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YabbaCoe

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Korzár a píše "prý se něco chystá" ? Když něco víte, tak něco řekněte, nebo aspoň naznačte :Smile_Default:

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17 minutes ago, ims21 said:

Korzár a píše "prý se něco chystá" ? Když něco víte, tak něco řekněte, nebo aspoň naznačte :Smile_Default:

Todle přišlo CC , my jsme na to plebíci . Černej včera jenom nahodil a neprásknul . Asi těžký NDA , takže sorry wole

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Mne by spis zajimalo co bude ono "sednout si na prdel", nebot zatim to jde ve vyjetych kolejich - nova lajna lodi, novy premiaky, z toho si uz dnes nikdo na zadek nesedne. A nevypada to ze by vyvojari hry meli nejakou vyssi invenci delat neco jinak. Posadilo by mne na zadek kdyby zlepsili stabilitu hry nebo zrusili ponorky, ani jedno z toho neocekavam ze se stane.

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Yabba už kdesi naznačil, že v záloze je něco jiného než ponorky atd - hra už je tak přeplácaná a reeworkovaná, že už ji jen tak něco nespasí.

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Asi to můžu napsat .a doufám , že mu to neposeeeru ( jinak záznam včerejšího streamu a fakt do něj hučeli aby aspoň naznačil ) . Nepovolil .

Černej při včerejším streamu povídal - že blablabla , ale nemůžu nic říct , ale brzo . Rework CW je prej  proti tomu nuda.

Měl tam celkem dobrý řeči - snížit šanci zapálení na všech HE , aspoň o 50% ( to bude brekotu )  , za mně soukromně upravit penetraci AP , jelikož těch overpenů je jak sráááček na nějakým fesťáku . 

A dalo by se pokračovat . Jenže na to není čas a lidi , radši se přidají nové plťky které jsou na - ani na ty dvě věci :Smile_facepalm:

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No tak HE (ifhe) nedavno predelavali, takze neocekavam ze do toho zas znova budou sahat. Muj tip, s ohledem na to co je ted ve hre moda, je ze vznikne nova trida - bitevni kriznik.  Nahazou tam vsechny ty premiaky co jsou vedeny nekdy jako bitevka a nekdy jako kriznik,  no a maji prostor minimalne na pul roku delat to co je bavi, hazet do hry novy a novy lajny lodi.

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Tak třeba objevili leninův posmrkaný kapesník a z toho, co nepodlehlo rozkladu vyčetli, že šlo o plány na celou řadu CV a z onucí zase získaly detailní nákresy a výpočty jadernýho střeliva do všech děl 'sděláno v udssr'.:Smile_veryhappy:

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Většina to už určitě viděla o nové US linii BB

a na redditu už jsou reakce

Spoiler

 

výstižný příspěvek :

My Smol, Thunderer, KGV and Kita/Haru are patiently waiting for these slowpokes.

Edit : od pasu a zaokrouhluju

A doba RL je taky boží - 40 vteřin . Ty se trefíš , dáš 5 overpenu .za nula , 1x za 1700 a čekáš .

Rychlopalka ti mezitím stihne napráskat 8 salv za +15K , nepočítám dalších 10K ohníčkem . 

Vítěz je jasný . 

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Tak ta Kitakami vypadá zajímavě.

 

Na (každém) boku 20 torpéd z Yudachi.

Dle výpočtů půjde reload torpéd snížit na asi 108 sekund.

Reakční doba torpéd v základu 12,8 sekund (12,2 s modulem Modif. torpéd 1, a dokonce 11,3s po použití skillu Torp. acceleration - pak je dosah 12km).

Conceal lehce pod 8,5km.

6 smoků (40 sec).

 

Tohle bude zábava.

Ten počet růžových hráčů až tohle vyjde. :Smile_veryhappy:

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4 hours ago, Flaky26 said:

Tak ta Kitakami vypadá zajímavě.

 

Na (každém) boku 20 torpéd z Yudachi.

Dle výpočtů půjde reload torpéd snížit na asi 108 sekund.

Reakční doba torpéd v základu 12,8 sekund (12,2 s modulem Modif. torpéd 1, a dokonce 11,3s po použití skillu Torp. acceleration - pak je dosah 12km).

Conceal lehce pod 8,5km.

6 smoků (40 sec).

 

Tohle bude zábava.

