[NV-OP] GhiGuns Beta Tester 25 posts Report post #1 Posted August 25, 2017 Radar spoting should only work for the ship that have radar or sonar. No other ship in the team should see the spoted ships. Its time to fix this. Share this post Link to post Share on other sites
[-OOF-] ollonborre Beta Tester 2,598 posts 12,758 battles Report post #2 Posted August 25, 2017 Radar and Hydro are certainly not perfect (*cough* seeing through everything within their radius *cough*) but limiting the vision to the equipped ship would remove even more of the teamplay that has been vanishing from the game in the last year or so. 4 Share this post Link to post Share on other sites
[MEN] Captain_Singleton Players 3,184 posts 20,113 battles Report post #3 Posted August 25, 2017 and how does regular spotting work then, how could you see the ships a DD spots for you? how does one vary from the other? Share this post Link to post Share on other sites
[SLAPP] lameoll Players 1,792 posts 10,834 battles Report post #4 Posted August 25, 2017 radar spotting can be annoying. but all in all its fine. know the ships range and stay out its not hard. ofc there are times they sneak up. but if u get caught with ur pants down if u know theres a radar ship and u have not spotted it yet its still on you to fix that. Share this post Link to post Share on other sites
[PMI] Juanx Players 2,564 posts 9,352 battles Report post #5 Posted August 25, 2017 1 hour ago, xX_Poseidon_Xx said: Radar spoting should only work for the ship that have radar or sonar. No other ship in the team should see the spoted ships. Its time to fix this. So also, you can just see the ships you yourself spot then? Any means of course, radar-sonar-eyeball Mk1... Remember the basics, dont panic, and steer away, radar lasts about 30 seconds. Key aspect, dont panic and you will be mostly fine, there is nothing to fix. Share this post Link to post Share on other sites
[BONUS] Hedgehog1963 [BONUS] Beta Tester 3,211 posts 14,951 battles Report post #6 Posted August 25, 2017 That's not the way spotting works. Share this post Link to post Share on other sites
[THROW] wilkatis_LV [THROW] Players 5,061 posts 10,702 battles Report post #7 Posted August 25, 2017 "communication" You might be ignoring those 11 other ships on your team, but your "crew" is still speaking with them. And if one ship spots something they let the fleet know. Oh no, a simple & reasonable explanation, how horrific! Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #8 Posted August 25, 2017 Radar spotting is 'fine' as a mechanic. Would be nice if it didn't work through islands but ok. MM should consider which ships have radar though when making teams. 6 Share this post Link to post Share on other sites
[IRQ] AnotherDuck [IRQ] Players 2,930 posts 7,510 battles Report post #9 Posted August 26, 2017 Radar should be removed from the game. It's only made the game worse, in particular it's increased the camping. Ships that were buffed with radar should get real buffs instead of a stupid button that does more harm than good. 4 hours ago, Juanx said: Key aspect, dont panic and you will be mostly fine, there is nothing to fix. It's easy to take off 50%-100% of a DDs life in radar. That's not "mostly fine". It's a crutch mechanism that should get removed in favour of actual balancing, but we all know WG is completely incapable of creating new content or solving problems without gimmicks. 1 Share this post Link to post Share on other sites
[SLAPP] lameoll Players 1,792 posts 10,834 battles Report post #10 Posted August 26, 2017 all the dds ive seen that happend to where parked nose in towards an island. and they decided to sit still HOping the bad man will go away. thats not a radar issue its the person. Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #11 Posted August 26, 2017 Step one when entering a game in a DD ( or MK or RN CL ): check enemy teamlist for ships with radar; Step two: determine their respective ranges ( easy for now, might be harder when WG fiddle with the ranges a bit ); Step three: move up front and keep an eye on mini map and your own sector, the moment one radar ship is spotted you adjust accordingly - still go for my cap or is that DM coming here?; - I can still cap, but I'm going to prepare my exit strategy ( which you must always do ) - no radar ships near my cap, cool, free capping continues Rinse repeat step three. If spotted by radar: KNOW which ships is radaring you and how many ships can shoot you ( map awareness is important there ). Base upon this, assess wheter you can stay put or need to run away. Also, plz enlighten me on how it increased camping? 2 Share this post Link to post Share on other sites
