full secondary build Warspite, maybe I'll make a new captain for Iron Duke/Warspite. Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #23 Posted September 7, 2017 Warspite is tons better. If they buff QE turret traverse to at least what Warspite has then maybe we can discuss it. Untill then QE is the weakest ship in the RN BB line. Share this post Link to post Share on other sites
Akula971 Beta Tester 1,059 posts 14,827 battles Report post #24 Posted September 7, 2017 18 hours ago, KillSlim said: I couldn't care less about BB AA at this tier considering how short range it is. It can give a T6 and a T7 CV a slap but you don't stand a chance versus a T8 CV, so why not boost the performance of your guns rather than buff a situational aspect of the ship? This is why I've taken the module which increases turret traverse speed, which makes the horrible turret traverse slightly more bearable, although it's quite a negligible effect. On its dual purpose secondaries the range with AA module, captains skills, flag is 7.5km or so. Thing is, so many carrier players underestimate her, even tier 8 ones. For me its a dilema, as without the accuracy module I can't hit anything, 8 shells salvo straddle targets that my Warspite would just delete. I do find her "Punch" to be sadly lacking. Odd thing is I enjoy playing her unless 2 Iron Dukes, or cruisers focus with HE, she burns well :( Share this post Link to post Share on other sites
[CAPT] Baylor98 Players 48 posts 22,726 battles Report post #25 Posted September 12, 2017 I thought Iron Duke was poor but QE is very disappointing. Very much worse that the Spite! Also, what is it made of, matchwood? It catches fire at the least sniff of a HE shell hit, even from a DD. Share this post Link to post Share on other sites