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Aschwell

Why the community might like Detonations

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Hello there you Detonation lovers.

 

I think I finally understood why so many are opposed for Detonations to be removed in this game :fish_book:

 

Let me explain to you like this and spoiler, it´s not scientific so take it with a pinch of salt which we have alot in Ze Oceans :Smile-_tongue:

 

A GOOD player likes outplaying his adversaries by using cunning, skill, game mechanics other might not know, good ship knowledge and much more.

So when he then Detonates someone he feels Sad...:Smile_sad: Because he didn´t outplay him with pure skill and the above I mentioned earlier. For what fuels good players is mostly to outplay others am I right?...:cap_hmm:

 

So when our friend the GOOD player get´s Detonated he feels robbed of his Soul... For a GOOD player doesn´t get mad or salty (most of the time) if he was beaten by another GOOD player outmatching him in skill, game mechanic knowledge, ship knowledge and more. Why should he, he was beaten by a respectful adversary. So that fuels the GOOD player in becoming even better.

 

So for me it´s more then natural that most of the LESS skilled players out there enjoy Detonations because they can´t kill those GOOD players so easily most of the time. Due to lack of skill and the things I mentioned before.

 

When these LESS skilled players then start defending Detonations here on the forums like it´s something realistic or fun, most of them are IMO hiding behind their lack of skill and all the things I mentioned before bla bla...

 

People play multiplayer games because they want to have FUN and to get Rewarded for playing GOOD. Reward system deeply rooted in the Human Brain Ya´ll know :Smile_great: Otherwise search on GOOGLE about it.

This game is not realistic in the first place so why keep a mechanic that is clearly not FUN for the sake of Game Play.

 

Before I leave, please don´t come at me with...

1. Detonation flags goddamit.... (Saved for ranked maybe duuh)

2. Well Im a skilled player and I just happen to LOVE Detonation what´s your explanation to that Mr.... ( You being a Potato maybe )

3. Whatever you throw at me that makes sense or doesn´t make sense... (I don´t care anymore since WG doesn´t it seems)

 

Have a nice day, hope to see you at the seas without getting Detonated :Smile_glasses:

 

@psst WG staff, If you don´t plan on removing this mechanic, for the love of god make sure you don´t have to pay any costs or at least get 100 detonation flags for this engaging and FUN mechanic....

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Maybe they already removed it the sneaky way :Smile_ohmy:...cant remember the last time i got detonated :Smile_glasses:

 

But yeah absolutely redundant mechanic...there is enough rng in every salvo.

Is there actually someone defending detonations?

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5 minutes ago, Aschwell said:

Hello there you Detonation lovers.

 

I think I finally understood why so many are opposed for Detonations to be removed in this game :fish_book:

 

Let me explain to you like this and spoiler, it´s not scientific so take it with a pinch of salt which we have alot in Ze Oceans :Smile-_tongue:

 

A GOOD player likes outplaying his adversaries by using cunning, skill, game mechanics other might not know, good ship knowledge and much more.

So when he then Detonates someone he feels Sad...:Smile_sad: Because he didn´t outplay him with pure skill and the above I mentioned earlier. For what fuels good players is mostly to outplay others am I right?...:cap_hmm:

 

So when our friend the GOOD player get´s Detonated he feels robbed of his Soul... For a GOOD player doesn´t get mad or salty (most of the time) if he was beaten by another GOOD player outmatching him in skill, game mechanic knowledge, ship knowledge and more. Why should he, he was beaten by a respectful adversary. So that fuels the GOOD player in becoming even better.

 

So for me it´s more then natural that most of the LESS skilled players out there enjoy Detonations because they can´t kill those GOOD players so easily most of the time. Due to lack of skill and the things I mentioned before.

 

When these LESS skilled players then start defending Detonations here on the forums like it´s something realistic or fun, most of them are IMO hiding behind their lack of skill and all the things I mentioned before bla bla...

 

People play multiplayer games because they want to have FUN and to get Rewarded for playing GOOD. Reward system deeply rooted in the Human Brain Ya´ll know :Smile_great: Otherwise search on GOOGLE about it.

This game is not realistic in the first place so why keep a mechanic that is clearly not FUN for the sake of Game Play.

 

Before I leave, please don´t come at me with...

