[N3XUS] Yaskaraxx Players 1,101 posts 23,878 battles Report post #76 Posted July 1, 2018 As an example, after writing my comment #75 I decided to play another battle with grozovoi: was allmost full tier X battle; played Grozo in Khaba-style, open water, fast manoeuvring, engine boost: proved again enemy had great difficulties trying to do hits on Grozo, specifics: dmg done by Grozo 96.836 (Montana 44960, second Montana 35252, YueYang 14842;Gearing 1782) shoot-outs with the destroyers: enemy dd's could not even hit my Grozo(!) 1x torp hit on Montana (sunk it for last 4408 damage) fight I conducted range 9-14 km distance all open water, fast manoeuvring, say, the Udaloi/Khaba style (only 1x time I used smoke for firing; most firing just open water + fast manoeuvring, no islands close) Battle was won used 5 premium consumables; credits earned 369.534 and XP 4510 (earnings: 261.114 -\- 112.500 = 148.614 NET) Actually above is not realy surprising me, since Grozovoi NOW feels like a real strong and very good manoeuvrable gunboat! Very pleasant to play in battles. So, in short: just go try it out (re comment # 75 settings + upgrades), you will enjoy it, for sure!...................... Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,642 battles Report post #77 Posted July 1, 2018 21 hours ago, Yaskaraxx said: See also my above posting #63. In past I sold my Grozo 3x times (sluggesh, underperforming compared to other destroyers). BUT, now we have patch 7.6 I decided to play it again. With below ships specifications and at the same time referring to Flamu excellent guide Grozo on YT(!) (..bear in mind Flamu didn't know at that time about later 7.6 health + range buff) I am a 100% sure now the Grozovoi finally has become a real competative +pleasant to play with + agile, fast (no longer clumsy/sluggesh any longer) very fast very good manoeuvring Gunboat: A REAL MEAN MACHINE! I go for a full 100% gunboat build, as follows: 1) PT + PM 2) AR + LS 3)BFT + SI + HE 4) AFT Upgrades: 1) MAM1 2) Engine boost mod 1 3) AA Guns Mod 2 4) Propulsion Mod 2 5) Steering Geers Mod 3 6) Main Battery Mod 3 Guns: range 14,8; reload 3,2 secs; HE 10% and Legendary Upgrade will benefit reload even more(!) Manoeuvrability: 39,5 knots (with boost 43 knots lasting 3 minutes); ruddershift 2,8 secs; turn circle 720; yr agility makes avoiding enemy torps quite easy Detection 7,4 (np, since yr gonna be a range-shooter anyway; and when detected by others (you get that signal"detected") then you still are at least 7,4 range and that is exactly what you want: Grozo is real fearsome for every other destroyer, especially at range shootings ); as I recall: Udaloi plays with 7,2 conceilment) Health 20.900 (=basis); heal is additional health and excellent (with premium you get 3 charges = real ok) AA (72) = range 7,5 km, so helps keeping yr stealth(!) since any enemy fighter-planes (threatening to give yr position away) will be shot out of the sky very fastly! Played it some 10 battles now; good results (sometimes 70K damage and sometimes less; big impact has what yr team is doing, some battles are lost before you know it, lol). I play it with 5x premium consumables (= 112.500 expenses) + special camo (= -/- 50% costs + 20% credits) and even then my Grozo makes credits (= net profit!). Grozo has real positive impact whereas team-support is concerned also: scouting + smoke + protecting BB's/carriers against enemy destroyers + AA-support. Torps are kind of meant for protection + knifefighting other dd's and I only launch them when I know pretty sure that they will do hits. But again, the torps are kind of secondary: the new Grozovoi is all about its great guns. We already have the very popular destroyer Udaloi at tier IX and now we finally, realy have the great tier X upgrade, playing same style: Grozovoi (X). The ships handles excellent, plays very pleasantly, is real competative(!) and, not to forget: Grozovoi is a very, very cool ship (grahically, all details, camo etc.) which I also highly value when choosing to play a ship. So as from now on: Grozovoi will be one of my very favourite ships to play with (played some 10 battles already and I realy liked all battles). So, as to patch 7.6: my compliments to WG: very nice job done! this is the exact build I was going for without the patch ... I guess HE means SE right ? This build was still viable back then because you had speed boost to overcome the inadequate stock engine. You did not need SI for consumables and you could take DE for additional fire damage. That playstyle did not change at all. So I don't see why this should be better in the new patch. Yes you have about a 1km more range, but that's about it. You have to tie up 3 points into SI which is now a mandatory skill for the Grozovoi. Previously you were a bit more flexible with the skills. Share this post Link to post Share on other sites
[N3XUS] Yaskaraxx Players 1,101 posts 23,878 battles Report post #78 Posted July 1, 2018 2 hours ago, Hugh_Ruka said: this is the exact build I was going for without the patch ... I guess HE means SE right ? This build was still viable back then because you had speed boost to overcome the inadequate stock engine. You did not need SI for consumables and you could take DE for additional fire damage. That playstyle did not change at all. So I don't see why this should be better in the new patch. Yes you have about a 1km more range, but that's about it. You have to tie up 3 points into SI which is now a mandatory skill for the Grozovoi. Previously you were a bit more flexible with the skills. Hi!...HE=DE, obviously I was associating with HE(-shells) lol...I will make text correction. This Grozovoi is so very agile/fast (great rudder etc.) and handles so well, that you avoid most hits (shells and torps). And think of it: avoiding hits benefits yr health far more than say getting some extra 3500 health with SE; you have 3x repair charges = enough health (almost max. 30k health! during battle). Enemy faces REAL difficulties to do hits on yr very fast and agile Grozo. I experience, in my own battles, that I often end battle with at least 45% health left (=quite luxuary, all due to those 3x repair charges; I wishes my YueYang also had those 3 charges for repair, just kidding, lol) Last battle (my team lost, I finished it 40 minutes ago) I had 60% health left (used 3x repair party charges); ended 3rd place; sunk 3 ships; total credits 398.986; NET profit earnings 177.646 credits (= what remains after deduction of all expenses, thus nett gain! = real nice reward, allways like rewards after battles , lol). Grozo fought 6 enemy ships; total damage done 95.501: Hindenburg damage 29.499 (Grozo sunk Hindenburg in shootout; I used both AP shells(good broadside penetration on cruisers!) + HE-shells Alsace damg 28.258 (sunk it) Z-52 dmg 5.836 (shells + 1 torp, sunk it) Missouri dmg 27.410 Seattle dmg 2.716 Shima dmg 1.782 Total damage 95.501 (= not surprising, because new Grozovoi proves to be very competative strong gunboat); = incl. 39.179 fire-damage done Patch 7.6 gave Grozovoi increase gun range 1,6 km(!) + 3x repair party(!) so now we can easily avoid taking SE; I prefer DE instead (also see Flamu's vid on YT, excellent vid, great guide-lines provided there by Flamu; watch that vid Share this post Link to post Share on other sites
