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svadilfari

remove yamamoto´s special abilities

remove yamamoto´s special abilities  

106 members have voted

  1. 1. should the abilities be replaced by regular cpt point skills?

    • yes
      37
    • no
      69

59 comments in this topic

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[AXIS]
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a completely separate heal and dpm buff isn´t good for the game. 

WG should give yamamoto buffed cpt skills like expert marksman, AFT, BFT, fireprevention, BoS, etc

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If you give information, please give complete information.

 

As far I know the extra heal and the DPM increase is only after the player received the kraken achievement in that batle. If one player managed to get 5 kills in one batle the chance of a win for the enemy is extreme low. So this buff only speed up the end of the game. 

 

Don't see any reason to change it. I like some new special things in game.

 

Also this commander is work in progress so it isn't sure it realy will come in this way.

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[IDDQD]
Alpha Tester
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yes, i dont like these special abilities which dont require you to allocate single skill point

its distorting competitive play in my opinion, since if we allow this, where will it end ? Nimitz only in top Enterprise bundle ?

no thanks.....

special commanders are nice, but only with visual stuff, not with possible gamebreaking skills and gameplay adjustments

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i dont see any problem with kraken ability

krakens are rare and even if u get kraken  how much enemy ships will left?

for firts blood i kinda understand your point but still even that its like 1 in 10 games when you get first blood (and this might encourage players to go aggressively at beginning which isnt bad thing)

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[IDDQD]
Alpha Tester
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it doesnt matter if the kraken skill is op or not

the point is, once we cross this line, it would be hard to come back

 

lets imagine possible (distant) future ; cw is working ,esl league is just staring etc.....

but hey, new special commander is here, with passive skill which can hugely help in cw/league ( we know wg after all these years ... dont we)

but we have a catch, the commander is hidden behind huge paywall or behind some seriously time demanding mission

clever ones surely can see where it might lead us ....

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[XBGX]
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26 minutes ago, svadilfari said:

a completely separate heal and dpm buff isn´t good for the game. 

WG should give yamamoto buffed cpt skills like expert marksman, AFT, BFT, fireprevention, BoS, etc

yup ur right more than 50% of the players will not use his skills :Smile_trollface:

how often avrg player gets kraken in hitiers?

and after 5kills with such contribution to victory im ok that player to receive a booost

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18 minutes ago, von_chom said:

lets imagine possible (distant) future ; cw is working ,esl league is just staring etc.....

it could be easily solved - legendary captains can be used only in random/coop battles and not in any competetive format.

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Honestly, I'm waiting to see that Yamato that I'm chipping down for 10 minutes receiving Kraken with 1k hp left and instantly getting 50k hp back, thus winning the game for his team.
Oh the joy, oh the balance, oh the excellent, and well implemented feature...

 

Anyway, we really don't need that in game, do we?
We have 15 lines of ships, and every ship has some niche of her own, every nation has something different, and with freaking 50 premiums in the game that EVERY SINGLE ONE HAS SOMETHING DIFFERENT THEN HES TREE COUNTERPART, now in 3 months I should be guessing which captain did he put on his ship?

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37 minutes ago, cro_pwr said:

Honestly, I'm waiting to see that Yamato that I'm chipping down for 10 minutes receiving Kraken with 1k hp left and instantly getting 50k hp back, thus winning the game for his team.
Oh the joy, oh the balance, oh the excellent, and well implemented feature...

 

Anyway, we really don't need that in game, do we?
We have 15 lines of ships, and every ship has some niche of her own, every nation has something different, and with freaking 50 premiums in the game that EVERY SINGLE ONE HAS SOMETHING DIFFERENT THEN HES TREE COUNTERPART, now in 3 months I should be guessing which captain did he put on his ship?

Exactly. It's a terrble idea. Even if it will be only a problem in a few battles, in those, it will be enormous. Also, you have no idea of knowing it beforehand: maybe you wouldn't yolo into that guy because you think the match is won anyway. He get's a lucky kill on you then, suddenly winning the game for his team. It's stupid. It shouldn't exist.

 

 

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[2DQT]
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I welcome the new Call of Duty kill streak style perks. I await remote control animals and helicopter gunships I can control.

 

But I'd rather they let everyone benefit rather than just specific captains.

 

:Smile_sceptic:

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I also don't like this, I hate how every defence of this game has become "Well it won't break the game". What ever happened to the good ol' rule of only implementing features that improve your product.