Ten počet růžových hráčů až tohle vyjde. :Smile_veryhappy:

Tak ja nejak prirozene predpokladam ze dostane ruzove camo jako premium camo :cap_haloween::cap_cool::Smile_trollface:

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2 hours ago, Lupiko said:

https://blog.worldofwarships.com/blog/44?fbclid=IwAR1Vq5f4nfTdD9cUnj1LQNpOI4HXKbATchZthycYVKm7I910FMmSeJcNKao

Taky výživné. To zdůvodnění u Zaa stojí za to, Audacious, Kleber tam někdo při vymýšlení měl taky dobrý matroš.

Takže u stávajících postupně nerfnuli všechno a pan Kremlin dostane 18% do nabíjení? :cap_cool: Stále čekám, kdy ještě té Republice seberou veškerý reload a nechají jen snížení dostřelu. To bude panečku upgrade :cap_like:

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12 hours ago, PucalkovicAmina said:

Takže u stávajících postupně nerfnuli všechno a pan Kremlin dostane 18% do nabíjení? :cap_cool: Stále čekám, kdy ještě té Republice seberou veškerý reload a nechají jen snížení dostřelu. To bude panečku upgrade :cap_like:

Nemyslím, že se to u Kremlina bude moc používat. Ty postihy jsou pro tu loď dost zásadní a prakticky motivují ke hře rychle dopředu a rychle do přístavu, tedy potato bb gameplay.

 

Ale je zjevné, že balance tým, zjevně buď nemá ponětí jak gameplay jejich hry vypadá anebo jsou tak mizerní, že kdejaký Lojza z nonstopky by odvedl lepší práci.

 

Typický příklad je Audacious nebo Kleber. U Zaa kecy o tom, že chtějí, že UU bude propagovat více hru na otevřeném moři, asi proto odstranili bonus na kormidlo, aby to hráče nemátlo a mohli plout konstantně rovně dopředu co nejvyšší rychlosti, vždyť na co používat kormidlo, jen to tu loď zpomaluje.

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8 hours ago, Lupiko said:

Nemyslím, že se to u Kremlina bude moc používat. Ty postihy jsou pro tu loď dost zásadní a prakticky motivují ke hře rychle dopředu a rychle do přístavu, tedy potato bb gameplay.

 

Ale je zjevné, že balance tým, zjevně buď nemá ponětí jak gameplay jejich hry vypadá anebo jsou tak mizerní, že kdejaký Lojza z nonstopky by odvedl lepší práci.

 

Typický příklad je Audacious nebo Kleber. U Zaa kecy o tom, že chtějí, že UU bude propagovat více hru na otevřeném moři, asi proto odstranili bonus na kormidlo, aby to hráče nemátlo a mohli plout konstantně rovně dopředu co nejvyšší rychlosti, vždyť na co používat kormidlo, jen to tu loď zpomaluje.

Pravda, GK taky hnali snížením dostřelu dopředu na sekundárky a teď mu ten reload na modulu nerfli. Všeobecně se snaží tlačit BB kupředu, což chápu, BB kempí. Ovšem důvodem kempení není poziční hra, ale to, že nikam přes HE spam nedojedou :cap_cool:

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image.thumb.png.d48ce666255ef06b813138a881881d78.png

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Před 17 hodinami LucyCZ řekl/a:

image.thumb.png.d48ce666255ef06b813138a881881d78.png

*lehké ublinknutí

 

V 5. 7. 2020 v 12:22 LucyCZ řekl/a:

Yabba už kdesi naznačil, že v záloze je něco jiného než ponorky atd - hra už je tak přeplácaná a reeworkovaná, že už ji jen tak něco nespasí.

 

V 5. 7. 2020 v 12:04 Yebat řekl/a:

Mne by spis zajimalo co bude ono "sednout si na prdel", nebot zatim to jde ve vyjetych kolejich - nova lajna lodi, novy premiaky, z toho si uz dnes nikdo na zadek nesedne. A nevypada to ze by vyvojari hry meli nejakou vyssi invenci delat neco jinak. Posadilo by mne na zadek kdyby zlepsili stabilitu hry nebo zrusili ponorky, ani jedno z toho neocekavam ze se stane.

Hmmm...něco nového ve hře...? Že by se vrátila myšlenka raketonosných šífů prezentovaná před pár lety Tuccym...?

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[WH1TE]
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Jsou to všechno velmi zajímavé kousky. Anchorage vede a hned za ní krásná stará bitevka Oklahoma. Pro milovníky amerického námořnictva je to parádní. Snad to všechno vyjde.

