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Blixies

Tirpitz - what did they do to it?

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Hello there,

I am coming back after a 1/2 year break and I cannot believe my eyes!

Did WG really buff the secondaries of my Tirpitz to Bismarck level? WOW!

 

My question is... why? I loved the Tirpitz even with its crummy secondary range - alwas thought the torpedoes balanced this fact out.

 

Is the Tirpitz balanced now? (Isn't it too strong?)

Did it really need the buff?

How is it doing in the current meta?

 

Anyway, thank you for your time and it's good to be back.

 

Blixa.

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They did indeed - as for why.. well... why would you buy an expensive premium ship when the free silver equivalent is far superior?

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2 minutes ago, Blixies said:

Hello there,

I am coming back after a 1/2 year break and I cannot believe my eyes!       Welcome back. Lots of things have changed, see below.

Did WG really buff the secondaries of my Tirpitz to Bismarck level? WOW!

 

My question is... why? I loved the Tirpitz even with its crummy secondary range - alwas thought the torpedoes balanced this fact out.

 

Is the Tirpitz balanced now? (Isn't it too strong?)  Yes. No, bad performance of potatoes balance her and make her buff-worthy again.

Did it really need the buff?                                    Well, depends on who you ask. I like it, many do not. It's a nice source of damage.

How is it doing in the current meta?                      Well, it's a Tirpitz. Good players dominate ( like in every other ship, bad players drag the stats down to buff-worthy levels)

 

Anyway, thank you for your time and it's good to be back.        Time is money my friend! I'll have to charge you 1.5k Doubloons for answering your questions, see above.

 

Blixa.

 

 

best regards

 

Jethro

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Why? To make them balanced relative to each other.

Now Bismarck has hydro and better AA, while Tirpitz has torpedoes.

 

Tirpitz was never in a position to be "too strong" simply due to the main guns being super inaccurate. It's a forgiving ship, but its impact on the battle remains bottle-necked by those main guns.

It's a great premium because it's easy to keep afloat, so you get reliable results.

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2 minutes ago, Jethro_Grey said:

 

best regards

 

Jethro

Thanks for the detailed reply, appreciated (send me your sailors account so I can deposit the doubloons!)

 

What exactly has changed apart from the Tirpitz? From the few games I played everything seemed to be more or less the same.

Bring me up to date :)

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5 minutes ago, Blixies said:

Thanks for the detailed reply, appreciated (send me your sailors account so I can deposit the doubloons!)

 

What exactly has changed apart from the Tirpitz? From the few games I played everything seemed to be more or less the same.

Bring me up to date :)

 

Not much tbh.

We have the french cruisers which excel at running and HE flinging.

We'll get the RN BBs tomorrow, which are tanky in lower tiers and have OP heal in high tiers. And are stealthier then some cruisers. Also epic guns and a fire chance that makes the Zao look like a pea shooter. 

 

Check the megazao vids on YT.

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1 minute ago, Jethro_Grey said:

We have the french cruisers which excel at running

Really? That's quite stereotypical and offensive, well done WG!

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22 minutes ago, Blixies said:

Hello there,

I am coming back after a 1/2 year break and I cannot believe my eyes!

Did WG really buff the secondaries of my Tirpitz to Bismarck level? WOW!

 

My question is... why? I loved the Tirpitz even with its crummy secondary range - alwas thought the torpedoes balanced this fact out.

 

Is the Tirpitz balanced now? (Isn't it too strong?)

Did it really need the buff?

How is it doing in the current meta?

 

Anyway, thank you for your time and it's good to be back.

 

Blixa.

Well Tirpitz was powercreeped and needed buff....after buff it is balanced......after 6 months while everybody understood that you do not go to 6 km to Tirpitz his torpedos lost power....

Screenshot_2.jpg

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17 minutes ago, Blixies said:

Thanks for the detailed reply, appreciated (send me your sailors account so I can deposit the doubloons!)

 

What exactly has changed apart from the Tirpitz? From the few games I played everything seemed to be more or less the same.

