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Kutfroat

What´s the point of the Gearing...

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...really. enlighten me "noob". it was a dd killer, a cap contester. now because of gun bloom nerf and multiple Radars in every game, as soon as you start capping your dead, and even smoke doesn´t save you. it was a complete waste of time grinding to her. i got good stats in benson and fletcher. gearing just sucks. she is obsolete in the current meta.

 

it would be really interessting to see the global gearing stats since the gunbloom nerf. i bet it took a serious crashlanding.

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[TES6L]
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Stats hidden,hmmmmm

 

I have a green cat which eats yellow concrete,but i keep it hidden. pssst,dont tell anyone.

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[TORAZ]
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- best knife fighter

- best support

- arguably best torps in the game (only held back by long reload)

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[21DCS]
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1 minute ago, Hawker_gb said:

Stats hidden,hmmmmm

 

I have a green cat which eats yellow concrete,but i keep it hidden. pssst,dont tell anyone.

fletcher 57% wr, 92 battles; benson 54% wr, 112 batlles. mahan 54% wr 80 battles. sims 53% 114 battles, gearing 39%  28 battles, because she cant do anything good, except stealthtorping, but the shima can do it better. it´s the current meta. as a dd you have to stay passive at the start or you die. you have to stay passive as Long as you know about every single Radar ship where it is. enough info? i know what i´m doing.

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[21DCS]
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8 minutes ago, El2aZeR said:

- best knife fighter

- best support

- arguably best torps in the game (only held back by long reload)

if you knife-fight, you get insta killed nowadays. smoke doesnt help because of multiple Radars now in every game. and have fun knife fighting one of the 2 russian dd. they will obliterate you.

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Big problem as far as I can see with Gearing is it's just not that much better than Fletcher.

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[21DCS]
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the gunbloom nerf needs to be reverted for dd, and radar needs a serious rework, or something that counters it or softens it´s impact on dd. currently going for a cap at the beginning of a game, is a lottery and most of the time suicide. but what is the point of u.s. dd´s than?

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7 minutes ago, Kutfroat said:

if you knife-fight, you get insta killed nowadays

 

If you pick your engagements like a total utter scrub, maybe.

And to quote my good friend avenger, DD stats are largely irrelevant because most people can't play DDs to save their lives.

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Supertest Coordinator
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I'm not up to the Gearing. I've only just got Benson. But I've hit the brick wall OP has found. I was very good in Farragut, ok in Mahan but it's clear that if I play Benson the way I play the preceding two - I'm dead. 

 

High tier usdds. I need advice. I see good performances by others but I've not found a "current meta" guide to Benson fletcher abd Gearing. 

 

I think im too aggressive and not positioning myself properly. Possibly too eager to cap before I know where things are then getting annihilated by the enemy team who seem to turn up whenever I am spotted. 

 

However. I know it's me who needs a guide. Not the ship. I think Benson fletcher and Gearing are all "hybrids". And I've not quite adjusted to the meta. 

 

Gearing however - sure Fletcher is rather good but Gearings have been responsible for annihilating both my Benson as Ognevoi. I've seen them come top of the scoreboard quite a lot so maybe OP (and me) just need a good guide. 

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7 minutes ago, Kutfroat said:

the gunbloom nerf needs to be reverted for dd, and radar needs a serious rework, or something that counters it or softens it´s impact on dd. currently going for a cap at the beginning of a game, is a lottery and most of the time suicide. but what is the point of u.s. dd´s than?

 

I'm not familiar with any "gunbloom" or any nerf tied ot it. Gearing excels at short range DD fights, but just because you can, doesn't mean you should pick fight with everyone. Gearing should come out on top of Fletcher/Benson, but won't be exactly in shape for more fighting after that. Ambushing Russians at short range works just fine, use AP against Kebabs and other Gearings and see them panic. Use epic smoke to cover teammates and pewpew when no radar or DD is nearby.

 

Main battery mod 3, BFT and AR for maximum dakka is hilarious, while I've kept Fletcher as all out torpedoboat.

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Its punished as all gun boats. Try to avoid situationes you cant run from, and avoid to shoot if you have cruisers or BB in your range and you have no hiding near. It sux to be anything else than BB atm.

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Speaking of fletcher, how dose it do in the current meta? 

I know, saw, read and got beaten by it, it has sweet guns (i heard you can get ap plunging fire in the form of satelites knocked from orbit :Smile_teethhappy:

The torping it can exel at and its a nimble litle bugger. 

Its on my colection list (history etc.. :Smile_Default:

I'm wating for uss kidd (fletcher class) 

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6 minutes ago, Major_Damage225 said:

Speaking of fletcher, how dose it do in the current meta? 

 

- best torpboat (making the entire high tier IJN line obsolete)

- good self-defense guns

- best utility

 

It's pretty much the swiss knife of DDs. Will lose to some dedicated same/higher tier gunboats even in a knife fight, though, aka Gearing, Khaba & Grozo. Udaloi is also dangerous to engage more often than not. Dunno about Tashkent.

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1 hour ago, Kutfroat said:

...really. enlighten me "noob". it was a dd killer, a cap contester. now because of gun bloom nerf and multiple Radars in every game, as soon as you start capping your dead, and even smoke doesn´t save you. it was a complete waste of time grinding to her. i got good stats in benson and fletcher. gearing just sucks. she is obsolete in the current meta.

