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What´s the point of the Gearing...

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4 minutes ago, Negativvv said:

 

I would think the meta has affected the Gearing very badly. She was created back before radar, widespread hydro, Khaba, KM DDs and the willingness of everyone to have a go shooting at DDs.

 

Fletcher beats a Gearing by simply not shooting and turning tail. You can then give the Gearing the middle finger as you slip into concealment and his bloom lights him up to everybody :cap_rambo:

 

Yeah, pretty much... it's like an old Lexus - it was really cool when it came out. And it can still handle itself now but it's certainly not top of the line anymore at all.

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1 hour ago, Teob_VG said:

 

Yeah, pretty much... it's like an old Lexus - it was really cool when it came out. And it can still handle itself now but it's certainly not top of the line anymore at all.

Gearing could use som love just enough to make it more enjoyable and a bit more alike the prev. US DDs. For the masses sake, for us nerds i am perfectly fine as she is.

It's a hard ship to master, but at the same time that's what makes it unique and fun to play. 

It got great potential to  carry a team to victory, that is Gearings strongest trait,

 

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On 9/15/2017 at 4:25 PM, Sir_Wilson said:

[...]

It got great potential to  carry a team to victory, that is Gearings strongest trait,

 

 

You vastly overestimate the Gearing's potential to carry a team. You also consider the Gearing to be the best cap contender which is objectively not true. 

 

Like I said, it's a decent boat but it's not amazing at anything currently.

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Still love my chubby Gearing! Probably she won't fit some players' styles and that's acceptable.  So far I have managed carrying several matches in her and find her really fun to play.  Yes, torps take longer to load, yes, she is slower than Fletcher but there is something about her that clicks in me.  She can be fitted with many variations in terms of captain skills and modules.  

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23 hours ago, Teob_VG said:

 

You vastly overestimate the Gearing's potential to carry a team. You also consider the Gearing to be the best cap contender which is objectively not true. 

 

Like I said, it's a decent boat but it's not amazing at anything currently.

Vastly? Dont forget it still got US Smoke and AA. It is a support ship unlike any other DD at the same Tier. If you play it as support you will carry and BBs will push more if they have a Gearing close by and ready to smoke if needed.

Khaba is a solo warrior that can mount OP damage, but is not very known to carry a team.

KM DDs struggle when it cant sit in smoke and hydro, 

IJN DDs just relay too much of torpedo hits, if they have a Gearing that counter them then they really struggle.

 

So yes Gearing is nr1 DD to carry a team to victory, or atleast got the potential to do the job better then the rest of the DDs.

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5 hours ago, Sir_Wilson said:

Vastly? Dont forget it still got US Smoke and AA. It is a support ship unlike any other DD at the same Tier. If you play it as support you will carry and BBs will push more if they have a Gearing close by and ready to smoke if needed.

Khaba is a solo warrior that can mount OP damage, but is not very known to carry a team.

KM DDs struggle when it cant sit in smoke and hydro, 

IJN DDs just relay too much of torpedo hits, if they have a Gearing that counter them then they really struggle.

 

So yes Gearing is nr1 DD to carry a team to victory, or atleast got the potential to do the job better then the rest of the DDs.

 

I have around 1100 battles in the Gearing with a total WR of 67% - I know exactly how well it can or can't carry. I am very familiar with this boat and I am telling you straight up that it is not a good carry.

It's a good support but you rely heavily on your teammates being good.

Smoking a bad team doesn't actually do anything other than waste a smoke.

 

The Gearing's AA is anemic at best. Def AA will keep you alive for another 2 minutes tops versus a good CV because the Gearing is very slow.

The Grozo's AA is scarier and more effective because of the way that ships is commonly specc'd. And the Grozo is faster. This makes it harder to hit.

Although to be fair any DD will die if a good CV really wants you dead.

 

The Z52 has the same torpedo DPM as the Gearing but the torpedoes are fired more frequently and are faster. This means that the potential for flooding is much higher. The Z52 is also much faster than the Gearing which means that you can get around the map quicker and be where you need to be at the right time. Lastly the arcs on the Z52 guns are significantly more usable and it has more range on the guns. 

I would take better range on the guns than on the torpedoes any time.

 

The Shima is indeed heavily reliant on torpedoes but if you do hit torpedoes your target will really feel it. Although I agree that I would probably take a Gearing over a Shima.

 

The Khaba is in a different league altogether and not worth mentioning in the context of this discussion. It's not a "traditional" destroyer.

 

The Gearing's main issue is that it's a Jack of all trades master of none. 