Bring me up to date :)

 

  • New upgrades
  • New RU DD sub-branch
  • New French cruiser line
  • New Dry Dock port
  • Collections
  • Co-op Scenarios
  • German cruiser HE buff (1/4 caliber pen instead of 1/6)
  • New quick commands
  • A swath of new premium ships

 

Tomorrow comes the RN BBs and new special effects.

 

Edit: Oh and stealth fire removal was back in March.

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2 minutes ago, Blixies said:

Really? That's quite stereotypical and offensive, well done WG!

 

It's their national flavor, they are rather fast and they have speed boost consumable, thus the "running" remark.

 

De Grasse, premium TVI CL, is quite good actually.

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14 minutes ago, Nechrom said:
  • Collections
  • Co-op Scenarios
  • A swath of new premium ships

What are collections?

Are the co-op scenarios any good?

Which of the premium ships are worth checking out (which are OP)?

 

Thanks for the help, im at work ATM so I can't do my own research as of now.

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The only advantage Tirpitz has is highly situational, and those torpedo lanchers are most often destroyed than functional. 

 

Bismarck has better AA (it actually has the whole middle-range AA Tirpitz is lacking), Hydro (always useful in torpedoes-infested waters), sits lower on the water (smaller target). It is clearly more powerful than Tirpitz. Actually the latter needs some love.

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55 minutes ago, Jethro_Grey said:

 

It's their national flavor, they are rather fast and they have speed boost consumable, thus the "running" remark.

 

De Grasse, premium TVI CL, is quite good actually.

 

Aren't most of them rather slow without the engine boost?

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1 minute ago, Blixies said:

What are collections?

Are the co-op scenarios any good?

Which of the premium ships are worth checking out (which are OP)?

 

Thanks for the help, im at work ATM so I can't do my own research as of now.

 

Collections are a bunch of collectibles (insignias, vehicles, flags, items etc) with no in-game use but a bit of historical flavor text tied to them, which you collect (duh!) through various means. When a collection is complete you get some exclusive thing.

So far we've had two collections tied to two time-limited campaigns pertaining to the Bismarck and the Hood. The 3rd and latest collection is centered around Admiral Isoroku Yamamoto and comes with a permanent campaign, but they are not tied to each other like the previous two collections.

The Yamamoto collection comes in 5 parts. The first 4 parts, once completed, will enable you to change the color of the non-permanent camo on your IJN DDs, CA/CLs, BBs and CVs. The last part will enable you to mount 2 flags at the same time on your IJN ships.

For this collection you get the collectibles in your normal daily crates once you have opened at least one Yamamoto crate already, which you get one of at the end of the Yamamoto campaign and can also be bought in the premium shop already.

 

Scenarios are pretty fun and surprisingly viable for getting XP and credits, unlike regular co-op. They are limited to tier 5-6 for the time being.

You might end up getting bored of the same scenarios pretty fast though.

 

As for premium ships:

Okhotnik - tier 5 Russian DD. Hilarious battery of 130mm guns and a ton of short range torpedoes. Fun ship.

Mutsu - tier 6 Japanese BB. Sister of Nagato but one tier lower. AP shells are awful (unlike her sister) and she's not as tanky, but she has a couple of wimpy torpedoes on each side and great range for the tier. Nothing special but if you like IJN BBs it's a solid pick.

Duca d'Aosta - tier 6 Italian CL. High velocity AP shells, very high speed and slow very long range torpedoes. Fun ship.

Kaga - tier 7 Japanese CV. Massive plane reserve but low tier planes. Devastating torpedo bombers (if they survive to drop) and accurate but weak dive bombers. Fighters are trash. The actual ship is huge and can be seen from orbit. Very interesting CV and pretty fun.

De Grasse - tier 6 French CL. Fire spamming guns, engine boost consumable and average torpedoes. Solid all-round CL, not as interesting though.

