Jump to content
Forum Shutdown 28/7/2023 Read more... ×
You need to play a total of 1 battles to post in this section.
YabbaCoe

Vývojářský blog

2,019 comments in this topic

Recommended Posts

[WG]
WG Staff, WG Staff, WG Staff
10,676 posts
5,441 battles
Před 12 hodinami Flaky26 řekl/a:

@YabbaCoe Žabáku, když budete lodě vydávat tímhle tempem, tak vám dojdou už letos. :Smile_teethhappy:

Je toho moc najednou. Klanovky a ranked ve stejnou dobu, expení nové linie a hned předběžný přístup k další. 

Je tu spousta nedodělaných věcí a WG stále přidává nové. A podle toho to vypadá. Zkus, prosím, navrhnout svým nadřízeným, ať si po příchodu Petropavlovsku dají pauzu a pokusí se zlepšit stávající obsah, než budou přidávat nový.

Už jsme letos dostali britské těžké křižníky, evropská DD, teď nové ruské křižníky. To je normálně obsah na celý rok. Je červen. :fish_palm:

Ať si něco nechají na další léta. Dík :Smile_honoring:

No já bych velice rád něco takového zmínil, jenže jednak já jsem jeden z těch posledních, co by rozhodovali o tom, co se kdy přidá a navíc konkrétní plány jsou nastaveny třeba i rok dopředu, vlastně i více.

Ale možností nám ještě několik zbývá...

  • Cool 2

Share this post


Link to post
Share on other sites
[IDDQD]
[IDDQD]
Korzár
1,048 posts
15,453 battles

ST 0.9.5, changes to test ships

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

 

German battleship Ludendorff, Tier IX:

Based on your feedback about the previous name of the ship, we decided to rename it to Pommern, the same name which was historically given to one of the Deutschland-class battleships – in honor of the Prussian province of Pomerania.

Soviet battleship Slava, Tier X:

  • Fore- and aft-end plating reduced from 32 to 25 mm;
  • Fore-end armor belt's plating reduced from 150 to 100 mm;
  • Armor belt's plating at the edges of the sides reduced from 430 to 370 mm;
  • Armor belt's plating in the center of the sides reduced from 410 to 350 mm;
  • Amount of damage dealt to all parts of the ship except for the citadel, which is restored by the "Repair party" consumable increased from 40% to 50% 
  • The number of charges of the "Repair Party" consumable increased from 2 to 3.
  • AA parameters were changed:
    • Continuous AA damage reduced from 452 to 415;
    • Damage by short-range AA guns increased from 200 to 203;
    • Damage by medium-range AA guns increased from 473 to 476;
    • Damage by long-range AA guns reduced from 245 to 193;
    • Number of shell explosions in a salvo reduced from 10 to 8.

In her concept, this ship – along with French battleship Champagne – represents a specialized type of battleship that stands out for having more accurate guns but thinner armor.

Slava has a high firing range, effective AP shells with good penetration, and decent AA. However, the ship suffers from a long main battery reload time and an average HP pool.

Italian destroyer Paolo Emilio, Tier X:

  • Ballistics parameters were changed. Now shells will fly to the target slightly faster and on a flatter trajectory.
  • AP shells replaced with HE shells with the following charactristics:
    • Maximum damage - 1,950;
    • Chance to cause fire on the target - 9%
    • Armor penetration capacity - 23 mm.

According to her test concept, Paolo Emilio is a universal destroyer. Her main features are SAP shells and the "Exhaust smoke generator" consumable. In spite of having a long main battery reload time, the ship is quite a decent artillery platform due to her high damage per salvo. Having SAP and HE shells allows her to choose various targets. SAP shells are most effective against light- and medium-armor targets, and HE shells – against heavily-armored targets. The ship's high speed, the "Exhaust smoke generator", and a big HP pool allow the ship to survive under focused fire and change position safely and quickly.
The ship can also conduct frequent torpedo attacks from a long distance due to her long-range torpedoes and fast torpedo tubes reload. However, these torpedoes have low speed and maximum damage. 

