[NWP] tank276 [NWP] Players 891 posts 9,271 battles Report post #26 Posted August 30, 2017 7 hours ago, Kutfroat said: the gunbloom nerf needs to be reverted for dd, and radar needs a serious rework, or something that counters it or softens it´s impact on dd. currently going for a cap at the beginning of a game, is a lottery and most of the time suicide. but what is the point of u.s. dd´s than? Dont go INSIDE the cap to control it, just stay near the circle border and contest it. The thing you are afraid the most, being deleted, will happen to the enemy DD (if u have friendly cruiser support) and after that you will be free to cap or recap for your team. Share this post Link to post Share on other sites
[TOXIC] ThePurpleSmurf Players 2,554 posts Report post #27 Posted August 30, 2017 7 hours ago, Kutfroat said: fletcher 57% wr, 92 battles; benson 54% wr, 112 batlles. mahan 54% wr 80 battles. sims 53% 114 battles, gearing 39% 28 battles, because she cant do anything good, except stealthtorping, but the shima can do it better. it´s the current meta. as a dd you have to stay passive at the start or you die. you have to stay passive as Long as you know about every single Radar ship where it is. enough info? i know what i´m doing. You can not play the Gearing like the other US DDs because it is slower, thicker (takes more damage, especially AP from Cruisers and BBs) and is not as nimble as Benson, Fletcher, Sims and so on. You have to play it more careful and not too aggressive, pick your fights wisely. Gearing has an insane firepower and very good torps that are usually better used as area denial tools rather than direct devestating strike torps or use them to torp into a camping pack of BBs at >12km. A very good 'trick' I all too often forget myself is, play your DD from the battle start as if it would have only 1k HP left. Once your DD is down to 1k HP you surely do not yolo into a cap like an idiot, you do not open fire on a full HP DD that has backup especially if a radar or hydro ship is nearby or when you are within secondary range of a BB, so why would do you do it right at game start and cripple yourself for the rest of the game? The other US DD are more forgiving, because they are faster and are better maneuverable, as a Gearing you just get deleted because you are a too easy target. 2 Share this post Link to post Share on other sites
Bladezfist Players 349 posts 2,320 battles Report post #28 Posted August 30, 2017 10 minutes ago, tank276 said: Dont go INSIDE the cap to control it, just stay near the circle border and contest it. The thing you are afraid the most, being deleted, will happen to the enemy DD (if u have friendly cruiser support) and after that you will be free to cap or recap for your team. This right here is why the gun bloom nerf is stupid as hell, the best tactic for high tier DD play is now inaction while baiting the enemy to take action. That's not fun and engaging. 3 Share this post Link to post Share on other sites
[ONE2] RAHJAILARI Players 3,160 posts 31,648 battles Report post #29 Posted August 30, 2017 Now there's an idea I can get behind... Radar rework Kutfroat is absolutely right there. I even have an idea how: How about, if the radar actually worked more, like it did in the real world? You see, radar of the time actually had quite a few "blind areas" it could not see into. For example, it did work just fine on open sea BUT any object immediately in front OR close behind a landmass would be indistinguishable to it. Problem solved! This would allow a ship to remain undetected, if they were located immediately hugging an island in front of it or within a short distance behind it. Those on the side or further away from an island (maybe 1-2km distance) would still be detected though... Also, just like the number of CV's, the number of ships equipped with radar should be limited to 2 per team, this would still leave some gaps in the coverage, which a plucky DD might be able to exploit (perhaps, if you're lucky and good both). Share this post Link to post Share on other sites
[NWP] tank276 [NWP] Players 891 posts 9,271 battles Report post #30 Posted August 30, 2017 35 minutes ago, ThePurpleSmurf said: You can not play the Gearing like the other US DDs because it is slower, thicker (takes more damage, especially AP from Cruisers and BBs) and is not as nimble as Benson, Fletcher, Sims and so on. You have to play it more careful and not too aggressive, pick your fights wisely. Gearing has an insane firepower and very good torps that are usually better used as area denial tools rather than direct devestating strike torps or use them to torp into a camping pack of BBs at >12km. A very good 'trick' I all too often forget myself is, play your DD from the battle start as if it would have only 1k HP left. Once your DD is down to 1k HP you surely do not yolo into a cap like an idiot, you do not open fire on a full HP DD that has backup especially if a radar or hydro ship is nearby or when you are within secondary range of a BB, so why would do you do it right at game start and cripple yourself for the rest of the game? The other US DD are more forgiving, because they are faster and are better maneuverable, as a Gearing you just get deleted because you are a too easy target. Very well written sir, kudos. Share this post Link to post Share on other sites
