john1953 Players 147 posts Report post #1 Posted August 2, 2017 Hi. Been playing the game over a number of years. I have been designated as a "Team Killer" twice up to yesterday. On both occassions I fired torps at a red with clear sight only for a friendly to appear slap bang in line from cover. crap happens. Yesterday a fiendly hit me broadsides with his bow. I saw it coming and tried to avoid - failed. In the chat he received a warning for damage caused. Now the strange part. While I continued to try and disengage a red cruiser appeared some 7Km away. In sight view I had what appeared to be clear line of sight to the red. Fired a number of salvoes at the red to be advised that I had "killed" the friendly that hit me. He did not appear in my sights and no warning indicator was shown as when an island or mountain is in the gun trajectory. Should I have picked up something or is it live and learn. Cheers. Share this post Link to post Share on other sites
[ODIUM] Synth_FG Players 551 posts 15,194 battles Report post #2 Posted August 2, 2017 Sounds like you fired from bino view without zooming out to check that the friendly wasn't still between you and the enemy Share this post Link to post Share on other sites
[A77] WashedandDeceased Players 891 posts 20,781 battles Report post #3 Posted August 2, 2017 Replay? Share this post Link to post Share on other sites
Blue_Bug Players 1,428 posts 7,991 battles Report post #4 Posted August 2, 2017 21 minutes ago, john1953 said: In the chat he received a warning for damage caused With a bumb , were you are involved, always the other gets blamed. In your chat , he is blamed. In his chat , you are blamed. WG has no way (yet) to see who is to blame for a bumb. Share this post Link to post Share on other sites
rvfharrier Weekend Tester 805 posts 4,630 battles Report post #5 Posted August 2, 2017 13 minutes ago, john1953 said: On both occassions I fired torps at a red with clear sight only for a friendly to appear slap bang in line from cover. crap happens Just going to stop you there, that's not what happened. What happened is you fired torps that risked hitting a friendly and hit a friendly. Your fault and you need to learn from it. Dismissing that as 'crap happens' shows why you went pink a second time. Mistakes are fine, repeating them isn't. As for the rest of your post, it could be one of two things depending on which side he was on. Was he between you and the enemy or on the other side? If he was pink and rammed into you, he would be taking constant ticking damage for as long as you were touching (damage done to friendlies when you're pink is reflected back onto you). Possibly he had low health and it was enough to kill him. If he was between you and the enemy, chances are you simply hit him with your guns and killed him. In which case yes there is something to take away, if a teammate is very close besides you then zoom out and hold fire until you can see that he's clear of your guns. 1 Share this post Link to post Share on other sites
Blue_Bug Players 1,428 posts 7,991 battles Report post #6 Posted August 2, 2017 24 minutes ago, john1953 said: Hi. Been playing the game over a number of years. I have been designated as a "Team Killer" twice up to yesterday. On both occassions I fired torps at a red with clear sight only for a friendly to appear slap bang in line from cover. crap happens. Crap doesn't just happen. In both cases it was just jou that happened to the other player. Please don't think this ligthly about it, your teammembers will not think that way too. Please look at your minimap too, before firing torps. There isn't something like a friendly torp ! Share this post Link to post Share on other sites
[KOKOS] MaxxyNL [KOKOS] Beta Tester, Players 3,418 posts 11,878 battles Report post #7 Posted August 2, 2017 2nd line torping.... Share this post Link to post Share on other sites
[B0TS] philjd Beta Tester 1,806 posts 7,738 battles Report post #8 Posted August 2, 2017 The guns fire from where the turrets are, not from the gunnery control location (zoomed in origin) - your team mate was between your firing turret and your target. ergo. you did team damage. Torps - you are responsible from launch to them hitting something or timing out. Hit a red, your kudos, hit a green, your fault. Simples. Share this post Link to post Share on other sites
Blue_Bug Players 1,428 posts 7,991 battles Report post #9 Posted August 2, 2017 (edited) 12 minutes ago, rvfharrier said: If he was pink and rammed into you, he would be taking constant ticking damage for as long as you were touching (damage done to friendlies when you're pink is reflected back onto you). Possibly he had low health and it was enough to kill him Doubt that this happenened. When the bump is over both parties don't take damage anymore. So if the friendly was killed by that bump, he would have seen it. I think that the ship sailed between the OP and target , and OP overlooked him while sending torps to the target. shooting the target Edited August 2, 2017 by Blue_Bug Share this post Link to post Share on other sites
