[H-FA] IusSanguine Players 54 posts 6,621 battles Report post #1 Posted July 21, 2017 WoWs Smoke Camping Issue Camping BBs or a camping fleet in a Smoke is nothing new but it ruins the game and is absurd unrealistic (you cant aim throw smoke and the shockwave of the guns will split the smoke). but i think its a important part of the game (its not a simulator) that indirekt line of sight works but the camping in smoke makes the game more and more boring often ther only firing clouds on the whater and no enemy ship. I think it would be good when guns how are shooting in smoke reduce the time of the smoke. in game for exemple guns with <=130mm reduce the smoke time for every shoot for 0,5s, for guns around 150mm reduce the smoke time by 1s for ships with around 180-300mm the 2s time reduces per shot and for guns with 305-400 the time should reduce per shell by 3s and all above reduce time by 3,5s. In this way the smoke time should be increased by for exemple 20-25% so DD gameplay dont change much. hiding BBs or ather ships works also realy fine but when the BB try to shoot for exemple 9 guns it reduce the time of the fog by 27s and the smoke will go down far more faster. also when in smoke arear are a lot of guys for exemple 2 DDs 2 CL and 1CA the smoke will drop fast because of the many guns how shooting. to stay behind the Fog breaks the line of sight and the smoke time doesnt get reduced but you can get spoted by the flank or by plains and standing still will be your death so you need to keep moving. So the defens ability of smoke still work the same, also DD playstile dont change much (only to build save camping Areas dont work anymore or only for short time). (for the british belfast the reload of smoke should be increased and the duration time reduce) i hope WG will think about it, they should try it out, i think it will dramaticly (to the better side) change the game from World of Smoke Campers back to World of Warships. what you think about it? ...isnt it not boring to fight clouds on the Whater? ...when frends work togather one play a DD (or belfast) and hide all time his frends in the BB/CAs and than spot for them to get a better winrate? ...isnt it anfair when you play against a team with 2-3 groups of such players? PS: its not my first language, so sorry for my spelling PPS: i found out that WG already testing out this mechanik (Supertester only) for all how think DDs are not playabel after that or i am only a BB fan boy (and becaus noone wil read it on side 2 i copy it): My first round in my leningrand today i make 3 times smokeshields for my team but not so that they are in smoke only break the line of sight of enemy to them! the team wasnt very good bud i manage to win it also 2 supertesters played in my team how tank a lot of dmg with there 2 Queen Elizabeth so they could hold the right flank of map till i won on left side and than changed side to help them. i did 140k dmg and got netto 1,385 million Credits, i never use smoke to hide them direktly there is no reason for this mechanik how it is now and i hope it changed. DDs are not weak like the most DD players says they are stong when you dont move in a radar or CV hunts you. (the reason why i like the sims is i use AA-Build to support my team like 66% cleveland and even when no CV in game it makes it far easyer to hide against BBs with spoting aircraft.) The job of a DD is to FIGHT not to be a mobil smoke for BBs or ather Cruisers!!! the ability to hide the fleet still work only BBs or Cruisers cant hide that long IN smoke when they are all time shooting, behind the smoke they can but they can spotet from flank or aircrafts. PS: i dont understan why you think that DDs are complet useless when this smoke changes are coming PPS: i dont have a problem with the smoke i mostly play ships with torps or with hydro and the perk of the captain to encreas the range and hunt them makes a lot of fun for me but many ather player have problem with it gets terrible afraid and camping starts. i only think that the mechanik how it is now is bad, makes no sence and make the game more passiv, also player camp far more (the guys out of smoke dont whant to go closer the guys in dont move) also i think this mechanik isnt needet for a good DD player or important for the game. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,177 battles Report post #2 Posted July 21, 2017 There is no camping in smoke, unless one team is incompetent. 5 Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,098 battles Report post #3 Posted July 21, 2017 Edited Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,098 battles Report post #4 Posted July 21, 2017 We discussed things over guild TS and have revolutionary proposal. We propose that WG creates USA line of BBs.....and we think Montana could be tier 10 ship......what do you think? Good idea? Share this post Link to post Share on other sites