[NWP] tank276 [NWP] Players 891 posts 9,271 battles Report post #31 Posted August 30, 2017 32 minutes ago, Bladezfist said: This right here is why the gun bloom nerf is stupid as hell, the best tactic for high tier DD play is now inaction while baiting the enemy to take action. That's not fun and engaging. It is what it is dude, you adapt and evolve to be succesful. Share this post Link to post Share on other sites
Bladezfist Players 349 posts 2,320 battles Report post #32 Posted August 30, 2017 6 minutes ago, tank276 said: It is what it is dude, you adapt and evolve to be succesful. Or if you're like me you have "plays a mix of cruisers and destroyers" change to "plays cruisers" because you find that system to be much less exciting than the knife fights of yesteryear. Share this post Link to post Share on other sites
[NWP] tank276 [NWP] Players 891 posts 9,271 battles Report post #33 Posted August 30, 2017 Just now, Bladezfist said: Or if you're like me you have "plays a mix of cruisers and destroyers" change to "plays cruisers" because you find that system to be much less exciting than the knife fights of yesteryear. Dont really know man, my WR in DDs is better than in cruisers. Maybe I just suck in cruisers and my DD stats look good in comparison. Btw we play the same classes, mix of cruisers and DDs too, have around 21% battles in BBs and 3% in CVs. Share this post Link to post Share on other sites
Azrael_Ashemdion Beta Tester 360 posts 17,480 battles Report post #34 Posted August 30, 2017 You know, it is rather funny...I do well in a Benson, but I consistently get about 100xps less in Fletch and Gearing, and my WR in Fletch/Gearing is total dogshit (while I still end up 1450+xp in both). There is definitely something quirky about their style in game relative to Benson's. Could be the player (myself in this case) assumes they are better than they are simply because they're a tier or two up on Benson and loses some of the caution developed with the VIII DD. Dunno, but it is a curious thing. Az Share this post Link to post Share on other sites
[BONUS] Hedgehog1963 [BONUS] Beta Tester 3,211 posts 14,935 battles Report post #35 Posted August 30, 2017 Fleet smoker supreme. If you don't want to play Gearing like that then don't play Gearing. Grab Khabarovsk instead. Share this post Link to post Share on other sites
[TOXIC] ThePurpleSmurf Players 2,554 posts Report post #36 Posted August 30, 2017 35 minutes ago, Azrael_Ashemdion said: You know, it is rather funny...I do well in a Benson, but I consistently get about 100xps less in Fletch and Gearing, and my WR in Fletch/Gearing is total dogshit (while I still end up 1450+xp in both). There is definitely something quirky about their style in game relative to Benson's. Could be the player (myself in this case) assumes they are better than they are simply because they're a tier or two up on Benson and loses some of the caution developed with the VIII DD. Dunno, but it is a curious thing. Az As Tier 8 (Benson) you get kinda often games where you are top tier and play against Tier 6 and Tier 7. Tier 8 is the tier where ships get a HUGE boost because of new upgrades available and Tier 8 usually also means a much better ship commander with more and better perks. You get 5.8km concealment as Benson and fight Mahans and alike with >7km detection range. This advantage, first and foremost the concealment, is not existent at Tier 9 (Fletcher) and Tier 10 (Gearing) because all enemy DDs have access to the same upgrades. Also if you are uptiered as Benson you get more XP because you fight higher tier ships and Benson, based on the superb concealment, does extremely well against Tier 10s. Ship upgrade advantage over lower tiers is one major reason why people usually do much better in the Benson than in Gearing. 1 Share this post Link to post Share on other sites
veslingr Players 2,975 posts 477 battles Report post #37 Posted August 30, 2017 14 minutes ago, Azrael_Ashemdion said: You know, it is rather funny...I do well in a Benson, but I consistently get about 100xps less in Fletch and Gearing, and my WR in Fletch/Gearing is total dogshit (while I still end up 1450+xp in both). There is definitely something quirky about their style in game relative to Benson's. Could be the player (myself in this case) assumes they are better than they are simply because they're a tier or two up on Benson and loses some of the caution developed with the VIII DD. Dunno, but it is a curious thing. Az stats dont show any significant difference between performances of USA and DDS in general from t 8 to to 10. (if we dont look at premium ships we have this situation) T8 - USA KM and IJN are fairly close in WR department, difference is in 0,5% - we would say perfect balance while RU ale behind because gun boat style of RU shines in t9, t 10 (especial t 10) T9 - again we have KM on top and usa follows (if we dont look OP black prize reward ship) with very similar WR and ijn and RU slight behind around 1% 10 - for first time we have one ship that is much better than fro mrest and it is Khaba....aother ships are in 1% WR one from other WR vise situation is Benson - 51,16 Fletcher -53, 20 Gearing - 50,53 and while