Jump to content
Forum Shutdown 28/7/2023 Read more... ×
__Helmut_Kohl__

GrafZ AP-Bombs: WTF is this ???

47 comments in this topic

Recommended Posts

Beta Tester
4,156 posts
18,919 battles

 

The 6 sec delay (8-9 seconds after the drop circle turns yellowmakes it super hard to hit targets, which will make a turn when they see you. 

That long delay is what makes manual drops depend on luck and therefore unattractive again. Just remove it or at least reduce it.

 

But when you do manage to hit them, how is it rewarded ? You only deal massive damage to German BBs, just like Enterprise.

 

If you hit all your bombs on USN or IJN BBs, you get 15-20k dmg.

What is happening there? Montana for example definitely has more than 35mm armor on top the citadel. Still 15-20k drops if all bombs hit.

 

And hitting cruisers with that delay ? Good luck. They will just make a turn when you approach, while you wait forever till your bombs hit.

 

I do like a challenging manual drop, as long as these difficult hits are rewarded properly.

 

It has

-weak fighters

-no torpedoes

-very difficult AP drops

 

Why do these difficult AP drops still only work against selected German BBs ???

Should the whole strike load of a T8 CV do 15-20k dmg to USN/IJN BBs ???

 

 

Share this post


Link to post
Share on other sites
Beta Tester
215 posts
6,656 battles

WG thought 3 torp squads were op (which they probably were) but seem averse to simply giving it a balanced and fun loadout so now you get to enjoy a gimmick. They should have just given it 2-2-1 or 2-1-2

Share this post


Link to post
Share on other sites
Beta Tester
4,156 posts
18,919 battles
1 minute ago, ScienceWoona said:

WG thought 3 torp squads were op (which they probably were) but seem averse to simply giving it a balanced and fun loadout so now you get to enjoy a gimmick. They should have just given it 2-2-1 or 2-1-2

 

Or 3xTB with less damage torpedoes.

Share this post


Link to post
Share on other sites
Alpha Tester
19,378 posts
6,105 battles
1 hour ago, Ofenkartoffel said:

Or 3xTB with less damage torpedoes.

 

The problem was that 3 squads and drop pattern ment it was to easy to deal with destroyers, you'd need to lower damage a lot of you want destroyers to survive a good cross drop...

 

Not being a CV player myself I'd still recon 2-1-2 would be more fun and would be easier to balance ( even if it's not 'special' like having 3 DB's which either score jackpot or do jack all, and you have to choose your ammo BEFORE the battle starts -> WG logic --> you players are stupid and can't handle choosing ammo in game :Smile_smile:  ). 

Share this post


Link to post
Share on other sites
Beta Tester
4,156 posts
18,919 battles
2 minutes ago, mtm78 said:

 

The problem was that 3 squads and drop pattern ment it was to easy to deal with destroyers, you'd need to lower damage a lot of you want destroyers to survive a good cross drop...

 

Not being a CV player myself I'd still recon 2-1-2 would be more fun and would be easier to balance ( even if it's not 'special' like having 3 DB's which either score jackpot or do jack all, and you have to choose your ammo BEFORE the battle starts -> WG logic --> you players are stupid and can't handle choosing ammo in game :Smile_smile:  ). 

 

But Kaga can do the same to DDs with 12 torpedoes, that is why I dont understand it.

  • Cool 1

Share this post


Link to post
Share on other sites
Alpha Tester
19,378 posts
6,105 battles

Kaga's drop pattern is easier to evade. 

 

ps: edit your opening post, being mad isn't worth getting forum infractions for ( don't use red text, WG staff / mods only :Smile_hiding: )

Share this post


Link to post
Share on other sites
[CAIN]
Players
5,207 posts
25,733 battles
1 minute ago, mtm78 said:

Kaga's drop pattern is easier to evade. 

 

True, but the drop pattern can be changed, it's not like there's a rule in place that WGs balancing department has to abide to.

