[N3XUS] Yaskaraxx Players 1,101 posts 23,878 battles Report post #126 Posted July 16, 2018 Is that it?? Full circle 360 degrees you made in this topic going back to some mediocre performing TX destroyer prior 7.6 Grozovoi(X)??? No, come on guys: WG EVEN gave us a very big clue HOW to play the new Grozo(!): The Legendary Upgrade = the clue to this "puzzle"...meaning GO FULL GUNBOAT! (...just forget about builds like JOAT-version-1, JOAT-version-2, JOAT-version-3..how many are there???...omg....lol...but all underperforming...doing a bit of this + a bit of that...no specialization...guess what you end up with?...you already guessed ... So, boldly go for FULL GUNBOAT, steer it Khaba/Udaloi like (with lots of extra's), go for ruddershift 2,8 secs(!!!..this realy makes Grozo a very difficult ship to hit = extra HEALTH...skip SE!), conceilment 7,4 =OK!!...put RL on it to make it a hunter (dont play Grozo in-the-blind...make it THE HUNTER). Put engine boost mod 1 on it (if you have it) and ultimately put The Legendary Upgrade on it. This all will result in Grozovoi (X) being a very fearsome GUNBOAT: it chases enemy destroyers (on pure speed!...flushes them out in the open, so to speak) & can easily destroy them, it shoots at radar-cruisers (Desmoines + Moskva's) aiming TO REALY HURT THEM, boldly(!!).... has powerfull AA to keep stealth, scouts for team, caps at later stages, has very important role for team (especially at later stage of battle). This Grozo I realy like to play(!)..this Grozovoi FEELS GOOD...HANDLES VERY WELL...this Grozovoi (X) CAN MAKE THING HAPPEN during battles, favourable for yr team. Play it with ALL premium consimables (=5x). I mean...WG even gave us the big clue away...I mean..how difficult can it realy be to figure out HOW to play the NEW Grozovoi (X) as from patch 7.6?...so easy to see!...capisce???.... Share this post Link to post Share on other sites
Taliesn Players 2,238 posts 16,405 battles Report post #127 Posted July 17, 2018 Popcorn bro is back! Oi mate, make your bro's stats visible again so we can admire your daka-daka, DD hunting cruiser-lite Grozo that laughs in the face of Des Moines and Moskvas! Come on, do it bro! 1 1 Share this post Link to post Share on other sites
[OCTO] Zen71_sniper [OCTO] Players 1,268 posts 36,508 battles Report post #128 Posted July 20, 2018 Grozovoi is a gun-leaning hybrid. Same as Leningrad. It can be played as Khaba, but it is not as good as Khaba in pure gunboat role due to lack of armor. However, Khaba in a CA/CL heavy game can be severely restricted. That is where Grozovoi has advantage, you can switch to stealth torping and cap contesting. Again, not as good as say Gearing in that role, but good enough. I am even thinking of exchanging AFT for RPF to make it more cap contestant oriented. Regardless of the role that you play, heal has helped Grozovoi tremendously. It is now much more comfortable to play. I think that WG has named LM challenge adequately for Grozovoi - Universal Soldier. 1 Share this post Link to post Share on other sites
[NWP] Mr_Tayto Players 1,099 posts 10,119 battles Report post #129 Posted September 15, 2018 On 7/20/2018 at 6:59 PM, Zen71_sniper said: Grozovoi is a gun-leaning hybrid. Same as Leningrad. It can be played as Khaba, but it is not as good as Khaba in pure gunboat role due to lack of armor. However, Khaba in a CA/CL heavy game can be severely restricted. That is where Grozovoi has advantage, you can switch to stealth torping and cap contesting. Again, not as good as say Gearing in that role, but good enough. I am even thinking of exchanging AFT for RPF to make it more cap contestant oriented. Regardless of the role that you play, heal has helped Grozovoi tremendously. It is now much more comfortable to play. I think that WG has named LM challenge adequately for Grozovoi - Universal Soldier. I got the Grozo this week (after a very enjoyable grind of both Soviet DD lines, probably my favourite eclipsing even the US DD and French cruiser lines), and boy am I impressed. After feeling that Gearing was a huge letdown after Fletcher, Grozo in my eyes is better than Gearing too. I have rekt both YY and Gearings in one on ones, with the aid of torps, and it never felt like I was in danger. Even better I could gunboat heavy ships and melt away pretty easily, leaving torps in my wake to do even more damage. The main thing is its consumable suite, though. I wasn't expecting smoke, boost, DFAA AND heal. Already my favourite DD. Share this post Link to post Share on other sites