gearing is "worst" we must know that WR of whole DDs drops in t10 DMG done - Gearing is here dominant with almost 100% increase from Benson Benson - 27,5 k Fletcher -38 k Gearing - 47,5 k If we compare main weapons Benson - 190 k DPM (guns) - 1.636 k potential dmg in 20 minutes Fletcher - 217 k DPM (guns) - 2.154 k potential dmg in 20 minutes Gearing - 290 k DPM (guns) - 1,579 k potential dmg in 20 minutes finally thoughts USA t8 - 10 line are support ships, smokers for team, scouters and zone cappers.....they are very good for that role with relatively large health pool, great DPM and stealt....they are no torpedoboats or gunboats (bad balistics) eaven they have good dpm. where Fletcher is more "universal jack of all trades" with best torpedos dmg and very good guns, and Gearing is brutal closequarter monster which under 6-7 km is deadly with DPM as shown torpedos are very very undependable source of DMG so eaven Fletcher has beter torpedos he is behind almost 20% dmg to Gearing 1 Share this post Link to post Share on other sites
[ONE2] RAHJAILARI Players 3,160 posts 31,648 battles Report post #38 Posted August 30, 2017 True all that, also I do not think WG has REEALLY seriously thought hard enough about the specific roles which various ship classes should fit when playing and how they should perform and interact with each other. They probably just took the bunch and threw some tech trees together and then decided to figure out the details later on, based on feedback. That is why we frequently see goofs like Graf Zeppelin (apparently, have not played it myself), nerfs, buffs and other sometimes seemingly irrational adjustments, which are not necessarily well balanced or fitting for the particular ship or its perceived role in a game. Of course, the way WG and players see a ship's role also seems to differ quite wildly at times. Hopefully we get there eventually... You know the point, where a DD could actually enter a cap circle at a tier 10 game without necessarily inviting instant destruction by getting detected by 4 radar ships and a CV (if he plays it smart), but it is still some ways to go till we get there. Meanwhile, we will be cursed with the compulsion towards passive gameplay (survive first, to be able to play later)... Share this post Link to post Share on other sites
[ADRIA] Ysterpyp Players 1,490 posts 25,838 battles Report post #39 Posted August 30, 2017 The role of the gearing is to crap on the fletcher Share this post Link to post Share on other sites
[-AP-] Lord_WC [-AP-] Weekend Tester 1,000 posts 8,199 battles Report post #40 Posted August 30, 2017 Probably a skill floor issue, Gearing is a great ship. If you have problems handling radars, DDs are probably not the class for you. About people telling to play passive with it, that's a ridiculous advice. Gearing has the best camo-firepower-hp ratio in the game, hanging back is wasting this. You are a cap bully first and foremost, not contesting caps in a Gearing is idiotic. You actually can afford to lose 90% of your hp in the first two mins if that nets you the cap (and most likely the life of the enemy DD as well) since you have very good torps and you can fall back on stealth torping for the rest of the game. Also Gearing - just as the Grozovoi - is able to defend itself from CVs and/or pop the catapult fighters which make DDs life miserable. It's an insanely valuable feat. Share this post Link to post Share on other sites
[DMOK] Drake847 [DMOK] Players 506 posts 38,388 battles Report post #41 Posted August 30, 2017 I am one Desmo Driver that got hold of the Radar upgrade and i must tell you killing 2-3 dds in Radar time of 56 secs is common .A gearing is a Good fighter (as Long the captain knows what he is doing) even against a Z52 . Small hint dont broad with a Z 52 his AP will kill you fast .And hope his Klingon cloaking device is on cooldown . If not JUST RUN AS FAST YOU CAN .Depending on the size of your balls towards him or away . Share this post Link to post Share on other sites
veslingr Players 2,975 posts 477 battles Report post #42 Posted August 30, 2017 6 minutes ago, Drake847 said: I am one Desmo Driver that got hold of the Radar upgrade and i must tell you killing 2-3 dds in Radar time of 56 secs is common .A gearing is a Good fighter (as Long the captain knows what he is doing) even against a Z52 . Small hint dont broad with a Z 52 his AP will kill you fast .And hope his Klingon cloaking device is on cooldown . If not JUST RUN AS FAST YOU CAN .Depending on the size of your balls towards him or away . it would imply that 2-3 DDs are in same cap zone or generaly same zone :).......and i just dont buy that :) Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #43 Posted August 30, 2017 I had to get used to Gearing as well. Don't know if it's me but in the US cruiser and DD line I have the feeling being placed on the wrong foot with tier progress. Especially the cruiserline. But this topic is about Gearing. F.e. my experience in the IJN DD line (pre split: didn't bother with the post split <T10 line too much to be honost) was preparing me to the Shima. Same went with the US DD line, untill Fletcher. That ship was a real blast for me to grind. Actually the first (and uptil now only) ship in which I had the feeling "aw, now already?" when I grinded it out. Continued my style with Gearing. But quickly had to adapt that. For me Gearing is somewhat tending more to a cruiser-ish playstyle. Where I once could get away with rushing a cap and retreating now that's far harder to do. My "trick" is to constantly checking the MM to see if I have support in capping. If not: I'll just leave it to cap another moment and stick to recon work. I also often find the caps to "confined" in the high tier maps. Once in it's very hard to get out again when needed. TLDR: I made Gearing functioning to take it a little bit more careful and slower. 1 Share this post Link to post Share on other sites