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[2DQT]
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The worst part is the buffs benefit people who are already winning... What's the point in that? There are enough one sided games, WG wish to stack it further.

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1 hour ago, Earl_of_Northesk said:

It's stupid. It shouldn't exist.

 

You also just described WG as a whole.

 

Another facet: Regular player gets Y maybe after a huge grind that takes months or years - and then its with a low  amount of skill pts.

 

Wallet grants access to it way faster and they do a few clicks to get him in full 19 pts glory in the T10 ship that matters + every p2w ship you want too. Seems legit!

 

 

also:

 

1 hour ago, cro_pwr said:

Honestly, I'm waiting to see that Yamato that I'm chipping down for 10 minutes receiving Kraken with 1k hp left and instantly getting 50k hp back, thus winning the game for his team.
Oh the joy, oh the balance, oh the excellent, and well implemented feature...

 

Anyway, we really don't need that in game, do we?
We have 15 lines of ships, and every ship has some niche of her own, every nation has something different, and with freaking 50 premiums in the game that EVERY SINGLE ONE HAS SOMETHING DIFFERENT THEN HES TREE COUNTERPART, now in 3 months I should be guessing which captain did he put on his ship?

 

 

Completely agree with this one.

 

 

Also which class benefits the most from opting out of nearing insta-gib?

 

CV? Hardly.

DD? Well Kaba is ofc completely broken with that armor, but for most of other DDs its not even close to be enough to compete for the throne.

Cruiser? So the only class that can die in 2 shells to a same tier ship now dies to 3. Thats sad from whichever angle you look at it.

 

.............. ah ofc - there had to be a BB buff somewhere in there too! (no matter how small or situational) Big fun for everybody when the lol-pen machines gets up to 50 % again; even ignoring all previously taken citadel damage which should be unrepairable, or the partial repaiable regular pen. damage. I wonder if some   premium   p2w IJN BBs are on the way too, so you can properly train that guy while also farming silver peasants at the same time in superior ships. Knowing WG you simply have to expect that by now .........

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3 hours ago, Blue_Bug said:

If you give information, please give complete information.

 

As far I know the extra heal and the DPM increase is only after the player received the kraken achievement in that batle. If one player managed to get 5 kills in one batle the chance of a win for the enemy is extreme low. So this buff only speed up the end of the game. 

 

Don't see any reason to change it. I like some new special things in game.

 

Also this commander is work in progress so it isn't sure it realy will come in this way.

 

The extra heal (and extra everything, +1 charge to all consumables mounted) are given if you get the First Blood achievement.

 

The -33% reload time to primary armament is given after Kraken unleashed as you said.

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[SICK]
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3 hours ago, dusan1001 said:

i dont see any problem with kraken ability

krakens are rare and even if u get kraken  how much enemy ships will left?

for firts blood i kinda understand your point but still even that its like 1 in 10 games when you get first blood (and this might encourage players to go aggressively at beginning which isnt bad thing)

 

 

"It's balanced because it's rare" STILL isn't a good defense.

The Impregnator Nikolai still isn't balanced despite being rare.

Detonations aren't balanced even if they're rare.

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[PKTZS]
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I liked the concept of the Seagal captain. Slight buffs to less important captain skills.

 

I don't like this Yamamoto concept, and consider it yet another bad development decision, like so many that have been taken in the last 2 years.

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[EXNOM]
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I thought these perks were universal to all commanders. Oh well. It's not really something I think is helpful.

 

I do like the idea of battle achiements giving dynamic ingame boosts. I think it could be good for all commanders to recieve these to encourage certain playstyles... Especially aggressive playstyles.

Suggestions:

  • Dreadnought - Reworked as an achievment that is awarded as soon as you recieve 120% of your ship HP in damage. Award: +1 (15% boosted) Special Repair Party
  • First Blood - Award: -10% to reload time of the weapon system that made the kill
  • Double Strike - Award: +20% to weapon turning speed
  • Close Quarters Expert - Award: +10% to RoF of seconday battery
  • Arsonist - Award: +2% to chance of fire

 

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[HABIT]
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3 hours ago, Blue_Bug said:

If you give information, please give complete information.

 

As far I know the extra heal and the DPM increase is only after the player received the kraken achievement in that batle. If one player managed to get 5 kills in one batle the chance of a win for the enemy is extreme low. So this buff only speed up the end of the game. 

 

Don't see any reason to change it. I like some new special things in game.

 

Also this commander is work in progress so it isn't sure it realy will come in this way.