German aircraft carriers

  • AP rockets penetration of Erich Loewenhardt was increased.
  • Probability of causing flooding by an aerial torpedo reduced for stock and researchable torpedo bombers of Rhein, Weser, August von Parseval, and Manfred von Richthofen.
  • Maximum bomb damage of Rhein's stock and researchable bombers increased from 3,000 to 4,000.
  • Maximum bomb damage of Weser's stock and researchable bombers and  August von Parseval's stock bombers increased from 5,200 to 7,000;
  • Maximum bomb damage of August von Parseval's researchable bombers and Manfred von Richthofen's stock bombers increased from 6,100 to 7,800;
  • Maximum bomb damage of Manfred von Richthofen's researchable bombers increased from 7,100 to 8,800;
  • Turning speed of August von Parseval's researchable planes and Manfred von Richthofen's stock and researchable planes increased by 15%.
  • Parameters of stock and researchable attack aircraft and rockets of Manfred von Richthofen were changed:
    • Number of rockets in a payload increased from 2 to 4;
    • Accuracy settings changed due to a higher number of rockets in a salvo;
    • Maximum rocket damage reduced from 5,000 to 2,800;
    • 203mm rockets replaced with 83mm rockets.

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

Share this post


Link to post
Share on other sites
[IDDQD]
[IDDQD]
Korzár
1,048 posts
15,453 battles

A další lodě. :Smile_teethhappy:

 

ST 0.9.6, new ships

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

 

American cruiser Anchorage, Tier VIII:

Anchorage is a universal heavy cruiser capable of fighting at close- and mid-ranges. The ships has a decent main caliber guns. "Hydroacoustic Search" consumable and torpedo armament allows Anchorage to feel comfortable in close-range combat, and a "Smoke generator" consumable, which is uncharacteristical for American heavy cruisers, will let her avoid enemy's focued fire or take a break in battle.

phpMAfhFd

German cruiser München, Tier VII:

The ship has a good firing range and main battery reload time, as well as brand German HE shells' penetration and effective AP shells. The ship's concept is similar to German Tier VIII cruiser Mainz. 

phpcJpNjp

 
Ships' characteristics

Soviet tier X destroyer DD R-10 was added in the game for testing. The ship is a copy of soviet tier IX destroyer Tashkent in a researchable hull with improved armor and armamament.

In comparison with her prototype, DD R-10 has a higher firing range and turret turn speed, and torpedoes have a higher range, speed and maximum damage, but a slower reload.
 

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

Share this post


Link to post
Share on other sites
[IDDQD]
[IDDQD]
Korzár
1,048 posts
15,453 battles

ST, asymmetric battles

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

 

Soon there will be a closed test session of battles with an asymmetric distribution of ships between two teams: one team will have a low number (4-6) of ships of Tiers VI-VII, and the opposing team will have 6-12 ships of Tiers V-VI. The usual class symmetry between teams is also not mandatory.

 

Takže pokus o překlad:

Brzy bude uzavřený test bitev s asymetrickým matchmakingem. Jeden tým bude mít nízký počet (4-6) lodí tierů VI-VII, protější tým bude mít 6-12 lodí tierů V-VI. Obvyklá symetrie tříd (že máte stejný počet např. torpédoborců na obou stranách) není povinná.

 

Share this post


Link to post
Share on other sites
[T-N-T]
Weekend Tester, Players, In AlfaTesters
6,566 posts
16,007 battles
29 minutes ago, Flaky26 said:

ST, asymmetric battles

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

 

Soon there will be a closed test session of battles with an asymmetric distribution of ships between two teams: one team will have a low number (4-6) of ships of Tiers VI-VII, and the opposing team will have 6-12 ships of Tiers V-VI. The usual class symmetry between teams is also not mandatory.

 

Takže pokus o překlad:

Brzy bude uzavřený test bitev s asymetrickým matchmakingem. Jeden tým bude mít nízký počet (4-6) lodí tierů VI-VII, protější tým bude mít 6-12 lodí tierů V-VI. Obvyklá symetrie tříd (že máte stejný počet např. torpédoborců na obou stranách) není povinná.