Cpt_Puma Players 949 posts 7,585 battles Report post #44 Posted August 30, 2017 1 hour ago, Hedgehog1963 said: Fleet smoker supreme. This will most probably not be so valuable with the future smoke and radar changes. Share this post Link to post Share on other sites
veslingr Players 2,975 posts 477 battles Report post #45 Posted August 30, 2017 20 minutes ago, Cpt_Puma said: This will most probably not be so valuable with the future smoke and radar changes. nothing big will change except for BBS Share this post Link to post Share on other sites
Cpt_Puma Players 949 posts 7,585 battles Report post #46 Posted August 30, 2017 It will mainly impact the "fleet smoking" tactic in general. Gearing will be more impacted than Khabarovsk ou Z-52 except if you already play alone and only use your smoke to spam fire on BBs. Share this post Link to post Share on other sites
[DMOK] Drake847 [DMOK] Players 506 posts 38,388 battles Report post #47 Posted August 30, 2017 Vesli exactly 2 dds in one cap Zone got 3 in the game the gearing at the end and shima and yugo in the 56 secs i had while they sat in smoke and tried to run . And with 116 battles i know you cant believe it (reroll or not ) . I am Close to 10k in 1,5 years (Overall ranked and Random ) i seen a lot of crap happening on both sides. Share this post Link to post Share on other sites
veslingr Players 2,975 posts 477 battles Report post #48 Posted August 30, 2017 59 minutes ago, Cpt_Puma said: It will mainly impact the "fleet smoking" tactic in general. Gearing will be more impacted than Khabarovsk ou Z-52 except if you already play alone and only use your smoke to spam fire on BBs. yes and no....in tourmaments meta will cahnge definitly becasue there all team was in smoke......in random things will not be that much different becasue DDs and Cruisers mostly use smoke. so what change will do to the smoke: DDS - 2km detection increased to 2.9....so basicly nothing changes Cruisers - 2 km detection changed to 5.9.....not a big difference... BBS - 2km detection changed to 15 .....no mo BBs in smoke so meta will definitely change for tournaments.....BBs will need to play differently, but smoke still will hide cruisers...maybe we see more cruisers in tournaments meta.... i doubt smoke will not remain main defense and offence tool...and USA is the king here 1 Share this post Link to post Share on other sites
[AUERK] dr_finistere Players 46 posts 17,260 battles Report post #49 Posted August 30, 2017 Get torpedo acceleration! At the start of the game position yourself in front of a cruiser with good AP (Baltimore, Des Moines, Moskva) and communicate to him that you will smoke him up if he follows you to the cap and supports you there. At the cap (not in it yet) smoke up the cruiser(s) and let them focus fire a BB or two. The BBs will try to avoid the AP shells to their broadside and turn. That's when you come into the game and blow them out of the water with your pre-aimed hilarious 71 knots ninja torpedos. Works almost every time - if the cruiser captain has the balls to follow you. :-) Of course you could try to pull the same stunt in a Fletcher but Gearing torps are "just better©" Interestingly enough, when you try this in a Shima or a Yugumo, which both have comparable torpedo power, cruiser captains tend to ignore/mistrust you. Share this post Link to post Share on other sites
HyoukaYukikaze Beta Tester 165 posts 5,324 battles Report post #50 Posted August 30, 2017 14 hours ago, Kutfroat said: ...really. enlighten me "noob". it was a dd killer, a cap contester. now because of gun bloom nerf and multiple Radars in every game, as soon as you start capping your dead, and even smoke doesn´t save you. it was a complete waste of time grinding to her. i got good stats in benson and fletcher. gearing just sucks. she is obsolete in the current meta. it would be really interessting to see the global gearing stats since the gunbloom nerf. i bet it took a serious crashlanding. Tell that to Shimakaze. Gearing has btter guns, better torps, better turning circle and ruddershift, it's modules break less frequently and it has amazing AA for a DD. The only thing she lacks is speed, but slap a speed flag on, spud beast mod and you are fine. And also has better average damage per game than supposed best battleship hunter in game. Powercreep is real, we can see it and old lines are slowly becoming obsolete, but not to the level of unplayability (yet), you can still do well if you play to your ships' strenghts. As for radal, it should be los dependant if you ask me. Share this post Link to post Share on other sites