Jump to content
You need to play a total of 50 battles to post in this section.
Robustius

Gun caused detonations equall % among all ships or removed?

Gun caused detonations equall % among all ships or removed?  

17 members have voted

  1. 1. What would u like WG to do with gun caused detonations.

    • I think gun caused detonations are a non skill mechanic that should be removed.
      9
    • I find this a fun mechanic and all citadel hits should have the same % to detonate a ship as the % normal shots can cause this to a DD.
      7
    • I find this a fun mechanic but it should only keep happening to DD's. I dont want my precious BB/CA to get detonated by a non skill mechanic.
      1

21 comments in this topic

Recommended Posts

Beta Tester
89 posts
20,826 battles

Same question but with and new idea.

I got detonated 4 time since last post, i feel they started to happen more.

I dont like the mechanic because its a non skill mechanic but even worse is the fact it moslty means an autolose for 11 other players in that game.

Share this post


Link to post
Share on other sites
[BLAST]
[BLAST]
Players
763 posts
12,484 battles

Before I can answer the poll, I need to know some facts.

 

1.) Are DD's more likely to detonate than any other class.

2.) Are detonations completely random or is it a chance when a magazine, turret, or torpedo mount is hit (which might answer the above Q1).

Share this post


Link to post
Share on other sites
[TTTX]
[TTTX]
Players
4,608 posts
8,081 battles

there's actually quite a bit of detailed mechanics behind detonations, and a lot of player research went into them because as per usual WG feels it's not necessary to tell their players how their game works... google can probably help you :)

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
2,104 posts
11,183 battles
21 minutes ago, Robustius said:

Same question but with and new idea.

I got detonated 4 time since last post, i feel they started to happen more.

I dont like the mechanic because its a non skill mechanic but even worse is the fact it moslty means an autolose for 11 other players in that game.

Use signal.

I have been detonated in 50 games out of 6825 or translated to percentage: 0.73%.

You have been detonated in 77 out of 9190 battles or 0.84% of your total battles played.

Detonation mechanic is not an issue but is just flavour.

Use the bloody signal and stop whining.

 

Edit*

Also not voting because: "I want to keep detonation the way it is " is not an option..:cap_old:

  • Cool 3

Share this post


Link to post
Share on other sites
Beta Tester
89 posts
20,826 battles
Just now, atomskytten said:

Use the bloody signal and stop whining

I used to use them when i have them (causing less detonations % wise)

But if u run out u either have to BUY them or wait for the next detonation.

And atm i saving those flags for ranked seasons.

I refuse to BUY flags versus a non skill rng based game mechanic.

  • Cool 1

Share this post


Link to post
Share on other sites
[BLAST]
[BLAST]
Players
763 posts
12,484 battles

As WG changed the mechanics behind detonations, leading to DD's being blown up more? I know, I should go google it.

 

Or maybe you should just stop moaning and play BB. Anything else is yolo and get deleted, or faff around trying not to get deleted only to get deleted anyway.

Share this post


Link to post
Share on other sites
Beta Tester
89 posts
20,826 battles
22 minutes ago, Armorin said:

Are DD's more likely to detonate than any other class.

yes

 

22 minutes ago, Armorin said:

Are detonations completely random or is it a chance when a magazine, turret, or torpedo mount is hit

yes. u cant aim for a ship part that detonates u.

Share this post


Link to post
Share on other sites
[B0TS]
Beta Tester
1,798 posts
6,659 battles
1 minute ago, Armorin said:

only to get deleted anyway.

That phrase always makes me think of the Cybermen from Dr Who...

Share this post


Link to post
Share on other sites
[MORIA]
Players
287 posts
36,234 battles

not voting because option Keep detonations as it is now is not there. I don't like it when it happens to my ship but it simply happens and happened in RL as well. A hit to a magazine will probably do the trick 

 

 

Share this post


Link to post
Share on other sites
[BLAST]
[BLAST]
Players
763 posts
12,484 battles
3 minutes ago, philjd said:

That phrase always makes me think of the Cybermen from Dr Who...

 

Yes, it usually means you are not suitable for conversion. The aim of this game is to either convert all players into BB players, or delete them from the game.