 

Za tohle muzu ja.

Jsem si nedavno nekde postezoval ze bych chtel zas zpatky MM z closed bety :Smile_hiding:

 

 
 
 
 
Spoiler

10999922_10205660750090779_5026450900964

 

  • Cool 1
  • Funny 1

Share this post


Link to post
Share on other sites
Players
1,005 posts
22,718 battles

No nevim nevim... lidi remcají nad nevyrovnaností bitev ( radary), nový MM který tvoří bitvy i se stejným tierem ( all IX, all VIII.. etc.) má podle mě celkem spokojené ohlasy... tak zase zkusíme nějakou edited zpátky do minulosti a dodáme nějakou pořádnou další nevyrovnanost??? :-D Neříkám, že to nemůže být zábavné - jen bych to teda bral jako nějaký speciální mod - podobně jako vesmírné bitvy ( obránce/útočník) a jen doufám že Randoom zůstane ve svém standartním doom modu a nebude to ještě větší peklo...

Share this post


Link to post
Share on other sites
Players
76 posts
1,711 battles
V 18. 6. 2020 v 16:24 Flaky26 řekl/a:

ST, asymmetric battles

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

 

Soon there will be a closed test session of battles with an asymmetric distribution of ships between two teams: one team will have a low number (4-6) of ships of Tiers VI-VII, and the opposing team will have 6-12 ships of Tiers V-VI. The usual class symmetry between teams is also not mandatory.

 

Takže pokus o překlad:

Brzy bude uzavřený test bitev s asymetrickým matchmakingem. Jeden tým bude mít nízký počet (4-6) lodí tierů VI-VII, protější tým bude mít 6-12 lodí tierů V-VI. Obvyklá symetrie tříd (že máte stejný počet např. torpédoborců na obou stranách) není povinná.

 

Ta není povinná ani teď. Včera jsem měl osamělý ve svém DD proti sobě dva protivníky.

Share this post


Link to post
Share on other sites
[IDDQD]
[IDDQD]
Korzár
1,048 posts
15,453 battles

ST 0.9.7, CHANGES TO AIRCRAFT CARRIER RESEARCH COST

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

 

In Update 0.9.7, the research cost for aircraft carriers of all nations will be changed:

  • For Tier VI - lowered from 68,000 to 40,000 XP;
  • For Tier VIII - increased from 158,000 to 161,000 XP;
  • For Tier X - increased from 330,000 to 355,000 XP.

Initially, the amount of XP required to progress from a Tier IV aircraft carrier to a Tier VI one was made relatively high in order to give more time for players to familiarize themselves with the new gameplay mechanics. Now that a larger number of players have already experienced this, we're changing the aircraft carrier branch progression to be more in line with other classes by lowering the time needed to research Tier VI carriers. At the same time, however, the total cost for researching all the ships in a carrier branch will remain the same.

If you had a Tier VI aircraft carrier researched, but not the Tier VIII of the same branch, then 28,000 XP will be credited to the Tier VI carrier.

If you had a Tier VIII aircraft carrier researched, but not the Tier X, then 25,000 XP will be credited to the Tier VIII carrier.

  • Cool 2

Share this post


Link to post
Share on other sites
[IDDQD]
[IDDQD]
Korzár
1,048 posts
15,453 battles

PT 0.9.6, balance changes

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

 

Armor-piercing bomb damage of all aircraft carriers was lowered on average by 17%.

 
Exact values

AP bombs are more skill-demanding for successful use than HE bombs, but their efficiency is higher, if used correctly. The updated aircraft carriers constitute a relatively young class in the game, and most players have only recently learned how to use AP bombs correctly. Consequently, the overall damage dealt by this type of armament has become too high. We, therefore, decided to systematically lower the maximum damage of AP bombs, but without lowering their penetration. We will watch individual performance of the ships, and will take additonal actions if needed.

VIII Shōkaku:

  • Armor penetration of researchable bombers' bombs increased by 8%.