- Its guns have great DPM... at 6km. The arcs make them very difficult to use at longer distances and the range is terrible. 

- Its torpedoes are fast and stealthy... but do less damage than the Fletcher's and the reload is not great either. What's more the 16km range is not needed most of the time. Honestly if you hit something with torpedoes at 10+ km it's less about skill and more about luck.

- Its stealth is on par with most DDs at t10 - nothing special.

- It was the best DD at contesting caps. Now it will straight up lose against a Z52 and it will probably lose against a Grozovoi or at the very least, it will lose most of its health.

- It's the slowest DD at t10

- It's fat so it takes catastrophic damage from AP not only from BBs but also from cruisers. And if you give broadside to a Z52, 4-5k salvos are not unusual. I have killed Gearings in my Z52 in less than 20 seconds. with guns alone.

 

This all means that its carry potential is severely limited but its support potential is quite high. It's a good ship for supporting others and hope they carry you.

 

Three more aspects:

1) in the past 2 weeks, the only DD that has a worse win rate than the Gearing is the Shima (at t10).

2) if the proposed smoke changes/nerfs go through, then the Gearing becomes even less relevant

3) if the Pan-Asia DDs are released in their current form the Hsiang Yang will make the Gearing struggle to justify its spot on a team.

 

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4 hours ago, Sir_Wilson said:

Vastly? Dont forget it still got US Smoke and AA. It is a support ship unlike any other DD at the same Tier. If you play it as support you will carry and BBs will push more if they have a Gearing close by and ready to smoke if needed.

Khaba is a solo warrior that can mount OP damage, but is not very known to carry a team.

KM DDs struggle when it cant sit in smoke and hydro, 

IJN DDs just relay too much of torpedo hits, if they have a Gearing that counter them then they really struggle.

 

So yes Gearing is nr1 DD to carry a team to victory, or atleast got the potential to do the job better then the rest of the DDs.

I don't really agree. It is really good as support, true. And sticking to your team makes it better. But that doesn't make it good to carry with. It makes it easier for other people to carry the team. Scouting the edge of the team, doing the capping, and long range torping. These things it is really good at. On top of that it also has a really good smoke and also an AA ability to scatter planes attacking your team. But that doesn't make it a good carry.

 

The Khaba I won't talk about, I don't know it, don't have it and I don't consider it a DD.

 

IJN DDs are in a difficult place. In my opinion their torps need to be rebuffed since that was the only thing they were good at. At the moment they are more like the victims of the game than anything else. Altough, if you do get stung by these it really REALLY hurts. But it is too dependant on luck. You can't carry with them since if the target is aware you are trying to torp him, they have too many counters available. And that makes it nearly impossible to wipe them off the face of the map. A lucky hit or 2 can happen, but that won't sink a BB. Sometimes that doesn't even sink a DD.

 

KM DDs don't struggle. They are all basically like the Gearing in the way that they are quite large and fat. They eat normal pens like crazy. The smoke isn't that great either. But the torps, guns and hydro more than make up for all the shortcoming. If you haven't tried them yet, I suggest grinding to the Maass or Z23. These are quite good. Don't take the 150mm though, ROF is too low to be reliable in a DD vs DD fight.

 

As for the #1 in carrying potential for T10 DDs, I would actually vote for the Z52. It has really good torpedoes. The concealment is workable (just 0,2km more than the Gearing or Shima). It is quite fast on a stretch. The guns are quite good as well. They have slightly lower ROF than the Gearing, same turret and gun layout, higher fire chance, faster shell velocity, better AP. And on top of all of that, it has awesome 5.88km hydro!

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On 9/19/2017 at 0:47 PM, Teob_VG said:

And the Grozo is faster. This makes it harder to hit.

 

Speed is a non-factor tbh, it's just a matter of lead. Grozo is a far longer ship and has anemic handling, this makes her a much easier target for TBs in my experience. I usually can kill her off with multiple hits from only two squads (which is just as well considering one squad will inevitably bait DFAA).

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On 8/30/2017 at 7:30 AM, ThePurpleSmurf said:

You can not play the Gearing like the other US DDs because it is slower, thicker (takes more damage, especially AP from Cruisers and BBs) and is not as nimble as Benson, Fletcher, Sims and so on. You have to play it more careful and not too aggressive, pick your fights wisely. Gearing has an insane firepower and very good torps that are usually better used as area denial tools rather than direct devestating strike torps or use them to torp into a camping pack of BBs at >12km.

