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How much do you like WOWS?

Do you like WOWS? Or dislike WOWS?  

159 members have voted

  1. 1. Ive never done this before, but I want WG to know what the players like about it. 1* being Rubbish, 5* being A great game

    • 1*
      16
    • 2*
      38
    • 3*
      45
    • 4*
      41
    • 5*
      18

55 comments in this topic

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[BLAST]
[BLAST]
Players
763 posts
13,067 battles

I can't see the "promising game, but needs balancing across classes and tiers!" option, so I suppose 2* is the closest.

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[2DQT]
Players
8,241 posts

The game itself is well produced...

 

However WG's blind changes and their blatant mistreatment of their customers drags them down.

 

How hard is it to be good to your player base? Very hard if you're Wargaming.

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Weekend Tester
1,233 posts
10,342 battles

Haven't played the game in a bit now, so im not going to vote just now. But i cant shake the feeling that the game is run by the same company that ruined WoT.... and im starting to see a couple of blues clues but then again, only time will tell.

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Alpha Tester
5,609 posts
5,569 battles

Option 3. Most of the game itself is either right or not very off.

 

18 minutes ago, Srle_Vigilante said:

But i cant shake the feeling that the game is run by the same company that ruined WoT.

 

You tell that as if they somehow inherited the WoT and then squandered it (not to mention WoT is still doing very good overall).

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[UNICS]
Beta Tester
4,870 posts
10,112 battles
1 hour ago, ARP_KhaosAssassin said:

I'm going todo something that WG would never do...

 

Well, you know, aside from the 5-7 lengthy surveys from WG I've filled out regarding WoWs.

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Alpha Tester, Players, In AlfaTesters
2,625 posts
9,867 battles

3

 

And we don't need buffs for all ships like you mentioned in 2 ("everything else needs a buffs" lol) We need some nerf also. That's why I didn't vote 2.

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Players
1,064 posts
4,944 battles

My problem is not with ships, altough I'm tired with the BB regime and the weak attempts at culling the BB numbers. The game could be much more enjoyable if the average player wasn't so clueless. There's a very big issue concerning gameplay quality and not the slightest clue of WG planning to adress this. I've reverted to play Co-Ops and Operations only, and even after a whole seasons of Ops there are still people able to drag you to a defeat in Aegis.

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[RONIN]
Beta Tester
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1 hour ago, Srle_Vigilante said:

 But i cant shake the feeling that the game is run by the same company that ruined WoT.... and im starting to see a couple of blues clues but then again, only time will tell.

 

I also have the feeling this game is going in the same direction WoT did...

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[BLITZ]
Modder
6,023 posts
11,475 battles

If you want to have a serious poll, than ONLY offer five options (one to five stars) and just explain the range: As one star is bad and five is top. But do it WITHOUT any further suggestive and somehow prejudicing sentences like you did. That is not serious at all.

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[RDND]
Alpha Tester
21 posts
8,420 battles

I like the game, it's no where near perfect but I like to play it with friends. 

See if ye had asked me about how I like Wargaming, my answer would not at all been positive... And that's a bit sad. =( 

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Beta Tester
742 posts
1,694 battles

the game itself is still very promising. despite the current problems its still a fun game to play(ish).

the main issue to date still remains the pro-battleship f*ck everything else (unless its Russian) direction the game is being taken by the developers and managerial team.

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Players
688 posts
5,902 battles

3.

I very much enjoy the game. 

What pisses me off is when I play badly and make mistakes or your team go border licking and leave you high and dry.

Most issues are down to players skills and tactics.

 

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[BONI]
Players
1,622 posts
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I'm thankful that I've found a game slow-paced enough that I can play it on my slow and high-latency connection, and a lot of it is quality game design. The game has problems in management and community interaction, though I'm willing to cut it some slack when it comes to balance - when you have hundreds of vehicles in your game and you need to periodically introduce new mechanics that upset the balance, it's not going to be easy to keep everything workable. The sound and music design is excellent, and the art department does good work.

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[MIMI]
Beta Tester
1,133 posts
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The game itself is pretty good. But the guys producing it and most of the guys playing it are pretty much the worst there is, and I feel myself drifting away from it more and more. Its only saving grace is that there is no competition. If someone makes a game of the same theme and a similar quality, I will be gone in an instant, screw all my progress and premiums, the sooner I won't have to tolerate WG and their general playerbase anymore, the better.