Taliesn Players 2,238 posts 16,405 battles Report post #79 Posted July 2, 2018 On 1/7/2018 at 12:19 AM, Yaskaraxx said: See also my above posting #63. In past I sold my Grozo 3x times (sluggesh, underperforming compared to other destroyers). BUT, now we have patch 7.6 I decided to play it again. With below ships specifications and at the same time referring to Flamu excellent guide Grozo on YT(!) (..bear in mind Flamu didn't know at that time about later 7.6 health + range buff) I am a 100% sure now the Grozovoi finally has become a real competative +pleasant to play with + agile, fast (no longer clumsy/sluggesh any longer) very fast very good manoeuvring Gunboat: A REAL MEAN MACHINE! I go for a full 100% gunboat build, as follows: 1) PT + PM 2) AR + LS 3)BFT + SI + DE 4) AFT Upgrades: 1) MAM1 2) Engine boost mod 1 3) AA Guns Mod 2 4) Propulsion Mod 2 5) Steering Geers Mod 3 6) Main Battery Mod 3 Guns: range 14,8; reload 3,2 secs; HE 10% and Legendary Upgrade will benefit reload even more(!) Manoeuvrability: 39,5 knots (with boost 43 knots lasting 3 minutes); ruddershift 2,8 secs; turn circle 720; yr agility makes avoiding enemy torps quite easy Detection 7,4 (np, since yr gonna be a range-shooter anyway; and when detected by others (you get that signal"detected") then you still are at least 7,4 range and that is exactly what you want: Grozo is real fearsome for every other destroyer, especially at range shootings ); as I recall: Udaloi plays with 7,2 conceilment) Health 20.900 (=basis); heal is additional health and excellent (with premium you get 3 charges = real ok) AA (72) = range 7,5 km, so helps keeping yr stealth(!) since any enemy fighter-planes (threatening to give yr position away) will be shot out of the sky very fastly! Played it some 10 battles now; good results (sometimes 70K damage and sometimes less; big impact has what yr team is doing, some battles are lost before you know it, lol). I play it with 5x premium consumables (= 112.500 expenses) + special camo (= -/- 50% costs + 20% credits) and even then my Grozo makes credits (= net profit!). Grozo has real positive impact whereas team-support is concerned also: scouting + smoke + protecting BB's/carriers against enemy destroyers + AA-support. Torps are kind of meant for protection + knifefighting other dd's and I only launch them when I know pretty sure that they will do hits. But again, the torps are kind of secondary: the new Grozovoi is all about its great guns. We already have the very popular destroyer Udaloi at tier IX and now we finally, realy have the great tier X upgrade, playing same style: Grozovoi (X). The ships handles excellent, plays very pleasantly, is real competative(!) and, not to forget: Grozovoi is a very, very cool ship (grahically, all details, camo etc.) which I also highly value when choosing to play a ship. So as from now on: Grozovoi will be one of my very favourite ships to play with (played some 10 battles already and I realy liked all battles). So, as to patch 7.6: my compliments to WG: very nice job done! Problem with that detection is you cannot cap unless late game and in very specific circumstances. And even if 7,4 is a good range to engage other DDs at, you are counting on them opening fire or someone doing the spotting for you. If the enemy DD doesn't open fire (and I wouldn't) it will shadow and perma spot you for his team mates to sink you. In other words, you are running a cruiser-lite (which is fine eh?, each to their own, just not my cup of tea) I'm running: PM AR, LS SE, SI BFT, CE SE's 3500hp+ is huge (even more so if you have access to repair party) and mandatory on pretty much every DD, torpboats included. Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,642 battles Report post #80 Posted July 2, 2018 On 7/1/2018 at 11:32 PM, Yaskaraxx said: Hi!...HE=DE, obviously I was associating with HE(-shells) lol...I will make text correction. This Grozovoi is so very agile/fast (great rudder etc.) and handles so well, that you avoid most hits (shells and torps). And think of it: avoiding hits benefits yr health far more than say getting some extra 3500 health with SE; you have 3x repair charges = enough health (almost max. 30k health! during battle). Enemy faces REAL difficulties to do hits on yr very fast and agile Grozo. I experience, in my own battles, that I often end battle with at least 45% health left (=quite luxuary, all due to those 3x repair charges; I wishes my YueYang also had those 3 charges for repair, just kidding, lol) Last battle (my team lost, I finished it 40 minutes ago) I had 60% health left (used 3x repair party charges); ended 3rd place; sunk 3 ships; total credits 398.986; NET profit earnings 177.646 credits (= what remains after deduction of all expenses, thus nett gain! = real nice reward, allways like rewards after battles , lol). Grozo fought 6 enemy ships; total damage done 95.501: Hindenburg damage 29.499 (Grozo sunk Hindenburg in shootout; I used both AP shells(good broadside penetration on cruisers!) + HE-shells Alsace damg 28.258 (sunk it) Z-52 dmg 5.836 (shells + 1 torp, sunk it) Missouri dmg 27.410 Seattle dmg 2.716 Shima dmg 1.782 Total damage 95.501 (= not surprising, because new Grozovoi proves to be very competative strong gunboat); = incl. 39.179 fire-damage done Patch 7.6 gave Grozovoi increase gun range 1,6 km(!) + 3x repair party(!) so now we can easily avoid taking SE; I prefer DE instead (also see Flamu's vid on YT, excellent vid, great guide-lines provided there by Flamu; watch that vid again, that build was very viable even before the patch :-) what you gained is 45k more expensive rearm after battle (2 more consumables). On 7/2/2018 at 11:29 AM, Taliesn said: Problem with that detection is you cannot cap unless late game and in very specific circumstances. And even if 7,4 is a good range to engage other DDs at, you are counting on them opening fire or someone doing the spotting for you. If the enemy DD doesn't open fire (and I wouldn't) it will shadow and perma spot you for his team mates to sink you. In other words, you are running a cruiser-lite (which is fine eh?, each to their own, just not my cup of tea) I'm running: PM AR, LS SE, SI BFT, CE SE's 3500hp+ is huge (even more so if you have access to repair party) and mandatory on pretty much every DD, torpboats included. exactly what a Shima did to me last game ... I was killed by an Henri and Minotaur while trying to figure out which way to escape the detection ..... Share this post Link to post Share on other sites