 

A very good 'trick' I all too often forget myself is, play your DD from the battle start as if it would have only 1k HP left. Once your DD is down to 1k HP you surely do not yolo into a cap like an idiot, you do not open fire on a full HP DD that has backup especially if a radar or hydro ship is nearby or when you are within secondary range of a BB, so why would do you do it right at game start and cripple yourself for the rest of the game? The other US DD are more forgiving, because they are faster and are better maneuverable, as a Gearing you just get deleted because you are a too easy target.

 

Agree 100%, gearing has a great firepower but you have to be really careful while sailing in her, especially due to her low(er) maneuverability. But it's true for 100% of T10 ships I guess (or a lot of them). You also have to chose wisely your knife fight with others DD. Sometimes you can fight bow forward to avoid most of the damage and continue to deal good damage yourself.

 

I was stuck on Fletcher for months thinking she was bad : Even with a bit higher reloading time she is a much more powerful torpedo boat, and also has much better guns of course.

With a good experience of the maps you can land devastating strikes with long range torps.

 

I think she is very strong, but she handle completely differently from lower tier.

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I think I have decent stats for every US DD from tier 7 up to tier 10, except the winrate on my Gearing (maybe I'm missing something and just don't play it right). Somebody said I should play the ship more to get better in it (I think I have 93 games in it atm) but that only caused more losses and a lower winrate, 47% now, and a sort of ragesell.

Somehow I'm rather uptiered in a Benson.

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On 9/20/2017 at 6:46 PM, El2aZeR said:

 

Speed is a non-factor tbh, it's just a matter of lead. Grozo is a far longer ship and has anemic handling, this makes her a much easier target for TBs in my experience. I usually can kill her off with multiple hits from only two squads (which is just as well considering one squad will inevitably bait DFAA).

 

lol in grozovoi i easily dodge 3pl cross if im on open field just hit the boost and make a dragrace, than spare 30-40seconds to balblablabl something salty to enemy CV xD

 

9 hours ago, Robber_Baron said:

I think I have decent stats for every US DD from tier 7 up to tier 10, except the winrate on my Gearing (maybe I'm missing something and just don't play it right). Somebody said I should play the ship more to get better in it (I think I have 93 games in it atm) but that only caused more losses and a lower winrate, 47% now, and a sort of ragesell.

Somehow I'm rather uptiered in a Benson.

did u try 13-13 all ranges @13km lol

with torpedo tubes mod3 is not that fun as with 2.4s guns :cap_haloween:

but gearing is too slow and wide to be fun with all the full pens out there :Smile_sad:

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so, back to topic...contesting caps? no way, you will get annihilated within the first radar. you will even get annihilated by a khbaraovsk 1 vs 1, that should´nt even be near a cap, but that´s a different Story (BALANCE! , FFS HARD NERF KHABA TURRET TRAVERSE AND RUDDER SHIFT!) so, the only way to play gearing nowadays is to avoid capping early on at all costs and torp from max distance, and completely rely on your team to not [edited]up...WHAT AN ASTONISHING, THRILLING AND FUN CONCEPT AND GAMEPLAY DESIGN! and complete failure at balancing...

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12 hours ago, Kutfroat said:

so, back to topic...contesting caps? no way, you will get annihilated within the first radar.

you will even get annihilated by a khbaraovsk 1 vs 1, that should´nt even be near a cap, but that´s a different Story [...]

so, the only way to play gearing nowadays is to avoid capping early on at all costs and torp from max distance, and completely rely on your team to not [edited]up...[...]

Yes, contesting caps. The thing is that with contesting caps you need to have an exit strategy. Go in a cap, point the nose away from the enemy under an angle that you can use your torps but can also start accelerating away soon. Preferably a place where you can duck behind an island as soon as possible to avoid as much damage as possible. Do not smoke immediately, you need to be able to see what is coming at you. If a Z52 is pushing, don't smoke at all and just hide behind an island ASAP (and watch the torps pass behind you harmlessly).

If there is no island to hide behind in a fast way, make sure you're angled in such a way that you can quickly accelerate so you can avoid torps as much as possible. Be sure you don't accelerate too much so you take a torp on the nose.

 

Why wouldn't the Khaba counter the Gearing? It is a cruiser without a citadel. You're not supposed to counter it. It is supposed to be countered by BBs, CVs and other cruisers.

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Also, what sort of weird universe is this where a Khaba is keeping a Gearing from capping? Like how is that even a thing?

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5 hours ago, stewie533 said:

Do not smoke immediately, you need to be able to see what is coming at you. If a Z52 is pushing, don't smoke at all and just hide behind an island ASAP (and watch the torps pass behind you harmlessly).

