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1) se uz resi pres "otazky pro wg", tusim to je uz postoupeno vejs a nejen z ceskeho fora. 

2) 203ky maji nepornou vyhodu v udelovani citadel, ale pravda IFHE je mocna zbran

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[GWDYS]
Beta Tester
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9 minutes ago, yaketymasq said:

1) se uz resi pres "otazky pro wg", tusim to je uz postoupeno vejs a nejen z ceskeho fora. 

2) 203ky maji nepornou vyhodu v udelovani citadel, ale pravda IFHE je mocna zbran

No už jsem s žaponcema nějakou tu citadelu asi dal, ale vesměs je ot pouze do křižníků co jsou tka tupí a ukážou mi bok na blízko

a i tam mi to šlo řádově líp se 155mm Mogami než s Atagem ... tam přepnu default na HE spam a pokud se neobjeví nějaká trubka co ukáže bok (do BB to dělá hafo odrazů i z boku kupodivu) tak u nich zůstanu do konce bitvy - a tady mají 150+-mm s IFHE výhodu ve všech směrech ....  (kdybych mohl namontovat 155mm na Atago udělám to bez mrknutí oka, díky reloadu je to aspoň sranda hrát ...)

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Tento topic trošku upadl v zapomění, proto si tu dovolím přihodit nějaké info o lodích které jsou momentálně testovány. :Smile_honoring:

 

Kronshtadt - AP fuse delay increased from 0.01 to 0.033. The changes are introduced to search for an optimal value and may not be final.

 

Stalingrad - AP fuse delay threshold increased from 0.01 to 0.022, added Damage Control Party and Repair Party consumables, similar to those of Oktyabrskaya Revolutsiya. Plating increased from 25 mm to 32 mm, sigma value increased to that of the other tier X cruisers (2.05 instead of 1.8). These changes move the cruiser towards a better balance for the tier, especially considering she only has AP shells at her disposal.

 

Dallas - Main Battery reload time decreased from 10 s to 8.5 s

 

Helena - Main Battery reload time decreased from 10 s to 8.5 s

 

Seattle - base firing range increased from 13.4 to 14.3 km, 152 mm AA guns average damage increased from 52 to 90

 

Worcester - base firing range increased from 14.7 to 16.7 km, sigma value increased from 2.0 to 2.05 and 152 mm AA guns average damage increased from 76 to 121.

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Ballsack dostal upgrade! :Smile_honoring:

Spoiler

29064207_2044565495869787_71842324335476

ST, British destroyer Cossack, tier VII

The destroyer received an additional main battery turret instead of her lone secondary.

Hit points – 14800. Plating - 16-19 mm.

Main battery - 4х2 120 mm. Firing range – 11.9 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 5.0 s. 180 degree turn time - 18 s. Maximum dispersion - 104 m. HE muzzle velocity - 808 m/s. AP muzzle velocity - 808 m/s. Sigma value – 2.0.

AA defense - 2x4 12.7 mm, range - 1.2 km, damage per second - 4. 1x4 40 mm, range - 2.5 km, damage per second - 13.

Torpedo tubes - 1х4 533 mm. Maximum damage - 16767. Range - 10 km. Speed - 62 kt. Reload time - 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. Torpedoes can be launched one at a time.

Maximum speed - 36 kt. Turning circle radius - 610 m. Rudder shift time – 3.6 s. Surface detectability – 6.3 km. Air detectability – 3.9 km. Detectability after firing main guns in smoke – 2.3 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Smoke Generator

Slot 3 - Engine Boost

Slot 4 - Hydroacoustic search (Torpedo detection - 2.79 km. Ship detection - 3.21 km. Cooldown - 180 seconds. 2 charges. 120 second cooldown and 3 charges for premium equipment.)

 

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Kronshtadt a jeho nové úpravy, tohle už vypadá slibněji :Smile_Default::Smile_honoring:

Spoiler

ST. Soviet cruiser Kronshtadt, tier IX.

Hit points increased from 59800 to 71050.

Sigma value increased from 1.8 to 2.05. Main battery reload time is decreased from 20 to 18.5 seconds.

Surveillance Radar, similar to that of "Dmitri Donskoi" is added to the slot with Spotting Aircraft.