rvfharrier Weekend Tester 805 posts 4,630 battles Report post #10 Posted August 2, 2017 1 minute ago, Blue_Bug said: Doubt that this happenened. When the bump is over both parties don't take damage anymore. So if the friendly was killed by that bump, he would have seen it. I think that the ship sailed between the OP and target , and OP overlooked him while sending torps to the target. OP said it was a perpendicular impact, those can last quite a while depending on the circumstances. Pink players also tend to take mean damage from ramming, I think I've seen three-digit ticking numbers before at very quick intervals. If the guy only had a couple thousand hp it's possible, a couple hundred even more so. As I said, that was one of two possibilities depending on which side of the ship he was on. If he was on the same side as the enemy then far more likely is that it was friendly fire. Share this post Link to post Share on other sites
[B0TS] philjd Beta Tester 1,806 posts 7,738 battles Report post #11 Posted August 2, 2017 52 minutes ago, john1953 said: He did not appear in my sights and no warning indicator was shown as when an island or mountain is in the gun trajectory. Should I have picked up something or is it live and learn. There is no indicator that warns you that a friendly ship is in your line of fire. Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,539 battles Report post #12 Posted August 2, 2017 31 minutes ago, philjd said: The guns fire from where the turrets are, not from the gunnery control location (zoomed in origin) - your team mate was between your firing turret and your target. ergo. you did team damage. Torps - are your responsibility from launch to them hitting something or timing out. Hit a red, your kudos, hit a green, your fault. Simples. To Expand on this Red circle is where your guns are. Blue circle is the Main Gun Directer. (where you are when Zoomed in) you are Higher and in a different location to the guns. Hence your can have a clear view when your guns are not clear 12 minutes ago, philjd said: There is no indicator that warns you that a friendly ship is in your line of fire. But the fact you Collision Alarm(Horn) is going of tells you there is a blooming good chance someone is in you line of fire Share this post Link to post Share on other sites
[WGB] iJoby Community Contributor 2,171 posts 30,925 battles Report post #13 Posted August 2, 2017 If your pink, stay clear of friendlies, play co op for 5 games, less friendlies to worry about and stay front line, do as much damage as you can away from team mates even if they are bots, should take 45 mins to clear your pink ship penalty. Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #14 Posted August 2, 2017 I accidentally friendly torped one. He was playing a DD and on the Minimap his position was exactly aligned with the "point" of the A letter in that cap which we controled. So I completely overlooked him and send out my spread... Share this post Link to post Share on other sites
[KLUNJ] beercrazy [KLUNJ] Beta Tester 1,509 posts 11,905 battles Report post #15 Posted August 2, 2017 the op actually said he had been playing this game for a number of years and still fires second line torps and fires guns even when friendly players are next to him he ignores the game telling him not to fire at friendly ships and ignores the chat telling him not to fire and then comes here to complain when he gets "team killer" status how on earth do people who play like that actually expect people to help them when they wont help themselfs the games player base amazes me at times and it aint for the good Share this post Link to post Share on other sites
Miessa3 Beta Tester 1,650 posts 8,204 battles Report post #16 Posted August 2, 2017 3 hours ago, john1953 said: Hi. Been playing the game over a number of years. I have been designated as a "Team Killer" twice up to yesterday. On both occassions I fired torps at a red with clear sight only for a friendly to appear slap bang in line from cover. crap happens. Yesterday a fiendly hit me broadsides with his bow. I saw it coming and tried to avoid - failed. In the chat he received a warning for damage caused. Now the strange part. While I continued to try and disengage a red cruiser appeared some 7Km away. In sight view I had what appeared to be clear line of sight to the red. Fired a number of salvoes at the red to be advised that I had "killed" the friendly that hit me. He did not appear in my sights and no warning indicator was shown as when an island or mountain is in the gun trajectory. Should I have picked up something or is it live and learn. Cheers. A Replay to 100% clear the case (or even for you to not have to rely on asking forumities who don't know much either without said replay) would be nice I think it is most likely you didn't realize he was blocking your guns (the island icons won't show if friendlies are in the way, just with landmasses). It is also possible, that the friedly took damage from the enemy by a citadel or a torpedo just enough to srvive with