_Teob_ Players 1,625 posts 14,901 battles Report post #130 Posted September 17, 2018 On 9/15/2018 at 7:33 PM, Mr_Tayto said: I got the Grozo this week (after a very enjoyable grind of both Soviet DD lines, probably my favourite eclipsing even the US DD and French cruiser lines), and boy am I impressed. After feeling that Gearing was a huge letdown after Fletcher, Grozo in my eyes is better than Gearing too. I have rekt both YY and Gearings in one on ones, with the aid of torps, and it never felt like I was in danger. Even better I could gunboat heavy ships and melt away pretty easily, leaving torps in my wake to do even more damage. The main thing is its consumable suite, though. I wasn't expecting smoke, boost, DFAA AND heal. Already my favourite DD. Properly specced, the Grozo will wipe the floor with either the Gearing or the YY. And yeah the Gearing is not great after the Fletcher. The main reason for that is that, while the Gearing does have improved gun fire power it has worse MM, and is slower and fatter. Also most DDs that the Gearing can deal with, the Fletcher can also deal with. And there aren't that many in that category. It's pretty much just the torpedo IJNs. Everything else is equal or better than the Gearing in a fight. But back to the topic at hand, yeah the Grozo is a phenomenal DD. Congratulations on getting yours. Also, the Grozo has one of the best Legendary Modules for any DD. One of the few actually worth having. 1 Share this post Link to post Share on other sites
[N3XUS] Yaskaraxx Players 1,101 posts 23,878 battles Report post #131 Posted September 17, 2018 I am still playing the New Grozovoi (X) as full gun boat (see my comment #126) & the ship is doing great. Very strong and extremely fast/ agile with the 2,8 rudder + Propulsion Mod 2 + Steering Geers Mod 3...detect 7,4 KM = OK. Playing it with Radio Location (RPF) is importante when ya have detect 7,4 so you KNOW where enemy Ships (DD's) are and which direction they are heading: 1) PM 2) AR + LS 3) SE + SI 4) AFT + RL Only change I made was changing DE ---> SE since 8% fire chance is enough. On Khabarovsk invest in DE (extra 2%) has other type of shells, Khaba benefits of DE. But I noticed in play Grozo less benefits from DE (extra 2%). So better put those 3 points in SE. The OLD Grozo I purchased 3x times in past & sold it 3x times (because it was to sluggish, took too easily too many hits). The New Grozovoi I liked from the start (as from last buff/changes). In battle I can avoid many hits from cruisers or BB's (fast rudder 2,8) + I use Engine Boost Mod 1 (got it from Arsenal). Guns are very, very strong and have excellent range + great shell velocity. In battles I frequently use the powerfull AP also, to TAKE OUT cruisers which show slight too much broadside: at those times Grozo is realy deadly for those cruisers. So, yeah, I like the ship very much and have already played many battles with the New Grozovoi. N.B.: above build + 19-points capt. skill-setting = my personal preference; so every players make up his own mind. Mine is: go a 100% for real strenghts of Grozovoi (=100% Gunboat Build; also Legendary Upgrade will fit in perfectly when I have it, soon). Just my personal opinion: I much like this ship. I play this Grozovoi with same enthousiasm, entertainment and fun as my YueYang. Share this post Link to post Share on other sites
[N3XUS] Yaskaraxx Players 1,101 posts 23,878 battles Report post #132 Posted September 17, 2018 4 hours ago, _Teob_ said: Properly specced, the Grozo will wipe the floor with either the Gearing or the YY. ...here my personal opinion differs somewhat of yours: better not underestimate the Gearing or YueYang, because those ships are also realy strong. It more or less depends on the reallife skills of players playing the ships and situations at hand. I very frequently see players doing extremely well in Gearing & Yueyang. (Just my opinion based on what I actually see/notice on score-lists shown after battles). Share this post Link to post Share on other sites