VIII Graf Zeppelin, VIII Graf Zeppelin B:

  • Aiming reticle reduction speed increased by 15%

V Nicholas, VI FarragutVII MahanVIII BensonIX FletcherX Gearing:

  • Bonus to AA continuous damage from "Defensive AA fire" consumable increased from +50% to +75%

X Venezia:

  • The angle at which the check for ricochets is made for her SAP shells decreased from 75 to 70 degrees.
  • Main battery guns reload time increased from 20 to 20.5 s;
  • Rudder shift time increased from 11.6 to 12.6 s.

Engine boost Modification 1 upgrade:

  • Bonus to the action time of the consumable reduced from 50% to 40%.

Share this post


Link to post
Share on other sites
[IDDQD]
[IDDQD]
Korzár
1,048 posts
15,453 battles

ST 0.9.5.1, changes to test ships

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

 

IV Rhein, VI WeserVIII August von ParsevalX Manfred von Richthofen:

  • Increased accuracy of secondary battery: it's now similar in parameters to the Massachusetts.

Changed characteristics of attack aircraft for IV Rhein, VI WeserVIII August von ParsevalX Manfred von Richthofen, VI Erich Loewenhardt:

  • The height of attack was increased;
  • Accelerated alignment of the sight;
  • Shortened preparation time for an attack:
    • Tier IV from 5 to 4 s;
    • Tier VI from 6 to 3 s;
    • Tier VIII from 4 to 2.5 s;
    • Tier X from 4 to 2.5 s;
  • Guaranteed ricochet angle for rockets increased from 60 to 70 degrees;
  • Rocket damage increased:
    • Rhein and Weser from 1,600 to 1,700;
    • August von Parseval and Erich Loewenhardt from 2,150 to 2,350;
    • Manfred von Richthofen from 2,800 to 3,100.

IX Ludendorff:

  • Sigma parameter reduced from 1.8 to 1.6;
  • Main battery gun reload time increased from 32 to 33 s.

X Slava:

  • Main battery gun reload time increased from 32 to 33.5 s;
  • Characteristics of the shells have been changed:
    • AP shell damage has been reduced from 13,450 to 12,100;
    • Ballistics and armor penetration have not changed.

X Franklin D. Roosevelt

The characteristics of the attack aircraft have been changed:

  • The height of flight was increased;
  • Rocket flight time has been increased;
  • The attack time was reduced from 7 to 5 s;
  • The delay between rocket launches has been reduced: the attacking flight now fires all the rockets almost simultaneously.
  • The shape of the sight has been changed: now the ellipse is horizontal.

The old concept of the Roosevelt attack aircraft, which included an elongated vertical elliptical sight and sequential missile drops, proved to be ineffective against most targets. Therefore, we changed the attack mechanics and the shape of the sight of the aircraft carrier attack aircraft to make them more comfortable to use. However, the extended flight time of the missiles to the target, as well as the long distance between the squadron and their sight, which requires attack aircrafts to start an attack at a considerable range from the target, will not allow Roosevelt to become excessively effective against destroyers. 

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

Share this post


Link to post
Share on other sites
[IDDQD]
Moderator, WoWs Wiki Team, Korzár
4,501 posts
16,042 battles

https://blog.worldofwarships.com/blog/40?fbclid=IwAR2po2uQaqCVkfthhsZXLKCZvOVykHCjEwbFSBTd4_0y5xFrWlAlxXIe3IE

 

To make time for us to develop improvements—and for clan battlers to test themselves in a new environment—season X will be conducted in a 7x7 format on Tier VI ships without any weather events. The restrictions remain the same: one carrier or battleship for one team. Season date: July 15th – August 31st. Changing the format will allow trying out new tactics because, at this Tier, ship balance and command ship structure are absolutely different from Tier X:

  • At this Tier, aircraft carriers play more a supporting role, while battleships allow teams to confidently push a flank.
  • With the lack of radar and no heal for cruisers, Tier VI Clan Battles might become a refreshing experience, especially for destroyers.

:cap_wander:

  • Cool 1

Share this post


Link to post
Share on other sites
Players
324 posts
9,209 battles
On 6/25/2020 at 4:21 PM, Flaky26 said:

PT 0.9.6, balance changes

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

 

Armor-piercing bomb damage of all aircraft carriers was lowered on average by 17%.

