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ulcusrodens

friedrich der große - some suggestion needed

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i've already researched everything on my friedrich der große (mostly with free xp, life is too short and hard to play stock ships in tier IX...), and played her up to 150k xp. then i decided to change pace and played other lines. after a very frustrating start i remember i had managed to make her work, and even had some fun (not enough, clearly, or i'd have finished the grind at once), but now, coming back to finish the work, i discovered i've got to start everything from scratch.

 

so, my problems with the FDG are that:

1) i can't hit sh*t

2) i often do anaemic damage even when i manage to hit

3) i feel like i've got to close too much to my targets to score some solid hit, and i consequently take quite a lot of torpedoes (see points 1 and 2...)

 

i dropped the secondary buid at the start of my first "half grind"... i'm keeping the captain skills because secondaries are still useful against cruisers and destroyers and because BFT and AFT are active on AA as well, but i mounted accuracy and rof mods for the main battery

i'm using the 420 guns because my performance with the 406 was even poorer, but i could try and use them again. my lvl 19 captain has concealment skill too, and with the stealth module on i've got a 13 km detectability, so i usually close until i'm spotted anyway. it used to work but now it doesn't anymore...

 

at the moment i'm not much more than 40k xp away from the GK, but i'd like to have some fun in the process... any suggestion?

 

oh, am i the only one who finds Flamu's videos completely useless, by the way? he sure can aim, but if i showed my broadside to half the enemy team as he constantly does i'd get focused and sunk after 1 minute, plus his builds are all made on the assumption that carriers do not exist, while sadly they do.

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just played another extremely brilliant battle... focused and sunk by a tier 7 carrier. i managed to do an awe inspiring 30k damage while i was still afloat, trying to push a cap against a BB and 2 cruisers. so much for Flamu's video about aggressive playstyle! :fish_cute_2: my teammates vaporized around me but i can't blame them, i was the one supposed to kill everything in sight

the thing is, if a bloody cruiser can show me his broadside from 11 km and keep moving backwards in a straight line, taking just 5k damage in 2 salvos, i honestly don't know what's the tactical value of having a FDG around (in advance to the l2pgitgud brigade, i actually hit the guy - with half the shells and that's a big ship related problem - and overpenned him close to the floating line, i would have demolished him with a single Izumo's salvo)

row.jpg

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Take the smaller guns, they are better vs cruiser, you probably overpen too much.

You have hydro vs torpedos.

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30 minutes ago, ColonelPete said:

Take the smaller guns, they are better vs cruiser, you probably overpen too much.

You have hydro vs torpedos.

i either overpen or bounce... :)

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anyway, mounted back the 406, and did 80k damage (still lost, of course, but this time the guilt wasn't all mine. 2nd in an abysmal team, but at least not in the bottom crowd with 25k damage...)

 

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Took me a while to get used to FDG as well. Was very used to the "get close and secondary spam" together with main battery pressure in violant battles. Didn't work out that wel anymore: too many island hugging HE spamers, focussing me out. Got back to somewhat more "background" dmg dealing (=/= borderhugging!).

I find GK even more difficult. Getting the hang of it and it can deal tons of dmg. Winning is of course a thing of another dimension/ life time: I'm begging on my bare knees in glass to RNG-us to get a formidable list as you've just showed. And I'd wish I could deal 1 quarter of the fires I am recieving on it (despite all precautions in flags, upgrades and capt skills) with other ships. I'd have more witherers than dev strikes now.

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The 406s are more than good enough and are slightly less punishing to use wrong.

 

A secondary build will actually net you a decent amount of damage, but relies on good positioning AND aggresive play. If you are not that confident go for a survival build instead. Fire Prevention and basics of survivability will do you wonders combined with superintendent.

 

FdG is super agile for being so large, use it to your advantage to catch flanking cruisers or DDs off guard. 

 

Your guns suck at damaging angled BBs, so use HE wheneven you end up in a bow lock with an enemy BB.

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I play with 2ndaries for few reasons.

It gives weapon vs DDs and cruisers.

It compliments your Dmg when playing agressive and carefully.

It gives decent AA buffs.

