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sjff

Stop the new smoke mechanics to get live we need smoke

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the new smoke mechanics that in the testing right now and its will make smoke Useless we most stop it now and fast 4 more info go to Have you bought Belfast, Kutuzov? if so prepare to be shocked... by SexyCroat 

 

this must end here and now :cap_rambo: :etc_red_button::etc_swear:

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agreed, thats what 19 pages on that thread are all about, make them stop this moronic change..
Btw you linked my profile not thread :cap_wander_2:

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8 minutes ago, SexyCroat said:

agreed, thats what 19 pages on that thread are all about, make them stop this moronic change..
Btw you linked my profile not thread :cap_wander_2:

fix :Smile_Default:

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1 minute ago, 15JG52Adler said:

Proteessttttt. If they implement this we need to sam for refund for all smoke having premium ships. 

ya but dubbel the money :Smile-_tongue:

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What a stupid idea, they introduced a whole cruiser line who basically depend on smoke for the survival and now like 6 months later they are going to basically make that smoke useless? 

 

BB baby whining has gone too far, we are getting British BBs with cruiser concealment and radar, but they are nerfing smoke. Great, so it is world of battleships that they want then. 

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I just realised my Belfast will be so fu****. Well it was while it lasted. :Smile-angry:

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1 hour ago, Dampfboot said:

I just realised my Belfast will be so fu****. Well it was while it lasted. :Smile-angry:

Why would it be? Atlanta is just fine without smoke and Belfast is a better Atlanta.

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Smoke will not be "useless", it just means you can't just sit there and farm free damage forever. If a ship relies on smoke to survive, it can still use the smoke to survive, exactly like today, it just means you need to learn to stop firing and accept a bit less damage as price for your survival.

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50 minutes ago, VC381 said:

Smoke will not be "useless", it just means you can't just sit there and farm free damage forever. If a ship relies on smoke to survive, it can still use the smoke to survive, exactly like today, it just means you need to learn to stop firing and accept a bit less damage as price for your survival.

 

You've no experience with the Minotaur, you should stop talking about something which you know nothing of, stop trying to apply T7 MM meta of the Fiji to the T10  meta in of the Minotaur as it misses the yawning chasm of reality between the two.If you try to play the Minotaur the same way as the Fiji you'll be focused by every ship in range and obliterated in seconds by massed fire. 

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Like the invsi fire nerf this might be a step in the right direction, gamers will always push the mechanics to find the safe killing meta, like sitting in smoke for the vast majority of a game dishing out damage but barely getting there paint scraped.

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2 minutes ago, peoplescavalry said:

Like the invsi fire nerf this might be a step in the right direction, gamers will always push the mechanics to find the safe killing meta, like sitting in smoke for the vast majority of a game dishing out damage but barely getting there paint scraped.

 

These ships are amongst those with the lowest survivability in the game. The only direction this will be a step in, is the direction of even more easymode long range far safer BB gameplay.

 

You people really are amazingly clueless.

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45 minutes ago, VC381 said:

Smoke will not be "useless", it just means you can't just sit there and farm free damage forever. If a ship relies on smoke to survive, it can still use the smoke to survive, exactly like today, it just means you need to learn to stop firing and accept a bit less damage as price for your survival.

 

Every BB has higher survival rates and damage than the mino at t10

Every BB has higher survival rates and damage than the neptune at t9

Every BB has higher survival rates and damage than the edinburgh at t8

Every BB has higher survival rates and damage than the fiji at t7

Every BB has higher survival rates and damage than the leander at t6

Every BB has higher survival rates and damage than the emerald at 5

 

Tell us which ship has an easy time doing damage while surviving again?

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I'm actually completely in favor to applying those changes for cruisers (and that's coming from someone who you could blame of not playing RN CLs but that owns both Belfast and Kutuzov). However I'm completely against this changes affecting DDs.

 

DDs are the ships that are actually supposed to have the smoke in this game. It's their thing. They're nerfed enough in other aspects (specially if the happen to be IJN ones). The problem is not the smoke. The problem is who has that smoke and the total of ships with smoke available.

 

All this "smokalipse" we have now is caused mostly by RN CLs. You have DDs, with their smoke, ok, that's fine. Then you add a line of cruisers with smoke. And that's what started to cause this 5-10 minutes periods most of the battles that you only see smoke, and that's it. This "smoke meta" started the moment RN CLs were released, if it only was DDs with smoke it would have been bearable as it always was until that point.

