[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #1 Posted August 23, 2017 The 6 sec delay (8-9 seconds after the drop circle turns yellow) makes it super hard to hit targets, which will make a turn when they see you. That long delay is what makes manual drops depend on luck and therefore unattractive again. Just remove it or at least reduce it. But when you do manage to hit them, how is it rewarded ? You only deal massive damage to German BBs, just like Enterprise. If you hit all your bombs on USN or IJN BBs, you get 15-20k dmg. What is happening there? Montana for example definitely has more than 35mm armor on top the citadel. Still 15-20k drops if all bombs hit. And hitting cruisers with that delay ? Good luck. They will just make a turn when you approach, while you wait forever till your bombs hit. I do like a challenging manual drop, as long as these difficult hits are rewarded properly. It has -weak fighters -no torpedoes -very difficult AP drops Why do these difficult AP drops still only work against selected German BBs ??? Should the whole strike load of a T8 CV do 15-20k dmg to USN/IJN BBs ??? Share this post Link to post Share on other sites
HatsuzukiKaiNi Beta Tester 215 posts 6,656 battles Report post #2 Posted August 23, 2017 WG thought 3 torp squads were op (which they probably were) but seem averse to simply giving it a balanced and fun loadout so now you get to enjoy a gimmick. They should have just given it 2-2-1 or 2-1-2 Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #3 Posted August 23, 2017 1 minute ago, ScienceWoona said: WG thought 3 torp squads were op (which they probably were) but seem averse to simply giving it a balanced and fun loadout so now you get to enjoy a gimmick. They should have just given it 2-2-1 or 2-1-2 Or 3xTB with less damage torpedoes. Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #4 Posted August 23, 2017 Sounds like (old) WoT arty...lots of RNG and no fun on both ends. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #5 Posted August 23, 2017 1 hour ago, Ofenkartoffel said: Or 3xTB with less damage torpedoes. The problem was that 3 squads and drop pattern ment it was to easy to deal with destroyers, you'd need to lower damage a lot of you want destroyers to survive a good cross drop... Not being a CV player myself I'd still recon 2-1-2 would be more fun and would be easier to balance ( even if it's not 'special' like having 3 DB's which either score jackpot or do jack all, and you have to choose your ammo BEFORE the battle starts -> WG logic --> you players are stupid and can't handle choosing ammo in game ). Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #6 Posted August 23, 2017 2 minutes ago, mtm78 said: The problem was that 3 squads and drop pattern ment it was to easy to deal with destroyers, you'd need to lower damage a lot of you want destroyers to survive a good cross drop... Not being a CV player myself I'd still recon 2-1-2 would be more fun and would be easier to balance ( even if it's not 'special' like having 3 DB's which either score jackpot or do jack all, and you have to choose your ammo BEFORE the battle starts -> WG logic --> you players are stupid and can't handle choosing ammo in game ). But Kaga can do the same to DDs with 12 torpedoes, that is why I dont understand it. 1 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #7 Posted August 23, 2017 Kaga's drop pattern is easier to evade. ps: edit your opening post, being mad isn't worth getting forum infractions for ( don't use red text, WG staff / mods only ) Share this post Link to post Share on other sites
[CAIN] Jethro_Grey Players 5,207 posts 25,733 battles Report post #8 Posted August 23, 2017 1 minute ago, mtm78 said: Kaga's drop pattern is easier to evade. True, but the drop pattern can be changed, it's not like there's a rule in place that WGs balancing department has to abide to. It would have been so much smarter to just balance around the existing setup instead of finding new and creative ways to frak up a CV. 1 Share this post Link to post Share on other sites
[POMF] Verdius Beta Tester 1,989 posts 4,247 battles Report post #9 Posted August 23, 2017 1 hour ago, ScienceWoona said: They should have just given it 2-2-1 or 2-1-2 But that wouldn't be U N I Q U E tm enough for WG. So now it's just crap It's not like people have been telling WG that this would be bad for months anyway. 1 Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #10 Posted August 23, 2017 4 minutes ago, mtm78 said: Kaga's drop pattern is easier to evade. ps: edit your opening post, being mad isn't worth getting forum infractions for ( don't use red text, WG staff / mods only ) Thx for the hint. I am indeed super mad, because I love the idea of difficult AP-drops, but WG just managed to screw it up again. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #11 Posted August 23, 2017 1 minute ago, Jethro_Grey said: True, but the drop pattern can be changed, it's not like there's a rule in place that WGs balancing department has to abide to. It would have been so much smarter to just balance around the existing setup instead of finding new and creative ways to frak up a CV. I don't think it's a surprise to anyone I'm not liking this whole 'treat your players as being unable to properly select ammo during a game' approach with these dive bombers and upcomming different torpedo options ( it that even makes it through testing ). The whole game is going downhill if you ask me. Share this post Link to post Share on other sites
[RJCTS] Boris_MNE Players 1,568 posts 10,303 battles Report post #12 Posted August 23, 2017 GZ in one word: Suck Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #13 Posted August 23, 2017 1 minute ago, Boris_MNE said: GZ in one word: Suck Great Zuckling? Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #14 Posted August 23, 2017 20 minutes ago, mtm78 said: The problem was that 3 squads and drop pattern ment it was to easy to deal with destroyers, you'd need to lower damage a lot of you want destroyers to survive a good cross drop... Not being a CV player myself I'd still recon 2-1-2 would be more fun and would be easier to balance ( even if it's not 'special' like having 3 DB's which either score jackpot or do jack all, and you have to choose your ammo BEFORE the battle starts -> WG logic --> you players are stupid and can't handle choosing ammo in game ). They really have some nerves, selling this for 50 Euros. Downhill like Tanks I guess.. 5 minutes ago, Boris_MNE said: GZ in one word: Suck Indeed. Without AP delay it would be OK, but not like this. Share this post Link to post Share on other sites