 

I tested the survival build, it wasnt bad but didnt work with my playstyle, had too many DDs and CLs heading my way when i was fighting enemy BBs. I had few great games with mainguns but it was inconsistant and thats why i went back to 2ndaries. I use 420mm for bigger alpha and better pen VS belt armor of BBs, i have quite BAD winrate 44.6% but avrage DMG is 84k ( not my bish level but still ). Some players make mainguns work and get the dispersion working but im not one of them.

 

I feel i cannot carry in this ship, main guns dont agree with me in important places and when those guns start to agree its too late.

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36 minutes ago, Guillotine said:

I feel i cannot carry in this ship, main guns dont agree with me in important places and when those guns start to agree its too late.

 

still not enough to focus on secondaries, but i completely agree.

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2 hours ago, Ferry_25 said:

I find GK even more difficult. Getting the hang of it and it can deal tons of dmg. Winning is of course a thing of another dimension/ life time: I'm begging on my bare knees in glass to RNG-us to get a formidable list as you've just showed. And I'd wish I could deal 1 quarter of the fires I am recieving on it (despite all precautions in flags, upgrades and capt skills) with other ships. I'd have more witherers than dev strikes now.

 

does gun dispersion get any better?

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8 minutes ago, ulcusrodens said:

 

does gun dispersion get any better?

It adds 4 barrels so it negates that dispersion with sheer volume of fire, bit like kongo -> fuso. Or same as gneisenau to bishmarck that extra turret makes guns feel alot more precise.

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I just had a Belfast beached in 5km broadside. I couldn't hit that guy.

The FDG is the worst I have ever played in that game. Takes huuuuge amounts of damage and deals no damage at all, even if it manages to hit something once in a while.

Don't know how to play this junk. It's a shame for that name.

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7 minutes ago, Gugulugalaga said:

I just had a Belfast beached in 5km broadside. I couldn't hit that guy.

The FDG is the worst I have ever played in that game. Takes huuuuge amounts of damage and deals no damage at all, even if it manages to hit something once in a while.

Don't know how to play this junk. It's a shame for that name.

Dude,you have played a whopping 2 battles in FdG. How about getting used to the ship fist, then complain later? 

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I found it usually works with positioning and agression.

Try to limit the number of ppl that can shoot you and get as close as you dare to the rest.

Use hydro to engage dds in close quarters, when they don't expect you (if you're sure you'll survive a torp or two)

It's a bit like the Kebab in that way, constantly draining and healing back your health pool to do even more dmg.

I'm by no means great in her though, so take it with a grain of salt.

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I know how the game works. Thanks. But if you can't hit a stationary target at 5km you cannot complain because you don't know how to click a mouse yet? You must be kidding. Where does experience come into play here!?

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His point probably is:

Get to know that ship, play one to two dozen battles in her before you form such a strong opinion.

The guns are troll as all hell though. Yesterday couldn't kill a broadside on Missouri @5khp from 8km ^^

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45 minutes ago, Gugulugalaga said:

I know how the game works. Thanks. But if you can't hit a stationary target at 5km you cannot complain because you don't know how to click a mouse yet? You must be kidding. Where does experience come into play here!?

Really? Never heard of RNG before? Or that BBs are particularly inaccurate at close range? Again, don't base your opinion on a single incident. Play 30 battles, evaluate again, and if there is still something wrong, let's have a detailed analysis.   

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Ok, 12 games. Still crap. Next will be 24, then 30 and when it's still crap, you'll tell me to play 50 or 100..... I'd rather play an Orion in T10.

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If you haven't understood the way to play it after 24 games the problem is not the ship.

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Not what i said mate -.-

Either you haven't learned which playstyle the ships requires or that style completely does not fit you.

Either that or the ship is completely crap like the current Huang He, which i'm pretty sure it isn't in this case, having played it myself.

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I just want to be of use for the team and I feel that ship isn't up to the task. It dies way to quickly and it deals no damage. I'm still stock though and the captain is in training. Still, it's the worst I've played so far in that state. I've played other ships like that. None performed so badly. And I don't need 50 games to figure that out. A tester of a ship also doesn't play 50 games before he comes to a conclusion. It will get better, so much is sure, but it will never be great. Maybe it's power creep. I don't know. But T3 dispersion at that tier.... and every fricking hit is a fire on me. No wonder people snipe like that even with T3 disperson....

And I lose credits constantly. That has never happened before either.

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Friederich needs some getting used to.

I'd recommend watching some Flamu or if you want i can upload 1-2 games that show how i play it if you think that might help.

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