very low hp and the ticking collision damage was enough to kill him. Oh and as a DD main player: Please don't launch your Torpedos if you COULD (which includes the friendly doing a hard 180° turn) hit a friendly. Just don't. DD players that operate in the furthest front have to watch over so many things, so they really can't bother watching over Torpedos lauched from friendly controled areas too. Pleas don't be that guy. 2 hours ago, Blue_Bug said: With a bumb , were you are involved, always the other gets blamed. In your chat , he is blamed. In his chat , you are blamed. WG has no way (yet) to see who is to blame for a bumb. Which is why only one of them is blamed when two friendlies ram eachother without you being involved right? I have to admit I didn't figure out yet how it works either..... Share this post Link to post Share on other sites
[BLAST] Armorin [BLAST] Players 763 posts 13,067 battles Report post #17 Posted August 2, 2017 Only time I've ever gone pink is when a torp deals a killer blow on a low health ally. Damage doesn't seem to matter. Had it happen twice in one day, and only 3 times in total in about 1500 matches. IJN torps are quite slow and have a long range. There maybe nobody anywhere near your target, and then a fast ally decides to change direction and sail into your torp field, which you fired a long time ago. Dung happens sometimes. I would say the main responsibility is on the torp launcher, but allied captains need to be careful sailing into an area between bird and prey. Not very frequently either, but if a ship is sailing really close aside and you don't realise it, he is going to get a close range hit from one of the gun turrets if you open fire. The only other time I cause damage to an ally is colliding. This is probably the most frequent error for me. Sometimes due to tunnel vision, but mostly due to taking evasive action in the heat of battle. One allied cruiser was mighty peeved when I knocked him out of the smoke cover he was using to HE bomb a BB and he died. I was taking on a DD close by, and was busy evading torps. I suppose I could just have left the area and let the DD torp the smoke cloud. Sometimes collision mistakes happen in the heat of battle. Colliding at he start is just plain bad sailing. Share this post Link to post Share on other sites
[KLUNJ] bushwacker001 [KLUNJ] Players 2,870 posts Report post #18 Posted August 2, 2017 4 hours ago, iJoby said: If your pink, stay clear of friendlies, play co op for 5 games, less friendlies to worry about and stay front line, do as much damage as you can away from team mates even if they are bots, should take 45 mins to clear your pink ship penalty. Can actually be done in about 14.5 minutes. Share this post Link to post Share on other sites
[B0TS] philjd Beta Tester 1,806 posts 7,738 battles Report post #19 Posted August 2, 2017 8 minutes ago, bushwacker001 said: Can actually be done in about 14.5 minutes. I spy with my little eye, something beginning with 'P' ;) Share this post Link to post Share on other sites
[KLUNJ] bushwacker001 [KLUNJ] Players 2,870 posts Report post #20 Posted August 2, 2017 Just now, philjd said: I spy with my little eye, something beginning with 'P' ;) ? all 5 battles were Co-op wins Share this post Link to post Share on other sites
[B0TS] philjd Beta Tester 1,806 posts 7,738 battles Report post #21 Posted August 2, 2017 P for pink (or Ex-Pink really) :) Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,539 battles Report post #22 Posted August 2, 2017 Just now, bushwacker001 said: ? all 5 battles were Co-op wins Well done 5 wins in a row in Co-op I have HMS Blackswan in port for the Very Reason 2 Share this post Link to post Share on other sites
[KLUNJ] bushwacker001 [KLUNJ] Players 2,870 posts Report post #23 Posted August 2, 2017 Just now, T0byJug said: Well done 5 wins in a row in Co-op I have HMS Blackswan in port for the Very Reason I wasn't boasting, I was just stating that they were all wins so my steaming in on a suicide DD run didn't disrupt the normal co-op players fun. Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,539 battles Report post #24 Posted August 2, 2017 Just now, bushwacker001 said: I wasn't boasting, I was just stating that they were all wins so my steaming in on a suicide DD run didn't disrupt the normal co-op players fun. Thats more they I can admit.. Those missions when you need Ramming damage and the like. If i can I do it in Co-op so not to ruin it for PVP players Share this post Link to post Share on other sites
[KLUNJ] bushwacker001 [KLUNJ] Players 2,870 posts Report post #25 Posted August 2, 2017 10 minutes ago, T0byJug said: Thats more they I can admit.. Those missions when you need Ramming damage and the like. If i can I do it in Co-op so not to ruin it for PVP players Although I forgot chasing CV's around in my Kami for about 3 hours once trying to do a 'kill some CVs' mission or something. After the frustrations of finding one let alone getting to him first I didn't care what the result was. Share this post Link to post Share on other sites