1. Detonation flags goddamit.... (Saved for ranked maybe duuh)

2. Well Im a skilled player and I just happen to LOVE Detonation what´s your explanation to that Mr.... ( You being a Potato maybe )

3. Whatever you throw at me that makes sense or doesn´t make sense... (I don´t care anymore since WG doesn´t it seems)

 

Have a nice day, hope to see you at the seas without getting Detonated :Smile_glasses:

 

@psst WG staff, If you don´t plan on removing this mechanic, for the love of god make sure you don´t have to pay any costs or at least get 100 detonation flags for this engaging and FUN mechanic....

So much THIS. :Smile_great:

Awesome post mate. Exactly my opinion on it. (+1 rep)

 

Although I can somewhat slightly believe that detonations might be less frustrating if WG actualy made it a big spectacle and feast for the eye (if enabled on a PC that is not a dinasaur PC powered by a potatobattery) instead of this puny little *pof* we are currently getting which also happens when you ship just sinks due to flooding. :Smile_facepalm:

 

Oh and inb4 this threat gets closed for no aparent reason like the pollthreat about detonations i posted in today too. :Smile_sceptic:

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How many topics do we need about this?

 

And for the record, I think I'm a decent player yet I don't feel that sorry for the person I detonate nor do I feel robbed from my soul when I get detonated. Just makes for a "kek" moment and the occasional "lol fun and engaging" in chat. I do however want a huge explosion once we get it. The one we have now is pretty meh.

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Well I'm a skilled player and I just happen to LOVE Detonations. What´s your explanation to that, Mr. Aschwell?

 

Because skill can actually reduce the amount of detonations that happen to you.

You can detonate by:

  • bombs -> upgrade AA and don't sail alone
  • torpedos -> evade them
  • citadel hits -> angle your ship
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6 minutes ago, Commander_Cornflakes said:

Well I'm a skilled player and I just happen to LOVE Detonations. What´s your explanation to that, Mr. Aschwell?

 

Because skill can actually reduce the amount of detonations that happen to you.

You can detonate by:

  • bombs -> upgrade AA and don't sail alone
  • torpedos -> evade them
  • citadel hits -> angle your ship

Yes much like you can dodge that stray BB shell that RNG dispersion homed right in your ship.....

Tell me more please.

Also except for maybe the bombs those things aren't the main source of detonation (well maybe the torps for the BBs though)

The most common cause of detonations i observed are HE shells that somehow do damage to some magazinerelated area of the ship through a quarter of your ships hull (HE explosion radius of 200+ mm shells on DDs).

 

By your logic you shouldn't get damage at all as you can theoratically dodge all those shells fired at you right?

Hope this is a trollpost.

 

Edit. nothing wrong with you likeing detonations though (just put this here so you don't get me wrong)

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9 minutes ago, Miessa3 said:

Yes much like you can dodge that stray BB shell that RNG dispersion homed right in your ship.....

Tell me more please.

Also except for maybe the bombs those things aren't the main source of detonation (well maybe the torps for the BBs though)

The most common cause of detonations i observed are HE shells that somehow do damage to some magazinerelated area of the ship through a quarter of your ships hull (HE explosion radius of 200+ mm shells on DDs).

 

By your logic you shouldn't get damage at all as you can theoratically dodge all those shells fired at you right?

Hope this is a trollpost.

 

Edit. nothing wrong with you likeing detonations though (just put this here so you don't get me wrong)

I said reducing, not completely preventing ^^

That is of course not possible.

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14 hours ago, Commander_Cornflakes said:

I said reducing, not completely preventing ^^

That is of course not possible.

okay fair point but this argument misses the point as the "no skill" part is meant that there is no skill invoved in detonation the moment you get hit (except maybe torpedos as it does matter on BBs where the torps hit for the deto chance). As we already agreed on you will eventually get hit and if that hit is HE on your DD it is almost irrelevant where it hits you - no skill can save you from that detochance.

 

14 hours ago, Praxics said:

*edited*

 

 That is taking it too far. There are some players that just want to drive around and shoot stuff, do they might like it.

This doesn't make them *edited* maybe just not as skilled as more "invested" players.

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25 minutes ago, Commander_Cornflakes said:

 

Because skill can actually reduce the amount of detonations that happen to you.