 

it would be really interessting to see the global gearing stats since the gunbloom nerf. i bet it took a serious crashlanding.

Except Khaba it seams balanced in DD department

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47 minutes ago, Kutfroat said:

fletcher 57% wr, 92 battles; benson 54% wr, 112 batlles. mahan 54% wr 80 battles. sims 53% 114 battles, gearing 39%  28 battles, because she cant do anything good, except stealthtorping, but the shima can do it better. it´s the current meta. as a dd you have to stay passive at the start or you die. you have to stay passive as Long as you know about every single Radar ship where it is. enough info? i know what i´m doing.

ltp

 

and shima is last in WR department :)

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10 minutes ago, El2aZeR said:

 

- best torpboat (making the entire high tier IJN line obsolete)

- good self-defense guns

- best utility

 

It's pretty much the swiss knife of DDs. Will lose to some dedicated same/higher tier gunboats even in a knife fight, though, aka Gearing, Khaba & Grozo. Udaloi is also dangerous to engage more often than not. Dunno about Tashkent.

 

Well i only have high tier ijn dd's so avoiding those is something im used to (though sometimes i go banana and pick a fight and you can guess how that tends to end, though sometimes you surprise yourself :Smile_smile:

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[HU-SD]
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Stop with this l2p always.

 

OP has a point somewhere: there is just massive amounts of radar bs in high tiers - not to mention some ppl have gotten their hands on the radar upgrade which makes it last unbearably long. The fact that a dd shooting is visible the same time as BBs is a joke. WG's reason: we can't have ships popping in and out of vision.

---- with BBs as sole exception. Who would have thought :Smile_sceptic:

 

@OP; I have unlocked the gearing quite a while ago, but never bought it. From what I've seen, not worth it. If I want to take massive damage from everything that shoots at me, I'll play my german DDs...

And AFAIK, main benefit gearing showed was with div/decent teamplay with excellent smoke. Coming smokenerf might undo that for a big part.

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4 minutes ago, Major_Damage225 said:

Well i only have high tier ijn dd's so avoiding those is something im used to

 

Difference is that with Fletcher you can take a lot of these fights if conditions favor you. In an IJN DD conditions basically never favor you unless you can kill the enemy in two volleys max.

And you get more torp power.

AND you get far better utility.

 

Why anyone would want to play high tier IJN DDs nowadays is beyond me.

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Just now, El2aZeR said:

 

Difference is that with Fletcher you can take a lot of these fights if conditions favor you. In an IJN DD conditions basically never favor you unless you can kill the enemy in two volleys max.

And you get more torp power.

AND you get far better utility.

 

Why anyone would want to play IJN DDs nowadays is beyond me.

Umm thick skull i supose (i'll make it work, i'll make it work.. i know i can..... and then you get blown up.....) a optimistic stubborn machohist i guess :Smile_teethhappy:

But yeah i intend to grind up to fletch now that summers winding down.  

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2 minutes ago, El2aZeR said:

Why anyone would want to play high tier IJN DDs nowadays is beyond me.

Yup, I gave it a try until the yugumo. Sold the stupid thing two weeks ago. IJN dds are obsolete in every way possible.

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Fastest ships to die in a game, radar cruisers. Imho. They are all fragile but the Moskva, and if you don't see her coming you deserve to get hit with her radar, Still only 11ish Km range if she is close enough to spot you she will be in a vulnerable position, especially early game and almost certainly not in a position to shoot you herself, too risky.

 

Spot them, don't go into the cap to give away your location and watch your crit hungry BBs charge for the juicy morsel you're spotting. Stay on the edge of detection range so you can pop out of his radar range if need be. Other methods include baiting radar by hitting a cap with a planned route that would have you detected by radar but totally safe from fire due to cover.

 

People need to understand that Caps are not the be all and end all in the first 5 minutes of the game, they are almost never worth losing a ship over that early. You can contest caps from 20km for christs sake as long as you have spotting.

 

I've got to say I don't like the dd meta at the moment, ap bb pens (something the gearing suffers the worst from) and never feeling like a threat unlike CCs and BBs. However DDs still win games, if only through spotting, you out spot russian dds so just don't fire yourself and feed them to your CCs, very few IJN dds out spot you, they are more fragile, slower, less agile and have worse guns at their detection range. They tend to sniff around flanks to torp the side of a force, spot them when they are out of position and kill them. If they are close to support, great, they are now useless, you can scout all their torps that would be bow on anyways. Usually they get frustrated and you can do as above when they reposition.

 

Top tier DDs are 90% prey and 10% predator. When they do strike it's only when cornered or they have set their trap perfectly and everything is in your favour. Not an easy or fun playstyle for most but an effective one for the team, if not for your own exp and credits.

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[-SBG-]
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If you do not rush in like a suicidal maniac, you know where the radar ships are. Then pick your engagements accordingly. No radar.

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7 hours ago, Kutfroat said:

...gearing 39%  28 battles...

I will not comment on the Gearing, but that win rate after that many battles is just a MM fluke... you hit an unlucky spot.  A lot of bad teams.

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