_Teob_ Players 1,625 posts 14,901 battles Report post #133 Posted September 17, 2018 (edited) 44 minutes ago, Yaskaraxx said: ...here my personal opinion differs somewhat of yours: better not underestimate the Gearing or YueYang, because those ships are also realy strong. It more or less depends on the reallife skills of players playing the ships and situations at hand. I very frequently see players doing extremely well in Gearing & Yueyang. (Just my opinion based on what I actually see/notice on score-lists shown after battles). Oh they can do well. It's just that at over 5km or so, they struggle to hit a Grozo while the Grozo will pound them with each salvo easily up to like 10km or so. I think that a full gun spec Gearing/YY might be potentially scary but even then a Grozo can just smoke and heal up. A grozo with SE and SI has around 36k effective health. It's simply too much for either of those two DDs to deal with. And while a Gearing might be interested in closing the distance, a YY is mince meat if it does the same because of torpedoes. They are harder to deal with with your spec because they outspot you by 1.5 km (which is why I don't recommend that build) which means they have a chance to point their guns and potentially launch torpedoes before you spot them (even if you know their rough direction due to RL). With a full stealth spec you spot each other at virtually the same time. edit: by the way, I am not saying you should play my spec or whatever @Yaskaraxx - to each his own. Just stating that different specs will naturally be more adept in certain situations. Edited September 17, 2018 by _Teob_ Share this post Link to post Share on other sites
Rick_Hunter Players 242 posts 11,786 battles Report post #134 Posted September 18, 2018 20 hours ago, Yaskaraxx said: I am still playing the New Grozovoi (X) as full gun boat (see my comment #126) & the ship is doing great. Very strong and extremely fast/ agile with the 2,8 rudder + Propulsion Mod 2 + Steering Geers Mod 3...detect 7,4 KM = OK. Playing it with Radio Location (RPF) is importante when ya have detect 7,4 so you KNOW where enemy Ships (DD's) are and which direction they are heading: 1) PM 2) AR + LS 3) SE + SI 4) AFT + RL I don't see the synergy of a "full gun boat"-spec and RL-skill? You'll be spotted all the time anyway, so why do you care about the enemy stealth DDs exact position? Also with a full gun spec you might consider playing the Khabarovsk instead in the first place 1 Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,096 battles Report post #135 Posted September 22, 2018 On 06/07/2018 at 1:00 AM, _Teob_ said: Holy poop. I feel like the forums are a place where people come for information so it's quite important to at least try to be factually correct. To that end, and with all due respect, most of what @Yaskaraxx writes is questionable at best. There are two main ways to spec the Grozovoi at the moment for maximum effectiveness. Both specs can achieve 65% solo win rate. The difference in damage stems from the fact that the first build is much more adept at hunting DDs but not as good at starting fires. 1) PT/PM, LS + AR, SE + SI, AFT + CE This is the all purpose build. It allows you to play a traditional DD role as well as run and gun. Very flexible. Average damage at the top end of the scale is around 85-100k. I favour PT over PM. 2) PM, AR/LS, SE + BFT + DE + SI, AFT That is a pure gunboat spec that emphasises damage above all else. There are people hitting 110-130k average damage with this. If you take LS then you take PT instead. Mods (for both specs): Main Armament Mod 1 Engine Boost Mod 1 Aiming Systems Mod 1 Steering Gears Mod 2 Concealment System Mod 1 Main Battery mod 3 / Recoilless Main Battery guns As far as how to play it, you just have to play each situation as it comes. Nobody looking your way? Run and gun 7 people targeting you? Smoke