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ThePurpleSmurf

The reason why BBs hug the map border

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Watching streams, videos and replays I'm pretty sure the main reason why BBs hug the map border is the slow turret traverse speed. BBs want to fire their guns and usually all of them, so they bring their guns to one side and then sail in whatever direction they are sailing. When they are actually supposed to turn and position themself better, they don't because they do not want to give up their whole firepower and wait in some cases a minute to have the guns available again. And so they sail on until they hit the map border and look like a potato.

How about WG try to fix this by introducing a new consumable similar to the engine speed boost but for turret traverse speed? Something like turrets turn 25% faster for the duration of 60 seconds with a cooldown of 180 seconds.

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3 minutes ago, nambr9 said:

If you ask a BB player, hes gonna say:

- the turrets traverse too slow

- my ship is too slow

- my reload is too slow

- i need radar and hydro

- i need smoke

- i need good AA

- i need fire reduction (1 fire max)

- i need better torpedo protection

- i need better accuracy 

...

 

So yea ... an unlimited reverse bingo card.

 

What they actually need (and dont get me wrong, there are some excellent BB players out there, including yourself probably), is the GROW SOME BALLS consumable / module / upgrade.

 

No. Am a BB player. Well started as one. And not all bb player whine and complain. And Cruiser players are right. Battlewagon MUST be nerfed somehow. And the meta must change. Am a very offensive player. I have not camped. Never will. Use a minefield as border. :P should be fun and effective :D Then most bbs will get blown up at the 1st half of the game. 

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2 minutes ago, darkstar73 said:

No. Am a BB player. Well started as one. And not all bb player whine and complain. And Cruiser players are right. Battlewagon MUST be nerfed somehow. And the meta must change. Am a very offensive player. I have not camped. Never will. Use a minefield as border. :P should be fun and effective :D Then most bbs will get blown up at the 1st half of the game. 

 

Thats what I said. Not all BB players are chicken, but sadly the majority are.

The problem with BBs is that if they get focused down, they cant drop out of detection as DDs and CAs can.

 

They are dependent on friendly support (smoke) + they fear torpedoes so they usually stay far away from the caps.

 

To be honest nothing really will change their play style ... even if WG increases their speed and turret traverse.

 

Hence, that is one of the reasons the best BB for me is Sharnhorst. Decent speed, decent reload, decent traverse speed, but smaller shell cal. A good compensation for a CA role which I prefer in my BBs.

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21 minutes ago, ThePurpleSmurf said:

Watching streams, videos and replays I'm pretty sure the main reason why BBs hug the map border is the slow turret traverse speed. BBs want to fire their guns and usually all of them, so they bring their guns to one side and then sail in whatever direction they are sailing. When they are actually supposed to turn and position themself better, they don't because they do not want to give up their whole firepower and wait in some cases a minute to have the guns available again. And so they sail on until they hit the map border and look like a potato.

How about WG try to fix this by introducing a new consumable similar to the engine speed boost but for turret traverse speed? Something like turrets turn 25% faster for the duration of 60 seconds with a cooldown of 180 seconds.

Nop.....nop....nop......ltp

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33 minutes ago, ThePurpleSmurf said:

Watching streams, videos and replays I'm pretty sure the main reason why BBs hug the map border is the slow turret traverse speed. BBs want to fire their guns and usually all of them, so they bring their guns to one side and then sail in whatever direction they are sailing. When they are actually supposed to turn and position themself better, they don't because they do not want to give up their whole firepower and wait in some cases a minute to have the guns available again. And so they sail on until they hit the map border and look like a potato.

How about WG try to fix this by introducing a new consumable similar to the engine speed boost but for turret traverse speed? Something like turrets turn 25% faster for the duration of 60 seconds with a cooldown of 180 seconds.

They hug the border cause they can. All of this sounds like the heavyplayer whine from wot, and we ended up with a bunch of corridor maps to make them happy.

If u use your brain and start the turret traverse before u need to turn, the turrets have turned when the ship is turned. It`s not that hard. Oh wait, this is WGs playerbase. My bad.

And we already have equipment u can put on your ship. It gives u +15 in turret traverse and +5 on reload.

 

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59 minutes ago, ThePurpleSmurf said:

Watching streams, videos and replays I'm pretty sure the main reason why BBs hug the map border is the slow turret traverse speed. BBs want to fire their guns and usually all of them, so they bring their guns to one side and then sail in whatever direction they are sailing. When they are actually supposed to turn and position themself better, they don't because they do not want to give up their whole firepower and wait in some cases a minute to have the guns available again. And so they sail on until they hit the map border and look like a potato.