 
Exact values
 

AP bombs are more skill-demanding for successful use than HE bombs, but their efficiency is higher, if used correctly. The updated aircraft carriers constitute a relatively young class in the game, and most players have only recently learned how to use AP bombs correctly. Consequently, the overall damage dealt by this type of armament has become too high. We, therefore, decided to systematically lower the maximum damage of AP bombs, but without lowering their penetration. We will watch individual performance of the ships, and will take additonal actions if needed.

VIII Shōkaku:

  • Armor penetration of researchable bombers' bombs increased by 8%.

VIII Graf Zeppelin, VIII Graf Zeppelin B:

  • Aiming reticle reduction speed increased by 15%

V Nicholas, VI FarragutVII MahanVIII BensonIX FletcherX Gearing:

  • Bonus to AA continuous damage from "Defensive AA fire" consumable increased from +50% to +75%

X Venezia:

  • The angle at which the check for ricochets is made for her SAP shells decreased from 75 to 70 degrees.
  • Main battery guns reload time increased from 20 to 20.5 s;
  • Rudder shift time increased from 11.6 to 12.6 s.

Engine boost Modification 1 upgrade:

  • Bonus to the action time of the consumable reduced from 50% to 40%.

A že ta Venezie jako jediná trošku solidní loď ve stromu ten nerf potřebuje, co? 

Share this post


Link to post
Share on other sites
[T-N-T]
Weekend Tester, Players, In AlfaTesters
6,566 posts
16,007 battles
2 hours ago, PucalkovicAmina said:

A že ta Venezie jako jediná trošku solidní loď ve stromu ten nerf potřebuje, co? 

Ano Venecie nerf potrebuje.

 

2 hours ago, LucyCZ said:

https://blog.worldofwarships.com/blog/40?fbclid=IwAR2po2uQaqCVkfthhsZXLKCZvOVykHCjEwbFSBTd4_0y5xFrWlAlxXIe3IE

 

To make time for us to develop improvements—and for clan battlers to test themselves in a new environment—season X will be conducted in a 7x7 format on Tier VI ships without any weather events. The restrictions remain the same: one carrier or battleship for one team. Season date: July 15th – August 31st. Changing the format will allow trying out new tactics because, at this Tier, ship balance and command ship structure are absolutely different from Tier X:

  • At this Tier, aircraft carriers play more a supporting role, while battleships allow teams to confidently push a flank.
  • With the lack of radar and no heal for cruisers, Tier VI Clan Battles might become a refreshing experience, especially for destroyers.

:cap_wander:

Hmm t6 neni zrovna muj obibeny salek caje :Smile_sad:

  • Cool 1

Share this post


Link to post
Share on other sites
Players
265 posts

Možnost změnit si spotřební doplněk na jinou klávesu (byť předdefinovanou) vnímám jako velké plus, jsem na to docela zvědavý.

Dlouho se říkalo, že se nic takového neplánuje a najednou...!?

 

A ranked sprint 3 vs 3? No to bude mazec :cap_rambo:

  • Cool 2

Share this post


Link to post
Share on other sites
[IDDQD]
[IDDQD]
Korzár
1,048 posts
15,453 battles

https://blog.worldofwarships.com/blog/43

Poslední dobou toho oznamují docela dost.

 

Nové způsoby využití ropy. Tedy možná. Pokud to schválí.

 

1) výměna ropy za kontejnery ,,více zdrojů´´, ,,štěstí´´ a superkontíky

2) Research Institute - zvyšuje počet získaných Výzkumných bodů ( Research points)

 

Snad to projde. :Smile_medal:

 

  • Funny 1

Share this post


Link to post
Share on other sites
[IDDQD]
Moderator, WoWs Wiki Team, Korzár
4,501 posts
16,042 battles

A o víkendu na NA streamu oznámí novou lajnu

  • Cool 1

Share this post


Link to post
Share on other sites
[9-ND]
Players
258 posts
17,724 battles
23 minutes ago, LucyCZ said:

A o víkendu na NA streamu oznámí novou lajnu

To bude určitě lajna koksu. Na ničem jiným jet nemůžou. 