Share this post


Link to post
Share on other sites
Beta Tester
2,104 posts
11,183 battles
40 minutes ago, Robustius said:

I used to use them when i have them (causing less detonations % wise)

But if u run out u either have to BUY them or wait for the next detonation.

And atm i saving those flags for ranked seasons.

I refuse to BUY flags versus a non skill rng based game mechanic.

Well, Wargaming designed the game with players purchasing signals in order to earn money and if they removed the detonation mechanic they would also be removing a source of income. It is your choice not to buy signals but then you should not be complaining about a game mechanic that is implemented in the game with that in mind.

In short: use the signals or suffer detonations in 1 out of 120 battles which is your current detonation ratio.

Share this post


Link to post
Share on other sites
Beta Tester
2,104 posts
11,183 battles
27 minutes ago, DB2212 said:

Whenever I see threads about detonations, I always think of this clip.
It's not really relevant to the topic, but it is an almighty detonation.

https://www.youtube.com/watch?v=uMs4IJQVRYM

Never seen that before, that was one heck of an explosion though.

Share this post


Link to post
Share on other sites
[TAYTO]
Players
805 posts
8,400 battles
1 minute ago, atomskytten said:

Never seen that before, that was one heck of an explosion though.

Probably the biggest non-nuke bang I've seen. Poor crew probably didn't know a thing about it

Share this post


Link to post
Share on other sites
Beta Tester
89 posts
20,826 battles
19 minutes ago, atomskytten said:

Well, Wargaming designed the game with players purchasing signals in order to earn money

i can fully agree with this logic.

what i dont agree with is that its mostly a DD exclusive thing. Thats basicly saying dd players have to pay extra to play this game on equal terms.

22 minutes ago, atomskytten said:

in 1 out of 120 battles which is your current detonation ratio.

not if u add the fact it mostly happens  to DD which i play 31% of my games. also in alot of these dd games i used deto flags. 

its hard to put an exact number to this but lets try to get closer.

77 detonations. lets assume 55 where in a dd.

2848 games in a dd/ 55 detonations = 1 out of every 55 games in a DD.

lets say that in 10 games of those 55 i had a detonation flag. = 1 out of 45 games = 2.2 % chance to get detonated in a game in a DD (more if u dont use detoantion flags at all.). thats pretty big for a no skill RNG based mechanic i think.

 

 

Share this post


Link to post
Share on other sites
Players
2,119 posts
4,794 battles
On 09/08/2017 at 5:58 PM, Captain_LOZFFVII said:

No.

I never equip flags or the anti-detonation upgrade (waste of credits).

I had a battle the other day where I was doing sub-stadard levels of Kamikaze-ing in the Kamikaze, when I notice two enemy Gneisenaus sailing broadside on to me unescorted (all enemy DDs dead, no enemy CLs nearby) on their way back to defend their base.

I'm thinking "Okay, they have strong secondaries, but they can't be as bad as Bismarck" so I close in, I get within my detection range and their secondaries open up.

I get hit by one secondary shell and all I hear is a collossal *FUT*.

I immediately type in chat, "Well, you just killed me by pure RNG." and leave it at that. Not even salty.

 

I took it in my stride because two months ago (yes, that long ago) I had a game in my Akatsuki where I detonated an enemy KM DD with my guns, followed by detonating an enemy BB with my torps.

 

Honestly, it happens so rarely and there are so many other things that can go wrong in Random battles that there just isn't a point in being paranoid about detonations

My only problem with detonations is that they should be way more impressive than me going *FUT*.

 

EDIT:

I feel like pointing out I DO use the anti-detonation flags for Ranked battles. So any detonations I get in Randoms is welcome for giving me a spare 10 flags for Ranked! :Smile_teethhappy:

Quoting myself from previous topic because still relevant.

 

1 hour ago, atomskytten said:

Also not voting because: "I want to keep detonation the way it is " is not an option..:cap_old:

Same. :Smile_teethhappy:

I like how you can tell from the options given that OP is a salty DD main.

I'd like to point out that I am a DD/CL main and I have absolutely no problem whatsoever of detonations being in the game.

Again, my only complaint is they should look more like

1 hour ago, DB2212 said:

Whenever I see threads about detonations, I always think of this clip.
It's not really relevant to the topic, but it is an almighty detonation.

https://www.youtube.com/watch?v=uMs4IJQVRYM

Than just a *FUT*.