 

 

That's my #1 pet hate... When the front DD goes into a cap, smokes then hides in it. GG everybody, we're about to get torped and stealth spotted to hell :Smile_Default:

 

IMO DDs should rarely hide in smoke and should be more mobile but there are exceptions.

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On ‎27‎.‎09‎.‎2017 at 1:50 PM, stewie533 said:

Yes, contesting caps. The thing is that with contesting caps you need to have an exit strategy. Go in a cap, point the nose away from the enemy under an angle that you can use your torps but can also start accelerating away soon. Preferably a place where you can duck behind an island as soon as possible to avoid as much damage as possible. Do not smoke immediately, you need to be able to see what is coming at you. If a Z52 is pushing, don't smoke at all and just hide behind an island ASAP (and watch the torps pass behind you harmlessly).

If there is no island to hide behind in a fast way, make sure you're angled in such a way that you can quickly accelerate so you can avoid torps as much as possible. Be sure you don't accelerate too much so you take a torp on the nose.

 

Why wouldn't the Khaba counter the Gearing? It is a cruiser without a citadel. You're not supposed to counter it. It is supposed to be countered by BBs, CVs and other cruisers.

really!? exit strategy? you mean, i need to think 1 minute ahead? come tell me something new. you think i made it to t10 without knowing about the basics? i tell you something, the most accurate meme nowadays would be: one does not simply contest caps in an dd at high tiers. you just dont do it. tier 8-10 nowadays need a serious dd rebalance. battlehips nearly entirely dodge torpvolleys from 5km, taking 2 torps at most (1+ Minute cooldown), but deal full penetration AP damage to all t10 dd, ever 30 sec., and if you cant hit a dd within 13km in your t10 bb, it´s entirely YOUR fault. so yes, battleships from Tier 8-10 need a serious nerf, either in agalilty (prefered), or in their offensive capabilities (way worse despersion at short and Long range). but bb being master of all...is just plain stupid.

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On ‎27‎.‎09‎.‎2017 at 6:24 PM, Teob_VG said:

Also, what sort of weird universe is this where a Khaba is keeping a Gearing from capping? Like how is that even a thing?

khaba has no issues at all, because her turret travers is retarted in addition to her shell arcs and firerate. no matter if 1 vs 1 (gearing wont hit crap - against a full speed khaba 6km+), and with radar/hydro support...gearing wont even know what hit her. so you want to know how a khaba keeps a gearing from capping. easy. go in full speed, press a or d once to dodge gearing torps, go on killing her if she dared to fire her guns. just hold your fire if she smoked up and wait till the smoke dissipates, kill her afterwards. and yes, it is that easy in a khaba. 

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On ‎27‎.‎09‎.‎2017 at 1:50 PM, stewie533 said:

Yes, contesting caps. The thing is that with contesting caps you need to have an exit strategy. Go in a cap, point the nose away from the enemy under an angle that you can use your torps but can also start accelerating away soon. Preferably a place where you can duck behind an island as soon as possible to avoid as much damage as possible. Do not smoke immediately, you need to be able to see what is coming at you. If a Z52 is pushing, don't smoke at all and just hide behind an island ASAP (and watch the torps pass behind you harmlessly).

If there is no island to hide behind in a fast way, make sure you're angled in such a way that you can quickly accelerate so you can avoid torps as much as possible. Be sure you don't accelerate too much so you take a torp on the nose.

 

Why wouldn't the Khaba counter the Gearing? It is a cruiser without a citadel. You're not supposed to counter it. It is supposed to be countered by BBs, CVs and other cruisers.

and no, the russian dd line is in no way supposed to counter other dd. they are long range gun fire battleships harrasing machines, nothing else. khaba should have gnevy level turret traverse to balance her insane shell arcs, shell speed, cruise speed itself and armor. khaba needas another 50% rudder shift nerf to come close to being balanced! khaba should crap it´s pants going into a cap against a gearing, that would be balance. so khaba currently is master of all.

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58 minutes ago, Kutfroat said:

[...]you think i made it to t10 without knowing about the basics?[...]

you just dont do it.[...]

Yes

And yes I do.

 

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1 hour ago, Kutfroat said:

khaba has no issues at all, because her turret travers is retarted in addition to her shell arcs and firerate. no matter if 1 vs 1 (gearing wont hit crap - against a full speed khaba 6km+), and with radar/hydro support...gearing wont even know what hit her. so you want to know how a khaba keeps a gearing from capping. easy. go in full speed, press a or d once to dodge gearing torps, go on killing her if she dared to fire her guns. just hold your fire if she smoked up and wait till the smoke dissipates, kill her afterwards. and yes, it is that easy in a khaba. 