 

  • Funny 2

Share this post


Link to post
Share on other sites
[CULMY]
Players
298 posts

Užíval jsi si expení Colorada, chybí ti u bitevní lodě na T10 maximální rychlost okolo dvaceti uzlů, rád se kocháš krajinou a vyšší rychlost bitevních lodí na vyšších tierech ti to neumožňuje. Po tom nezoufej. Bitevní lodě Kansas, Minnesota a Vermont již brzy v naší nabídce.

  • Cool 2
  • Funny 3

Share this post


Link to post
Share on other sites
[IDDQD]
Moderator, WoWs Wiki Team, Korzár
4,501 posts
16,042 battles

ST 0.9.7, American battleships

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

 

Researchable American battleships Kansas VIII, Minnesota IX, Vermont X, and Tier VII American battleship Florida will be added to the game in the upcoming supertest session.
 

phpmDdEAE

phpdEKbfcphpBIhchc

phpgMJbAlphpGDDCpP

Battleships of the new sub-branch have devastating salvos (e.g. Vermont X has 12 18" guns) but a long main battery reload time, low speed, and relatively light armor. 

Florida is a representative of the same battleships sub-class as Champagne and Slava: she has good accuracy, but weak armor and a relatively high-sitting citadel

 
Detailed characteristics
Spojler

American battleship Kansas, Tier VIII

Hit points – 67,000. Plating - 32 mm.

Main battery - 4x3 406 mm. Firing range - 22.7 km.
Maximum HE shell damage – 5,700. Chance to cause fire – 36%. HE initial velocity - 803 m/s.
Maximum AP shell damage - 12,400. AP initial velocity - 768 m/s. Reload time - 40.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 287 m. Sigma – 1.70.

Secondary Armament:
8x2 127.0 mm, range - 5.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity - 792 m/s

AA defense: 23x2 20.0 mm, 8x2 127.0 mm, 12x4 40.0 mm.
AA defense short-range: continuous damage per second - 280, hit probability - 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 319, hit probability - 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 147, hit probability - 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 6, damage within an explosion - 1,540; action zone 3.5-5.8 km.

Maximum speed - 23.0 kt. Turning circle radius - 700 m. Rudder shift time – 15.7 s. Surface detectability – 16.6 km. Air detectability – 13.5 km. Detectability after firing main guns in smoke – 16.0 km.

Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Repair Party (Duration time 28 s; HP per second 442.2; Reload time 80 s; Charges 4)
Slot 3 - Fighter/Spotting Aircraft

 

American battleship Minnesota, Tier IX

Hit points – 76,300. Plating - 32 mm.

Main battery - 4x3 406 mm. Firing range - 23.3 km.
Maximum HE shell damage – 5,700. Chance to cause fire – 36%. HE initial velocity - 820 m/s. Maximum AP shell damage - 13,500. AP initial velocity - 762 m/s. Reload time - 40.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 293 m. Sigma – 1.70.

Secondary Armament:
8x2 127.0 mm, range - 6.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity - 792 m/s

AA defense: 37x2 20.0 mm, 8x2 127.0 mm, 16x4 40.0 mm.
AA defense short-range: continuous damage per second - 441, hit probability - 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 413, hit probability - 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 140, hit probability - 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 6, damage within an explosion - 1,610; action zone 3.5-5.8 km.

Maximum speed - 23.0 kt. Turning circle radius - 700 m. Rudder shift time – 16.7 s. Surface detectability – 17.5 km. Air detectability – 13.4 km. Detectability after firing main guns in smoke – 17.1 km.

Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Repair Party (Duration time 28 s; HP per second 504; Reload time 80 s; Charges 4;
Slot 3 - Fighter/Spotting Aircraft

 

American battleship Vermont, Tier X

Hit points – 102,800. Plating - 32 mm.

Main battery - 4x3 457 mm. Firing range - 24.5 km.
Maximum HE shell damage – 6,450. Chance to cause fire – 43%. HE initial velocity - 800 m/s.
Maximum AP shell damage - 15,750. AP initial velocity - 732 m/s. Reload time - 40.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 305 m. Sigma – 1.70.