Skyllon Players 2,588 posts Report post #5 Posted July 21, 2017 On 7/21/2017 at 11:58 AM, 15JG52Adler said: *Edited Not sure if name calling is the right approach... On 7/21/2017 at 11:32 AM, IusSanguine said: (...) Changes regarding smoke mechanics OP are being discussed in the following topic: https://forum.worldofwarships.eu/topic/83621-have-you-bought-belfast-kutuzov-if-so-prepare-to-be-shocked/ 1 Share this post Link to post Share on other sites
[POP] Altsak Players 791 posts 16,516 battles Report post #6 Posted July 21, 2017 1 hour ago, IusSanguine said: camping fleet in a Smoke is nothing new but it ruins the game You have an easy counter for that: torpedoes. Too bad they nerfed DDs a bit too much and this is what we now have. 3 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,868 battles Report post #7 Posted July 21, 2017 1 hour ago, IusSanguine said: change the game from World of Smoke Campers back to World of Warships. what you think about it? ...isnt it not boring to fight clouds on the Whater? ...when frends work togather one play a DD (or belfast) and hide all time his frends in the BB/CAs and than spot for them to get a better winrate? ...isnt it anfair when you play against a team with 2-3 groups of such players? -> Change the game from World of Battleships back to World of Warships. -> No; radar counters smoke. (hydro too, in a lesser way) -> Smoking up allies and spotting for them is one of the best teamwork you can do as a DD; but you want to punish this teamwork? I smoke up allied ships whether they are in my division or not. This kind of teamwork can win games, and you want to remove this? Wtf? I see you have a Sims. How do you play your Sims if not smoking up allies, providing them an offensive smoke so they can support you at the front line? -> Learn how to deal with it in stead of wanting to punish teamwork. So what do I think about it? I think the people who want to see this change happen are probably solo players who get really frustrated if they get wrecked by this kind of teamwork on the enemy team; and who want to see this teamwork (and probably any kind of teamwork) disappear so that these braindead potatoes don't get wrecked as much by it. 3 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #8 Posted July 21, 2017 if they dont want to destroy the entire line or even using smoke offensively: any NERF to the current smoke mechanics, should AT LEAST be compensated (and well balanced, not just ... thrown in there) as a module or a skill. So for those investing in longer smoke should have an option. for instance the large smoke cmd skill at level 2 could also expand the duration of smoke ... or as 2nd slot module.... implementing the change without this could lead to big change. Will I lay smoke comfortably for friendlies as a DD? Unsure ... Share this post Link to post Share on other sites
[A-SLO] jure_eruj Players 235 posts Report post #9 Posted July 21, 2017 Edited. Share this post Link to post Share on other sites
[ESN] Damanta [ESN] Beta Tester 311 posts 8,960 battles Report post #10 Posted July 21, 2017 I don't mind if smoke is getting reduced. But I do want a limit of 1 BB per side then. Edit: or even better. BB and CV gets 1 life/match. CA gets 2 lives/match. CL gets 3 lives/match, DD gets 5 lives/match. So you can have your camping BB and rush it, while knowing comfortable that you have more backup waiting for you to get right back into the fight again. This will also show off the fact that BBs were frigging expensive to build compared to light cruisers and destroyers. Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,808 battles Report post #11 Posted July 21, 2017 4 hours ago, IusSanguine said: absurd unrealistic I think you're just yet another BBaby who's desperate to pull the "realism" card on singular features you can't handle while ignoring the myriad of "unrealistic" features that are to your own advantage. Certainly, lets nerf smoke, but lets also divide BB accuracy by 10, how about that? But no, you're just whining for selfish reasons, pretending that having 3-4 ships with smoke in battles with 5+ BBs per side somehow is an issue. 1 Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #12 Posted July 21, 2017 There is nothing wrong with smoke mechanics. They should focus on those AI controlled invisible planes who circle around 8 kilometers away and spot enemies through islands and fix them instead. 2 Share this post Link to post Share on other sites
anonym_VGtT7ixQxHUH Players 177 posts Report post #13 Posted July 21, 2017 if this comes then dd play is dead.. easy...or even lots of people will leave coz thay only play dd.. but WG dont care i think Share this post Link to post Share on other sites
