[2DQT] RUSSIANBlAS Players 8,241 posts Report post #51 Posted March 6, 2018 9 hours ago, dasCKD said: You don't DD deul in the Z-52, you hide behind a smoke screen and bully enemy destroyers. Yeah maybe that's why I dislike the Z52... I much prefer to be the mobile DD, I almost never smoke camp, with the only time I do is when I'm the only DD left and I've got nothing else to do whilst my Torps rearm. 1 Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,642 battles Report post #52 Posted June 18, 2018 Did not want to start a new topic, so I put this one here. WG is considering changing the Grozovoi, first iteration was adding radar, which luckily did not go through. Current status is to reduce the consumables by 1 and add Heal and 12.5km stock gun range (https://www.facebook.com/wowsdevblog/?hc_ref=ARQ0I7S0lYsXXr2YFR4HdZPM_OuSqfLYObrpcKkA3OWtksLMO2YoI5XngO1q6Ghb_rc&fref=nf). I am currently strugling with the ship a bit mostly because of all the radar ships ingame after the USN cruiser changes (and I dread 0.7.6). Anyway I am playing with a hybrid build (full concealment, partly AA build, no AFT). The main problem is that your effective range in this configuration (10km torps and 11km guns) is always in radar range (USN or RU). The main problem being the ship handling (slow acceleration, terrible turning circle). I guess I'll transition to full guns and 1/2 concealment and play it similar to the Udaloi. Anybody using that build ? Any advice ? Also what would you want for the ship in the future given WG is trying to change it ? From my side: 14km gun range with AFT, more powerful engine (better acceleration and stopping). Maybe reduction of the turning circle by aprox. 30m ... 1 Share this post Link to post Share on other sites
[N3XUS] Yaskaraxx Players 1,101 posts 23,878 battles Report post #53 Posted June 18, 2018 A bit totally different approach here, but WHY(??) is Grozovoi the dd-leader Tier 10? By far most players ALL much like (and liked) playing the far more popular Udaloi(IX)...so...why not buff Udaloi a bit and make it destroyer-leader tier 10? Just kick Grozovoi to tier 9, that's where it belongs (ship doesn't even need a nerf for that, it performs T9-ish anyway).Think of that one. Udaloi has allways been the most popular Russian destroyer and almost ALL still like it very much(!) Make available the special camo for Udaloi (X) (= -/- 50 expenses + 20% credits) so after decent battles the players also receive credits (= allways a secondary but important NICE reward for playing a battle at tier 10). Udaloi looks great, very nice ship to watch graphically and it handles pleasantly (meaning, it can compete with Gearing + YueYang). (yeah, they can buffe/change Grozovoi bit this or a bit that...but my guts tell me: that ship simply is TOO BIG to ever become at same performance-level as the others (Yueyang and Gearing). So for me (and I trust very many others) I would much like to see: Grozovoi (IX) Udaloi (X) Just my opinion (the very ONLY reason why I myself dont play the Udaloi anymore is because tier 10 gets the good special camo 50% consts reduction + 20% credits)...playing Udaloi presently at tier 9 (I have the special camo for it = only -/- 20% costs reduction) simply brings me no credits, even when I performed well ya never get any creits, no rewards, lol) Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,213 battles Report post #54 Posted June 18, 2018 36 minutes ago, Yaskaraxx said: A bit totally different approach here, but WHY(??) is Grozovoi the dd-leader Tier 10? By far most players ALL much like (and liked) playing the far more popular Udaloi(IX)...so...why not buff Udaloi a bit and make it destroyer-leader tier 10? Just kick Grozovoi to tier 9, that's where it belongs (ship doesn't even need a nerf for that, it performs T9-ish anyway).Think of that one. The reason why Udaloi is the T9 and Grozovoi is the T10 is the timing of both projects. According to WG Udaloi is the "Project 35", the only source I could find was the Russian wiki - https://ru.wikipedia.org/wiki/Эскадренные_миноносцы_проекта_35. It's the last prewar design and it should be grouped with similar projects like Neptune. The work on the project was suspended because the design team started Project 40N, the Grozovoi. It's interesting that the Hull upgrade is fictional and the stock hull is the Project 35 KB. Now Grozovoi is easy, it's the Project 40N - https://ru.wikipedia.org/wiki/Эскадренные_миноносцы_проекта_40, which was a 1944 destroyer design which led to the Neustrashimyy destroyer test vessel. Project 40N was deemed too large to be produced, as the Soviet navy wanted to build 118 such vessels between 1946-55. Contrary to Udaloi the Project 40N was ready to be built and was in fact very similar to postwar designs of other nations. Design elements were used in later ships for example. So no, making Udaloi a T10 and Grozovoi a T9 makes no sense. Share this post Link to post Share on other sites