Secondary Armament:
8x2 127.0 mm, range - 6.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity - 792 m/s

AA defense: 36x2 20.0 mm, 8x2 127.0 mm, 21x4 40.0 mm.
AA defense short-range: continuous damage per second - 424, hit probability - 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 536, hit probability - 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 137, hit probability - 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 6, damage within an explosion - 1,680; action zone 3.5-5.8 km.

Maximum speed - 23.0 kt. Turning circle radius - 960 m. Rudder shift time – 19.1 s. Surface detectability – 18.0 km. Air detectability – 15.3 km. Detectability after firing main guns in smoke – 19.2 km.

Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Repair Party (Duration time 28 s; HP per second 678; Reload time 80 s; Charges 4)
Slot 3 - Fighter/Spotting Aircraft

 

American battleship Florida, Tier VII

Hit points – 63,800. Plating - 25 mm.

Main battery - 3x4 356 mm. Firing range - 18.6 km.
Maximum HE shell damage – 5,000. Chance to cause fire – 30%. HE initial velocity - 861 m/s.
Maximum AP shell damage - 10,500. AP initial velocity - 823 m/s. Reload time - 30.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 204 m. Sigma – 1.70.

Secondary Armament:
4x1 127.0 mm, range - 5.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity - 792 m/s
6x2 127.0 mm, range - 5.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity - 792 m/s

AA defense: 37x1 20.0 mm, 6x2 127.0 mm, 8x4 40.0 mm, 3x2 40.0 mm, 4x1 127.0 mm.
AA defense short-range: continuous damage per second - 319, hit probability - 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 270, hit probability - 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 158, hit probability - 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 5, damage within an explosion - 1,400; action zone 3.5-5.8 km.

Maximum speed - 27.0 kt. Turning circle radius - 760 m. Rudder shift time – 15.4 s. Surface detectability – 13.9 km. Air detectability – 10.1 km. Detectability after firing main guns in smoke – 12.0 km.
Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Repair Party (Duration time 28 s; HP per second 319; Reload time 80 s; Charges 3)
Slot 3 - Defensive AA fire
Slot 4 - Fighter/Spotting Aircraft

All stats are listed without crew and upgrade modifiers but with the best available modules.

The German battleship Brandenburg VIII is added to the game. The characteristics of this ship are currently in the preliminary balancing stage and will be published when they are ready.

 

Share this post


Link to post
Share on other sites
[BL4CK]
Beta Tester
4,204 posts
10,648 battles
20 hours ago, LucyCZ said:

 

  Reveal hidden contents

American battleship Kansas, Tier VIII

Hit points – 67,000. Plating - 32 mm.

Main battery - 4x3 406 mm. Firing range - 22.7 km.
Maximum HE shell damage – 5,700. Chance to cause fire – 36%. HE initial velocity - 803 m/s.
Maximum AP shell damage - 12,400. AP initial velocity - 768 m/s. Reload time - 40.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 287 m. Sigma – 1.70.

Secondary Armament:
8x2 127.0 mm, range - 5.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity - 792 m/s

AA defense: 23x2 20.0 mm, 8x2 127.0 mm, 12x4 40.0 mm.
AA defense short-range: continuous damage per second - 280, hit probability - 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 319, hit probability - 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 147, hit probability - 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 6, damage within an explosion - 1,540; action zone 3.5-5.8 km.

Maximum speed - 23.0 kt. Turning circle radius - 700 m. Rudder shift time – 15.7 s. Surface detectability – 16.6 km. Air detectability – 13.5 km. Detectability after firing main guns in smoke – 16.0 km.

Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Repair Party (Duration time 28 s; HP per second 442.2; Reload time 80 s; Charges 4)
Slot 3 - Fighter/Spotting Aircraft

 

American battleship Minnesota, Tier IX

Hit points – 76,300. Plating - 32 mm.