CptQanuk Players 492 posts Report post #14 Posted July 21, 2017 You can easily counter smoke with torps and radar. Share this post Link to post Share on other sites
[RUMR] bouncer8409 Players 463 posts 31,462 battles Report post #15 Posted July 21, 2017 Once AGAIN a buff to BB. WG just change the name to World Of Battleships and admit you only want BB's in the game. Share this post Link to post Share on other sites
[H-FA] IusSanguine Players 54 posts 6,621 battles Report post #16 Posted July 22, 2017 i play alot of BBs but also DDs and CL and CAs only CV i dont play anymore just to boring. DDs where to strong so they get nerft, but i dont have a problem with it also the 2nd nerf with no stelthfire was hard but still no problem. I like the DDs like they are now, only at tier 10 a good DD player can rock the battle when no radar or CV is hunting him. but to push the winrate of BB players how are taking frends with smoke with them is no skill sorry it isnt. every idiot can sitt in smoke and kill everything. yes torps can counter smoke but many torps have only a short range 6km or lower. my problem is not that i can not manage the smoke battles my problem is that i get all time so useless teams how get terrible f**** by that guys. i dont think that DDs job is to hide all time the team and make them nearly untouchable for many ships. the defens aspect would be still there only the Offens used smoke would be not that long. Share this post Link to post Share on other sites
anonym_MfZ6T7iwWpUC Players 1,139 posts Report post #17 Posted July 22, 2017 Cruisers sit in smoke, or hide behind islands because its the only way they can succeed in the current meta. Its not how its supposed to be, but its hard to have a sensible conversation on how you fix the issue and get cruisers moving again, without somebody using the BBaby tag line. You dont fix cruisers by just nerffing battleships. A battleship has always had the upper hand over a cruiser. The battleship is the daddy, its how its always been, and will remain so. Should they restrict the number of battleships in a game? Yes. Should battleships have radar? No. Could you reduce the range and some of the strength of secondary guns? Yes. But if you want to stop some battleships from hiding at the back, get the cruisers moving again. Cruisers working together are a battleships worst nightmare in this game. This cant be fixed by changing one thing. There is no magic bullet. But changing the smoke mechanic is something that definitely needs changing. Its not going to fix anything on its own, but sitting still inside smoke is no way to win, and far from fun. 2 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,868 battles Report post #18 Posted July 22, 2017 9 hours ago, IusSanguine said: every idiot can sitt in smoke and kill everything. An idiot in smoke gets killed. If it's so easy, why don't you try it yourself and see how good results you'll get? How does a ship inside a smokescreen get countered / killed? Either he gets hit by torpedoes or blind shots, or he gets detected by Radar or Hydro. 9 hours ago, IusSanguine said: many torps have only a short range 6km or lower. Are you playing low tiers ships? (because then I can understand this statement) This statement is false for mid and high tier ships. 9 hours ago, IusSanguine said: i dont think that DDs job is to hide all time the team and make them nearly untouchable for many ships. From the World of Warships Global Wiki: Quote Destroyers are often called upon to scout out enemy positions, provide support — either with a Smoke Screen or as a distraction — and/or perform precise strikes on individual targets. It's one of the easiest things to do; provide your allies with a smoke screen so they can push up. In return they can provide you better fire support because they are closer to the enemy team. This is called 'teamwork', you should try it once. Next you'll say you don't think it's the job of Radar Cruisers to use their radar to spot enemies; or the job of AA Cruisers to provide their team with AA support. Or the job of CVs to protect their team with fighters and spot enemy ships for their team. Or the job of BBs to protect their team by tanking damage. - Oh wait, my mistake; BBs' job is to snipe from max range. 2 Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,098 battles Report post #19 Posted July 22, 2017 Teamwork. What is that. Braindeadzombitomato BBaby does not recognize this word 1 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #20 Posted July 22, 2017 Damnit these topics are eating my likes... the posts explaining that people need to L2P and stop crying and being big BBabies. 2 Share this post Link to post Share on other sites
