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theWulfen

Kutuzov is absolute garbage!

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What is up with the garbage Kutuzov? This must be the most unplayable ship in the game! Are there different versions of this in the game?

I don't have a 19point captain of preferential matchmaking like those youtubers or supertester, so no chance of winning a game in this piece of crap for me :(

Setting fires? impossible! I have demo expert and flags, but with more than 150 hits you only get 2-3 fires, and HE does zero damage most of the time (people can get fires on me without problem tho, every salvo I get set on fire).

The AP is only workable when your enemy is at about 6km and showing ALOT of broadside, it is even worse than the IJN cruisers! And the citadel is so easy to hit in this piece of crap :(

Also sometimes ships just eat your salvos without taking any damage! full salvo into an broadside Mogamy with AP? it did nothing! it just went right through it! 

Is there something different if you bought it before a specific day or something? I only have it a week or so, but it is just unplayable now! while I see people that had it longer have no problems? what is up with that?

Please fix/buff the Kutuzov! (really one (1) smoke on a T8 cruiser? and no heal while being so squishy? and no good ammo HE/AP both crap, and also bad maneuverability? AA does also nothing as planes can easily go trough it even with 7.2km range)

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Alpha Tester
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Is this the same guy saying Cleveland is crap?

 

<\Yawn>

 

edit:

 

OP is actually not a baddy. Maybe some MK experts can help him out a bit..

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[BOATY]
Alpha Tester, Players, In AlfaTesters, Weekend Tester
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Kutuzov is a beast, even with a lower skilled captain. And that is all I can say about that!

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[SCRUB]
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With it's volume of fire the MK is pretty good at setting fires, you must've gotten a nasty case of bad RNG to get so few (happens, RNG giveth and taketh away, just today a clanmate of mine didn't get a single fire in his Belfast util he hit something for the hundreth time and only set three fires with ~150 HE hits).

 

The AP is actually pretty strong for it's caliber at that tier and can penetrate pretty much anything that isn't belt armour all the way out ot maximum range (assuming the target is not angled, naturally anything that angles is going to quickly decrease the AP results). Particularily at close range the famed Stalinium AP can actually be too punchy and overpenetrate if you hit a part of a ship that's not particularily well armoured.

 

And the single smoke charge can be increased up to three with the Super Intendent captain perk and using the premium version of the consumable.

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[HU-SD]
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Please don't mock this guy. If more like him complained WG would think twice about those smoke thingies.

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Look, I know it can be good if the opponent are complete potato's that show broadside all the time. But if they don't, you have hard time doing any damage with this ship.

If they are bow on you dispersion is such that the salvo is all over the place. Its bullets do not all go to the one point you aim for, they spread quite severely!

Some go to the left, some to the right, like they are fired from the ship. If your opponent shows complete broadside you then hit his complete side (instead of the point where you aim for).

This is not the case with other ships! If you aim for the middle of the ship to get citadels, the bullets actually go there! And you can easily citadel the crap out of other cruisers, but this ship doesn't do that no more (at least mine doesn't).

Which makes it very very hard to play! especially as it is not very maneuverable. So you often try to stay behind islands to shoot at targets, but then often have to shoot further because of the arc, and then the shell shatters all the time..

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1 hour ago, theWulfen said:

What is up with the garbage Kutuzov? This must be the most unplayable ship in the game! Are there different versions of this in the game?

I don't have a 19point captain of preferential matchmaking like those youtubers or supertester, so no chance of winning a game in this piece of crap for me :(

Setting fires? impossible! I have demo expert and flags, but with more than 150 hits you only get 2-3 fires, and HE does zero damage most of the time (people can get fires on me without problem tho, every salvo I get set on fire).

The AP is only workable when your enemy is at about 6km and showing ALOT of broadside, it is even worse than the IJN cruisers! And the citadel is so easy to hit in this piece of crap :(

Also sometimes ships just eat your salvos without taking any damage! full salvo into an broadside Mogamy with AP? it did nothing! it just went right through it! 

Is there something different if you bought it before a specific day or something? I only have it a week or so, but it is just unplayable now! while I see people that had it longer have no problems? what is up with that?

Please fix/buff the Kutuzov! (really one (1) smoke on a T8 cruiser? and no heal while being so squishy? and no good ammo HE/AP both crap, and also bad maneuverability? AA does also nothing as planes can easily go trough it even with 7.2km range)

 

a lot of this tells me your setup is very much suboptimal, to the point of explaining some of your issues...

one smoke? no wonder you struggle... get Superintendent and a Premium smoke, those are simply must-haves on the Kutuzov.

No HE damage? That's precisely why IFHE is mandatory on 6" cruisers. And you still set a stupid amount of fires with that (RNG screwing you over notwithstanding, that can always happen).

AA is easily the best at T8, and the AP is also crazy strong when you use it right... and bad maneuverability? Oh boy you better never get yourself a Chappy then...

 

And the complaints about accuracy are straight up nonsense, no other word for it. It's a cruiser, it has cruiser accuracy, end of story.

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I must have gotten a lot of bad RNG then :( I have 2nd smoke with primium, don't have the superintendent or IFHE. 

I just get so frustrated when you shoot as a ship that is bow on, and you see the shells in a line going to the BB with 4 going to the left, and 4 to the right and the rest in the middle. 

Normally with cruisers the shells go to the point you aim for with each turret... I just don't get it... It feels really in-accurate.. maybe I'm to much used to the accuracy of the Atlanta, where the shells go where you aim for..

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14 minutes ago, theWulfen said:

I must have gotten a lot of bad RNG then :( I have 2nd smoke with primium, don't have the superintendent or IFHE. 