Detectability from ships is increased to 16.2 km, detectability when firing from smokescreen increased to 12.78 km.

Tweaked stats increase the average lifetime of the ship and her combat effectiveness. She does, however, lose some concealment, which allows for a better performance of cruisers and destroyers against Kronshtadt.

30708001_2055601098099560_70788507397517

 

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Stalingrad dostal AP podobné USN AP :cap_fainting:

Spoiler

ST. Soviet cruiser Stalingrad, tier X.

Hit points decreased from 84000 to 72450.

Sigma value is increased from 2.05 to 2.25. Ricochet angles are now similar to those of heavy USN cruisers, and the dispersion ellipse is increased and is similar to that of battleships. Krupp factor is increased from 2400 to 2700 (penetration is increased). Reload time decreased from 20 seconds to 18.5 seconds. Main battery angles are changed in a way that the cruiser doesn't have to show her broadside to fire all the main guns anymore.

Surveillance Radar, similar to that of the Moskva cruiser is added to the Defensive AA Fire slot.

These changes increase the combat effectiveness of Stalingrad against battleships in exchange for some hit points, which decrease her average lifetime somewhat.

In combat the lifeboats are not displayed to allow for additional turret movement, yet they are still displayed in port.

1b029762-b02c-11e7-96bb-d89d6715223c_120

 

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A do třetice Massachusetts, protože NC, Alabama, Iowa a Missouri nestačí! :fish_viking:

Pochybuju že buff dostřelu sekundárek výrazně změní gameplay. :Smile_sceptic:

Spoiler

ST. American battleship Massachusetts, tier VIII.

Base firing range of secondary armaments is increased from 5.0 to 7.5 km.

Repair Party consumable's cooldown is decreased: 60 instead of 120 seconds for standard equipment and 40 seconds instead of 80 for premium.

Damage Control Party active time and cooldown are also tweaked: active for 30 seconds instead of 20, 180 seconds cooldown instead of 120 for standard equipment. 120 seconds cooldown instead of 80 for premium.

Sigma value is decreased from 1.9 to 1.7.

These changes increase the close combat priority for the battleship as well as her overall effectiveness, taking her gameplay further away from Alabama.

30171831_2055597471433256_60427223836704

 

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Heal u lodí Duca Degli Abruzzi a Prinz Eugen byl pozměněn a nově bude healovat 33% obdržené ''citadelové'' dmg. :Smile_honoring:

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Weekend Tester
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36 minutes ago, Rock_n_Rolf said:

Heal u lodí Duca Degli Abruzzi a Prinz Eugen byl pozměněn a nově bude healovat 33% obdržené ''citadelové'' dmg. :Smile_honoring:

Ako to chápeš...teda nebude healovať ohne a light dmg, ale len citadely? Alebo všetko, čo som menoval(citadely, ohne, light dmg)?

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[IDDQD]
Korzár
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37 minutes ago, Rock_n_Rolf said:

Heal u lodí Duca Degli Abruzzi a Prinz Eugen byl pozměněn a nově bude healovat 33% obdržené ''citadelové'' dmg. :Smile_honoring:

No krása! To je kompenzace za ty 2 roky nervu. :D

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1 hour ago, Mikhail800 said:

Ako to chápeš...teda nebude healovať ohne a light dmg, ale len citadely? Alebo všetko, čo som menoval(citadely, ohne, light dmg)?

Všechno ale healování citadel se zvýšilo na 33%.

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[WG]
[WG]
WG Staff
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Vím, že se na to hromada lidí ptala, tak tu máte první unikátní německé komandéry a rovnou dva :cap_cool:

 

jo a díky Rolfe za zástup :cap_like:

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Na t10 lodě jsou navrženy nové upgrady... Nevím podle mě se to u většiny lodí nevyplatí, páč to žere sloty 5,6 ve kterých jsou pgrady na concealment a upgrady za 3m (reload hlavní baterie atd...).

 

ST. Ship-specific special upgrades.

Unique upgrades for tier X ships have entered testing. They will adjust the ships’ stats to allow for better fulfillment of particular roles in battle. However, they are designed for existing slots and most of the time have trade-offs to prevent them from being a no-brainer choice.