 

It would have been so much smarter to just balance around the existing setup instead of finding new and creative ways to frak up a CV.

 

  • Cool 1

Share this post


Link to post
Share on other sites
[POMF]
Beta Tester
1,989 posts
4,247 battles
1 hour ago, ScienceWoona said:

They should have just given it 2-2-1 or 2-1-2

 

But that wouldn't be U N I Q U E tm enough for WG. So now it's just crap

It's not like people have been telling WG that this would be bad for months anyway.

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
4,156 posts
18,919 battles
4 minutes ago, mtm78 said:

Kaga's drop pattern is easier to evade. 

 

ps: edit your opening post, being mad isn't worth getting forum infractions for ( don't use red text, WG staff / mods only :Smile_hiding: )

 

Thx for the hint. :Smile_Default:

I am indeed super mad, because I love the idea of difficult AP-drops, but WG just managed to screw it up again.

Share this post


Link to post
Share on other sites
Alpha Tester
19,378 posts
6,105 battles
1 minute ago, Jethro_Grey said:

 

True, but the drop pattern can be changed, it's not like there's a rule in place that WGs balancing department has to abide to.

 

It would have been so much smarter to just balance around the existing setup instead of finding new and creative ways to frak up a CV.

 

 

I don't think it's a surprise to anyone I'm not liking this whole 'treat your players as being unable to properly select ammo during a game' approach with these dive bombers and upcomming different torpedo options ( it that even makes it through testing ).

 

The whole game is going downhill if you ask me. 

Share this post


Link to post
Share on other sites
Beta Tester
4,156 posts
18,919 battles
20 minutes ago, mtm78 said:

 

The problem was that 3 squads and drop pattern ment it was to easy to deal with destroyers, you'd need to lower damage a lot of you want destroyers to survive a good cross drop...

 

Not being a CV player myself I'd still recon 2-1-2 would be more fun and would be easier to balance ( even if it's not 'special' like having 3 DB's which either score jackpot or do jack all, and you have to choose your ammo BEFORE the battle starts -> WG logic --> you players are stupid and can't handle choosing ammo in game :Smile_smile:  ). 

 

They really have some nerves, selling this for 50 Euros.

Downhill like Tanks I guess..

 

5 minutes ago, Boris_MNE said:

GZ in one word: Suck

 

Indeed. Without AP delay it would be OK, but not like this.

Share this post


Link to post
Share on other sites
[CAIN]
Players
5,207 posts
25,733 battles
25 minutes ago, mtm78 said:

 

I don't think it's a surprise to anyone I'm not liking this whole 'treat your players as being unable to properly select ammo during a game' approach with these dive bombers and upcomming different torpedo options ( it that even makes it through testing ).

 

The whole game is going downhill if you ask me. 

 

It's sad that we don't have the option on CVs to switch, but you know that Greedgaming is catering to the low-brain-activity players the most, so i doubt that will ever be a thing.

 

Yes, it is. WG doesn't get that however, they are like a drooling special kid, that has fallen over a cliff and yells "yay, i can fly fast! I need to fly fasterrrr...".

  • Cool 1

Share this post


Link to post
Share on other sites
[NKK]
Beta Tester
884 posts
12,999 battles
1 hour ago, Ofenkartoffel said:

The 6 sec delay (which is far too longmakes it super hard to hit targets, which will make a turn when they see you. 

That long delay is what makes manual drops depend on luck and therefore unattractive again. Just remove it or reduce it to 3 seconds.

 

But when you do manage to hit them, how is it rewarded ? You only deal massive damage to German BBs, just like Enterprise.

 

If you hit all your bombs on USN or IJN BBs, you get 15-20k dmg.

What is happening there? Montana for example definitely has more than 35mm armor on top the citadel. Still 15-20k drops if all bombs hit.

 

And hitting cruisers with that delay ? Good luck. They will just make a turn when you approach, while you wait forever till your bombs hit.