 

So yeah, IMO that new smoke mechanic should totally be applied to cruisers, but not to DDs, they don't have to pay (again) for WGs genius idea of "let's add a line of cruisers with smoke, what could go wrong?".

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Is this just like when a lot of the player base said they didn't want RPF skill in the game and WG listened - not. WG will do what WG has always done - their own thing.

 

Maybe WG should just get rid of smoke completely but they will have to come up with new consumables and skills for the ships that have and use smoke. With BB radar coming, it seems like WG wants to get rid of smoke which I can kind of understand. Watched a Jingles vid where the top clans all used smoke to hide in and hide behind Islands which really was boring game play to watch and quite sad that ships became a hide a seek game, not an interesting tactical game of ships.

 

I would be happy (I think) if smoke went but what do you do with the ships that were made for smoke. RN cruiser line was built with smoke in mind and then DDs are now paying the price dearly. Bit late for WG to go changing their minds about smoke as they will upset a lot of players. Screwing ships over that use smoke and then saying "yeah well tuff sh*t" (that's what it seems like) is not the way to go about this. Opening Pandora's box comes to mind.

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3 minutes ago, SHDRKN4792 said:

I'm actually completely in favor to applying those changes for cruisers (and that coming from someone who you could blame of not playing RN CLs but that owns both Belfast and Kutuzov). However I'm completely against this changes affecting DDs.

 

DDs are the ships that are actually supposed to have the smoke in this game. It's their thing. They're nerfed enough in other aspects (specially if the happen to be IJN ones). The problem is not the smoke. The problem is who has that smoke and the total of ships with smoke available.

 

For all this "smokalipse" we have now is caused mostly by RN CLs. You have DDs, with their smoke, ok, that's fine. Then you add a line of cruisers with smoke. And that's what started to cause this 5-10 minutes periods most of the battles that you only see smoke, and that's it. This "smoke meta" started the moment RN CLs were released, if it only was DDs with smoke it would have been bearable as it always was until that point.

 

So yeah, IMO that new smoke mechanic should totally be applied to cruisers, but not to DDs, they don't have to pay (again) for WGs genius idea of "let's add a line of cruisers with smoke, what could go wrong?".

 

One would assume you haven't played much in a Neptune of Minotaur? 

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Just now, mikelight1805 said:

One would assume you haven't played much in a Neptune of Minotaur? 

 

5 minutes ago, SHDRKN4792 said:

I'm actually completely in favor to applying those changes for cruisers (and that's coming from someone who you could blame of not playing RN CLs but that owns both Belfast and Kutuzov).

 

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Just now, SHDRKN4792 said:

 

 

Im confused as to what you are saying? I am not referring to either of the ships you mention. I am asking if you have played the tier 9 or 10 RN CLs?

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Just now, mikelight1805 said:

Im confused as to what you are saying? I am not referring to either of the ships you mention. I am asking if you have played the tier 9 or 10 RN CLs?

 

I said I don't play RN cruisers (besides Belfast) so no, I don't play Neptune or Minotaur as they are RN cruisers.

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I hope that WG goes through with this change.

Enough pussyfooting around stupid mechanics just because changing them will effect game balance.

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Just now, Nechrom said:

I hope that WG goes through with this change.

Enough pussyfooting around stupid mechanics just because changing them will effect game balance.

 

Yes, lets shoot ourselves in the head just to make something change.

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Just now, SHDRKN4792 said:

 

I said I don't play RN cruisers (besides Belfast) so no, I don't play Neptune or Minotaur as they are RN cruisers.

They play very differently to both the ships you mention, as you don't have the range of the Kutz or the citadel placement or size of the Belfast. Also the shell arcs require you to be ideally at 10-12km to achieve a high hit rate. I can tell you now the change to the smoke mechanic will result in both the Neptune and Mino being exceptionally frustrating to play. Both the Fiji and Edinburgh have the ability to bounce the occasional shell

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14 minutes ago, SHDRKN4792 said:

 

All this "smokalipse" we have now is caused mostly by RN CLs. You have DDs, with their smoke, ok, that's fine. Then you add a line of cruisers with smoke. And that's what started to cause this 5-10 minutes periods most of the battles that you only see smoke, and that's it. This "smoke meta" started the moment RN CLs were released, if it only was DDs with smoke it would have been bearable as it always was until that point.

.

 

Because every team has 5 RN CLs sitting where needed to keep smoke on their entire team..

 

Sorry but this claim is just nonsense

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Just now, AgarwaenME said:

Yes, lets shoot ourselves in the head just to make something change.

 

And cue the overreactions.

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