GhostRiderMax123 ∞ Players 769 posts 3,782 battles Report post #12 Posted August 26, 2017 11 hours ago, AnotherDuck said: Radar should be removed from the game. It's only made the game worse, in particular it's increased the camping. Ships that were buffed with radar should get real buffs instead of a stupid button that does more harm than good. It's easy to take off 50%-100% of a DDs life in radar. That's not "mostly fine". It's a crutch mechanism that should get removed in favour of actual balancing, but we all know WG is completely incapable of creating new content or solving problems without gimmicks. Radar isn't an issue really as smoke has to have a counter. Personally I have learned which ships have radar and I avoid them if I can. On the subject of radar it would be nice if it didn't go through island's the same can be said for hydro. Share this post Link to post Share on other sites
[PMI] Juanx Players 2,564 posts 9,352 battles Report post #13 Posted August 26, 2017 11 hours ago, AnotherDuck said: It's easy to take off 50%-100% of a DDs life in radar. That's not "mostly fine". It's a crutch mechanism that should get removed in favour of actual balancing, but we all know WG is completely incapable of creating new content or solving problems without gimmicks. You will need to learn to live with it... Also, I like my DDs a lot, and have no radar issues. 50-100% HP, you mean, you would die? In a war game?!?!?! SHOCKER!!!! 1 Share this post Link to post Share on other sites
[BABBY] StringWitch Beta Tester 1,608 posts Report post #14 Posted August 26, 2017 I was fine with radar when it was first introduced and had a really long cooldown. They could've shortened that a bit but not as much as they did... Share this post Link to post Share on other sites
[IRQ] AnotherDuck [IRQ] Players 2,930 posts 7,510 battles Report post #15 Posted August 26, 2017 8 hours ago, GhostRider_24 said: Radar isn't an issue really as smoke has to have a counter. Personally I have learned which ships have radar and I avoid them if I can. Radar is actually a very powerful counter against a counter to smoke: torpedoes. So it doesn't really help on the whole. It just adds to the smoke camping meta. 7 hours ago, Juanx said: 50-100% HP, you mean, you would die? In a war game?!?!?! SHOCKER!!!! So by that logic, torpedoes should do 50%-100% damage. I mean, it's a war game. People should die. You're just defending an extremely easy way to kill someone. But it's fine, since DDs shouldn't be too overconfident. Share this post Link to post Share on other sites
rvfharrier Weekend Tester 805 posts 4,630 battles Report post #16 Posted August 26, 2017 5 minutes ago, AnotherDuck said: Radar is actually a very powerful counter against a counter to smoke: torpedoes. So it doesn't really help on the whole. It just adds to the smoke camping meta. So by that logic, torpedoes should do 50%-100% damage. I mean, it's a war game. People should die. You're just defending an extremely easy way to kill someone. But it's fine, since DDs shouldn't be too overconfident. Radar doesn't spot torpedoes at greater range than they would otherwise have been detected, that's hydro. Radar as a mechanic is fine. The MM should certainly take it into account and both balance and cap it, but there's no need to remove it from the game. As a DD it's not impossible to take note of radar ships and to keep your distance to avoid getting spotted and caught with your pants down. Share this post Link to post Share on other sites
GhostRiderMax123 ∞ Players 769 posts 3,782 battles Report post #17 Posted August 26, 2017 1 minute ago, rvfharrier said: Radar doesn't spot torpedoes at greater range than they would otherwise have been detected, that's hydro. Radar as a mechanic is fine. The MM should certainly take it into account and both balance and cap it, but there's no need to remove it from the game. As a DD it's not impossible to take note of radar ships and to keep your distance to avoid getting spotted and caught with your pants down. ^^this. So very true Share this post Link to post Share on other sites