[CAIN] Jethro_Grey Players 5,207 posts 25,733 battles Report post #15 Posted August 23, 2017 25 minutes ago, mtm78 said: I don't think it's a surprise to anyone I'm not liking this whole 'treat your players as being unable to properly select ammo during a game' approach with these dive bombers and upcomming different torpedo options ( it that even makes it through testing ). The whole game is going downhill if you ask me. It's sad that we don't have the option on CVs to switch, but you know that Greedgaming is catering to the low-brain-activity players the most, so i doubt that will ever be a thing. Yes, it is. WG doesn't get that however, they are like a drooling special kid, that has fallen over a cliff and yells "yay, i can fly fast! I need to fly fasterrrr...". 1 Share this post Link to post Share on other sites
[NKK] valrond Beta Tester 884 posts 12,999 battles Report post #16 Posted August 23, 2017 1 hour ago, Ofenkartoffel said: The 6 sec delay (which is far too long) makes it super hard to hit targets, which will make a turn when they see you. That long delay is what makes manual drops depend on luck and therefore unattractive again. Just remove it or reduce it to 3 seconds. But when you do manage to hit them, how is it rewarded ? You only deal massive damage to German BBs, just like Enterprise. If you hit all your bombs on USN or IJN BBs, you get 15-20k dmg. What is happening there? Montana for example definitely has more than 35mm armor on top the citadel. Still 15-20k drops if all bombs hit. And hitting cruisers with that delay ? Good luck. They will just make a turn when you approach, while you wait forever till your bombs hit. I do like a challenging manual drop, as long as these difficult hits are rewarded properly. It has -weak fighters -no torpedoes -very difficult AP drops Why do these difficult AP drops still only work against selected German BBs ??? Should the whole strike load of a T8 CV do 15-20k dmg to USN/IJN BBs ??? Your fault for buying that crap ship. It was crap, everyone saw that, you didn't, that's on you. Share this post Link to post Share on other sites
[-AP-] Lord_WC [-AP-] Weekend Tester 1,000 posts 8,199 battles Report post #17 Posted August 23, 2017 How is this thread any different than the other ones you opened about the exact same thing? If you can't predict 6 secs of movement then this game isn't for you. Share this post Link to post Share on other sites
[AXIS] svadilfari Players 725 posts 19,423 battles Report post #18 Posted August 23, 2017 37 minutes ago, valrond said: Your fault for buying that crap ship. It was crap, everyone saw that, you didn't, that's on you. i believe that whole AP 6s delay thing was introduced very recently. none of the notser, flamus etc. have that in their reviews. it´s a last minute change most people probably didn´t know about Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #19 Posted August 23, 2017 Yes, this delay was never shown on streams afaik, just as the sigma change announced from 2.0 to 1.8 on the small gun Megazao. Share this post Link to post Share on other sites
[RJCTS] Boris_MNE Players 1,568 posts 10,303 battles Report post #20 Posted August 23, 2017 Just now, mtm78 said: Yes, this delay was never shown on streams afaik, just as the sigma change announced from 2.0 to 1.8 on the small gun Megazao. Dude, even without delay ship is thrash :D DFAA completly destroy any capabilities of DBs, and with my NOT AA specced chapayev i removed 13 of his planes under 10 seconds. Ship is TRASH, with or without delay. DBs are not reliable at all. But hey, everyone wishes OP permium seems that WG found new way to troll :D Even skilled CV players would have problems to make it WORK. Should i mention AS lexingtons? Maybe perfect 2-2-2 Shokaku? Or t10 mm often? Des moine, minotaur rings a bell? You have t7 planes and no t9 buff HP modul. I thought enterprise is hard to play, but this thrash will be impossible. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #21 Posted August 23, 2017 Same thing was said about Kaga though As a non-cv player I find it hard to comment on expected performance or specifics about certain carriers. But also, what I said didn't imply it's not trash. Just that this final config was afaik never shown on streams. Share this post Link to post Share on other sites
Azakeit Players 450 posts 8,264 battles Report post #22 Posted August 23, 2017 Why all the prem CV have different Tier-planes than their actual tier ? Is it so hard to give a T8 CV T8 planes ? Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #23 Posted August 23, 2017 The delay just ruins it. It is impossible to target a specific area on a ship. You are lucky if you hit at all. Great last minute change, just like German DDs again. Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #24 Posted August 23, 2017 1 hour ago, Ofenkartoffel said: Indeed. Without AP delay it would be OK, but not like this. Without delay it would be the ultimate noob machine and cause of endless rage. WG apparently sucks a bit at designing game mechanics. Think I'll take my AA Cleveland and NC out for spin and ruin GZ buyer's experience some more. Quote Why all the prem CV have different Tier-planes than their actual tier ? Is it so hard to give a T8 CV T8 planes Because of the Hipper effect. Because they introduced more and more premium power creep. Because we got used to it and demand more. Because credits and captain xp are of no concern anymore so "why buy this if the tech tree version is the same?". 1 Share this post Link to post Share on other sites
[NKK] valrond Beta Tester 884 posts 12,999 battles Report post #25 Posted August 23, 2017 I read it in... Reddit. The circle manual drop and the delay were there. Share this post Link to post Share on other sites