[N3XUS] Yaskaraxx Players 1,101 posts 23,878 battles Report post #55 Posted June 18, 2018 17 minutes ago, Aragathor said: The reason why Udaloi is the T9 and Grozovoi is the T10 is the timing of both projects. According to WG Udaloi is the "Project 35", the only source I could find was the Russian wiki - https://ru.wikipedia.org/wiki/Эскадренные_миноносцы_проекта_35. It's the last prewar design and it should be grouped with similar projects like Neptune. The work on the project was suspended because the design team started Project 40N, the Grozovoi. It's interesting that the Hull upgrade is fictional and the stock hull is the Project 35 KB. Now Grozovoi is easy, it's the Project 40N - https://ru.wikipedia.org/wiki/Эскадренные_миноносцы_проекта_40, which was a 1944 destroyer design which led to the Neustrashimyy destroyer test vessel. Project 40N was deemed too large to be produced, as the Soviet navy wanted to build 118 such vessels between 1946-55. Contrary to Udaloi the Project 40N was ready to be built and was in fact very similar to postwar designs of other nations. Design elements were used in later ships for example. So no, making Udaloi a T10 and Grozovoi a T9 makes no sense. ...yeah,...yeah, historically all correct what you state in the above, yeah. But, playerbase, i mean: if they simply dont wanna play the Grozovoi, isnt that not also of importance? For example: did you bring a Grozovoi to latest ranks? I need say no more.( Grozo sofar proved to be some kind of JSF F-35 fighterplane of WoWs, beyond good fixing; the F-35 was presented as the fighterplane of the future..and that it will allways be..). (but then again, who cares, we still got Z-52/YY/Gearing to play around with at tier 10) Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,213 battles Report post #56 Posted June 18, 2018 14 minutes ago, Yaskaraxx said: ...yeah,...yeah, historically all correct what you state in the above, yeah. But, playerbase, i mean: if they simply dont wanna play the Grozovoi, isnt that not also of importance? For example: did you bring a Grozovoi to latest ranks? I need say no more.( Grozo sofar proved to be some kind of JSF F-35 fighterplane of WoWs, beyond good fixing; the F-35 was presented as the fighterplane of the future..and that it will allways be..). (but then again, who cares, we still got Z-52/YY/Gearing to play around with at tier 10) That's why they are buffing the Grozovoi. And if you don't like the ship, play something else. Share this post Link to post Share on other sites
[N3XUS] Yaskaraxx Players 1,101 posts 23,878 battles Report post #57 Posted June 18, 2018 3 hours ago, Aragathor said: That's why they are buffing the Grozovoi. And if you don't like the ship, play something else. Actually imo Grozovoi is the most beautiful (cool, graphically great) high tier destroyer; that's the reason I got & sold it three times. It's just that I realy, sincerely find it hard to believe that the ship can be fixed properly (meaning: making it a pleasant ship to play with). I kind of fear that say in 2 years from now we still could face threads like: "how to improve the Grozovoi", that's all. And constructively, imo, maybe following for next fix: the Grozo is a very large(!!) ship and relatively easy to hit by enemy ships. So, for a fix I a 100% sure would go for accelleration improvement(!!) + turning circle improvement; this ( very big) destroyer in battle faces lots of incoming shells, so, make it better manoeverable (gives players a better fighting chance). Other improvements like radar, no, imo not a good idea re keeping balance (= not fair towards the other dd's) and even firing-range imo not realy needed: imo it's all about giving this very big destroyer some more accelleration + better maneurerability. Succes with the try for the proper fix, I would much like to see you being succesfull doing so! 1 Share this post Link to post Share on other sites
