[SCRUB] T0byJug Quality Poster 5,358 posts 25,539 battles Report post #1 Posted July 19, 2017 So Ladies. Apparantly according to the Dunkirk mission developer Blogs you can use HMS Gallant in the Dunkirk Campaign. Because of its very very bad AA i dont think its a good idea BUT THAT MEANS A Proper RN destroyer should be with us tomorrow or Friday. We may be able to win it in one of the Dunkirk campaign crates but I for one will probably not wait for that. Low HP Second best stealth only Hatsuharu beats her Powerful Torps/Fast/8km and if they do ship with the RN Cruiser single launch ability. Good Guns basically the same as the Anthony at 5. and i for one liked them in the test server. AND we get a great DD commander Jack Dunkirk.10 points and Jack of All trades.Expert Marksman and Smoke screen Expert for free. if you complete the mission. I for one will be running home from work like a school boy on his birthday tomorrow. . 2 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #2 Posted July 19, 2017 Not sure which ships to use this captain on. - smoke screen expert & jack of all trades is useful for the RN CLs - expert marksman is useful for the RN BBs Neither of those seem useful for the RN DDs however. Share this post Link to post Share on other sites
[FIFO] ilhilh [FIFO] Beta Tester 2,451 posts 7,514 battles Report post #3 Posted July 19, 2017 So, by 'here at last' you don't actually mean that they are here at all... but they will be soon. Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,832 posts 21,712 battles Report post #4 Posted July 19, 2017 9 minutes ago, lup3s said: Not sure which ships to use this captain on. - smoke screen expert & jack of all trades is useful for the RN CLs - expert marksman is useful for the RN BBs Neither of those seem useful for the RN DDs however. well i'd say its prob best on a leander where you maybe want those faster turrets and jack of all imho i cant find a ship where i want all 3 skills since AR is too good to skip so choose the skills you like best and go with the ship that uses 2 out of 3 Share this post Link to post Share on other sites
[-AP-] Lord_WC [-AP-] Weekend Tester 1,000 posts 8,199 battles Report post #5 Posted July 19, 2017 23 minutes ago, lup3s said: Not sure which ships to use this captain on. - smoke screen expert & jack of all trades is useful for the RN CLs - expert marksman is useful for the RN BBs Neither of those seem useful for the RN DDs however. It's a Belfast captain. Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,539 battles Report post #6 Posted July 19, 2017 37 minutes ago, lup3s said: Not sure which ships to use this captain on. - smoke screen expert & jack of all trades is useful for the RN CLs - expert marksman is useful for the RN BBs Neither of those seem useful for the RN DDs however. I would disagree. Expert marksman is a great FREE skill for a RN DD. HMS Gallant has a 18 second turret traverse for 180’ is quite slow Lowering that Turret traverse to 14.4 seconds will make gun play a lot more comfortable. Agreed not so good for CL/CA and smoke only good for DD/CL/CA and Jack of all trades good for all. So all 3 skills good for RN DD and only 2/3 good for CA/CL or BB 25% faster turret traverse great for a manoeuvring DD. RN DDs have smoke so Smoke screen Expert is great. Jack of all trades good for all ships (gets speed boost smoke and repair up faster) As for Belfast.. I don't tend to put dedicated commanders in my Prem ships 1 Share this post Link to post Share on other sites
[-AP-] Lord_WC [-AP-] Weekend Tester 1,000 posts 8,199 battles Report post #7 Posted July 19, 2017 1 hour ago, T0byJug said: Because of its very very bad AA i dont think its a good idea Planes are nerfed in that game mode. Anthony has 4.4 AA DPS and Cyclone has 6.8. Gallant has 4.2 so it will work. Share this post Link to post Share on other sites
Zogash85 Beta Tester 516 posts 4,160 battles Report post #8 Posted July 19, 2017 10 minutes ago, Lord_WC said: It's a Belfast captain. Not really, no. You don't have the points to spare to get more than one of the improved skills on a Belfast. PT (or PM)+AdRush+SI+DE+CE+IFHE=17 obligatory points, which means you have only enough for one of the special perks. That's a waste of a great captain. He's much better on any regular RN CL from Leander to Neptune - their turret traverse is slow-ish, they have lots of important CDs, rely on smokes, and, most importantly, have points to spare after getting the essentials: PT/PM+AdRush+SI+CE=10, which gives you enough leftover points to get all three improved skills and an extra tier 3 skill (Vigilance being the most useful), or on Neptune get two of them, Manual AA, and the other Tier 1 skill. I'll probably put mine in the Fiji and put my Fiji captain back in Leander. Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,539 battles Report post #9 Posted July 19, 2017 8 minutes ago, Lord_WC said: Planes are nerfed in that game mode. Anthony has 4.4 AA DPS and Cyclone has 6.8. Gallant has 4.2 so it will work. Realy .4.4/4.2 LOL never noticed that (I know planes have been nerfed) Gallant AA 2x4 50 cal with 1.2km range Anthony AA 2x4 50 cal with 1.2km range (same stats) + 2x1 single 40mm pom poms with 1.8km range those 2 40mm guns should make a big difference i would have thought Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,539 battles Report post #10 Posted July 19, 2017 2 minutes ago, Zogash85 said: Not really, no. You don't have the points to spare to get more than one of the improved skills on a Belfast. PT (or PM)+AdRush+SI+DE+CE+IFHE=17 obligatory points, which means you have only enough for one of the special perks. That's a waste of a great captain. He's much better on any regular RN CL from Leander to Neptune - their turret traverse is slow-ish, they have lots of important CDs, rely on smokes, and, most importantly, have points to spare after getting the essentials: PT/PM+AdRush+SI+CE=10, which gives you enough leftover points to get all three improved skills and an extra tier 3 skill (Vigilance being the most useful), or on Neptune get two of them, Manual AA, and the other Tier 1 skill. I'll probably put mine in the Fiji and put my Fiji captain back in Leander. I think you are a bit confused these 3 skills are FREE.. so you get them AND STILL HAVE A POSSIBLE 19 SKILL POINTS TO ALOCAT Share this post Link to post Share on other sites
[PRAEG] Praetorias Beta Tester 202 posts 16,112 battles Report post #11 Posted July 19, 2017 Rumour was that it was supposed to be out on 19th! Share this post Link to post Share on other sites
Zogash85 Beta Tester 516 posts 4,160 battles Report post #12 Posted July 19, 2017 1 minute ago, T0byJug said: I think you are a bit confused these 3 skills are FREE.. so you get them AND STILL HAVE A POSSIBLE 19 SKILL POINTS TO ALOCAT No they're not free, the same way Steven Seagal's improved skills weren't free. You still have to put the points in them to activate them, I'm 100% certain of it. If I'm wrong, I'll eat my hat. Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,539 battles Report post #13 Posted July 19, 2017 1 minute ago, Praetorias said: Rumour was that it was supposed to be out on 19th! Thats what I am saying. If its available for the Dunkirk mission it stands to reason it will be released when the Operation stats Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,539 battles Report post #14 Posted July 19, 2017 2 minutes ago, Zogash85 said: No they're not free, the same way Steven Seagal's improved skills weren't free. You still have to put the points in them to activate them, I'm 100% certain of it. If I'm wrong, I'll eat my hat. Get eating. If you have to use the skill points to activate them whats the point have having the skills. They are extra skills. Share this post Link to post Share on other sites
Zogash85 Beta Tester 516 posts 4,160 battles Report post #15 Posted July 19, 2017 1 minute ago, T0byJug said: Get eating. otherwise whats the point.. They are extra skills. Nah, people thought the same thing when Steven Seagal was announced as coming with his improved skills. They were wrong. I see no reason whatsoever why it should be different this time around. Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,539 battles Report post #16 Posted July 19, 2017 4 minutes ago, Zogash85 said: Nah, people thought the same thing when Steven Seagal was announced as coming with his improved skills. They were wrong. I see no reason whatsoever why it should be different this time around. Sorry you are correct i thought they were the Standard skills. Not the standard Skills BUFFED Share this post Link to post Share on other sites
[-AP-] Lord_WC [-AP-] Weekend Tester 1,000 posts 8,199 battles Report post #17 Posted July 19, 2017 12 minutes ago, Zogash85 said: Not really, no. You don't have the points to spare to get more than one of the improved skills on a Belfast. PT (or PM)+AdRush+SI+DE+CE+IFHE=17 obligatory points, which means you have only enough for one of the special perks. That's a waste of a great captain. He's much better on any regular RN CL from Leander to Neptune - their turret traverse is slow-ish, they have lots of important CDs, rely on smokes, and, most importantly, have points to spare after getting the essentials: PT/PM+AdRush+SI+CE=10, which gives you enough leftover points to get all three improved skills and an extra tier 3 skill (Vigilance being the most useful), or on Neptune get two of them, Manual AA, and the other Tier 1 skill. I'll probably put mine in the Fiji and put my Fiji captain back in Leander. AR is questionable, at least for me. I either finish on full hp or die, there's really no in between with that ship. They see you and if they can shoot at you they will focus you down even faster than a DD. I would probably pick 2 of the buffed skills, and give up AR. Problem with rest of the RN ships is that you will grind through them sooner or later and minotaur can't do anything with turret traverse (and there's a chance you won't pick smoke on it either). Share this post Link to post Share on other sites