Thracen Players 525 posts 8,871 battles Report post #18 Posted August 26, 2017 i've got to say I think the radar mod is ridiculous. How are a 30 second radar and a 50 second radar balanced when they can be on the same ship? Radar lasting that long is absurd. DDs are the second rarest class and the most important for the game, in terms of spotting, screening and capping. This bull poop will make them rarer, you don't even know how long the radar will last you just have to run like your hair is on fire! Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #19 Posted August 26, 2017 5 minutes ago, Thracen said: i've got to say I think the radar mod is ridiculous. How are a 30 second radar and a 50 second radar balanced when they can be on the same ship? Radar lasting that long is absurd. DDs are the second rarest class and the most important for the game, in terms of spotting, screening and capping. This bull poop will make them rarer, you don't even know how long the radar will last you just have to run like your hair is on fire! Or plan ahead and use hard cover wherever possible. Share this post Link to post Share on other sites
[SLAPP] lameoll Players 1,792 posts 10,834 battles Report post #20 Posted August 26, 2017 6 minutes ago, aboomination said: Or plan ahead and use hard cover wherever possible. asking ppl to think ahead and use their brains? How dare u! 1 Share this post Link to post Share on other sites
[IRQ] AnotherDuck [IRQ] Players 2,930 posts 7,510 battles Report post #21 Posted August 26, 2017 20 minutes ago, rvfharrier said: Radar doesn't spot torpedoes at greater range than they would otherwise have been detected, that's hydro. Radar detects DDs who can launch torpedoes. Is that so hard to understand? That leads to DDs avoiding radar ships and playing it much more safe, which leads to less opportunities to torp into smoke screens (which goes especially against P2W Belfast), and ultimately, a more campy game. That's what radar does. Since radar was introduced, the game has only become campier. 3 minutes ago, lameoll said: asking ppl to think ahead and use their brains? How dare u! Yeah, why think ahead when you can just pop a radar for some free DD damage? Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #22 Posted August 26, 2017 11 minutes ago, AnotherDuck said: Yeah, why think ahead when you can just pop a radar for some free DD damage? Actually I do think ahead and help my DD take caps by pushing that button lol. Dumb players who don't look at the matchup before making decisions get caught...others are smart. Share this post Link to post Share on other sites
rvfharrier Weekend Tester 805 posts 4,630 battles Report post #23 Posted August 26, 2017 15 minutes ago, AnotherDuck said: Radar detects DDs who can launch torpedoes. Is that so hard to understand? That leads to DDs avoiding radar ships and playing it much more safe, which leads to less opportunities to torp into smoke screens (which goes especially against P2W Belfast), and ultimately, a more campy game. That's what radar does. Since radar was introduced, the game has only become campier. Yeah, why think ahead when you can just pop a radar for some free DD damage? Radar detects DDs who are within radar range and the ships which have it are known to everyone before the match even begins. It doesn't promote camping, it simply necessitates smarter play from the DDs. That's not a bad thing. Share this post Link to post Share on other sites
[IRQ] AnotherDuck [IRQ] Players 2,930 posts 7,510 battles Report post #24 Posted August 26, 2017 21 minutes ago, rvfharrier said: Radar detects DDs who are within radar range and the ships which have it are known to everyone before the match even begins. It doesn't promote camping, it simply necessitates smarter play from the DDs. That's not a bad thing. Oh, sure, the game is totally less campy since radar was introduced. You're increasing the skill floor of ships that are already heavily punished from any mistakes. You're encouraging them to play safer. Safer gameplay from destroyers means other ships will be less likely to push, which leads to a campier gameplay. So yes, radar absolutely promotes camping, and the meta shows that. Share this post Link to post Share on other sites
[SLAPP] lameoll Players 1,792 posts 10,834 battles Report post #25 Posted August 26, 2017 46 minutes ago, AnotherDuck said: Radar detects DDs who can launch torpedoes. Is that so hard to understand? and spotter planes / cv planes insta spot dd torps when launched when their close. should we remove those as well ? Share this post Link to post Share on other sites