 

A khaba's detection means that it cannot push a smoke without being spotted most of the time. And if the Khaba is unlucky enough to run into a Z52, it's basically free first blood. The Khaba might be able to run away but not before losing most of its HP.

 

Now as far as the Gearing goes, again, I don't know in what world a Khaba will just casually push a Gearing. You shouldn't be going for caps without support in any ship. The Gearing can just keep the Khaba spotted and then you bait it to fire and THEN you smoke when the Khaba is spotted by your team mates. I've done this literally hundreds of times. A kahab will eat a Gearing alive in a 1v1 but the Gearing is without a shadow of a doubt a better capping ship.

 

I guarantee that the best Khaba players stay well away from caps as they are a deathzone for a relatively big ship that relies on its speed to stay alive. 

 

I get it, you got killed by a Khaba but you are making us these weird scenarios that simply aren't true.

 

The Khaba is OK-ish at the moment. I don't think it needs any additional nerfs. It's a powerful t10, as it should be.

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6 hours ago, Teob_VG said:

The Khaba is OK-ish at the moment. I don't think it needs any additional nerfs. It's a powerful t10, as it should be.

0.7km more fire range will be great :Smile_smile:

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nice...down to 40% wr on this piece of crap. really regreting grinding it. before stealth fire removal it was actually useable, but only had a few battles in her. mostly played her after stealthfire nerf and it´s atrocious. if i wanted to play a tier 10 torpedo boat, i would have gone down the japanese line. 1 vs 1 it only wins in gunfights vs lower tier dd. i mean, i have lterally no Chance to get this crap Thing back to or even close to 50%, because you dont have any influence in it. capping nowadays is pure suicide. you are completely Team dependent in this thing since stealthfire nerf. before you could rush cap, kill enemy dd and become invisible again and finish capping, forget about this today. this thing was pure waste of time grinding. it turns and accelerates like a brick, takes full ap damage fomr battleships, in return battleships dodge your torps with ease...the only good thing it has is dps, but with such bad arcs, forget hitting anything over 7km that is not played by a braindead zombie. this feels to me like the prebuff baltimore...close to unplayable on ist tier and completely luck dependent

 

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Some of the Gearing talk is a little harsh but I do agree she's a pointless exercise now. To the point I might even sell although I'm not short of credits or port slots.

 

Just play Fletcher instead and stay calm :cap_cool:

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On ‎02‎.‎10‎.‎2017 at 6:10 PM, Negativvv said:

Some of the Gearing talk is a little harsh but I do agree she's a pointless exercise now. To the point I might even sell although I'm not short of credits or port slots.

 

Just play Fletcher instead and stay calm :cap_cool:

i´m too very close to selling her out of pure frustration. it can´t do crap. over the last 25 battles in it, i lost 23!!!!!!! first i went from 43% wr, slowly and painfully, back to straight 50%, now i dropped down to 38%! i mean...what the [edited]is this piece of rap ship supposed to do? i cant think that there is another t10 ship as bad as this...in wot the m3lee was a bad joke, but it was a t3, here it´s the gearing at t10! the u.s. dd line tops out with the biggest piece of crap in the whole grind!

 

edit: it´s so hard to stay calm when all the time invested seems wasted (now, after stealthfire removal. this ship relied on it, and it relied on detection dropping back after you killed the enemy dd. it´s just such a weak ship now.)

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15 minutes ago, Kutfroat said:

i´m too very close to selling her out of pure frustration. it can´t do crap. over the last 25 battles in it, i lost 23!!!!!!! first i went from 43% wr, slowly and painfully, back to straight 50%, now i dropped down to 38%! i mean...what the [edited]is this piece of rap ship supposed to do? i cant think that there is another t10 ship as bad as this...in wot the m3lee was a bad joke, but it was a t3, here it´s the gearing at t10! the u.s. dd line tops out with the biggest piece of crap in the whole grind!

 

edit: it´s so hard to stay calm when all the time invested seems wasted (now, after stealthfire removal. this ship relied on it, and it relied on detection dropping back after you killed the enemy dd. it´s just such a weak ship now.)

 

Meh, I knew Gearing was not a great ship. I unlocked it through natural Fletcher play. Don't think I buffed with Free XP or even many flags/camo.

 

I played through the M3 Lee fairly recently, the pain especially when you're a WoT noob.

 

I could drop a 16 point captain in my Gearing but why would I waste Elite XP/Doubloons doing that? lol

 

Hey atleast Gearing gave you an SC during the 2nd year anniversary! 

 

 

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