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[PKTZS]
Weekend Tester
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2 hours ago, 22cm said:

 

I also have the feeling this game is going in the same direction WoT did...

 

Since Closed Beta my only doubt was "when". Unfortunately it happened much faster than in WoT.

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[WGB]
Players
198 posts
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5 hours ago, ARP_KhaosAssassin said:

How much do you like WOWS?

All the way to the moon and back.

TBH, the question is too basic for an honest answer.

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Beta Tester
675 posts
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56 minutes ago, JapLance said:

 

Since Closed Beta my only doubt was "when". Unfortunately it happened much faster than in WoT.

 

If only it ever went same direction as WoT... then it would have been much better game than this rubbish.

All classes viable and can do well(both in in game performance and rewards as well as impact on game) if played to their strengths... all classes can have huge impact and on outcome of the game and can "carry"... teamplay is rewarded but not forced(spotting, tracking). Premium tanks that are usually weaker versions of normal tanks and are just good for money making, but not better than normal ones.

Sadly boring base gameplay, as tanks are mostly just camping... but still devs did a lot to give options and enable those who wish to have more fun (mediums, lights) and still be viable. Limitation of tank fighting that devs actually tried very hard to tone down. Focused more on fun and gameplay than history.

 

One class dominates all and rest are playing the waterboy role, teamplay is not rewarded and in most cases its actually punished... but at the same time forced upon some classes, Insane level of class imbalance and stupidity of rock-paper-scissors in this kind of game. Terrible economy and insane number of premium ships with many that are actually OP in many cases and have options not available to normal ones.

Fun base gameplay as ships are mostly on the move and have to predict shots and can dodge shots from enemies... but devs did a lot to limit that and punish those that want to have more fun(CA and DD). Did all they could to make gameplay with more camping and long range spam with almost all changes since CBT (bow tanking, smoke camp, 15km+ HE spam, radars, taking a dumb on CAs etc). Thinks history and reality is most important... unless its not in favor of their pet ships.

 

Hell, this game would crap all over WoT if it became anything close to it in terms of design. But instead WoT went in good direction since beta(class balance and viability, different playstyles that can still do well and teamplay that is encouraged and rewarded but not forced) and WoWs went in bad(terrible class balance and viability, play one way or dont bother, teamplay forced but punished).

 

So yea, i wish it went same direction WoT did... but sadly it went the opposite. WoT became much better after beta (at least until premium ammo for all changes) in terms of almost everything and WoWs became much much worse after beta. Really have no idea where those comments are coming from... WoT and WoWs progressed completely opposite ways... yet you people think it goes the same

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Weekend Tester
947 posts

Its been my opinion since WoWS Beta that WG would struggle to balance an arcade game that was basically a clone of WoT - given the disparity in ship classes and super-compression of the maps vs. real life tactical environment.

 

I thought it would be hard enough to balance even if they kept the ship classes "conventional" (vide WoT, where tanks are all pretty much identical units with small variations), but the recent diversification into "gimmickry" is going to make the balance issue completely impossible. E.g. there are now so many factors to balance (smoke, HE/no HE, IFHE, AP/short fuse AP, CVs, torps, contrived armour characteristics, RNG, overmatch, etc), that the game is bound to swing out of control every time something is changed or implemented.

 

Premium ammo and fantasy tanks have made WoT a really silly game. WoWS is even more contrived in its concept to start with, and so the current trend seems to me to be very detrimental to its future. For my part, the dismal way the RN BBs have been implemented has significantly diminished my enthusiasm and anticipation for the game, and I've started to dump my gold into XP conversion as a way of preparing to "cash out" if necessary.

 

 

(P.s. my visible game stats in this account are not the whole picture; I've played WG products since WoT Alpha, and have about nine different accounts on EU, NA, RU, SEA)

 

 

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[PP-PP]
Players
348 posts
17,151 battles

Outdated game engine, seriously, its meh at best.

Badly designed game mechanics.

Bad balance, game is riddled with powercreep which is used as the main method of balancing and differentiating between ship lines, the complete opposite of balance.

Bad playerbase, bad at their own game and easily one of the most toxic and unfriendly communities in gaming.

Bad value for money, out of all the F2P games available WoWs is easily the most expensive while offering very little for what you spend.

The only redeeming feature of WoWs is the ingame sounds.

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