You can detonate by:

  • bombs -> upgrade AA and don't sail alone
  • torpedos -> evade them
  • citadel hits -> angle your ship

 

Translation:

Don't get hit.

 

 

Man I must suck at this game, no matter what I try, I always end up getting hit sometimes.

Perhaps all those Tirpitzes hiding in the mapcorner at J1 have the right of it ... the only way to win against detonations is not to play!

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7 minutes ago, Aotearas said:

 

Translation:

Don't get hit.

 

 

Man I must suck at this game, no matter what I try, I always end up getting hit sometimes.

Perhaps all those Tirpitzes hiding in the mapcorner at J1 have the right of it ... the only way to win against detonations is not to play!

Glad you brought up that Tirpitz player. What a waste of metall. :Smile_child:

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8 minutes ago, Miessa3 said:

okay fair point but this argument misses the point as the "no skill" part is meant that there is no skill invoved in detonation the moment you get hit (except maybe torpedos as it does matter on BBs where the torps hit for the deto chance). As we already agreed on you will eventually get hit and if that hit is HE on your DD it is almost irrelevant where it hits you - no skill can save you from that detochance.

 

Yes, I didn't even mention DDs because for me it's self-evident to use detonation flags on a DD :cap_tea:

 

6 minutes ago, Aotearas said:

 

Translation:

Don't get hit.

 

 

Man I must suck at this game, no matter what I try, I always end up getting hit sometimes.

Perhaps all those Tirpitzes hiding in the mapcorner at J1 have the right of it ... the only way to win against detonations is not to play!

 

This thread is about detonations, not hits. That's a big difference ;)

It is of course not possible to avoid all hits, but it is possible to greatly reduce the number of citadel hits you receive. and only citadels cause detonations, so by avoiding them, you reduce the number of detonations.

 

PS: I'm sorry to hear that, but don't give up! Everyone can become a great player by joining a good clan and installing their personal Hackpack :cap_like:

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"Yeah, let us add a chance of randomly exploding when getting hit. It will totally benefit the game and the players will love it. Especially the ones in the more fragil ships who are already suffering massive damage in general when getting shot at. And the DD players, the DD players will love it, since the game has not become challenging enough for them with that brutal battleship AP."

Said no one ever.

Jokes aside, such random bullshittery is in general a failure of game design.

 

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13 minutes ago, Commander_Cornflakes said:

 

Yes, I didn't even mention DDs because for me it's self-evident to use detonation flags on a DD :cap_tea:

 

 

This thread is about detonations, not hits. That's a big difference ;)

It is of course not possible to avoid all hits, but it is possible to greatly reduce the number of citadel hits you receive. and only citadels cause detonations, so by avoiding them, you reduce the number of detonations.

 

PS: I'm sorry to hear that, but don't give up! Everyone can become a great player by joining a good clan and installing their personal Hackpack :cap_like:

Well yes you use deto flags on all important (hightier/ranked) DDs ..... until you run out of flags because you play A LOT of DD just because you like that gameplay (as DD main)....

 

(highlighted quote) NO. just no man. That is not true. ANY HE shell which splashradius reaches any kind of magazine related module will have a chance of blowing the whole thing up.

If you don't believe me then explain to me how this was possible:

Bm3O90E.gif

???

 

Edit: just noticed with your skillevel you should know that DDs ain't have a citadell but indeed can detonate...... Are you really sure you aren't just trolling?

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Can't see much on that 400potato Gif xd

 

But yes, with HE it doesn't have to be a citadel hit, but it has to be a hit close to the citadel, because that's where the magazines are. I really should have added a "with AP". :fish_palm:

Quote from Wiki:

"Another way to reduce the chance is by angling. This is by pointing the nose of the ship at or close to the ship shooting you. Certain ships you can point the rear of the ship to the enemy and prevent detonations. Since most (about 95%) detonations are caused by showing your sides (aka broadside) to the enemy." http://wiki.wargaming.net/en/Ship:Detonation

 

Therefore my point of reducing detonations with skill still stands.