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
89 posts
20,826 battles

 

4 minutes ago, Captain_LOZFFVII said:

I like how you can tell from the options given that OP is a salty DD main

31% DD

29% BB

23% CA

16% CV

9000 games

 

so nop. nice try.

Share this post


Link to post
Share on other sites
Players
2,119 posts
4,794 battles
19 minutes ago, Robustius said:

 

31% DD

29% BB

23% CA

16% CV

9000 games

 

so nop. nice try.

31% of 10750 (what it says under your avatar) is 3332.5

29% of 10750 is 3117.5

You have over 200 more battles in DDs than BBs (your second-highest).

Therefore, you DO prefer DDs.

And you ARE salty about being detonated.

QED

:cap_like:

 

EDIT:

To show no harm intended, have a cute picture of Asakaze to relax with:

Spoiler

fbb73a4533a1520c9a14bd2a90c74fa877cf0c48

 

Share this post


Link to post
Share on other sites
[ASEET]
Alpha Tester
51 posts
7,531 battles
51 minutes ago, Robustius said:

its hard to put an exact number to this but lets try to get closer.

77 detonations. lets assume 55 where in a dd.

2848 games in a dd/ 55 detonations = 1 out of every 55 games in a DD.

lets say that in 10 games of those 55 i had a detonation flag. = 1 out of 45 games = 2.2 % chance to get detonated in a game in a DD (more if u dont use detoantion flags at all.). thats pretty big for a no skill RNG based mechanic i think.

 

 

Why should we assume in this case that 55 of those detonations were in DDs? Did you count how many detonations you had in DDs, found it in your statistics or is that just a random number you felt comfortable with?

 

Also earlier on you replied that DDs detonate more than the rest of the classes. Is there a source for that, or just a gut feeling? "I just remember being detonated more in a DD than while playing other classes" doesn't really count.

Share this post


Link to post
Share on other sites
Beta Tester
1,649 posts
8,138 battles
2 hours ago, Robustius said:

yes. u cant aim for a ship part that detonates u.

actually you can. Just google for the detonationtests LittleWhiteMouse is doing (NA Player)

 

1 hour ago, atomskytten said:

Well, Wargaming designed the game with players purchasing signals in order to earn money and if they removed the detonation mechanic they would also be removing a source of income. It is your choice not to buy signals but then you should not be complaining about a game mechanic that is implemented in the game with that in mind.

In short: use the signals or suffer detonations in 1 out of 120 battles which is your current detonation ratio.

Which is why they sell this particular flag on EU in the shop (not counting the bundles with several thousand flags only to get 55 of them, or the rare shipbundles with those included like Perth recently) right? RIGHT?

Also like someone else already said you can't cherry pick by calculating the % from ALL of your games played (including BBs). The % chance grows considerably if you only take into account DD games in which you didn't use a Juliet Charlie flag......... But that would be too close to actual scientific observation/calculating relevant percentage figures so what ever.

 

58 minutes ago, Captain_LOZFFVII said:

Quoting myself from previous topic because still relevant.

 

Same. :Smile_teethhappy:

I like how you can tell from the options given that OP is a salty DD main.

I'd like to point out that I am a DD/CL main and I have absolutely no problem whatsoever of detonations being in the game.

Again, my only complaint is they should look more like

Than just a *FUT*.

 

While i consider myself a DD main too i have to disagree. This mechanic is disgusting if you have any kind of competetive gameplay in mind (as developer).

It is totally RNG and not skilldependend (like can you reliably hit the magazines on a DD doing 30+ knots?) which causes it to cater to all those "bad" players that can't even hit Sh*t at very close ranges (like hitting a DD at 4-5 km even if their life depended on it)

But I also understand that WG is REALLY stubborn (like the whole RPF thing showcased very clearly) and will only remove it when hell freezes over, so i kind of gave in in protesting. :Smile_sceptic:

 

I voted for the mechanic to be spread equaly over all classes as this would make it far more likely to get enough player to complain about it make hell freeze over, so WG might change it

 

Edit: And no i don't disagree with this mechanic because I'm (as a DD main) far more likely on the receiving end most of the times. I also always feel dirty and undeserving of the kill (yet) when it happens to a target of me. I also almost always apologize to kind of wash some of the potentional grief away from the player that got detonated.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×