[N3XUS] Yaskaraxx Players 1,101 posts 23,878 battles Report post #81 Posted July 2, 2018 1 hour ago, Hugh_Ruka said: exactly what a Shima did to me last game ... I was killed by an Henri and Minotaur while trying to figure out which way to escape the detection ..... Highly situational; I watch my Mini-Map while playing (allways keep a close eye on it, interpret it, make deductions based on info Mini-Map!) so when detected by a stealth 5.5 km Shima then mini-map provides pretty good indication of direction where Shima is: you only have to watch where yr teams planes are + where enemy cruisers are + where yr teammates are---> provides good indication where Shima is----> and then you can decide: either avoid it with 43 knots speed or attack it. Anyway: Shima itself can't shoot at you because it can't give away its exact position (Grozovoi would easily blow it out of the water, fastly). Actually, Grozovoi follows kind of same strategy/tactics as those used for Udaloi + Khabarovsk. And think of this one: I still have to encounter any destroyers that stay full stealth whole battle, lol (meta T10...such almost never happens, see the big picture here). Only very sometimes you see some divisioned players trying to play it that way (Shima scouting, as an example))...BUT...guess what: "hit TAB-button and you see which ships are in division(!)---> look where enemy cruiser or BB is----> then you know pretty accurately direction where enemy scouting destroyer is! And think of this: HOW is an enemy destroyer (doing scouting only during battle) EVER GONNA MAKE CREDITS OR XP????? (meaning: it receives NO or very low rewards after battle and ends lower part score-list shown after battle!...think of that one, who wants that?...lol ). Besides that: do you realy think that enemy cruisers have " an easy shooting" when they detect yr fast Grozovoi???? Come on????!, lol...of course not: Grozovoi when detected is gonna do pre-emptive evasive manoeuvrings (can even use islands and approach teammate cruisers etc. etc.) + Grozovoi is extremely fast + handles very good (excellent rudder shift). I myself am a 100% solo-player and never do division; I also never joint any clan or so (since I dont wanna "wait for some time/moment" when I can start playing a battle; in short: I wanna be able to start a battle instantly when I like it & play it the way I like it (with a ship I like, fcaus, lol). I mention this, because it obviously is far better (=more rewarding!) to "division with others": this will hugely benefit yr stats + credits + XP. So, I can only advise players to "division with others!" That is the best way to get the very best results out of yr ships capabilities. Share this post Link to post Share on other sites
Taliesn Players 2,238 posts 16,405 battles Report post #82 Posted July 2, 2018 30 minutes ago, Yaskaraxx said: Highly situational; I watch my Mini-Map while playing (allways keep a close eye on it, interpret it, make deductions based on info Mini-Map!) so when detected by a stealth 5.5 km Shima then mini-map provides pretty good indication of direction where Shima is: you only have to watch where yr teams planes are + where enemy cruisers are + where yr teammates are---> provides good indication where Shima is----> and then you can decide: either avoid it with 43 knots speed or attack it. Anyway: Shima itself can't shoot at you because it can't give away its exact position (Grozovoi would easily blow it out of the water, fastly). Actually, Grozovoi follows kind of same strategy/tactics as those used for Udaloi + Khabarovsk. And think of this one: I still have to encounter any destroyers that stay full stealth whole battle, lol (meta T10...such almost never happens, see the big picture here). Only very sometimes you see some divisioned players trying to play it that way (Shima scouting, as an example))...BUT...guess what: "hit TAB-button and you see which ships are in division(!)---> look where enemy cruiser or BB is----> then you know pretty accurately direction where enemy scouting destroyer is! And think of this: HOW is an enemy destroyer (doing scouting only during battle) EVER GONNA MAKE CREDITS OR XP????? (meaning: it receives NO or very low rewards after battle and ends lower part score-list shown after battle!...think of that one, who wants that?...lol ). Besides that: do you realy think that enemy cruisers have " an easy shooting" when they detect yr fast Grozovoi???? Come on????!, lol...of course not: Grozovoi when detected is gonna do pre-emptive evasive manoeuvrings (can even use islands and approach teammate cruisers etc. etc.) + Grozovoi is extremely fast + handles very good (excellent rudder shift). I myself am a 100% solo-player and never do division; I also never joint any clan or so (since I dont wanna "wait for some time/moment" when I can start playing a battle; in short: I wanna be able to start a battle instantly when I like it & play it the way I like it (with a ship I like, fcaus, lol). I mention this, because it obviously is far better (=more rewarding!) to "division with others": this will hugely benefit yr stats + credits + XP. So, I can only advise players to "division with others!" That is the best way to get the very best results out of yr ships capabilities. Erm... I read this, then I look at your stats, and everything becomes clear. It is not only a Shima that will out spot you. Every DD you will face -bar Khabas- will have a 1.5 to 2km cushion to perma spot you. Frankly, no amount of minimap watching will counter that huge gap. Also, it probably means you are never capping and forever reacting to what other DDs are doing whilst you try to burn some BB. Oh, and if you are one of only 2 DDs in the match you are severely hampering your team's effort. Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,642 battles Report post #83 Posted July 2, 2018 (edited) On 7/2/2018 at 2:25 PM, Yaskaraxx said: Highly situational; I watch my Mini-Map while playing (allways keep a close eye on it, interpret it, make deductions based on info Mini-Map!) so when detected by a stealth 5.5 km Shima then mini-map provides pretty good indication of direction where Shima is: you only have to watch where yr teams planes are + where enemy cruisers are + where yr teammates are---> provides good indication where Shima is----> and then you can decide: either avoid it with 43 knots speed or attack it. Anyway: Shima itself can't shoot at you because it can't give away its exact position (Grozovoi would easily blow it out of the water, fastly). Actually, Grozovoi follows kind of same strategy/tactics as those used for Udaloi + Khabarovsk. And think of this one: I still have to encounter any destroyers that stay full stealth whole battle, lol (meta T10...such almost never happens, see the big picture here). Only very sometimes you see some divisioned players trying to play it that way (Shima scouting, as an example))...BUT...guess what: "hit TAB-button and you see which ships are in division(!)---> look where enemy cruiser or BB is----> then you know pretty accurately direction where enemy scouting destroyer is! And think of this: HOW is an enemy destroyer (doing scouting only during battle) EVER GONNA MAKE CREDITS OR XP????? (meaning: it receives NO or very low rewards after battle and ends lower part score-list shown after battle!...think of that one, who wants that?...lol ). Besides that: do you realy think that enemy cruisers have " an easy shooting" when they detect yr fast Grozovoi???? Come on????!, lol...of course not: Grozovoi when detected is gonna do pre-emptive evasive manoeuvrings (can even use islands and approach teammate cruisers etc. etc.) + Grozovoi is extremely fast + handles very good (excellent rudder shift). I myself am a 100% solo-player and never do division; I also never joint any clan or so (since I dont wanna "wait for some time/moment" when I can start playing a battle; in short: I wanna be able to start a battle instantly when I like it & play it the way I like it (with a ship I like, fcaus, lol). I mention this, because it obviously is far better (=more rewarding!) to "division with others": this will hugely benefit yr stats + credits + XP. So, I can only advise players to "division with others!" That is the best way to get the very best results out of yr ships capabilities. don't want to be a stat EDIT, but by the number of battles I am a total newb compared to you, yet my average DD stats are better than yours ... as for the full stealth part, I do play torpedo reload booster Kagero and Shiratsuyu, I know how to minimize my map presence quite well. Believe me I can keep anybody without a radar or RPF spotted as much as I want and he'll have no clue what and where. especially when they have to deal with other enemy ships as well ... Edited July 5, 2018 by Kampa1987 Vulgarism Share this post Link to post Share on other sites
[N3XUS] Yaskaraxx Players 1,101 posts 23,878 battles Report post #84 Posted July 2, 2018 2 hours ago, Taliesn said: Erm... I read this, then I look at your stats, and everything becomes clear. It is not only a Shima that will out spot you. Every DD you will face -bar Khabas- will have a 1.5 to 2km cushion to perma spot you. Frankly, no amount of minimap watching will counter that huge gap. Also, it probably means you are never capping and forever reacting to what other DDs are doing whilst you try to burn some BB. Oh, and if you are one of only 2 DDs in the match you are severely hampering your team's effort. ...then you didn't look at my last stats (last half year or more recent). I am very well capable of both doing super-unicum performances as having some bad battles...remind I do all in solo-play in Random battles (all can happen, depends, that's the fun of it all). Anyway, stats were never ever my 1st focus playing this game: good entertainment and having FUN are. And I much like to seek sharp-play (playing on knife-edge, so to speak). When you say "going for full focussing on stats"..then I translate that to "mehhh...doing some dull, boring kind of forced labor as gaming?"...no, that's not of my taste (..and many others), would certainly not be worth my time. Play the game the ways you like it the most: that provides the real "drive to invest 20 minutes playing a battle". Besides that, almost all you state in yr above comment I have to disagree with: meaning, what you state is a 180 degrees different of how I actually in very positive ways contribute to team-effords: to pick one out, as an example: Grozovoi does cappings)!!), but at later stage of battle; earlier stages, say, when a Yugumo goes in a cap it's very re-assuring for that Yugumo knowing to have a Grozovoi close-by giving him instant firing-support (such support gives a Yugumo real confidence = good support; also Khaba does same). Last: don't ever be mistaken to think that any "super-unicum-players" impress me in battles(!)...I WILL ALLWAYS confront them, attack them fearsome and fearless AND ohhh man..I have sunk soooo many super-unicums in battles already..I lost the count! (...must admit, to stay fully objective here: I was also sunk many times by super-unicums, since those are indeed good players!). The way I conduct battles it easily can go either way! (...and that's the fun of it all..I like that..add some adrenaline rush to it, lol..nice!) So, in short: the very only way for you to make some kind of real positive impression on me would be if you would make "constructive + sound+ balanced comments" in Forum-Topics". So, please strive for accomplishing doing so. I honestly wish you succes in yr future attempts and efforts. AND, secondly, you could try to impress me in battle(...can you????), not to forget(!!), but problem here seems to be "I never see you in any battles(!)"...see you in forum postings...yeah...but I would much like to meet you in battles....one can only hope...sighhhh (=my very last comment on this subject: no doubt in my mind that the Grozovoi(X) as of patch 7.6 proves to have become a very competative/strong gunboat! Real pleasant to play with) Share this post Link to post Share on other sites