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2 minutes ago, Commander_Cornflakes said:

Can't see much on that 400potato Gif xd

 

But yes, with HE it doesn't have to be a citadel hit, but it has to be a hit close to the citadel, because that's where the magazines are. I really should have added a "with AP". :fish_palm:

Quote from Wiki:

"Another way to reduce the chance is by angling. This is by pointing the nose of the ship at or close to the ship shooting you. Certain ships you can point the rear of the ship to the enemy and prevent detonations. Since most (about 95%) detonations are caused by showing your sides (aka broadside) to the enemy." http://wiki.wargaming.net/en/Ship:Detonation

 

Therefore my point of reducing detonations with skill still stands.

The little gif shows a udaloi detonating a yamato with He merely because he did hit him on the side of the turret.

And no you don't have to do a citadelpenetration to do this. Any hit (that theoretically does damage to any magazinestuff) can blow you up.

Don't believe me? here is another one: (even with AP as a bonus)

(right in the first few secounds of the video)

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You guys 'avin' a giggle?

You want some more cheese? You guys certainly have plenty of whine. :Smile_smile:

 

On 09/08/2017 at 5:58 PM, Captain_LOZFFVII said:

No.

I never equip flags or the anti-detonation upgrade (waste of credits).

I had a battle the other day where I was doing sub-stadard levels of Kamikaze-ing in the Kamikaze, when I notice two enemy Gneisenaus sailing broadside on to me unescorted (all enemy DDs dead, no enemy CLs nearby) on their way back to defend their base.

I'm thinking "Okay, they have strong secondaries, but they can't be as bad as Bismarck" so I close in, I get within my detection range and their secondaries open up.

I get hit by one secondary shell and all I hear is a collossal *FUT*.

I immediately type in chat, "Well, you just killed me by pure RNG." and leave it at that. Not even salty.

 

I took it in my stride because two months ago (yes, that long ago) I had a game in my Akatsuki where I detonated an enemy KM DD with my guns, followed by detonating an enemy BB with my torps.

 

Honestly, it happens so rarely and there are so many other things that can go wrong in Random battles that there just isn't a point in being paranoid about detonations

My only problem with detonations is that they should be way more impressive than me going *FUT*.

 

EDIT:

I feel like pointing out I DO use the anti-detonation flags for Ranked battles. So any detonations I get in Randoms is welcome for giving me a spare 10 flags for Ranked! :Smile_teethhappy:

Quoting myself again, because still relevant, if not entirely clear.

Detonations are so rare that they almost never directly affect me.

There is literally no point in getting salty over them.

And although it seems like I'm bragging over scoring two detonations in a single battle I actually wasn't - I was just pointing out that my karma from that battle was well overdue to be paid. I.e. it was my turn to be detonated.

 

FYI I am a DD/CL main and I NEVER equip anti-det flags or the upgrade (except in Ranked), yet I basically never get detonated.

 

I think I can count on one hand the number of times I have been detonated in 1500 battles.

Again I NEVER equip flags or the upgrade.

 

1 hour ago, Miessa3 said:

Oh and inb4 this threat gets closed for no aparent reason like the pollthreat about detonations i posted in today too. :Smile_sceptic:

The previous one got closed because the guy who made it already had a poll thread open for basically the exact same discussion.

He was basically petty that the majority disagreed with him and so slightly changed the question to try and get more votes in his favour.

 

You will note that my above quote of myself comes from said thread.

 

Good luck and fair seas.:Smile_honoring:

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3 minutes ago, Captain_LOZFFVII said:

You guys 'avin' a giggle?

You want some more cheese? You guys certainly have plenty of whine. :Smile_smile:

 

Quoting myself again, because still relevant, if not entirely clear.

Detonations are so rare that they almost never directly affect me.

There is literally no point in getting salty over them.

And although it seems like I'm bragging over scoring two detonations in a single battle I actually wasn't - I was just pointing out that my karma from that battle was well overdue to be paid. I.e. it was my turn to be detonated.

 

FYI I am a DD/CL main and I NEVER equip anti-det flags or the upgrade (except in Ranked), yet I basically never get detonated.

 

I think I can count on one hand the number of times I have been detonated in 1500 battles.

Again I NEVER equip flags or the upgrade.

 

The previous one got closed because the guy who made it already had a poll thread open for basically the exact same discussion.

He was basically petty that the majority disagreed with him and so slightly changed the question to try and get more votes in his favour.

