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0.6.9 - The Game Changer

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So this is what has leaked out (cant confirm this... so please, your thoughts).

 

- The smoke firing thing

** Smoke duration penalty if ships fire from smoke (BULLSHIP!)

 

- RN BB changes

** some tech tree changes

** HE splash resistance increased (for aa and secs)

** Monarch gets def AA consumable (basically you will have to chose DEF AA or RADAR)

 

- The Yamato campaign ( Legendary captain - Isoruku Yamamoto captain - a possibly first  21 point captain !!)

** Lets just hope the noobs wont be able to get Yamatos same as Bismarck.

 

- First blood achievement 

** Direct +1 charge to consumables

 

- Kraken unleashed achievement

** recover 0.4% HP/sec for 120 sec max 48%.

** -33% main battery reload time for the rest of the match

 

- Supposedly they will give the German DDs IJN/Russion smoke, but they will also NERF the hydro duration.

+++++++

 

There are TWO things here, that will decide IF I will continue to invest my time AND MONEY in this game.

 

1. If the smoke thing happens like it is leaked now.

2. If the BBs start getting RADAR and DEF AA, just because the average BB player has the brains of a peanut.

 

I have accepted RPF and STEALTH FIRING REMOVAL ... but WILL NOT ACCEPT THIS.

 

EDIT: 1: The current commented Smoke Changes have been axed, smoke stays the same in 0.6.9

 

source:

 

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[UNICS]
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Over-reliance on click abilities is bad in any form. Including BBs getting too many and the wrong kind of consumables as well as smoke having become such a huge part of offensive gameplay.

I can't say I care too much about the special bonuses from First Blood and Kraken, as they are both very RNG dependent and the latter being almost exclusively tied to late battle mopping up. I would actually have preferred more in line with the other two special commanders and their reliable bonuses.

 

The smoke change specifically is probably not going live in the form that the leak showed. When it hits the general ST build I'll start to take it more seriously.

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Changes are what makes this game worth playing in the long run ... I've lost count on all the changes that was suppose to ruin the game since the beta :cap_popcorn:

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These are some good changes. Too bad people wont get to enjoy the kraken one cuz the game typically will run out fast. Those people who say they will quit this game because of improved changes are typically co-op superheroes, which nobody will miss. Don't let the door hit you on the way out.

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17 minutes ago, Ulvesnutepostei said:

Changes are what makes this game worth playing in the long run ... I've lost count on all the changes that was suppose to ruin the game since the beta :cap_popcorn:

 Yes, but those changes made the game what it is now - passive border hugging in fear of getting your ship damaged in any way, despite getting everything against anything they might encounter, and also made lots of people, myself included, to play this game a lot less  than in the past because thats how ''fun'' it is becoming....

 Still waiting for a patch that will implant brains to most people playing it, in order to actually change the game for the best once...

 

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37 minutes ago, P2Win said:

These are some good changes. Too bad people wont get to enjoy the kraken one cuz the game typically will run out fast. Those people who say they will quit this game because of improved changes are typically co-op superheroes, which nobody will miss. Don't let the door hit you on the way out.

 

What the hell does COOP has to do with this. You make 0 sense, just like in the other thread.

 

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One thing's for sure in every game of this kind I've seen:

A game needs changes and new content to keep players playing and spending money.

New content has to be slightly OP to generate a lot of money for the devs. Noone pays for UP content.

And as said before: I can't count the numbers of changes which were supposed to ruin this game within few weeks. So it won't happen this time either and you will keep on playing too.

See it like this: If they nerf smoke duration this time, they can buff it for some ships next time. 

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1 hour ago, P2Win said:

These are some good changes. Too bad people wont get to enjoy the kraken one cuz the game typically will run out fast. Those people who say they will quit this game because of improved changes are typically co-op superheroes, which nobody will miss. Don't let the door hit you on the way out.

First blood is nice, you are rewrded for being aggresive - kraken may lead to more solo warriors

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1 hour ago, nambr9 said:

- The smoke firing thing

** Smoke duration penalty if ships fire from smoke (BULLSHIP!)

 

Kandly posted in the "New Smoke..." topic that they won't be implementing the smoke changes in 0.6.9.

Here's a link -

 

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On the positive side, if the firing from smoke penalties do go live* - even in a tweaked fashion - at least we can expect a discount on the Belfast and the Kutuzov. After all, there's a history with Wargaming of offering discounts on ships they've just nerfed massively (Blyska and some other DDs after the SF removal for example).

 

* And you can bet they will at one point, because Wargaming does not want to admit when they're wrong. After all, admitting you've made a mistake IS a sign of weakness and insecurity**

** Being able to admit that you're wrong is ACTUALLY a sign of strength and confidence

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This game will be patched to  match the dumb masses so they can play it . Wg thinks they are easy to milk cause hey they are to stupid to play a game and use thier brains . But what all companys must face those People are not the once with the money. This logic would only aply if you had 1 Million Players over all or more and i realy realy doubt that . WG Eu at Peak times 24k-29K ( the max i have seen been 34k but thats some time ago ) If all of them  and thats a big If

spend a 25 Euros per month .Let say 25k pay avg 25 euros a month (625000 Euros per month  7.5 m per year ) I doubt this Company is earnig that much and we havent talked about taxes yet . Everyone with more then one Brain Cell will see where this is going to End . Remember World of Warplanes?