[N3XUS] Yaskaraxx Players 1,101 posts 23,878 battles Report post #85 Posted July 2, 2018 On 7/2/2018 at 3:59 PM, Hugh_Ruka said: don't want to be a stat EDIT, but by the number of battles I am a total newb compared to you, yet my average DD stats are better than yours ... as for the full stealth part, I do play torpedo reload booster Kagero and Shiratsuyu, I know how to minimize my map presence quite well. Believe me I can keep anybody without a radar or RPF spotted as much as I want and he'll have no clue what and where. especially when they have to deal with other enemy ships as well ... Good to hear, and yes, all strive to play the ships in ways they like it the most themselves, that provides the real drive to enjoy playing battles: entertainment + fun. So, for instance, if some like/prefer to play the Grozo as some 10km full-build torp launcher, then go for it(!) Or play it the JOAT-way...if that's some players likings, then go for that one! As long as you enjoy the play & rewards, go for that build. Just like me you seem to realy enjoy this great game: i much like to see that. I merely gave my personnal opinion re Grozo patch 7.6 and am certainly not trying to convince any others, lol Have fun and nice battles wished! Share this post Link to post Share on other sites
[N3XUS] Yaskaraxx Players 1,101 posts 23,878 battles Report post #86 Posted July 4, 2018 Referring to my posting # 63 following addition: The Legendary Upgrade (Grozovoi) seems to be a real good one for the gunboat-build(!), as soon as I will get the Legendary Upgrade I will be able to change my captain skill settings to an even more effective one: I intend to change PT + BFT----> RL(!) so after that my final gunboat-build will become to be: 1) PM 2) AR + LS 3) SI + DE 4) AFT + RL With Legendary Upgrade installed reload will be some 3,3 secs (and AR will bring this down to ca. 3,0 secs or faster); fast enough reload imo. Big benefit will be having RL which will enable Grozo to play the battles even more agressively, since with RL you will be able to track enemy ships (where are they? And which direction are they heading? Is it save to cap with your 7.4 kms detection? From which direction can Grozo expect to get incoming torps? In this respect RL provides very usefull information, allowing me to play Grozovoi even more agressively! The Grozovoi as I already stated earlier plays real pleasant/relaxed/effective/entertaining/fun & now feels/handles like a real strong gunboat to play battles with! Anyway, that's my personnal opinion. Share this post Link to post Share on other sites
_Teob_ Players 1,625 posts 14,901 battles Report post #87 Posted July 5, 2018 Holy poop. I feel like the forums are a place where people come for information so it's quite important to at least try to be factually correct. To that end, and with all due respect, most of what @Yaskaraxx writes is questionable at best. There are two main ways to spec the Grozovoi at the moment for maximum effectiveness. Both specs can achieve 65% solo win rate. The difference in damage stems from the fact that the first build is much more adept at hunting DDs but not as good at starting fires. 1) PT/PM, LS + AR, SE + SI, AFT + CE This is the all purpose build. It allows you to play a traditional DD role as well as run and gun. Very flexible. Average damage at the top end of the scale is around 85-100k. I favour PT over PM. 2) PM, AR/LS, SE + BFT + DE + SI, AFT That is a pure gunboat spec that emphasises damage above all else. There are people hitting 110-130k average damage with this. If you take LS then you take PT instead. Mods (for both specs): Main Armament Mod 1 Engine Boost Mod 1 Aiming Systems Mod 1 Steering Gears Mod 2 Concealment System Mod 1 Main Battery mod 3 / Recoilless Main Battery guns As far as how to play it, you just have to play each situation as it comes. Nobody looking your way? Run and gun 7 people targeting you? Smoke Smoke is on Cooldown? Go for a torpedo run As a final word here, please always check the stats of anyone handing out advice. If they can barely play a ship, they sure as hell can't teach anyone else to play that ship. If someone's ideas/spec are sound then their performance should reflect that. What I am saying is that everyone can have an opinion but opinions are not equally valid. If there's nothing to back that opinion with, then there's a good chance it's just a load of tosh. 3 Share this post Link to post Share on other sites
[N3XUS] Yaskaraxx Players 1,101 posts 23,878 battles Report post #88 Posted July 6, 2018 3 hours ago, _Teob_ said: @Yaskaraxx As a final word here, please always check the stats of anyone handing out advice. If they can barely play a ship, they sure as hell can't teach anyone else to play that ship. If someone's ideas/spec are sound then their performance should reflect that. What I am saying is that everyone can have an opinion but opinions are not equally valid. If there's nothing to back that opinion with, then there's a good chance it's just a load of tosh. Why do I have to disagree with you firmly? I will tell you WHY...in short sentences: 1) Psychology...look up that word (google the meaning of it): by far most players DO NOT LIKE DULL AND BORING GAMEPLAY, SUCH AS YOU PROMOTE(!)....they rather go for entertainment + fun = having good time AND being effective, have it both, capisce?! If you fail to understand this than I feel realy sorrow for yr intellectual capacities. 2) Economics...look that up to understand what that means (Google it)... If it were up to you than only a niche-handfull-of-players would remain playing this game (say 200-300?). But THAT'S certainly no problem for you, since you would be one of them. I myself would rather see the playerbase growing (= safeguards the continuity)..whereas you are advocating dull/boring-gameplay resulting in a decreasing PAYING(!) playersbase..and that's where ECONOMICS comes in (..and there is no quantitative easing here...in gaming-world-industry...si capisce? So, PLEASE feel free to ruin some other game...BUT DON'T RUIN OUR GREAT GAME, WOWS! Majority of playerbase, you will never see on forums, instead we get to cope with only a handfull of you (must be some 30 at the most). So, _TEOB_ I will leave YOUR FORUM(!!) now and I will never ever give it a good look as from now, you are certainly not worth my time, BYE & HAVE A NICE LIFE, LOLLOLLOL Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,213 battles Report post #89 Posted July 6, 2018 5 hours ago, _Teob_ said: 1) PT/PM, LS + AR, SE + SI, AFT + CE This is the all purpose build. It allows you to play a traditional DD role as