 

You will note that my above quote of myself comes from said thread.

 

Sure it is rare. (man you are lucky though). That doesn't change that this feature is denying skilled play and should not be in any game that wants to be any kind of competetive (or even plan to engage in serious ESports like those overconfident devs believe to be possible in this state)

It's basically the same dumb argument with op Premiums like Imerator nikolai, USS Black, old Gremmy. Just because it's is rare doesn't justify it in any way or make it less stupid.

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8 minutes ago, Captain_LOZFFVII said:

I think I can count on one hand the number of times I have been detonated in 1500 battles.

Is it hard to live with a hand with ten fingers? :Smile-_tongue:

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2 hours ago, Aschwell said:

Hello there you Detonation lovers.

 

I think I finally understood why so many are opposed for Detonations to be removed in this game :fish_book:

 

Let me explain to you like this and spoiler, it´s not scientific so take it with a pinch of salt which we have alot in Ze Oceans :Smile-_tongue:

 

A GOOD player likes outplaying his adversaries by using cunning, skill, game mechanics other might not know, good ship knowledge and much more.

So when he then Detonates someone he feels Sad...:Smile_sad: Because he didn´t outplay him with pure skill and the above I mentioned earlier. For what fuels good players is mostly to outplay others am I right?...:cap_hmm:

 

So when our friend the GOOD player get´s Detonated he feels robbed of his Soul... For a GOOD player doesn´t get mad or salty (most of the time) if he was beaten by another GOOD player outmatching him in skill, game mechanic knowledge, ship knowledge and more. Why should he, he was beaten by a respectful adversary. So that fuels the GOOD player in becoming even better.

 

So for me it´s more then natural that most of the LESS skilled players out there enjoy Detonations because they can´t kill those GOOD players so easily most of the time. Due to lack of skill and the things I mentioned before.

 

When these LESS skilled players then start defending Detonations here on the forums like it´s something realistic or fun, most of them are IMO hiding behind their lack of skill and all the things I mentioned before bla bla...

 

People play multiplayer games because they want to have FUN and to get Rewarded for playing GOOD. Reward system deeply rooted in the Human Brain Ya´ll know :Smile_great: Otherwise search on GOOGLE about it.

This game is not realistic in the first place so why keep a mechanic that is clearly not FUN for the sake of Game Play.

 

Before I leave, please don´t come at me with...

1. Detonation flags goddamit.... (Saved for ranked maybe duuh)

2. Well Im a skilled player and I just happen to LOVE Detonation what´s your explanation to that Mr.... ( You being a Potato maybe )

3. Whatever you throw at me that makes sense or doesn´t make sense... (I don´t care anymore since WG doesn´t it seems)

 

Have a nice day, hope to see you at the seas without getting Detonated :Smile_glasses:

 

@psst WG staff, If you don´t plan on removing this mechanic, for the love of god make sure you don´t have to pay any costs or at least get 100 detonation flags for this engaging and FUN mechanic....

 

I'll keep it simple:

I disagree. And we really didn't need another thread for this, which has the only goal to insult everyone who does not want detonations removed.

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On 8/16/2017 at 7:38 PM, Miessa3 said:

Sure it is rare. (man you are lucky though). That doesn't change that this feature is denying skilled play and should not be in any game that wants to be any kind of competetive (or even plan to engage in serious ESports like those abigious devs believe to be possible in this state)

It's basically the same dumb argument with op Premiums like Imerator nikolai, USS Black, old Gremmy. Just because it's is rare doesn't justify it in any way or make it less stupid.

I suspect if WG created an Esports variant of WoWS they would actually soft-patch out detonations. IIRC the World Championships variant of WoT is different to the normal game, so why not do something similar with WoWS?

 

On 8/16/2017 at 7:40 PM, Commander_Cornflakes said:

Is it hard to live with a hand with ten fingers? :Smile-_tongue:

*Edited:cap_rambo:

Spoiler

Is there actually a stat somewhere on my profile that tells you I've detonated 10 times, or are you just funnin' me?

 

On 8/16/2017 at 7:43 PM, Egoleter said:

 

I'll keep it simple:

I disagree. And we really didn't need another thread for this, which has the only goal to insult everyone who does not want detonations removed.