 

I do like a challenging manual drop, as long as these difficult hits are rewarded properly.

 

It has

-weak fighters

-no torpedoes

-very difficult AP drops

 

Why do these difficult AP drops still only work against selected German BBs ???

Should the whole strike load of a T8 CV do 15-20k dmg to USN/IJN BBs ???

 

 

Your fault for buying that crap ship. It was crap, everyone saw that, you didn't, that's on you.

Share this post


Link to post
Share on other sites
[-AP-]
[-AP-]
Weekend Tester
1,000 posts
8,199 battles

How is this thread any different than the other ones you opened about the exact same thing?

If you can't predict 6 secs of movement then this game isn't for you.

Share this post


Link to post
Share on other sites
[AXIS]
Players
725 posts
19,423 battles
37 minutes ago, valrond said:

Your fault for buying that crap ship. It was crap, everyone saw that, you didn't, that's on you.

i believe that whole AP 6s delay thing was introduced very recently. none of the notser, flamus etc. have that in their reviews.

it´s a last minute change most people probably didn´t know about

Share this post


Link to post
Share on other sites
Alpha Tester
19,378 posts
6,105 battles

Yes, this delay was never shown on streams afaik, just as the sigma change announced from 2.0 to 1.8 on the small gun Megazao. 

Share this post


Link to post
Share on other sites
[RJCTS]
Players
1,568 posts
10,303 battles
Just now, mtm78 said:

Yes, this delay was never shown on streams afaik, just as the sigma change announced from 2.0 to 1.8 on the small gun Megazao. 

 

 

Dude, even without delay ship is thrash :D DFAA completly destroy any capabilities of DBs, and with my NOT AA specced chapayev i removed 13 of his planes under 10 seconds.
Ship is TRASH, with or without delay. DBs are not reliable at all. But hey, everyone wishes OP permium  seems that WG found new way to troll :D

Even skilled CV players would have problems to make it WORK.
Should i mention AS lexingtons?

Maybe perfect 2-2-2 Shokaku?
Or t10 mm often? Des moine, minotaur rings a bell?

You have t7 planes and no t9 buff HP modul. I thought enterprise is hard to play, but this thrash will be impossible.

Share this post


Link to post
Share on other sites
Alpha Tester
19,378 posts
6,105 battles

Same thing was said about Kaga though :Smile_hiding: 

 

As a non-cv player I find it hard to comment on expected performance or specifics about certain carriers. But also, what I said didn't imply it's not trash.

 

Just that this final config was afaik never shown on streams. 

Share this post


Link to post
Share on other sites
Players
450 posts
8,264 battles

Why all the prem CV have different Tier-planes than their actual tier ? Is it so hard to give a T8 CV T8 planes ?

Share this post


Link to post
Share on other sites
Beta Tester
4,156 posts
18,919 battles

The delay just ruins it. 

It is impossible to target a specific area on a ship. You are lucky if you hit at all. 

 

Great last minute change, just like German DDs again. 

Share this post


Link to post
Share on other sites
[SCRUB]
Players
5,763 posts
16,940 battles
1 hour ago, Ofenkartoffel said:

Indeed. Without AP delay it would be OK, but not like this.

 

Without delay it would be the ultimate noob machine and cause of endless rage. WG apparently sucks a bit at designing game mechanics. Think I'll take my AA Cleveland and NC out for spin and ruin GZ buyer's experience some more.

 

Quote

Why all the prem CV have different Tier-planes than their actual tier ? Is it so hard to give a T8 CV T8 planes

Because of the Hipper effect. Because they introduced more and more premium power creep. Because we got used to it and demand more. Because credits and captain xp are of no concern anymore so "why buy this if the tech tree version is the same?".

  • Cool 1

Share this post


Link to post
Share on other sites
[NKK]
Beta Tester
884 posts
12,999 battles

I read it in... Reddit. The circle manual drop and the delay were there.

Share this post


Link to post
Share on other sites

×