well as run and gun. Very flexible. Average damage at the top end of the scale is around 85-100k. I favour PT over PM. Nice, that's the same build I had in mind when setting up my future Grozo captain. The order in which I have taken the skills is PT, LS, SI, CE, AFT, SE, AR. SI trumps SE as the loss of one charge on almost all consumables hurts a lot. But that remains to be seen, as the captain is still on the Udaloi, which requires a totally different setup since it's a gunboat. @Yaskaraxx I don't know why you are so upset. People have pointed out that you aren't great playing the ship and you immediately went into defense mode, going so far as to hiding your stats. You talk about fun, well it's not fun to be spotted and deleted early in the game because of a subpar build. I recently had a game in which my Udaloi (7,2 concealment) had to fight a Grozovoi (5,9 concealment), he kept me spotted for his cruisers and could dictate the terms of engagement. Having bad concealment on a DD and trying to cap is suicide. 1 Share this post Link to post Share on other sites
_Teob_ Players 1,625 posts 14,901 battles Report post #90 Posted July 6, 2018 3 hours ago, Yaskaraxx said: Why do I have to disagree with you firmly? I will tell you WHY...in short sentences: 1) Psychology...look up that word (google the meaning of it): by far most players DO NOT LIKE DULL AND BORING GAMEPLAY, SUCH AS YOU PROMOTE(!)....they rather go for entertainment + fun = having good time AND being effective, have it both, capisce?! If you fail to understand this than I feel realy sorrow for yr intellectual capacities. 2) Economics...look that up to understand what that means (Google it)... If it were up to you than only a niche-handfull-of-players would remain playing this game (say 200-300?). But THAT'S certainly no problem for you, since you would be one of them. I myself would rather see the playerbase growing (= safeguards the continuity)..whereas you are advocating dull/boring-gameplay resulting in a decreasing PAYING(!) playersbase..and that's where ECONOMICS comes in (..and there is no quantitative easing here...in gaming-world-industry...si capisce? So, PLEASE feel free to ruin some other game...BUT DON'T RUIN OUR GREAT GAME, WOWS! Majority of playerbase, you will never see on forums, instead we get to cope with only a handfull of you (must be some 30 at the most). So, _TEOB_ I will leave YOUR FORUM(!!) now and I will never ever give it a good look as from now, you are certainly not worth my time, BYE & HAVE A NICE LIFE, LOLLOLLOL I am starting to think that you are some sort of troll. But look, I'll give you the benefit of the doubt and address your points. I do apologise to everyone else for the off-topic. 1) Whether or not what I am proposing is dull/boring is entirely subjective. For example I have a lot more fun when I am winning while doing a lot of damage than losing and doing very little damage. However as far as effectiveness goes, I submit as proof my performance in the ship over 1000+ battles. What proof do you have that what you are proposing works? So in conclusion ,no, io no capisco. 2) Your whole point stands on the fact that you consider what are objectively effective specs, boring. That is at the very least debatable and, more likely, wrong. People like to be effective. It's human nature. I do think however that most people like to feel like they are progressing. Going to the forum and getting poor information as facts could however turn people away. What's more, in WoWs poor information can cost people real money because of respec costs and that is something that can definitely put people off. At any rate, I assure you that I want as many players as possible playing this game and have spent considerable amounts of my own time to that end on the forum, in the competitive scene and by offering to train anyone that needed help. For someone that never plays in divisions you do tend to speak for others a lot. You seem to harbour this notion that a large percentage of the player base agrees with you. I don't see any evidence to that effect. Speak for yourself, prove your assertions with your own performance and then we can have a debate. I also don't quite know how many people read the forum. I wish more people would use the available resources (wiki, forum, videos) as it would alleviate a lot of avoidable frustration. On a separate note, I love how you say that people like me ruin the game but at the same time you make the point that only 30 people use the forum. Bit of a contradiction there. So... uhm... good riddance? Share this post Link to post Share on other sites
_Teob_ Players 1,625 posts 14,901 battles Report post #91 Posted July 6, 2018 1 hour ago, Aragathor said: Nice, that's the same build I had in mind when setting up my future Grozo captain. The order in which I have taken the skills is PT, LS, SI, CE, AFT, SE, AR. SI trumps SE as the loss of one charge on almost all consumables hurts a lot. But that remains to be seen, as the captain is still on the Udaloi, which requires a totally different setup since it's a gunboat. @Yaskaraxx I don't know why you are so upset. People have pointed out that you aren't great playing the ship and you immediately went into defense mode, going so far as to hiding your stats. You talk about fun, well it's not fun to be spotted and deleted early in the game because of a subpar build. I recently had a game in which my Udaloi (7,2 concealment) had to fight a Grozovoi (5,9 concealment), he kept me spotted for his cruisers and could dictate the terms of engagement. Having bad concealment on a DD and trying to cap is suicide. I don't quite know what to tell you about the order as I am not leveling a captain for it now. It's tough because SE is incredibly important but I do take your point on SI. This is just my opinion but I think I would take SE first. My logic is that yes, it really hurts losing a charge for so many consumables but there are matches where I still have consumables at the end so I may or may not need all the charges I have. Health however is always useful. It is a really tough choice though and I suspect that either option is a bit painful. Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,985 posts 7,359 battles Report post #92 Posted July 6, 2018 1 hour ago, _Teob_ said: I don't quite know what to tell you about the order as I am not leveling a captain for it now. It's tough because SE is incredibly important but I do take your point on SI. This is just my opinion but I think I would take SE first. My logic is that yes, it really hurts losing a charge for so many consumables but there are matches where I still have consumables at the end so I may or may not need all the charges I have. Health however is always useful. It is a really tough choice though and I suspect that either option is a bit painful. I am of the same opinion. SE is always my first pick for tier 3 skill in any DD. It gives you better chances to fight back to another DD, it gives you as much as between 10% to 20% of health more, and no other skill can hope to compete with such an upgrade ! SI on the other hand... even for pure gunboats using their smoke often I won't take it first on a DD. I admit it's an important skill on Grozovoi now that it gets a heal tho. EDIT : just ignore that idiot named Yaskaraxx. Just read his post on his Moskva topic, you'll understand what kind of "special snowflake" he is. Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,213 battles Report post #93 Posted July 6, 2018 6 hours ago, _Teob_ said: I don't quite know what to tell you about the order as I am not leveling a captain for it now. It's tough because SE is incredibly important but I do take your point on SI. This is just my opinion but I think I would take SE first. My logic is that yes, it really hurts losing a charge for so many consumables but there are matches where I still have consumables at the end so I may or may not need all the charges I have. Health however is always useful. It is a really tough choice though and I suspect that either option is a bit painful. My experience with the Kidd has shown me that a heal can mitigate the lack of SE. But in the long run both skills work in tandem, since after the recent patch SE contributes to the amount of damage you can heal. Which means even more HP can be restored per charge. But that's effectively a matter of taste, since anyone owning a T10 ship should grind the captain up to 19p as fast as possible (and should at least have a 14p-16p captain when he buys the ship in the first place). Share this post Link to post Share on other sites
_Teob_ Players 1,625 posts 14,901 battles Report post #94 Posted July 6, 2018 2 hours ago, Aragathor said: My experience with the Kidd has shown me that a heal can mitigate the lack of SE. But in the long run both skills work in tandem, since the recent patch SE contributes to the amount of damage you can heal. Which means even more HP can be restored per charge. But that's effectively a matter of taste, since anyone owning a T10 ship should grind the captain up to 19p as fast as possible (and should at least have a 14p-16p captain when he buys the ship in the first place). I don't think there's any right answer here. You need both. If you can't have both each option has its advantages and drawbacks. 1 Share this post Link to post Share on other sites
[N3XUS] Yaskaraxx Players 1,101 posts 23,878 battles Report post #95 Posted July 6, 2018 ahh, just woke up, been readin now. see, when i doze off, still being logged-in my younger brother going writing all kinds of stuff; so, was not me; he likes the WOT most I like the Wows most; my comment i never use any popcorn-images, proves it was him, he likes the popcorn; so, was him, my younger brother; at sea they would throw him overboard, but cant do that (yet..lol), still is my little brother; maybe, comes a day? lol patch 7.6 gave new possibilities for ship-build: sluggish and easily to hit went being agile + fast rudder possible;with engine boost 2x upgrade and extra ruddershift upgrade makes it difficuly to hit; yeah, you can use SE etc...all the old stuff ( we had that before patch 7.6, made me sell Grozo 3x times...so sluggish!) but now after 7.6 we have the possibility to steer a real strong fast gunboat (legendary upgrade even benefits more, makes it even stronger); so, I looked at flamu + reddit (strong players there) and got me new build: I realy like it now! Great ship, doing some 60k on average now easily. Point is: new fast high ruddershift (2,7 sec or so, doing avoiding lots of nasty shells incomin!) build is all about being able now to AVOID BEING HIT..that what's realy new...that's the new possibility provides by WG as from patch 7.6 and conceilment 7.4 +RL playin it kind of Khaba/udaloi-style is realy ok! stats, maybe look at stats after patch 7.6...not the experimental phase prior to patch 7.6. and Singethsu: my Alabama does average 60k last 50 battles..not 30K as ya stated, yeah...GO BAMA GO, lol i guess ya can go jota-style...with 10kms trops in meta t10 (makes me laugh, but feel free, try it out, lol) and add SE(???) to it so it can take lots of hits(???) lollol..dont think so (better avoid being hit!,..that whats getting you HEALTH...but in an indirect manner!)...we all have seen the Rocky movies..Rocky taking so much hits...so, many hits...but dont confuse Grozo being becoming some kind of ROCKY BALBOA in tier 10 meta! lol, makes me laugh to think about that. so, patch 7.6 offers new possibilites for full agile strong gunboat build; thats kind of what i wanna propose; I like it much, playes fine + RL makes Grozo hunting other dd's...searched + destroyed several "stealty Shima's" already. team complimented me! and I like compliments, lol (see, now its me writin..not me little wot-brother..the popcorn absence proves, bye) 1 2 Share this post Link to post Share on other sites
Taliesn Players 2,238 posts 16,405 battles Report post #96 Posted July 6, 2018 2 hours ago, Yaskaraxx said: ahh, just woke up, been readin now. see, when i doze off, still being logged-in my younger brother going writing all kinds of stuff; so, was not me; he likes the WOT most I like the Wows most; my comment i never use any popcorn-images, proves it was him, he likes the popcorn; so, was him, my younger brother; at sea they would throw him overboard, but cant do that (yet..lol), still is my little brother; maybe, comes a day? lol patch 7.6 gave new possibilities for ship-build: sluggish and easily to hit went being agile + fast rudder possible;with engine boost 2x upgrade and extra ruddershift upgrade makes it difficuly to hit; yeah, you can use SE etc...all the old stuff ( we had that before patch 7.6, made me sell Grozo 3x times...so sluggish!) but now after 7.6 we have the possibility to steer a real strong fast gunboat (legendary upgrade even benefits more, makes it even stronger); so, I looked at flamu + reddit (strong players there) and got me new build: I realy like it now! Great ship, doing some 60k on average now easily. Point is: new fast high ruddershift (2,7 sec or so, doing avoiding lots of nasty shells incomin!) build is all about being able now to AVOID BEING HIT..that what's realy new...that's the new possibility provides by WG as from patch 7.6 and conceilment 7.4 +RL playin it kind of Khaba/udaloi-style is realy ok! stats, maybe look at stats after patch 7.6...not the experimental phase prior to patch 7.6. and Singethsu: my Alabama does average 60k last 50 battles..not 30K as ya stated, yeah...GO BAMA GO, lol i guess ya can go jota-style...with 10kms trops in meta t10 (makes me laugh, but feel free, try it out, lol) and add SE(???) to it so it can take lots of hits(???) lollol..dont think so (better avoid being hit!,..that whats getting you HEALTH...but in an indirect manner!)