 

Is he, though? The campaign can already be tested on the current PTS. My guess is that the update will come shortly after Dunkirk. So either right next week or the week after. I doubt they will change anything.

Else I agree. The conditions which have to be met speak for a close to end game anyway and even the other passive skill (+1 to each consumable when First Blood is achieved) has a good chance to be of no use.

One should also add that this captain will be achieveable for everyone who can beat the campaign. Which takes more or less time depending on the player's skill. So it is not a one in a lifetime chance.

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For accuracy how about:

Special Ability:  Pearl and Midway

- Achieve Kraken AND First Blood (CV only)

Two minutes later the enemy spawns 30 squadrons of DBs which hunt your CVs;  all your CVs sink in flames, then you die, then your entire team gets steamrolled as the enemy gain 500 reinforcement ships after two more minutes go by.

 

 

That's pretty much what Yamamoto did.  He was wise enough to predict it all before any of it started, but he was ignored.

 

 

And I'd still prefer him as a special captain than some walking mannequin of an actor who made an off-the-scale terrible movie on an Iowa class ship.  What next, Kirk as Captain of Enterprise?

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[IDDQD]
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13 minutes ago, Spuggy said:

Suggestions:

After earning Devastating strike if there is other enemy ship in 2km radius from devastated target it will be davastated also, this can chain up to 11 times :Smile_trollface: 

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Hmm many argument against this concept and still 72% of players (who vote) wants a captain with special abilities  :fish_aqua: (So do I)

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Alpha Tester
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Could have done it differently in my opinion. The extra heal for first blood im not to bothered about as a lot of the time you can die with out using all heals.

The 33% reload buff and health increase after kraken im not to sure about yet, doesnt seem like a great idea though imho.

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24 minutes ago, Sigimundus said:

Hmm many argument against this concept and still 72% of players (who vote) wants a captain with special abilities  :fish_aqua: (So do I)

15 minutes ago, p1j2i3l4 said:

Could have done it differently in my opinion. The extra heal for first blood im not to bothered about as a lot of the time you can die with out using all heals.

The 33% reload buff and health increase after kraken im not to sure about yet, doesnt seem like a great idea though imho.

A lot of the arguments against are very convincing. I have to admit I've truned from a 'no' vote to an 'undecided'.

I agree that implementing a large instantaneous heal is just bad for game balance, but if the heal simply increased the effectiveness of regular heal I don't really have a problem with it.

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53 minutes ago, Spuggy said:

I thought these perks were universal to all commanders. Oh well. It's not really something I think is helpful.

 

I do like the idea of battle achiements giving dynamic ingame boosts. I think it could be good for all commanders to recieve these to encourage certain playstyles... Especially aggressive playstyles.

Suggestions:

  • Dreadnought - Reworked as an achievment that is awarded as soon as you recieve 120% of your ship HP in damage. Award: +1 (15% boosted) Special Repair Party
  • First Blood - Award: -10% to reload time of the weapon system that made the kill
  • Double Strike - Award: +20% to weapon turning speed
  • Close Quarters Expert - Award: +10% to RoF of seconday battery
  • Arsonist - Award: +2% to chance of fire

 

So if you do a first strike with your secoundaries (i.e. on Bismarck which is not so unrealistic) you get another (stacking with the Modules and captain skills) +20% DPM on your secoundaries? And if you then do several more CQEs (which is not that unlikely in Bismarck either) the DPM goes through the roof? cool! (sarcastic)

 

On Topic: While the captain and the Story of the legendary man Yamamoto is awesome, this idea is just bad. Pretty much like Exocet said, even if it is rare it still hurts the game and has the potential to REALLY mess up your 1/X00 game. But this one will grind your gears and suck all the fun out of a (maybe) awesome match so far. (pretty much like detonations)

And the fireworks? I mean really? Was the Vodka that stronk when they descided this?

 

The Option to put two Flags on my IJNs is awesome though. (Finaly "port of Kure" AND "Jolly Roger" Flags for them)

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4 hours ago, dusan1001 said:

i dont see any problem with kraken ability

krakens are rare and even if u get kraken  how much enemy ships will left?

for firts blood i kinda understand your point but still even that its like 1 in 10 games when you get first blood (and this might encourage players to go aggressively at beginning which isnt bad thing)

 

It's precisely why i have problem with it.

 

I don't like epic commander with useless skill. It's either totally OP or totally useless, depend on if it actually fires. Would like standard EM boost much better.

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