Zogash85 Beta Tester 516 posts 4,160 battles Report post #18 Posted July 19, 2017 Just now, T0byJug said: are you Sure as then its nothing just a 10 point commander No! The point is his skills are better than the regular versions of the skills! +20%->+30% smoke radius, +5%->+10% CD speed, +2.5dg/s->+3dg/s turret traverse. How is that nothing?! Share this post Link to post Share on other sites
[-AP-] Lord_WC [-AP-] Weekend Tester 1,000 posts 8,199 battles Report post #19 Posted July 19, 2017 17 minutes ago, T0byJug said: Realy .4.4/4.2 LOL never noticed that (I know planes have been nerfed) Gallant AA 2x4 50 cal with 1.2km range Anthony AA 2x4 50 cal with 1.2km range (same stats) + 2x1 single 40mm pom poms with 1.8km range those 2 40mm guns should make a big difference i would have thought They do, however the 50 cals have lower dps (1) than the Gallant ones (4.2). Share this post Link to post Share on other sites
Zogash85 Beta Tester 516 posts 4,160 battles Report post #20 Posted July 19, 2017 11 minutes ago, Lord_WC said: AR is questionable, at least for me. I either finish on full hp or die, there's really no in between with that ship. They see you and if they can shoot at you they will focus you down even faster than a DD. I would probably pick 2 of the buffed skills, and give up AR. Problem with rest of the RN ships is that you will grind through them sooner or later and minotaur can't do anything with turret traverse (and there's a chance you won't pick smoke on it either). I just don't see the return on investment on Belfast. Even if you leave out AR, you'll still at best only use two of the three skills, where other CLs can make use of all three and AR. And tbh, AR kicking in after a few hits is much more useful than the few seconds of improved smoke CD, especially in clutch situations. But ymmv, I guess. EDIT: Also, I'd rather have him on a ship like the Fiji or the Leander, where his improved performance can give you an edge in Ranked. Not everyone focusses solely on Tier 10. Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,539 battles Report post #21 Posted July 19, 2017 6 minutes ago, Zogash85 said: No! The point is his skills are better than the regular versions of the skills! +20%->+30% smoke radius, +5%->+10% CD speed, +2.5dg/s->+3dg/s turret traverse. How is that nothing?! Just realised....... I thought that they were standard skills not buffed ones Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,539 battles Report post #22 Posted July 19, 2017 9 minutes ago, Lord_WC said: They do, however the 50 cals have lower dps (1) than the Gallant ones (4.2). Arrrr ok on https://gamemodels3d.com they look identical Share this post Link to post Share on other sites
[-AP-] Lord_WC [-AP-] Weekend Tester 1,000 posts 8,199 battles Report post #23 Posted July 19, 2017 7 minutes ago, Zogash85 said: I just don't see the return on investment on Belfast. Even if you leave out AR, you'll still at best only use two of the three skills, where other CLs can make use of all three and AR. And tbh, AR kicking in after a few hits is much more useful than the few seconds of improved smoke CD, especially in clutch situations. But ymmv, I guess. EDIT: Also, I'd rather have him on a ship like the Fiji or the Leander, where his improved performance can give you an edge in Ranked. Not everyone focusses soly on Tier 10. Well, no other ship benefits more from JoAT than the Belfast. Just for that I would put him on it, the rest is just an added bonus. After a few hits AR bonus is negligible. A constant 10% bonus on smoke AND radar AND hydro is huge. It's 'no DD can come near or torp my team from far' huge. Yeah, well, if a Fiji could go into ranked, Belfast could as well and I think the choice is obvious in this scenario. For t6, it's very hard to fill cleveland's boots for any other cruiser. But I guess all we can do is try it then compare notes on how it worked out. Share this post Link to post Share on other sites
[CS-N] BaronTest Players 18 posts 339 battles Report post #24 Posted July 19, 2017 Hmmmm, with those commander's special skills - can I give him the regular vesrsion of those skills as well? And if yes - how will it work (adding/multiplying/...)? Share this post Link to post Share on other sites
WestyII Players 335 posts 3,365 battles Report post #25 Posted July 19, 2017 Belfast, Fiji, or.... Warspite? JOAT and EM are good on the Grand Old Lady. Share this post Link to post Share on other sites