Taliesn Players 2,238 posts 16,405 battles Report post #58 Posted June 19, 2018 I've just bought her and have played 3 games. My first impression is that she eats damage like a boss and she is a bit meh. Unless CV, of course. Heal will help recover some of that damage, so that should help. Radar was a no no. Oh, and I've enjoyed Udaloi. A lot. 66,7% WR solo. 1 Share this post Link to post Share on other sites
[N3XUS] Yaskaraxx Players 1,101 posts 23,878 battles Report post #59 Posted June 19, 2018 46 minutes ago, Taliesn said: Oh, and I've enjoyed Udaloi. Yeah, soooooooo many players sooooo much enjoy(ed) the Udaloi, yeah, we all know. Very pleasant ship (defenitely not OP, just so nice, pleasant to play with). Tricky/fast. To think of it: taking the calculated risks for instance, rushing towards some enemy BB (risky!!! lol) and launching torps upclose.....from two sides, THAT makes the adrenaline realy rush! Udaloi imo fits in the list of legendary ships (meaning: extremely pupular, big succes-story). If that ship, say, would get available for purchase the special camo (-/- 50 exp + 20% credits) than Udaloi would become my very favourite destroyer to play around with. Udaloi has it all(!) already...sooo why this search for the Holy Grail with Grozovoi???...I fear that will getta prove some Never Ending Story..regrettably Share this post Link to post Share on other sites
Taliesn Players 2,238 posts 16,405 battles Report post #60 Posted June 19, 2018 8 minutes ago, Yaskaraxx said: Yeah, soooooooo many players sooooo much enjoy(ed) the Udaloi, yeah, we all know. Very pleasant ship (defenitely not OP, just so nice, pleasant to play with). Tricky/fast. To think of it: taking the calculated risks for instance, rushing towards some enemy BB (risky!!! lol) and launching torps upclose.....from two sides, THAT makes the adrenaline realy rush! Udaloi imo fits in the list of legendary ships (meaning: extremely pupular, big succes-story). If that ship, say, would get available for purchase the special camo (-/- 50 exp + 20% credits) than Udaloi would become my very favourite destroyer to play around with. Udaloi has it all(!) already...sooo why this search for the Holy Grail with Grozovoi???...I fear that will getta prove some Never Ending Story..regrettably Maybe Udaloi should have been the end of the gunboat line after Taskhent (since Khaba is not a DD or at the very least it's very hard to play it like one) And although Udaloi is a great ship, it sits rather ackwardly in a line that was supposed to offer something different. Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,642 battles Report post #61 Posted June 19, 2018 14 hours ago, Yaskaraxx said: Actually imo Grozovoi is the most beautiful (cool, graphically great) high tier destroyer; that's the reason I got & sold it three times. It's just that I realy, sincerely find it hard to believe that the ship can be fixed properly (meaning: making it a pleasant ship to play with). I kind of fear that say in 2 years from now we still could face threads like: "how to improve the Grozovoi", that's all. And constructively, imo, maybe following for next fix: the Grozo is a very large(!!) ship and relatively easy to hit by enemy ships. So, for a fix I a 100% sure would go for accelleration improvement(!!) + turning circle improvement; this ( very big) destroyer in battle faces lots of incoming shells, so, make it better manoeverable (gives players a better fighting chance). Other improvements like radar, no, imo not a good idea re keeping balance (= not fair towards the other dd's) and even firing-range imo not realy needed: imo it's all about giving this very big destroyer some more accelleration + better maneurerability. Succes with the try for the proper fix, I would much like to see you being succesfull doing so! some reach outside Radar range is needed ... other DDs have it in either torps (long range or hard hitting to make the risk worth it) or guns ... Grozovoi in case it wants to go stealth has none, in case it goes for gun range, it has no staying power except smoke ... 13.2km range is too low ... Share this post Link to post Share on other sites