Hood - tier 7 British BB. Tanky but with pretty meh guns (same as Warspite but with bad accuracy). Very fast though and good versus cruisers. Super short range defensive fire consumable. Interesting ship but nothing special performance wise.

Enterprise - tier 8 American CV. Can use the new AP bombs which wrecks German BBs. Planes are low tier but it gets the tier 9 upgrade slot so the health is still okay. Balanced loadout (2-2-2) and lots of fighter reserves to compensate for the lower tier. My personal favorite USN CV.

Gallant - tier 6 British DD. Sneaky bugger with high damage and fast reloading torpedoes. Guns are pretty pants, but it plays more like the lower tier IJN DDs. I really like it.

Nelson - tier 7 British BB. 2nd free XP ship (375k free XP). Huge and pretty slow, but still very maneuverable. Extremely accurate guns in a unique forward configuration. HE shells are great and AP shells are decent. Citadel is huge and exposed. It has only DCP and heal consumable, but the heal is massive (can heal roughly 50% of your total health in under 20 sec). Interesting unique BB. It's so new that I haven't had enough battles to really get used to it.

Graf Zeppelin - tier 8 German CV. A dumpster fire rushed out in time for Gamescom. Almost unplayable. The ensuing riot eventually ended with her being pulled from the store, WG issuing a formal apology, no-questions-asked refunds, setting up a special "redesign committee" for current owners, promising a special camo for current owners and a 3 month exclusivity period once she's deemed ready again. Yeah, that was a fun one.

 

I think I included all of the premiums. Didn't mention the ranked reward ship.

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1 hour ago, Blixies said:

What are collections? An Event in which you have to collect stuff to complete the whole collection (no srsly! :Smile_teethhappy:)The current one is the Yamamoto collection. You will get your first piece by either buying a crate in the premiumshop or completing the current Yamamoto campaign (which still isn't possible right now because it is time restricted) The other pieces you can get through the daily containers after you picked up your first piece.

Are the co-op scenarios any good? They are ok if you have a good clan like the scubs or some friends to play with. (Or get really lucky to actualy find a random team that can find their a*s without a flashlight and written instructions) The past Dunkirk Scenario was a lot of fun.

Which of the premium ships are worth checking out (which are OP)? Hands down Belfast. Most op Premium in the shop right now. (If you don't count Kaga/Saipan because CV)

 

Thanks for the help, im at work ATM so I can't do my own research as of now.

damn Ninja*d

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30 minutes ago, Nechrom said:

 

Collections are a bunch of collectibles (insignias, vehicles, flags, items etc) with no in-game use but a bit of historical flavor text tied to them, which you collect (duh!) through various means. When a collection is complete you get some exclusive thing.

So far we've had two collections tied to two time-limited campaigns pertaining to the Bismarck and the Hood. The 3rd and latest collection is centered around Admiral Isoroku Yamamoto and comes with a permanent campaign, but they are not tied to each other like the previous two collections.

 

 

We also had the Dunkirk collection, which I (surprisingly) managed to complete.

 

As far as scenarios go, I actually really enjoy them. Some of them started out as super impossible unless you attempted it as a division (The Defense of Newport Station), but they have got easier as they have become more and more immersed into the game (I think there will be an option to play the scenario on a harder setting to achieve more rewards). I really enjoyed the Dunkirk scenario, and eventually (after much perseverance) managed to complete it with 5 stars.

 

You don't have to complete them as a division. I recently attempted the Newport Defense on my other account in the Aoba and my team succeeded in achieving all 5 stars with only the loss of a solitary ship (Marblehead).

 

They make a nice change from regular Co-op/Random battles in my opinion. 

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14 minutes ago, Drasnighta said:

We also had the Dunkirk collection, which I (surprisingly) managed to complete.

 

As far as scenarios go, I actually really enjoy them. Some of them started out as super impossible unless you attempted it as a division (The Defense of Newport Station), but they have got easier as they have become more and more immersed into the game (I think there will be an option to play the scenario on a harder setting to achieve more rewards). I really enjoyed the Dunkirk scenario, and eventually (after much perseverance) managed to complete it with 5 stars.