I just get so frustrated when you shoot as a ship that is bow on, and you see the shells in a line going to the BB with 4 going to the left, and 4 to the right and the rest in the middle. 

Normally with cruisers the shells go to the point you aim for with each turret... I just don't get it... It feels really in-accurate.. maybe I'm to much used to the accuracy of the Atlanta, where the shells go where you aim for..

 

even a comparatively small string of bad luck can feel a lot more significant in a new ship where you dont have much to compare to yet... hang in there, the MK is an insanely strong ship once you get the hang of her. What do you have on her, captain and upgrade wise? Maybe we can get you rolling a bit smoother that way :)

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[-AP-]
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No, no, he is right.

Kotuzov is crap.

(WG please buff it, a longer smoke and maybe a radar would be nice, ty)

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[TTT]
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lol yeah buff it pls, make it even better than Belfast since all the BBs got buffed lately. We need more fires. 

 

What at do you all recommend on the ships upgrades tho? Especially between aiming or AA? Naturally I opt for AA but, most cv player will avoid MK nowadays and a little more accuracy always help. 

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1 hour ago, operationalpha said:

What at do you all recommend on the ships upgrades tho? Especially between aiming or AA? Naturally I opt for AA but, most cv player will avoid MK nowadays and a little more accuracy always help. 

 

Given long range I would go for aiming.

 

It's instead something like Atlanta or a destroyer that you'd take AA on, because their useful gun range is so short, their natural dispersion so tight, and volume of fire so high that the dispersion reduction doesn't really do anything. AA is essentially the "I don't want anything in this slot anyway" upgrade.

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5 hours ago, ColonelPete said:

Looks like you are real expert.

Something else you want to tell us?

Mister 'Grand Master B' of 6981 posts (surely no glitch?) maybe you should help this guy with advice, instead of having 10k+ posts in the weeks to come.

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[-SBG-]
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With such a starting post, he is beyond help,

People who flame and rant do not get help from me (ignoring the fact that we have enough topics about the ship and he obviously even watched videos about the ship). Someone like him does not want help.

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[2DQT]
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Funny topic.

 

MK is a boring long range HE spammer but it's very effective...

 

Get PT as first skill, think carefully about when you fire. E.g don't keep spamming shells and sailing straight when the PT counter says 5.

 

Has hug velocity guns so you should be able to hit whatever you want to hit at long range. Imo use smoke as your safety net if WASD fails you.

 

Oh and you might want to spec IFHE...

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4 hours ago, operationalpha said:

lol yeah buff it pls, make it even better than Belfast since all the BBs got buffed lately. We need more fires. 

 

What at do you all recommend on the ships upgrades tho? Especially between aiming or AA? Naturally I opt for AA but, most cv player will avoid MK nowadays and a little more accuracy always help. 

I've argued my opinion that the Kutuzov (62% WR) is better than the Belfast (60% WR) in the past and still stand by it. It's a much easier ship to play to it's full strength, is perfectly accurate at max range and is strong enough to kite ships outside of smoke while peppering them with HE.

As for OP's bad fire RNG, stick with it. No other ship has given me witherer more often.

 

For modules I go with:

Main Battery,

AA,

Steering,

Propulsion,

CE.

 

For captain skills I will actually go for concealment last as this ship, for it's tier, is the easiest cruiser to play without that skill.

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8 hours ago, theWulfen said:

What is up with the garbage Kutuzov? This must be the most unplayable ship in the game!

 

Wat.jpg?1315930588

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[NIKE]
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How much damage were you expecting? You average 44k and 48k with your most played tier 8 cruisers (mogami and atago). You average 66k with the MK.

 

Yet you feel the MK does nothing even when your own stats has it doing 50% more damage than your other cruisers.

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57 minutes ago, Xevious_Red said:

How much damage were you expecting? You average 44k and 48k with your most played tier 8 cruisers (mogami and atago). You average 66k with the MK.

 

Yet you feel the MK does nothing even when your own stats has it doing 50% more damage than your other cruisers.

I feel the basic of the schip should be ok, not if your having a dedicated captain with IFHE and all kind of dedicated goodies for this ship. 

Yes I did a lot of damage compared to the ships I played when I just started playing (IJN was the first branch I played). Most damage came from defending at the end when the opponent already knew they won and rush you. (ps, with the T6 Leander I did almost the same damage while that only fires AP and I started playing it stock when I won it in campaign).

I would like ships to have better basic stats so it is better allround instead of needing captain skills to work. We are now back where we started with captain skills in that we need dedicated captains for our ships.... sigh..

For me it is super frustrating that at the end of the battle you cannot hurt that 1000 hp Cleveland or mogami when they slightly angle despite hitting them constantly despite the horrible dispersion I got in those matches. 

The AP just bounces off and the HE did constant zero damage, I guess it will be easier to start fires with IFHE as the shells probably won't shatter so much.

But maybe I should just play this premium ships more as a "pay to win" ship and make a dedicated captain for it with IFHE etc... I don't really like that tho, as I consider premium ships to be more for training captains, instead of needing to train a captain specific for this ship... oh well, still consider it crap that I need a dedicate captain for it to become playable..

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Funny when you read the review, for example the white mouse or others they state exactly that, large citadel, powerful but circumstantial AP etc. And it is said in several review that M.K. is a support cruiser best suited for 2. line duty which it performs brilliantly thanks to long range, strong AA, smoke etc. Not every ship is a solopwn vehicle and reading any of the reviews would have told you exactly that, M.K. is excellent as a support ship, it is no solo pwn first line ship. Do your homework next  time.   

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