[N3XUS] Yaskaraxx Players 1,101 posts 23,878 battles Report post #62 Posted June 19, 2018 15 minutes ago, Taliesn said: Maybe Udaloi should have been the end of the gunboat line after Taskhent (since Khaba is not a DD or at the very least it's very hard to play it like one) And although Udaloi is a great ship, it sits rather ackwardly in a line that was supposed to offer something different. Sounds reasonable what you state there. Reminds me of following: once I was watching an instruction vid on yt made by some proven real excellent player about Khabarovsk. And after that vid he had another vid guide about Udaloi, even comparing Udaloi with Khaba, he stated: that he so much more preferred playing Udaloi instead of Khaba, because the Udaloi feels so pleasant to play with (..although Khaba theoretically the better gunboat, having the armor and higher speed). When I saw that i recogized it being true what he stated, since I myself as an average player had come to exactly same conclusion independently. In short: that's what made the Udaloi a legendary succesfull ship (meaning: not OP but immense popular for the masses). (....I noticed they also gonna buff Moskva with better armor, now THAT'S real great (and needed) and very interesting since the 25mm parts of ship kind of made it hard to play in the past; could very well be I gonna play Moskva again, now it gets a bit more stamina; that seems good change to me) Was nice chatting with you a bit, succes wished with yr destroyer battles, "In Any Which Way" (...got that last one from Clint Eastwood, lol)! 1 Share this post Link to post Share on other sites
[N3XUS] Yaskaraxx Players 1,101 posts 23,878 battles Report post #63 Posted June 25, 2018 Now we get the range buff + Legendary Upgrade (= gives one an extra choice)...interesting development for sure?! Made me decide to give Grozo another try as from patch 7.6: Flamu made sound guiding vid about it YT ( "Grozovoi - Finally a good place"), looks sound and very well analysed, good vid, I liked it(!) And bear in mind that vid was made without upcoming buffs 7.6. So. yes, worth to give it another try (= my 4th attempt! lol). And lets hope it works out well (for me, that is, lol), since afterall, imo, Grozovoi (X) is most beautifull destroyer (design/graphics/details are real great, I so much like that, value that real much). Just changed my 19-points capt. skill settings according above vid guide (atm we face reduced doubloons-skill-resetting, nice touch of WG): 1) PT + PM 2) AR + LS 3)BFT + SI + DE 4) AFT Fcaus gonna play it as 100% full focussed gunboat in kind of Udaloi-playstyle Share this post Link to post Share on other sites
Atorpad Players 669 posts 19,048 battles Report post #64 Posted June 25, 2018 8 hours ago, Yaskaraxx said: Now we get the range buff + Legendary Upgrade (= gives one an extra choice)...interesting development for sure?! Made me decide to give Grozo another try as from patch 7.6: Flamu made sound guiding vid about it YT ( "Grozovoi - Finally a good place"), looks sound and very well analysed, good vid, I liked it(!) And bear in mind that vid was made without upcoming buffs 7.6. So. yes, worth to give it another try (= my 4th attempt! lol). And lets hope it works out well (for me, that is, lol), since afterall, imo, Grozovoi (X) is most beautifull destroyer (design/graphics/details are real great, I so much like that, value that real much). Just changed my 19-points capt. skill settings according above vid guide (atm we face reduced doubloons-skill-resetting, nice touch of WG): 1) PT + PM 2) AR + LS 3)BFT + SI + HE 4) AFT Fcaus gonna play it as 100% full focussed gunboat in kind of Udaloi-playstyle What about TAE instead of PM+AR? Share this post Link to post Share on other sites
[N3XUS] Yaskaraxx Players 1,101 posts 23,878 battles Report post #65 Posted June 25, 2018 56 minutes ago, Atorpad said: What about TAE instead of PM+AR? If TAE suits yr play-style, then go for it, up to you. I myself prefer "going-full-rapid-load-gunboat-style"; reload has to be around 3 secs and AR makes it drop below that; need that fast-firing to blast enemy USN destroyers right out of the water (...since they got the better conceilment, so they can take first salvo at Grozo, so make it to be their very last attack by blasting them away with accurate high velocity very rapid firing salvo's). And bear in mind, Grozo is bigger ship than the legendary-ship Udaloi , so it WILL be hit more often, be sure about that; so PM is kind of anticipating extra damage. And the torps, well, I intend to use them only as some protection + at times when I am pretty sure that a launch will do hits. ( I kind of gonna realy miss RL on that outfit: gave me allways some nice indication where enemy dd's were (or where they were heading) and from which direction you might expect to get some incoming torps; but you have to make a choice here & you can't have it all at the same time, lol) 1 Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,642 battles Report post #66 Posted June 25, 2018 1 hour ago, Atorpad said: What about TAE instead of PM+AR? The torp reload will still be very long. I tried the torp focused build, your torps don't do enough damage for that ... 1 Share this post Link to post Share on other sites