 

Republique (Slot 6)
-19% to main battery traverse speed
-18% to main battery loading time
-16% to main battery maximum firing range

 

Großer Kurfürst (Slot 6)
-7% to main battery traverse speed
-15% to main battery loading time
-8% to main battery maximum firing range
-10% to secondary battery loading time

Yamato (Slot 6)
-19% to main battery traverse speed
-12% to main battery loading time
-11% to maximum dispersion of main battery shells

 

Montana (Slot 5)
-10% to flooding recovery time
-10% to time of fire extinguishing
-70% to steering gears repair time
-30% to rudder shift time

 

Conqueror (Slot 5)
+13% to main battery traverse speed
-80% to steering gears repair time
-40% to rudder shift time

 

Zao (Slot 6)
-20% to rudder shift time
-7% to maximum dispersion of main battery shells
+8% to main battery maximum firing range

 

Hindenburg (Slot 5)
-30% to rudder shift time
-70% to flooding recovery time
-50% to time of fire extinguishing
-50% to main battery repair time

 

Henry IV (Slot 5)
+10% to rudder shift time
+5% to detectability radius
-12% to main battery loading time
+8% to main battery maximum firing range

 

Minotaur (Slot 6)
-30% to smoke duration
+300% to smoke emission time
-10% to the maximum dispersion of enemy shells that fire on your ship

 

Des Moines (Slot 6)
-40% to time for reaching full engine power (improves acceleration)
-20% to rudder shift time
-10% to duration of Surveillance Radar

 

Worcester (Slot 5)
+10% to duration of Surveillance Radar
+20% to duration of Hydroacoustic Search
+20% to duration of Defensive AA Fire
-5% to detectability radius

 

Moskva (Slot 5)
-13% to main battery traverse speed
-11% to maximum dispersion of main battery shells
+8% to main battery maximum firing range

 

Khabarovsk (Slot 5)
-13% to main battery traverse speed
-6% to main battery loading time
+8% to main battery maximum firing range

 

Z-52 (Slot 5)
-5% to detectability radius
-10% to torpedo reload time

 

Shimakaze (Slot 6)
-25% to torpedo tube reload time
+50% to the risk of torpedo tubes becoming incapacitated
-80% to torpedo tube traverse speed

 

Gearing (Slot 5)
-15% to detectability radius
+5% to the maximum dispersion of enemy shells that fire on your ship
+15% to main battery loading time
+5% to torpedo tube reload time

 

Yueyang (Slot 6)
-15% to smoke duration
-30% to smoke emission time
-10% to main battery loading time
-10% to torpedo tube reload time

 

Grozovoi (Slot 6)
-7% to main battery traverse speed
-18% to main battery loading time
+10% to torpedo tube reload time

 

Midway (Slot 6)
+30% to attack aircraft survivability
-5% to maximum aircraft speed

 

Hakuryu (Slot 6)
+5% to maximum aircraft speed
+15% to to fighter HP

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[T-N-T]
Weekend Tester, Players, In AlfaTesters
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Hele nektere z nich jsou pouzitelne. A vypada to zajimave jelikoz je to jak sam pises neco za neco.

Trebas na GK vymenis horsi maskovani za rychlejsi strelbu ci u Geringa naopak vymenis lepsi maskovani za horsi strelbu.

 

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:Smile_sceptic:

 

ST, Japanese destroyer Kitakaze, tier IX

Hit points – 20 700. Plating - 19 mm.

Main battery - 4х2 100 mm. Firing range – 12.5 km. Maximum HE shell damage – 1200. Chance to cause fire – 5.0%. Maximum AP shell damage - 1700. Reload time - 3 s. 180 degree turn time - 11,3 s. Maximum dispersion - 108 m. HE initial velocity - 1000 m/s. AP initial velocity - 1000 m/s. Sigma value – 2.0.

AA defense - 18х1 25 mm, range - 3.1 km, damage per second - 32. 6x2 40 mm, range - 3.5 km, damage per second - 66. 4x2 100 mm, range - 5.0 km, damage per second - 83.

Torpedo tubes - 1x6 610 mm. Maximum damage - 20967 Range - 10 km. Speed - 67 kt. Reload time - 167 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.7 km.

Torpedo tubes - 1x6 610 mm. Maximum damage - 23767 Range - 12 km. Speed - 67 kt. Reload time - 171 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.7 km.