Main battery - 4x3 406 mm. Firing range - 23.3 km.
Maximum HE shell damage – 5,700. Chance to cause fire – 36%. HE initial velocity - 820 m/s. Maximum AP shell damage - 13,500. AP initial velocity - 762 m/s. Reload time - 40.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 293 m. Sigma – 1.70.

Secondary Armament:
8x2 127.0 mm, range - 6.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity - 792 m/s

AA defense: 37x2 20.0 mm, 8x2 127.0 mm, 16x4 40.0 mm.
AA defense short-range: continuous damage per second - 441, hit probability - 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 413, hit probability - 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 140, hit probability - 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 6, damage within an explosion - 1,610; action zone 3.5-5.8 km.

Maximum speed - 23.0 kt. Turning circle radius - 700 m. Rudder shift time – 16.7 s. Surface detectability – 17.5 km. Air detectability – 13.4 km. Detectability after firing main guns in smoke – 17.1 km.

Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Repair Party (Duration time 28 s; HP per second 504; Reload time 80 s; Charges 4;
Slot 3 - Fighter/Spotting Aircraft

 

American battleship Vermont, Tier X

Hit points – 102,800. Plating - 32 mm.

Main battery - 4x3 457 mm. Firing range - 24.5 km.
Maximum HE shell damage – 6,450. Chance to cause fire – 43%. HE initial velocity - 800 m/s.
Maximum AP shell damage - 15,750. AP initial velocity - 732 m/s. Reload time - 40.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 305 m. Sigma – 1.70.

Secondary Armament:
8x2 127.0 mm, range - 6.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity - 792 m/s

AA defense: 36x2 20.0 mm, 8x2 127.0 mm, 21x4 40.0 mm.
AA defense short-range: continuous damage per second - 424, hit probability - 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 536, hit probability - 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 137, hit probability - 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 6, damage within an explosion - 1,680; action zone 3.5-5.8 km.

Maximum speed - 23.0 kt. Turning circle radius - 960 m. Rudder shift time – 19.1 s. Surface detectability – 18.0 km. Air detectability – 15.3 km. Detectability after firing main guns in smoke – 19.2 km.

Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Repair Party (Duration time 28 s; HP per second 678; Reload time 80 s; Charges 4)
Slot 3 - Fighter/Spotting Aircraft

 

American battleship Florida, Tier VII

Hit points – 63,800. Plating - 25 mm.

Main battery - 3x4 356 mm. Firing range - 18.6 km.
Maximum HE shell damage – 5,000. Chance to cause fire – 30%. HE initial velocity - 861 m/s.
Maximum AP shell damage - 10,500. AP initial velocity - 823 m/s. Reload time - 30.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 204 m. Sigma – 1.70.

Secondary Armament:
4x1 127.0 mm, range - 5.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity - 792 m/s
6x2 127.0 mm, range - 5.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity - 792 m/s

AA defense: 37x1 20.0 mm, 6x2 127.0 mm, 8x4 40.0 mm, 3x2 40.0 mm, 4x1 127.0 mm.
AA defense short-range: continuous damage per second - 319, hit probability - 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 270, hit probability - 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 158, hit probability - 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 5, damage within an explosion - 1,400; action zone 3.5-5.8 km.

Maximum speed - 27.0 kt. Turning circle radius - 760 m. Rudder shift time – 15.4 s. Surface detectability – 13.9 km. Air detectability – 10.1 km. Detectability after firing main guns in smoke – 12.0 km.
Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Repair Party (Duration time 28 s; HP per second 319; Reload time 80 s; Charges 3)
Slot 3 - Defensive AA fire
Slot 4 - Fighter/Spotting Aircraft

All stats are listed without crew and upgrade modifiers but with the best available modules.

The German battleship Brandenburg VIII is added to the game. The characteristics of this ship are currently in the preliminary balancing stage and will be published when they are ready.

 

Při dnešní metě HE-spamerů ? Free žrádlo pro rychlopalky .

I když , prý se něco chystá a brzo , takže si prej z toho sedneme na péérdel .

Tak uvidíme...

Další X-ka která bude reznout v přístavu .

  • Cool 1

Share this post


Link to post
Share on other sites

×