[N3XUS] Yaskaraxx Players 1,101 posts 23,878 battles Report post #67 Posted June 25, 2018 And not to forget: skills as AR+BFT+AFT all significantly benefit Grozo AA(!) So, any enemy intention to let stationary circle some planes above Grozo giving its position away will fail: enemy planes will be shot out of the sky, easily + very fast(!) (= benefits Grozo stealth) Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #68 Posted June 25, 2018 On 26.7.2017 at 10:39 AM, Desteban said: Had a knife fight at 5km with Gearing the other day, we were both angled but used all our guns I guess. I survived with 4k, we both started with full hp. I have to admit I thought I could kill her faster but the HE dmg seems world apart from what the rest of the RU DD gets. So if I had to choose what I would take in a knife fight I rather have Tashkent than Grozovoi. It's pretty hard to compare one fight. You never know which player is worse or better, who misses more often and also you have to think about that HE can "shatter" and it can hit modules, which does zero dmg, so aiming of the player is a thing Just an example: Once I fought with my Asashio against a Gearing, I lost 1k and the Gearing 50% of the health. It was a 1on1, no help I dodged a lot and shot only with rear turrets, while Gearing shot with all guns Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,642 battles Report post #69 Posted June 27, 2018 So they've done it and f..ed up the ship. Positives: 1. More range - this was needed 2. Heal - not needed 3. Speed boost separate from DFAA (if I understand the patch notes correctly) - at least we can run away now Negatives: 1. All consumables go down a charge, now SI is a mandatory skill on the Grozovoi. 2. No change to ship handling Now they made a Tashkent/Khabarovsk/Ognevoi bastard child and think this will progress the Udaloi playstyle. Unfortunately the only thing that it gains is range. It is still clumsy and slow to change speed. The heal will help a bit but the net result is that SI is now a mandatory skill for the Grozovoi. And you'll still eat damage like popcorn when detected inside radar range. I'll give it a few games after the patch, but I have to rebuild my captain to include SI. Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #70 Posted June 28, 2018 On 27/06/2018 at 8:29 AM, Hugh_Ruka said: So they've done it and f..ed up the ship. Positives: 1. More range - this was needed 2. Heal - not needed 3. Speed boost separate from DFAA (if I understand the patch notes correctly) - at least we can run away now Negatives: 1. All consumables go down a charge, now SI is a mandatory skill on the Grozovoi. 2. No change to ship handling Now they made a Tashkent/Khabarovsk/Ognevoi bastard child and think this will progress the Udaloi playstyle. Unfortunately the only thing that it gains is range. It is still clumsy and slow to change speed. The heal will help a bit but the net result is that SI is now a mandatory skill for the Grozovoi. And you'll still eat damage like popcorn when detected inside radar range. I'll give it a few games after the patch, but I have to rebuild my captain to include SI. Heal may not be needed but it compensates for not being good at avoiding damage (bad handling). The increased range further reduces the need for quick rudder shift and tight turning circle. Sure you might need SI now, but on the other hand what are you giving up? DE? Not a huge deal in return for being able to use 5 different consumables at the same time. I really like this new Grozovoi. It's now more like a Khaba that sacrifices some survivability and DPM for a lot better versatility. You can now play it very successfully as a long range kiter/spammer but also do a bunch of other things and be of more utility than a Khaba or Udaloi would. The heal really helps, and with as much radar as there is nowadays, 3 smokes is more than enough. Being able to fall back on effective long range spam if needed, is more powerful than you might initially think. Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,642 battles Report post #71 Posted June 28, 2018 7 minutes ago, Nechrom said: Heal may not be needed but it compensates for not being good at avoiding damage (bad handling). The increased range further reduces the need for quick rudder shift and tight turning circle. Sure you might need SI now, but on the other hand what are you giving up? DE? Not a huge deal in return for being able to use 5 different consumables at the same time. I really like this new Grozovoi. It's now more like a Khaba that sacrifices some survivability and DPM for a lot better versatility. You can now play it very successfully as a long range kiter/spammer but also do a bunch of other things and be of more utility than a Khaba or Udaloi would. The heal really helps, and with as much radar as there is nowadays, 3 smokes is more than enough. Being able to fall back on effective long range spam if needed, is more powerful than you might initially think. Quick rudder shift is not for the long range spam part but when you are caught trying to use the maximum of your concealment (what use is good concealment then ? you better play a Khaba ...). You can heal about 3.4k per heal without the flag and with SE. that means you can heal a total of about 50% of your HP pool and that bind 6 points. You have a choice of either a 3 point skill + AFT or CE. if you go 2x4 points, you are locked into SE/SI to make the most out of the heal. The only real benefit is the gun range increase. To maximize the benefit of the heal, you have to sacrifice gun/AA power and reach while keeping stealth. It looks like my decision to go without CE and full gun/AA is still the correct one. I'll basically play like a slower and clumsier Udaloi with a heal with about 500m concealment benefit and stealth torp potential. Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #72 Posted June 28, 2018 6 minutes ago, Hugh_Ruka said: Quick rudder shift is not for the long range spam part but when you are caught trying to use the maximum of your concealment (what use is good concealment then ? you better play a Khaba ...). You can heal about 3.4k per heal without the flag and with SE. that means you can heal a total of about 50% of your HP pool and that bind 6 points. You have a choice of either a 3 point skill + AFT or CE. if you go 2x4 points, you are locked into SE/SI to make the most out of the heal. The only real benefit is the gun range increase. To maximize the benefit of the heal, you have to sacrifice gun/AA power and reach while keeping stealth. It looks like my decision to go without CE and full gun/AA is still the correct one. I'll basically play like a slower and clumsier Udaloi with a heal with about 500m concealment benefit and stealth torp potential. I'm not sure why you can't have the best of both worlds skill-wise? I'm running CE + AFT and SE + SI. That works well for me. SE isn't just for the heal, it's more or less mandatory on any high tier DD unless you're running some special meme-build. The heal just makes it even more valuable. I don't know why you feel you need to paint yourself into a corner by building hard into a single niche. Grozovoi is a jack-of-all-trades and always will be. It's never going to be the best at any one thing, so why mess with that flexibility which is the actual strength of the ship? Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,642 battles Report post #73 Posted June 28, 2018 On 6/28/2018 at 2:11 PM, Nechrom said: I'm not sure why you can't have the best of both worlds skill-wise? I'm running CE + AFT and SE + SI. That works well for me. SE isn't just for the heal, it's more or less mandatory on any high tier DD unless you're running some special meme-build. The heal just makes it even more valuable. I don't know why you feel you need to paint yourself into a corner by building hard into a single niche. Grozovoi is a jack-of-all-trades and always will be. It's never going to be the best at any one thing, so why mess with that flexibility which is the actual strength of the ship? The Joat boats usually are very MEH in performance (just look at the Ognevoi or Maass or Z-23). I'd rather have a ship perform well in one aspect and use that as much as I can than have to try to satisfy more conditions to perform average in a few aspects. The Grozovoi has no flexibility because it is too slow and clumsy for a DD, you cannot really use your concealment when other DDs are in game and you need multiple torp hits to make them count due to low damage and long reload. The only exceptional thing on the Grozo are guns and AA (but AA is not very rewarding these days). EDIT: it's SI being mandatory that's my problem now. if we only got a crippled heal with 2 premium charges and the remaining consumables would be stock 3/4 charges, I'd be fine. screw the heal, I invest the 3 points into BFT or DE. now I HAVE to go SI even if I don't want to use the heal. EDIT: watched Flambass play a few games with different builds. looks like the speed boost helps a bit with acceleration. luckily I can get the speed boost upgrade from Arsenal. might not be that bad afterall ... Share this post Link to post Share on other sites