smokem Players 43 posts 9,774 battles Report post #21 Posted July 22, 2017 5 hours ago, lup3s said: An idiot in smoke gets killed. If it's so easy, why don't you try it yourself and see how good results you'll get? How does a ship inside a smokescreen get countered / killed? Either he gets hit by torpedoes or blind shots, or he gets detected by Radar or Hydro. Are you playing low tiers ships? (because then I can understand this statement) This statement is false for mid and high tier ships. From the World of Warships Global Wiki: It's one of the easiest things to do; provide your allies with a smoke screen so they can push up. In return they can provide you better fire support because they are closer to the enemy team. This is called 'teamwork', you should try it once. Next you'll say you don't think it's the job of Radar Cruisers to use their radar to spot enemies; or the job of AA Cruisers to provide their team with AA support. Or the job of CVs to protect their team with fighters and spot enemy ships for their team. Or the job of BBs to protect their team by tanking damage. - Oh wait, my mistake; BBs' job is to snipe from max range. I think, to balance the game, dd should get the same magic button that dissables a ship's best weapon, just as radar does. As above i cannot provide support / cover without being radar. I evade and by the time i turn around to try again its radar time again. So what do i do? dont take caps? dont spot for team? dont smoke allies and keep smoke for my self defence and do not support team? Play BB maybe? I think i want a magic button too. Share this post Link to post Share on other sites
[KOKOS] MaxxyNL [KOKOS] Beta Tester, Players 3,418 posts 11,878 battles Report post #22 Posted July 22, 2017 Smoke is an essential part of the game. Messing with the smoke? That will not only ruin the DD gameplay, but will also ruin the tactical side of the game. Shooting + Smoke Share this post Link to post Share on other sites
[LEGIO] darkstar73 Players 648 posts 10,329 battles Report post #23 Posted July 22, 2017 4 hours ago, mtm78 said: Damnit these topics are eating my likes... the posts explaining that people need to L2P and stop crying and being big BBabies. Marvin. It´s not just bb´s that whine :P But i agree that they do whine. A lot :P But as a former BBoss player i can´t understand what the issue is with smoke. Play smart and offensive and it´s not a problem. Hey man, did you notice that i DIDN`T argue with you? :D lol And honsetly. It doesn´t take much skill to just sit insmoke and spam he. Wouldn´t it be better to not rely on smoke? To learn each ships weaknesses? I honsestly suck in Gunship dd´s. I like to sneak. And do surprise attacks. And i start to get to understand the Minotaur. :) Share this post Link to post Share on other sites
Littlerift Players 83 posts 1,673 battles Report post #24 Posted July 22, 2017 11 minutes ago, darkstar73 said: Marvin. It´s not just bb´s that whine :P But i agree that they do whine. A lot :P But as a former BBoss player i can´t understand what the issue is with smoke. Play smart and offensive and it´s not a problem. Hey man, did you notice that i DIDN`T argue with you? :D lol And honsetly. It doesn´t take much skill to just sit insmoke and spam he. Wouldn´t it be better to not rely on smoke? To learn each ships weaknesses? I honsestly suck in Gunship dd´s. I like to sneak. And do surprise attacks. And i start to get to understand the Minotaur. :) It might be better to not rely on smoke, but the RN CL line is built around their reliance on smoke, hence their short range and low armour. Without the smoke there's not a huge reason to use them - single shot torps are good, and their low detectability is nice, but if an enemy CA or BB points his guns in your direction you're going to the bottom even faster than other cruiser lines. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #25 Posted July 22, 2017 19 minutes ago, darkstar73 said: Marvin. It´s not just bb´s that whine :P But i agree that they do whine. A lot :P But as a former BBoss player i can´t understand what the issue is with smoke. Play smart and offensive and it´s not a problem. Hey man, did you notice that i DIDN`T argue with you? :D lol And honsetly. It doesn´t take much skill to just sit insmoke and spam he. Wouldn´t it be better to not rely on smoke? To learn each ships weaknesses? I honsestly suck in Gunship dd´s. I like to sneak. And do surprise attacks. And i start to get to understand the Minotaur. :) Just in another topic someone whined about their Bismarck losing 'half his hp to an Edinburgh' and RN CL's being OP. Surprisingly, his expert opinion on them comes from the grand total of zero games played in them. 1 Share this post Link to post Share on other sites