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V 5. 7. 2020 v 11:14 ims21 řekl/a:

Korzár a píše "prý se něco chystá" ? Když něco víte, tak něco řekněte, nebo aspoň naznačte :Smile_Default:

nedivil bych se, kdyby laškovali s moderní lajnou

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Podcast s SubOctavianem

 

 

 

co jsou pry hlavni zajimavosti co zazni v tom videu

 

„There will be a lot of changes regarding subs in next few dev blogs“

„BBs and heavy cruisers will get anti-sub weapons“

„Second Sub event is coming to live servers soontm

„CV-DD interaction when it comes to spotting is still WIP, we don't want to rush it“

„We canceled minimap only spotting for CVs (for now). We are trying something new“

„We don't treat lack of fog of war (due to CVs) as a bad thing“

 

Around 1:30:00 SubO talks about wows, e-sport and why they don't consider it (yet)

Talks about cheaters and „haxs“ at around 1:45:00

Last 10 minutes SubO talks about future of WOWS

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Submarine Battles results and work on submarines

We would like to thank all of you for participating in Submarine Battles and for your provided feedback. This test and your comments helped to steer our work on the new ship type:

  • Sonar ping mechanics were updated;
  • Battery charge mechanics were improved;
  • Anti-submarine warfare tools were added for battleships and heavy cruisers;
  • The transfer of information from allies' Hydrophones was implemented;
  • The detectability by sea of surface ships was lowered for submarines by one third.

Submarines will keep their features and act as stealthy hunters, but other classes will have means of countering them. Some illogical situations will be removed in a new iteration, and the gameplay load on destroyers will be lowered. 

 

Sonar ping

It is no longer needed for submarines to target indicators on a ship's bow and stern with sonar ping - just hitting the ship is sufficient. A successful hit will highlight part of the ship, the size of which is based on the width of the ping. Torpedoes will home in on this part, and a second ping hit on the highlighted part will allow torpedoes to ignore the target ship's torpedo protection. If a sonar ping hits a different part of the ship while the first ping effect is active, then the initial highlighted part will move to the new hit area. 

Therefore, for a submarine, scoring a successful sonar ping hit will be easier, but it will require more skill to activate the double-ping effect. 

phpaGKLoL

The pinged part of the target ship's hull will also be highlighted for the player controlling that ship. In case there won't be direct visibility between the highlighted part and the incoming torpedoes, then the torpedoes will stop homing. This will give information about the general direction the submarine is attacking from and how to lower the torpedo attack effectiveness. 

phpabLNjc

Battery mechanics

During the test, battery recovered underwater while traveling at 1/4 speed, and the lack of penalties for low charge gave submarines an opportunity to remain all the time underwater with no significant obstacles.

Now, when a submarine is underwater, her battery charge will recover approximately up to 30% at any speed and will not be consumed in motion. At the same time, if the charge has dropped to 20%, then the maximum speed of the submarine and the width of the sonar ping will be reduced, and with a decrease in the charge to 10%, the viewing range, as well as the range of sonar pings and the illumination of the underwater world will decrease.

Anti-submarine armaments for battleships and heavy cruisers 

In the new test iteration, battleships and heavy cruisers will be able to call anti-submarine defense planes. When choosing this type of weapon, the camera rises, and the aiming reticle will allow the player to select a point within a radius of about 10 km, into which, after a while, an aircraft will drop a depth charge. Charges of anti-submarine armaments will be gradually restored, like the charges of depth charges. Battleships and heavy cruisers will be able to locate where approximately a submarine is with the help of hydrophone at a 3-5 km distance. 

 

@Sigimundus Použili tvůj nápad s letadly. Připomeň jim autorská práva a žádej procenta zisku. :Smile_teethhappy::Smile_coin:

 

phpJcpjJd

Hydrophone

Now, the information about the approximate location of a submarine from hydrophones of all ships will be shared with allies, and the radius of a destroyer's hydrophone has been increased to about 7 km. This will lower some of the counter-submarine load from destroyers, although their depth charges are still the fastest and most effective way to destroy a submarine.

Detectability of ships from submarines

It's harder to detect a ship from a submarine than from a higher viewpoint: now, the base detectability of surface ships will be lowered by 1/3 for submarines. For example, a destroyer with a 6 km detectability range will be detected by submarine only from 4 km. At the same time, the average detectability range of a submarine on the surface is 4.5 - 5 km. If a ship fires, then for a submarine she will be visible from a distance equal to her firing range.

phpkLjlHN

Other

  • It will require more time to dive from the surface to a depth that protects against HE weapons: the depth at which the submarine is hit by rockets, bombs, and shells has been increased from 6 to 10 meters;
  • The underwater world will be updated - adding various objects and improving the visual effect that illuminates the landscape will simplify navigation at depth;
  • Several minor changes and fixes

phpHADjpo

phpHLFjLL

Some time will pass before the changes will be available in the new stage of Submarine Battles as we keep on developing mechanic and working on the game's stability. We will certainly share the info about when new Submarine Battles will take place. Until then, good luck in battle!