How about WG try to fix this by introducing a new consumable similar to the engine speed boost but for turret traverse speed? Something like turrets turn 25% faster for the duration of 60 seconds with a cooldown of 180 seconds.

The turret traverse is known to players.

One can plan ahead.

One is not supposed to show broadside the whole time anyway.

 

And even some Warspite players manage to stay in middle and do good damage and that thing has a glacial turret traverse.

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3 minutes ago, ColonelPete said:

The turret traverse is known to players.

One can plan ahead.

One is not supposed to show broadside the whole time anyway.

 

And even some Warspite players manage to stay in middle and do good damage and that thing has a glacial turret traverse.

Arizona is even slower. And I somehow manage to have my turrets on target. Weird isn`t it.

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Just now, siramra said:

Arizona is even slower. And I somehow manage to have my turrets on target. Weird isn`t it.

 

And yet there is a ton of players who hug the border. Weird isn't it?

The point is not that it's know how fast turrets turn or that people can plan ahead. Of course they can and good players do, unfortunately the vast majority are not good players. If it helps a bit to make gameplay more dynamic it's an option. You could say the same about the AA consumable. People know there are CVs, so why do players not stick together and move as a pack instead to def flanks, go cap, whatever and have to rely on the AA. It's not that such a turret booster would break the game, but it would make things easier.

And no, I am not a BBcrybaby, i friggin hate BBs and do not play them at all, so i could care less, because their border hugging makes them just easier targets for me. But this meta of chickenism harms the game and kills the fun more and more with every day, especially in high tiers. So why not look for ways to fix some issues other than 'git gud' or 'plan ahead'? Yes in a perfect world people would do this, but potatoes do not plan ahead and they do not git gud, that's why tons of helpers are already in the game, like the aforementioned upgrade to speed up turret traverse speed. Going by this logic we could remove this too, as well as dispersion upgrade or concealmet upgrade - just plan ahead and stay far enough back so you do not get detected?

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It's because the potato sees 20km range so assumes that's where they should be shooting from and staying at...

 

Got a T10 game in my Tirp last night and surprise a Yam was at the rear sniping when the rest of us were being shelled.

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6 minutes ago, Negativvv said:

It's because the potato sees 20km range so assumes that's where they should be shooting from and staying at...

 

Got a T10 game in my Tirp last night and surprise a Yam was at the rear sniping when the rest of us were being shelled.

He was on 20 km? You get brave one? You know he was almost 10 km closer than his max range. Brave one I said

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7 minutes ago, ThePurpleSmurf said:

 

And yet there is a ton of players who hug the border. Weird isn't it?

The point is not that it's know how fast turrets turn or that people can plan ahead. Of course they can and good players do, unfortunately the vast majority are not good players. If it helps a bit to make gameplay more dynamic it's an option. You could say the same about the AA consumable. People know there are CVs, so why do players not stick together and move as a pack instead to def flanks, go cap, whatever and have to rely on the AA. It's not that such a turret booster would break the game, but it would make things easier.

And no, I am not a BBcrybaby, i friggin hate BBs and do not play them at all, so i could care less, because their border hugging makes them just easier targets for me. But this meta of chickenism harms the game and kills the fun more and more with every day, especially in high tiers. So why not look for ways to fix some issues other than 'git gud' or 'plan ahead'? Yes in a perfect world people would do this, but potatoes do not plan ahead and they do not git gud, that's why tons of helpers are already in the game, like the aforementioned upgrade to speed up turret traverse speed. Going by this logic we could remove this too, as well as dispersion upgrade or concealmet upgrade - just plan ahead and stay far enough back so you do not get detected?

The issue is the players. No matter what u introduce won`t change them. It`s WG playerbase.

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Just now, 15JG52Adler said:

He was on 20 km? You get brave one? You know he was almost 10 km closer than his max range. Brave one I said

Yeah the stupid Yam was close enough to be shot back by enemy fire... Was still at the rear of the fleet however!!

 

Seriously if WG can nerf SF and bloom then they could easily enforce a range cap on BBs. Maybe 1 or 2km more than any cruiser? Or a blanket 18km or so for higher tiers?

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Well, I suggest all BB players get a Myoko to learn the basics of the game at about 3 times the speed of BB play. Same slow turret traverse, half the hit points, no heal and much less armour. Twice the rate of fire, hydro and torpedoes do not make up for that. They will need to actually be ever so slightly aggressive just because their guns are only 16km, not sit around behind a rock 20 km from the nearest enemy comparing handbags all game. 