+1 :Smile_medal:

Edited by Nohe21
*This post has been edited by the moderation team due to inappropriate remarks.

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2 hours ago, Aschwell said:

Hello there you Detonation lovers.

 

I think I finally understood why so many are opposed for Detonations to be removed in this game :fish_book:

 

Let me explain to you like this and spoiler, it´s not scientific so take it with a pinch of salt which we have alot in Ze Oceans :Smile-_tongue:

 

A GOOD player likes outplaying his adversaries by using cunning, skill, game mechanics other might not know, good ship knowledge and much more.

So when he then Detonates someone he feels Sad...:Smile_sad: Because he didn´t outplay him with pure skill and the above I mentioned earlier. For what fuels good players is mostly to outplay others am I right?...:cap_hmm:

 

So when our friend the GOOD player get´s Detonated he feels robbed of his Soul... For a GOOD player doesn´t get mad or salty (most of the time) if he was beaten by another GOOD player outmatching him in skill, game mechanic knowledge, ship knowledge and more. Why should he, he was beaten by a respectful adversary. So that fuels the GOOD player in becoming even better.

 

So for me it´s more then natural that most of the LESS skilled players out there enjoy Detonations because they can´t kill those GOOD players so easily most of the time. Due to lack of skill and the things I mentioned before.

 

When these LESS skilled players then start defending Detonations here on the forums like it´s something realistic or fun, most of them are IMO hiding behind their lack of skill and all the things I mentioned before bla bla...

 

People play multiplayer games because they want to have FUN and to get Rewarded for playing GOOD. Reward system deeply rooted in the Human Brain Ya´ll know :Smile_great: Otherwise search on GOOGLE about it.

This game is not realistic in the first place so why keep a mechanic that is clearly not FUN for the sake of Game Play.

 

Before I leave, please don´t come at me with...

1. Detonation flags goddamit.... (Saved for ranked maybe duuh)

2. Well Im a skilled player and I just happen to LOVE Detonation what´s your explanation to that Mr.... ( You being a Potato maybe )

3. Whatever you throw at me that makes sense or doesn´t make sense... (I don´t care anymore since WG doesn´t it seems)

 

Have a nice day, hope to see you at the seas without getting Detonated :Smile_glasses:

 

@psst WG staff, If you don´t plan on removing this mechanic, for the love of god make sure you don´t have to pay any costs or at least get 100 detonation flags for this engaging and FUN mechanic....

 

Epic post mate :Smile_great: /sarcasm

 

Always great to see people who claim to be "skilled" and/or "knowledgeable" spew some elitist cr*p nonsense...

If you cannot discuss the real reasons behind such mechanic (and what good/bad impact it has) you either lack understanding of detonation mechanic, or you just distort it on purpose as an excuse for elitist whine.

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6 minutes ago, Egoleter said:

 

I'll keep it simple:

I disagree. And we really didn't need another thread for this, which has the only goal to insult everyone who does not want detonations removed.

Well you have to read it with a pinch of salt.

 

I am sure with good players he didn't mean ALL players above 50-55% WR (or what ever you measure "good" by) MUST hate on detonations or they are "less skilled players" (well I hope he didn't meant it that way)

Exceptions confirm the rule they say.

I think it describes a trend and MAY explain the salt coming from detonations.

At least what he wrote is true for me and i consider myself a somewhat ok player (not very good though)

 

@Captain_LOZFFVII" Is there actually a stat somewhere on my profile that tells you I've detonated 10 times, or are you just funnin' me? "

 

Yes just look at your achievments (detonated medals)

 

 

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3 minutes ago, Captain_LOZFFVII said:

Is there actually a stat somewhere on my profile that tells you I've detonated 10 times, or are you just funnin' me?

 

There is: https://worldofwarships.eu/en/community/accounts/541329663-Captain_LOZFFVII/!/pvp/achieves/

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1 minute ago, Commander_Cornflakes said:

 

Please remember that not all detonations happen at full hitpoints. Sometimes you don't even notice you detonated until you see the achievement in the upper corner or the end result screen.

I have been detonatend when I had laughable 6 hitpoints left. Many of my detonations happened at below 500 hp. In those cases I am simply gratefull for the additional flags but I would have probably died anyway a moment later.

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