Torpedo tubes - 1x6 610 mm. Maximum damage - 21367 Range - 8 km. Speed - 76 kt. Reload time - 157 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.8 km.

Maximum speed - 33 kt. Turning circle radius - 730 m. Rudder shift time – 4.6 s. Surface detectability – 7.6 km. Air detectability – 4.4 km. Detectability after firing main guns in smoke – 2.4 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Smoke Generator

Slot 3 - Engine Boost

Slot 4 - Torpedo Reload Booster

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

33227951_2077053292621007_80224259216360

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[CULMY]
Players
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Takže copy+paste akizuki,  vlastně přidali 300 hp a výběr torpéd. Kurňa to jsou hlavy :) To už by bylo zajímavější po B trupu 350k zkušeností na T10.

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ST, Japanese destroyer Harugumo, tier X

Hit points – 25 600. Plating - 19 mm.

Main battery - 5х2 100 mm. Firing range – 12.6 km. Maximum HE shell damage – 1200. Chance to cause fire – 5.0%. Maximum AP shell damage - 1700. Reload time - 3 s. 180 degree turn time - 11,3 s. Maximum dispersion - 108 m. HE initial velocity - 1000 m/s. AP initial velocity - 1000 m/s. Sigma value – 2.0.

AA defense - 16х1 25 mm, range - 3.1 km, damage per second - 29. 6x2 40 mm, range - 3.5 km, damage per second - 66. 4x2 100 mm, range - 5.0 km, damage per second - 104.

Torpedo tubes - 1x6 610 mm. Maximum damage - 23767 Range - 12 km. Speed - 67 kt. Reload time - 171 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.7 km.

Torpedo tubes - 1x6 610 mm. Maximum damage - 21367 Range - 8 km. Speed - 76 kt. Reload time - 157 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.8 km.

Maximum speed - 35.7 kt. Turning circle radius - 830 m. Rudder shift time – 5.5 s. Surface detectability – 7.9 km. Air detectability – 5.2 km. Detectability after firing main guns in smoke – 2.5 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Smoke Generator

Slot 3 - Engine Boost

Slot 4 - Torpedo Reload Booster

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

33401806_2077054342620902_94162881895360

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Weekend Tester, Players, In AlfaTesters
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Hmm skoda ze nedali lepsi rychlost uz na t9.

Jsem zvedav jak se bude jezdit s t10 jelikoz to vypada na vetsi neohrabanost jak u Aki.

Ale teda DpM bude mit na urovni t10 CA :cap_wander_2::cap_look::cap_rambo:to se bude bat ukazatt bok i DM ci Minotaur

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17 hours ago, Rock_n_Rolf said:

Osobně bych rád viděl defensive AA na t9-10 :Smile_sceptic:

Po pravde jabych radsi vetsi rychlost a trosicku lepsi manevrovani nez AA spotrebak.

Ale ano asi by to sluselomit na AA DD i AA spotrebak

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Hmmmm...

 

ST, Commonwealth destroyer Haida , tier VII

Нaida destroyer is added to the game. Her supposed stats will be tested in the update 0.7.5 using the tier VII Cossack destroyer hull. Those stats are subject to change during the testing.

33677199_2078847115774958_41756842773897

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Weekend Tester, Players, In AlfaTesters
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Novy pristav a dostiprovokativni napis vpravo dole

 

33685527_2342306822465034_69019323134671

 

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[SARK]
[SARK]
Players
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Před 3 hodinami Sigimundus řekl/a:

Novy pristav a dostiprovokativni napis vpravo dole

 

33685527_2342306822465034_69019323134671

 

prosim kdy bude přidan do hry?

 

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[IDDQD]
Privateer
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16 hours ago, Sigimundus said:

Novy pristav a dostiprovokativni napis vpravo dole

 

33685527_2342306822465034_69019323134671

 

Noční boj ? Celkem vystižný název a v přístavu byla vždycky sranda - sníh , chlast , urwy , to je fakt těžký boj :Smile_teethhappy: 

Děkuji nechci ( ten přístav myslím ) zlatý ocean

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Weekend Tester, Players, In AlfaTesters
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15 hours ago, jamamoto14 said:

prosim kdy bude přidan do hry?

 

Predpokladam ze v dalsim patchy

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