Smoke is on Cooldown? Go for a torpedo run As a final word here, please always check the stats of anyone handing out advice. If they can barely play a ship, they sure as hell can't teach anyone else to play that ship. If someone's ideas/spec are sound then their performance should reflect that. What I am saying is that everyone can have an opinion but opinions are not equally valid. If there's nothing to back that opinion with, then there's a good chance it's just a load of tosh. This may be blasphemy, but has anybody messed around with CE+ RPF (no AFT) Grozovoi ? (as DD hunter/gearing clone for ranked purposes). With smoke and torps it has the tools to deal with BBs without AFT, and you rarely gunboat much in ranked anyway because spotting/staying concealed is more valuable. Also I dont see gunboat style DDs working at high ranks/ competetive since good players have little trouble landing hits and also you are needed for spotting. Build would be something like 1) PT/PM, LS + AR, BFT + SI, RPF + CE Giving up SE for BFT since SI already gives you that 3500 hp (from the extra heal charge). Instead going for max rpm (to compensate for losing AFT) and as a bonus, BFT helps a little in the AA department too. Share this post Link to post Share on other sites
_Teob_ Players 1,625 posts 14,901 battles Report post #136 Posted September 22, 2018 4 hours ago, GulvkluderGuld said: This may be blasphemy, but has anybody messed around with CE+ RPF (no AFT) Grozovoi ? (as DD hunter/gearing clone for ranked purposes). With smoke and torps it has the tools to deal with BBs without AFT, and you rarely gunboat much in ranked anyway because spotting/staying concealed is more valuable. Also I dont see gunboat style DDs working at high ranks/ competetive since good players have little trouble landing hits and also you are needed for spotting. Build would be something like 1) PT/PM, LS + AR, BFT + SI, RPF + CE Giving up SE for BFT since SI already gives you that 3500 hp (from the extra heal charge). Instead going for max rpm (to compensate for losing AFT) and as a bonus, BFT helps a little in the AA department too. Giving up aft for rl is OK. Giving up se is not an option. It adds too much survivability and sinergizes with the heal. Pt, ls ar, se si, rl ce would probably work. I don't run rl cause in ranked it's easy to know where enemy dds will be. Plus I really like having the range as it allows me to be a pain to enemy BBs. Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,096 battles Report post #137 Posted September 23, 2018 6 hours ago, _Teob_ said: Giving up aft for rl is OK. Giving up se is not an option. It adds too much survivability and sinergizes with the heal. Pt, ls ar, se si, rl ce would probably work. I don't run rl cause in ranked it's easy to know where enemy dds will be. Plus I really like having the range as it allows me to be a pain to enemy BBs. Thanks for the input, i guess I'll try SE and AFT both (currently i have neither...14 pts captain with AFT+CE, SI) RL occured to me mostly for the endgame where you have only 1-2 ships left on each team and really want to know which cap that unspotted ship is headed for (whether a shima or radar minotaur). I dont use AFT much since I mainly play Grozo as an anti-dd in the early game. Games are mostly won or lost before gunboating becomes relevant. Share this post Link to post Share on other sites
_Teob_ Players 1,625 posts 14,901 battles Report post #138 Posted September 23, 2018 11 hours ago, GulvkluderGuld said: Thanks for the input, i guess I'll try SE and AFT both (currently i have neither...14 pts captain with AFT+CE, SI) RL occured to me mostly for the endgame where you have only 1-2 ships left on each team and really want to know which cap that unspotted ship is headed for (whether a shima or radar minotaur). I dont use AFT much since I mainly play Grozo as an anti-dd in the early game. Games are mostly won or lost before gunboating becomes relevant. So my build for 14 points would be PT, LS, SE, CE, SI and just hold on to a point. For ranked. For randoms I would swap SI for AFT. 1 Share this post Link to post Share on other sites