...we all have seen the Rocky movies..Rocky taking so much hits...so, many hits...but dont confuse Grozo being becoming some kind of ROCKY BALBOA in tier 10 meta! lol, makes me laugh to think about that. so, patch 7.6 offers new possibilites for full agile strong gunboat build; thats kind of what i wanna propose; I like it much, playes fine + RL makes Grozo hunting other dd's...searched + destroyed several "stealty Shima's" already. team complimented me! and I like compliments, lol (see, now its me writin..not me little wot-brother..the popcorn absence proves, bye) Brilliant stuff. Please someone tell me this guy's a regular on a wind up. There might be some potato, yoloing, unsupported Shima out there who will fall for your build and fantasy tactics but somehow I doubt it. Was it your "brother" who hid your stats as well? In any case, popcorn bro is funnier. 4 Share this post Link to post Share on other sites
[N3XUS] Yaskaraxx Players 1,101 posts 23,878 battles Report post #97 Posted July 6, 2018 3 hours ago, Taliesn said: Brilliant stuff. Please someone tell me this guy's a regular on a wind up. There might be some potato, yoloing, unsupported Shima out there who will fall for your build and fantasy tactics but somehow I doubt it. Was it your "brother" who hid your stats as well? In any case, popcorn bro is funnier. No, not a "regular on a wind up", I prefer facts and truth, especially in forum topics (otherwise, it would have no sense, just a waste of time). can be funny at times, but that's unintentionally. You have doubts that the post-patch 7.6 Grozovoi at times does hunt other dd's? Depends on developing circumstances at hand during battles. Yes, my new Grozovoi did indeed HUNT + SINK several enemy destroyers (= truth, facts). And today, sofar I played 1x battle with my Grozovoi, facts as follows, Grozo hunted + fought: Shimakaze, damage done total 7.928 + disabled 1x torp launcher + 2x engine disablement; had some 700 health left teammate sunk it with last shell. Enemy player was as later seemed (score-list) a Rank-5 player (= no potato) + Grozo attacked up-close a low health Moskva (waiting for repair party): Grozo went 43 knots, avoiding many shells of Moskva (fast rudder + high speed)..while fast he-firing + launching 10x torps (which Moskva had to avoid, and he succeeded doing so); Grozo did the last 18.206 damage on Moskva and sunk it; did 10.220 damage with HE-shells + 7.986 fires; enemy Moskva player was rank-1 player (= not a potato). And interesting: while my Grozo was hunting down that enemy Shima, at that time Moskva was already shooting at Grozo(!), so those shells Grozo had to avoid also, succesfully; enemy Moskva sunk my Grozo and Moskva soon sunk due to the several fires my Grozo set on it. Battle was won (especially due to the very good support/actions of my Grozo(!); I ended 10th place score-list; credits 213.628; XP 3.516; Free xp 176. I had after patch 7.6 battles with my Grozo lots of over >80K damage...and this score was a low damage score BUT extremely important for our team. These are facts! Above fugures and battle are still there to be verified by others (and some can, have access). Must say, I REALY liked that battle, good adrenaline rush, very effective & took some calculated-risks-takings. Actually, this tactical battle was more difficult to conduct than some other battles with my Grozo where I did some easy 95+ damage by rapid He-shell-spamming of enemy battleships. I am a 100% sure that my Grozovoi prior to patch 7.6 (the old Grozovoi) could not have succeeded doing succesfully in this way. So, again: present Grozo I much like, feels/handles as a real strong gunboat as from patch 7.6. And, not to forget, when I get my Legendary Upgrade (=soon) then my Grozovoi will become even stronger. Bit long comment, but was necessary under circumstances since it very accurately explains WHY I like the present full-gunboat-version Grozovoi so much. Again, great ship & defenitely one of my very favourites as from patch 7.6 Again, I never ever aim to be funny or so, anyway, NOT intentionally; all about the plain facts. Have a nice weekend & good battles. (was my very last posting on this subject) 1 Share this post Link to post Share on other sites
Taliesn Players 2,238 posts 16,405 battles Report post #98 Posted July 6, 2018 40 minutes ago, Yaskaraxx said: Battle was won (especially due to the very good support/actions of my Grozo(!); I ended 10th place score-list; credits 213.628; XP 3.516; Free xp 176. Battle cannot be won especially due to your contribution AND you ending third from BOTTOM at the same time mate. Well, a Shima or another DD with good concealment could claim such a thing even if he only were spotting for his team during the whole match (whilst not being properly rewarded), but you by your own admission are not such thing and you cannot spot without being spotted first. By a good margin. So no, it doesn't make sense. 1 Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,213 battles Report post #99 Posted July 6, 2018 7 hours ago, Taliesn said: Battle cannot be won especially due to your contribution AND you ending third from BOTTOM at the same time mate. I'd say that anyone in the bottom half of the team list at the end of the battle has been carried. And the top 3 players have done the carrying. WG sees it similarly as many missions require the player to be at least in the "top 3". Share this post Link to post Share on other sites
AutoBot Players 15 posts 21,846 battles Report post #100 Posted July 7, 2018 Whatever build without concealment skill and mod ends up with a (a lot) worse version of khaba. It is a non sense according to me. Share this post Link to post Share on other sites