[BLITZ] Desteban Players 325 posts 10,326 battles Report post #74 Posted June 28, 2018 On 6/25/2018 at 3:12 PM, Pikkozoikum said: It's pretty hard to compare one fight. You never know which player is worse or better, who misses more often and also you have to think about that HE can "shatter" and it can hit modules, which does zero dmg, so aiming of the player is a thing Just an example: Once I fought with my Asashio against a Gearing, I lost 1k and the Gearing 50% of the health. It was a 1on1, no help I dodged a lot and shot only with rear turrets, while Gearing shot with all guns Usually true, but this wasn't really just a random fight. Not sure why anymore but we were basically 5km away at a still stand just shooting each other. Almost training room style Share this post Link to post Share on other sites
[N3XUS] Yaskaraxx Players 1,101 posts 23,878 battles Report post #75 Posted June 30, 2018 See also my above posting #63. In past I sold my Grozo 3x times (sluggesh, underperforming compared to other destroyers). BUT, now we have patch 7.6 I decided to play it again. With below ships specifications and at the same time referring to Flamu excellent guide Grozo on YT(!) (..bear in mind Flamu didn't know at that time about later 7.6 health + range buff) I am a 100% sure now the Grozovoi finally has become a real competative +pleasant to play with + agile, fast (no longer clumsy/sluggesh any longer) very fast very good manoeuvring Gunboat: A REAL MEAN MACHINE! I go for a full 100% gunboat build, as follows: 1) PT + PM 2) AR + LS 3)BFT + SI + DE 4) AFT Upgrades: 1) MAM1 2) Engine boost mod 1 3) AA Guns Mod 2 4) Propulsion Mod 2 5) Steering Geers Mod 3 6) Main Battery Mod 3 Guns: range 14,8; reload 3,2 secs; HE 10% and Legendary Upgrade will benefit reload even more(!) Manoeuvrability: 39,5 knots (with boost 43 knots lasting 3 minutes); ruddershift 2,8 secs; turn circle 720; yr agility makes avoiding enemy torps quite easy Detection 7,4 (np, since yr gonna be a range-shooter anyway; and when detected by others (you get that signal"detected") then you still are at least 7,4 range and that is exactly what you want: Grozo is real fearsome for every other destroyer, especially at range shootings ); as I recall: Udaloi plays with 7,2 conceilment) Health 20.900 (=basis); heal is additional health and excellent (with premium you get 3 charges = real ok) AA (72) = range 7,5 km, so helps keeping yr stealth(!) since any enemy fighter-planes (threatening to give yr position away) will be shot out of the sky very fastly! Played it some 10 battles now; good results (sometimes 70K damage and sometimes less; big impact has what yr team is doing, some battles are lost before you know it, lol). I play it with 5x premium consumables (= 112.500 expenses) + special camo (= -/- 50% costs + 20% credits) and even then my Grozo makes credits (= net profit!). Grozo has real positive impact whereas team-support is concerned also: scouting + smoke + protecting BB's/carriers against enemy destroyers + AA-support. Torps are kind of meant for protection + knifefighting other dd's and I only launch them when I know pretty sure that they will do hits. But again, the torps are kind of secondary: the new Grozovoi is all about its great guns. We already have the very popular destroyer Udaloi at tier IX and now we finally, realy have the great tier X upgrade, playing same style: Grozovoi (X). The ships handles excellent, plays very pleasantly, is real competative(!) and, not to forget: Grozovoi is a very, very cool ship (grahically, all details, camo etc.) which I also highly value when choosing to play a ship. So as from now on: Grozovoi will be one of my very favourite ships to play with (played some 10 battles already and I realy liked all battles). So, as to patch 7.6: my compliments to WG: very nice job done! Share this post Link to post Share on other sites