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1 hour ago, siramra said:

They hug the border cause they can. 

 

Exactly this !!!

 

The last BBaby I met was in Fuso and when I asked him to move forward, he just answered he didn't need to as he had 26 km range.

 

A good way to solve this would be to give BB and cruisers the same gun range.

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It is not because of the turret traverse - just look at hiding Scharnhorsts, hiding cruisers and hiding DDs. 

 

Many people are simply too afraid to take the heat. They rather let somebody else go and stay behind them. They are not only doing that in the game, but in their whole lives. 

 

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32 minutes ago, That_Other_Nid said:

Well, I suggest all BB players get a Myoko to learn the basics of the game at about 3 times the speed of BB play. Same slow turret traverse, half the hit points, no heal and much less armour. Twice the rate of fire, hydro and torpedoes do not make up for that. They will need to actually be ever so slightly aggressive just because their guns are only 16km, not sit around behind a rock 20 km from the nearest enemy comparing handbags all game. 

They'll discover the lols that is attempting to angle vs a BB in a Cruiser can result in massive citadel strikes...

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1 hour ago, aboomination said:

Map unawareness, misunderstanding of game modes, positioning and tactics - in short: Noobs.

I saw so many bad players with thousands of matches, and still no clue. They're living in their own world, where the main goal is "avoiding damage and scratches". Tanking damage is unknown for them, they don't understand this principle to add their HP pool into the match so the cruisers, lowtiers can survive and deal more dmg, so the TEAM can win. 

Funny example about missing knowledge from last night. Had a Shima in the enemy team, and this guy made a good match and killed 3 ships. I asked him about the dmg he dealt, he replied he don't know where he can read this information... A tier 10 player, and the damage counter was an unknown feature for him. Funny but not that understandable :-)

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11 minutes ago, Darth_Glorious said:

Because they are pure cowards...

coward_BBs.jpg

Cannot cap B because those morons don't try to secure A. Their inactivity also helps to let right flank collapse.

 

 

To be fair as a Aggressive BB player I find myself in a quandary. If I push, I'll be alone and I die. Or I can mince around at the back like that. What does one do? I've lost count of the times when I've started off with two or three BB's and a couple of CA's backing me up I lead the charge look around and find they've all peeled off and now I am dead.

The solution's I'd think of are:

1: Drop BB main gun range down, and give them all good armour.

or, the more elegant solution, which I think works better:

2: An EXP and credits modifier for BB's for distance travelled. With the modifier being increased the further you are away from your base line. This is for the games where you have to turn around to defend the other flank to you.

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10 minutes ago, Darth_Glorious said:

Because they are pure cowards...

coward_BBs.jpg

Cannot cap B because those morons don't try to secure A. Their inactivity also helps to let right flank collapse.

 

Extra lols as the enemy team crushed yours despite sending two BB to D...

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How about plenty of weekly missions such as, "Receive 50k damage in a domination cap zone."

It's not just BB's that are cowards, anyone trying to tank in a BB without other BB support frequently finds there cruiser escorts have peeled away to the nearest Island.

Most of the bad play those is probably down to seeing others play badly and thinking that is how the game should be played. Reacting with buffs/nerfs will not have the desired effect, as we have seen with the stupid concealment buffs and fire damage nerfs.

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2 hours ago, ThePurpleSmurf said:

Watching streams, videos and replays I'm pretty sure the main reason why BBs hug the map border is the slow turret traverse speed. BBs want to fire their guns and usually all of them, so they bring their guns to one side and then sail in whatever direction they are sailing. When they are actually supposed to turn and position themself better, they don't because they do not want to give up their whole firepower and wait in some cases a minute to have the guns available again. And so they sail on until they hit the map border and look like a potato.

How about WG try to fix this by introducing a new consumable similar to the engine speed boost but for turret traverse speed? Something like turrets turn 25% faster for the duration of 60 seconds with a cooldown of 180 seconds.

 

 

Counter point: German turrets on tier7 and up are all quite damn fast, faster than some cruisers even.

And yet, they still snipe.
As said previously by someone else, people see long range, so they use it.
If you gave every BB 10km more range, they'd be consistently 10km further away from the action.

 

 

You're giving the best armored ships that have the best firepower, the best AA, and the best HP the best range as well. You really can't be surprised when people start playing selfishly when they realize they're one man armies.

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You simply cannot resolve this situation in public online multiplayers games.

 

However in last GC stream WG hinted about a possible future introduction of - notoriously slow - submarines, spawned ... instead of the front of your team, right behind the enemy spawn ! THIS would dynamise those BB campers.

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