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The new smoke dynamics seems very interesting to me. As a BB I will have to be protected in the smoke from being destroyed, not for being offensive (or not too much). As a DD, my small guns won't change smoke too much.

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4 minutes ago, PseudoMi said:

The new smoke dynamics seems very interesting to me. As a BB I will have to be protected in the smoke from being destroyed, not for being offensive (or not too much). As a DD, my small guns won't change smoke too much.

 

And if you play RN cruisers you might as well stay in spawn and wait to be deleted. Tweaking smoke requires the whole smoke mechanic to be reworked, not just the duration.

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I will be downloading the PT for sure if this makes it in. Just like for the stealth fire change. I don't like the sound of the smoke changes but will hold fire on pitch forks until I actually play it. 

 

Don't like the idea of others being able to blow my smoke away.

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If i remember correctly the math on the "smoke thing" - DDs get few salvos less per smoke so minimum impact for them.  Except maybe german DDs, in some of the games their smoke will be eventually useless. Maybe other consumable to choose instead would be prudent? Or better - buff their smoke.

Belfast get almost 30% salvos less, higher tier RN CLs even more than 30%. No doubts Belfast must be nerfed, but Neptune, Minotaur? It will hurt them. Interesting way to go - nerf one absurdely OP machine by nerfing all smoke. Yeah, i know, the purpose of smoke change is to make a game more dynamic (some people will sure disagree, but the jury is still out on that gents; we'll see ourselves when 0.6.9 hits live servers). Point is - why to nerf RN CLs that much?

Yamato can, on the other hand make smokescreen go puff with his main puffing barrels. I kinda like that idea and hate it in the same time. Actually - this describes my attitude to this whole smoke nerf.

On the first glance it really may shake static meta and will prevent smoke camping (if one DDs is camping smoke, he will lose several seconds of his smoke, so its not that relevant to single gunboat but 1 DD and 2 cruisers? Smoke will last, say 15 sec?). Thing is - it deos nothing to some other real problems with this meta. Like, what about BB overpopulation? Nerfing RN cruisers (and, one can argue, all cruisers if they cooperate with DDs) and DDs - isnt that a indirect buff to BBs? Again? One can argue that if BBs would not camp smokes its also nerf for them but i think its bollocks. BBs in current meta do not need smoke (situationally? yeah, if they pottato and they are cought in the open in need of repair. Generally? Hell no! CAs need smoke cause there is 5-7 BBs per game). Somebody in other thread wrote that this change would push DDs absolutely to selfish gameplay and i think its correct assumption. Some DD players will still use their smokes defensively to save other players from focused rain of shells, but we all know how often (not) that happens today. And after this? Why to waste smoke for several ships when even one potato BB can shoot and sh*t on your attempt at teamplay?

I think this patch can go either way - improve game or make it worse of, depends on how WG will implement this.

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1: The current commented Smoke Changes have been axed, smoke stays the same in 0.6.9

2: Lets wait and see on the RN BB's, if wargaming are struggling with the Royal Navy then expect bigger struggles with the RM and FN battleships (expect Russian BB's to have hydro, radar and def aa cause you know Russian :-P )
3: Admiral Yamamoto as the legendary captains, YES PLEASE 
Leyte Gulf is coming up in October and Santa Cruz is only a few weeks away, i highly doubt Wargaming will give away the Yamato as a reward, i expect that if it is the same as the Hunt for Bismarck then it will be the combined fleet flagship during pearl harbour.
The Nagato

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Quote

The Yamato campaign ( Legendary captain - Isoruku Yamamoto captain - a possibly first  21 point captain !!)

Time to repurchase that izumo 

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6 minutes ago, JaiFoh said:

1: The current commented Smoke Changes have been axed, smoke stays the same in 0.6.9
 

This is confirmed, so maybe include it in OP to avoid repeating it...

 

1. If the smoke thing happens like it is leaked now.

2. If the BBs start getting RADAR and DEF AA, just because the average BB player has the brains of a peanut.

 

I have accepted RPF and STEALTH FIRING REMOVAL ... but WILL NOT ACCEPT THIS

 

Seems smoke won't be implemented this way.

They are looking at changing smoke, which probably means radars will play a lesser role than now. I'll see what they'll do and how it works before jumping to conclusions.

Edited by loppantorkel
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11 minutes ago, GSPDibbler said:

Belfast get almost 30% salvos less, higher tier RN CLs even more than 30%. No doubts Belfast must be nerfed, but Neptune, Minotaur? It will hurt them. Interesting way to go - nerf one absurdely OP machine by nerfing all smoke. 

The point is: Belfast is premium. They can't nerf a premium without offering to take them back for full price in some countrys. And if they offer in some countrys they have to offer in all countries. So they stopped nerfing premiums, but they can nerf mechanics those are based on without changing ship stats (smoke duration and mechanic is not a ship stat).

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5 minutes ago, StupidRhino said:

The point is: Belfast is premium. They can't nerf a premium without offering to take them back for full price in some countrys. And if they offer in some countrys they have to offer in all countries. So they stopped nerfing premiums, but they can nerf mechanics those are based on without changing ship stats (smoke duration and mechanic is not a ship stat).

Are you sure they can't nerf premiums...? seems unlikely.

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