 

You don't have to complete them as a division. I recently attempted the Newport Defense on my other account in the Aoba and my team succeeded in achieving all 5 stars with only the loss of a solitary ship (Marblehead).

 

They make a nice change from regular Co-op/Random battles in my opinion. 

 

Ah, yes my bad. Hood didn't have a collection, that was Dunkirk. Hood only had a campaign.

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So... Just played a game with it.

Heavy tier X game.

7 citadels, 50 secondary hits, 2 fires and a total of 150k dmg dealt. No torps fired.

 

The ship is everything it used to be and more!

 

What is your general experience after the buff?

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2 hours ago, Nechrom said:

 

Ah, yes my bad. Hood didn't have a collection, that was Dunkirk. Hood only had a campaign.

Hood was an integral part of the Bismarck campaign and that had a collection (special missions for Hood only within the campaign itself).

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On ‎2017‎-‎08‎-‎30 at 2:03 PM, Nechrom said:

 

So far we've had two collections tied to two time-limited campaigns pertaining to the Bismarck and the Hood. The 3rd and latest collection is centered around Admiral Isoroku Yamamoto and comes with a permanent campaign, but they are not tied to each other like the previous two collections.

 

Huh, how were they related?

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1 minute ago, StringWitch said:

Huh, how were they related?

 

I guess they might not have been technically tied to each other, but they followed the same deadline. You could complete the collection without doing the campaign if you really wanted.

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On 30.8.2017 at 2:39 PM, Blixies said:

Really? That's quite stereotypical and offensive, well done WG!

Actually lower French cruisers have some "hidden strength" and are really annoying targets because of not having much any citadel and tinfoil contruction:

Where other T5 cruisers would get fast punished by even destroyer AP for showing unangled side T5 French cruiser can just show side to smoke screen and laugh while every single AP overpens for minimal damage.

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On 30/08/2017 at 4:08 PM, Blixies said:

So... Just played a game with it.

Heavy tier X game.

7 citadels, 50 secondary hits, 2 fires and a total of 150k dmg dealt. No torps fired.

 

The ship is everything it used to be and more!

 

What is your general experience after the buff?

I'm probably the only player out there who still specs their Tirp to the classic stealth build (CE instead of Secondaries). Same as she's always been. Probably still has one of my favourite BB guns, the KM 15". Decent velocity and penetrating despite the relatively low calibre and the faster reloads make the accuracy less of an issue. You can knock the reload to 20s if you're low HP with Adrenaline Rush.

 

I've got my Bismarck for Secondary fun. It was rare I ever torped anyone in the Tirp. Mid range stealth is more viable in more games imo, you're not going to be pulling off many brawls in T10 games on open maps like Tears or Mountain Range.

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On ‎30‎-‎08‎-‎2017 at 0:44 PM, Jethro_Grey said:

 

It's their national flavor, they are rather fast and they have speed boost consumable, thus the "running" remark.

 

De Grasse, premium TVI CL, is quite good actually.

 

Nah.

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35 minutes ago, Negativvv said:

I'm probably the only player out there who still specs their Tirp to the classic stealth build (CE instead of Secondaries). Same as she's always been. Probably still has one of my favourite BB guns, the KM 15". Decent velocity and penetrating despite the relatively low calibre and the faster reloads make the accuracy less of an issue. You can knock the reload to 20s if you're low HP with Adrenaline Rush.

 

I've got my Bismarck for Secondary fun. It was rare I ever torped anyone in the Tirp. Mid range stealth is more viable in more games imo, you're not going to be pulling off many brawls in T10 games on open maps like Tears or Mountain Range.

Well, you're right in that in tier X, the secondaries build suffers a lot compared to CE build.

I will have to play her a bit more to asses how many tier X games I get into. So far it's 4/4 games I played.

 

By the way, are manual secondaries really mandatory? Would it be feasible to use AFT and CE to a good effect?

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