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Před 14 hodinami Flaky26 řekl/a:

Submarine Battles results and work on submarines

We would like to thank all of you for participating in Submarine Battles and for your provided feedback. This test and your comments helped to steer our work on the new ship type:

  • Sonar ping mechanics were updated;
  • Battery charge mechanics were improved;
  • Anti-submarine warfare tools were added for battleships and heavy cruisers;
  • The transfer of information from allies' Hydrophones was implemented;
  • The detectability by sea of surface ships was lowered for submarines by one third.

Submarines will keep their features and act as stealthy hunters, but other classes will have means of countering them. Some illogical situations will be removed in a new iteration, and the gameplay load on destroyers will be lowered. 

 

Sonar ping

It is no longer needed for submarines to target indicators on a ship's bow and stern with sonar ping - just hitting the ship is sufficient. A successful hit will highlight part of the ship, the size of which is based on the width of the ping. Torpedoes will home in on this part, and a second ping hit on the highlighted part will allow torpedoes to ignore the target ship's torpedo protection. If a sonar ping hits a different part of the ship while the first ping effect is active, then the initial highlighted part will move to the new hit area. 

Therefore, for a submarine, scoring a successful sonar ping hit will be easier, but it will require more skill to activate the double-ping effect. 

phpaGKLoL

The pinged part of the target ship's hull will also be highlighted for the player controlling that ship. In case there won't be direct visibility between the highlighted part and the incoming torpedoes, then the torpedoes will stop homing. This will give information about the general direction the submarine is attacking from and how to lower the torpedo attack effectiveness. 

phpabLNjc

Battery mechanics

During the test, battery recovered underwater while traveling at 1/4 speed, and the lack of penalties for low charge gave submarines an opportunity to remain all the time underwater with no significant obstacles.

Now, when a submarine is underwater, her battery charge will recover approximately up to 30% at any speed and will not be consumed in motion. At the same time, if the charge has dropped to 20%, then the maximum speed of the submarine and the width of the sonar ping will be reduced, and with a decrease in the charge to 10%, the viewing range, as well as the range of sonar pings and the illumination of the underwater world will decrease.

Anti-submarine armaments for battleships and heavy cruisers 

In the new test iteration, battleships and heavy cruisers will be able to call anti-submarine defense planes. When choosing this type of weapon, the camera rises, and the aiming reticle will allow the player to select a point within a radius of about 10 km, into which, after a while, an aircraft will drop a depth charge. Charges of anti-submarine armaments will be gradually restored, like the charges of depth charges. Battleships and heavy cruisers will be able to locate where approximately a submarine is with the help of hydrophone at a 3-5 km distance. 

 

@Sigimundus Použili tvůj nápad s letadly. Připomeň jim autorská práva a žádej procenta zisku. :Smile_teethhappy::Smile_coin:

 

phpJcpjJd

Hydrophone

Now, the information about the approximate location of a submarine from hydrophones of all ships will be shared with allies, and the radius of a destroyer's hydrophone has been increased to about 7 km. This will lower some of the counter-submarine load from destroyers, although their depth charges are still the fastest and most effective way to destroy a submarine.

Detectability of ships from submarines

It's harder to detect a ship from a submarine than from a higher viewpoint: now, the base detectability of surface ships will be lowered by 1/3 for submarines. For example, a destroyer with a 6 km detectability range will be detected by submarine only from 4 km. At the same time, the average detectability range of a submarine on the surface is 4.5 - 5 km. If a ship fires, then for a submarine she will be visible from a distance equal to her firing range.

phpkLjlHN

Other

  • It will require more time to dive from the surface to a depth that protects against HE weapons: the depth at which the submarine is hit by rockets, bombs, and shells has been increased from 6 to 10 meters;
  • The underwater world will be updated - adding various objects and improving the visual effect that illuminates the landscape will simplify navigation at depth;
  • Several minor changes and fixes

phpHADjpo

phpHLFjLL

Some time will pass before the changes will be available in the new stage of Submarine Battles as we keep on developing mechanic and working on the game's stability. We will certainly share the info about when new Submarine Battles will take place. Until then, good luck in battle!

Mrkni tady do Novinek, máš to i přeložené :cap_like:(když už jsem si s tím dal tu práci :cap_haloween:)

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