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TridentOfNeptune

Henri IV, Moskva or Hindenburg? Help me decide!

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They all have similar play style to me so pls help me decide which is overall the best and what strengths and weakness they posses. Thank for your response 

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Hindenburg

Why?

 

The Good

  • Fast reload 8,8 sec reload with upgrades
  • Good HE
  • Excellent AP
  • Great AA (If AA spec and Def Fire AA is Excellent, Planes will rain down from the sky)
  • Long range
  • ok, stealth (if spec for it)
  • Angle the ship and you can "tank" in it
  • 4 turrets with 3 gun in each (12 gun in total)
  • With Steering Gears Modification 2 and Steering Gears Modification 3 you can turn fast if is really bad
  • Good HP pool

The Bad

  • Big ship
  • Easy to cita if not angle
  • Torps for def only
  • Turn slow (if not spec for it)
  • Must show broadside to fire all guns

Hindenburg, Moskva and Henri IV do not have the same playstyle

 

Moskva you Snipe enemy BB's and CA/CL With AP

  • Burn down angle BB with HE
  • You are a decoy, Enemy BB's shot you insteed of your teams bb 's
  • You can't tank in a Moskva
  • Bad AA,
  • You are a battlecruiser, good guns, bad armor

Henri IV

 

  • Henri IV = Is not special in anything
  • Can travel the map fast
  • All other Tier X CA are better
  • Zao = Burn everything and vanish
  • Minotaur =  Excellent AA, sit in smoke and give enemy team hell
  • Des Moines =  Excellent AA and AP, can easly cita bb's (if close)

 

 

My chose is Hindenburg, followd by Moskva and last Henri IV

http://wiki.wargaming.net/en/Ship:Hindenburg

http://wiki.wargaming.net/en/Ship:Moskva

http://wiki.wargaming.net/en/Ship:Henri_IV

 

But his is my opinion

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Alpha Tester, Players, In AlfaTesters
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Henry IV is really good ship. 53300 HP is okish, great AA with upgrades, AP is slightly worse than Moskva so all in all it's good to use AP at broadside, even BBs. Decent torps and great angle. The only problem with this ship is shell velocity, lowest DPM as tier X cruiser, concealment is not so great and the rudder shift.

The Henri IV is a great damage dealer, able to reach anywhere on the map thanks to the innate range and speed, yet the actual impact you have on the outcome of the game is worryingly small, especially at the start of the game. 

Henry IV - 2nd biggest cruiser guns (biggest as tier X ship) in the game, as every french cruiser it is an inferno - great for setting BBs on fire. However the real strenght of this ship is SPEED.

 

Moskva - big ship, big guns, a lot of HP (tanky), low DPM (right after Henry IV), has radar. 

 

The Hindenburg has never been the strongest in any certain thing, but it has always been decent at pretty much everything.

 

So for me Hindenburg as first choice followed by Henry IV and then Moskva.

 

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Weekend Tester, In AlfaTesters
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Henri IV strenght lies in the alpha damage. Unlike Moskva you have almost the same HE alpha as Zao and same AP alpha damage as Hindenburg.

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Weekend Tester, In AlfaTesters
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Henri IV having higher stats isn't very representative IMO. There's not that many player using it.

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1 hour ago, ShinGetsu said:

Henri IV having higher stats isn't very representative IMO. There's not that many player using it.

You think the WR is far off?

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34 minutes ago, Bat_Vampi said:

Hindi+ifhe atm is only CA TX  that can pen midship deck of yamato

Does she need ifhe to do this now with buffs?

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27 minutes ago, TridentOfNeptune said:

Does she need ifhe to do this now with buffs?

thanks to buff hindi can do that its 57mm of armor

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Beta Tester
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I'd go for Hindenburg

I would also recommand Des Moines as its one of the most in not the most entertaining Ship to play you can also really influence the outcome of the battle

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7 hours ago, Kaseko said:

I'd go for Hindenburg

I would also recommand Des Moines as its one of the most in not the most entertaining Ship to play you can also really influence the outcome of the battle

WASDZAO -fun to play

Demoin - not exactly fun out of dbox, but is also great choice^^

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None of the OP's initial choice -> DM any day, why???? Simply because at close/medium range DM correctly played will sink any of those other CA, even if they are correctly played.

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1 hour ago, SinkTheOthersNotMe said:

None of the OP's initial choice -> DM any day, why???? Simply because at close/medium range DM correctly played will sink any of those other CA, even if they are correctly played.

 

This is very true. If any of the other CA's want's to pick a fight with you, you'll simply out DPM them. Zao showing sligth broadside at 10-12km = quad citadel every 5.5 seconds. Over before he knows he made a mistake. 

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Well I believe what you guys are saying about Des Monies but I think she isn't that strong in killing dds due to shell velocity and arcs, am I right? And due to her closer range, arcs and shell speed she need to come closer what makes her vulnerable to bbs. Is that true?

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Higher DPM and radar more than makes up against DDs. You just have to learn how to uses the arcs, that's not that difficult.

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Killing DD -> this is what I try to do at the start of every game while supporting my own DD.

DM's ROF is more than enough to wipe out a DD, even better if:

- Your DD goes to a cap, you follow it at 3-5km behind (depending if you have full concealment skills+modules or not), if some red DD appear, then there is always at least one noob to smoke himself...........then sit still in his smoke -> radar, profit (while being angled and keeping an eye on red CA/BB).

 

You get used to the shell arcs with baltimore, then DM is pure pleasure (especially once all enemy BB have been spotted -> so you know under which angled you will be broadside to them)

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On 20.7.2017 at 11:17 AM, TridentOfNeptune said:

Well I believe what you guys are saying about Des Monies but I think she isn't that strong in killing dds due to shell velocity and arcs, am I right? And due to her closer range, arcs and shell speed she need to come closer what makes her vulnerable to bbs. Is that true?

 

Very much depends how hard the DD is dodging and at what range.

 

The arcs are notorious, but after playing through the Baltimore you should've grown used to them already and with 5,5 seconds reload you can fling a lot of shells in your targets general direction, some of them are going to hit. Don't have the Des Moines yet but I can say that hitting DDs with my Baltimore isn't hard at all unless they start evading like their life depended on it ...

 

Sure it's easier to hit a DD with railguns like on the Moskva/Zao/Hindenburg and the latter two also have three additional shells flying with any given salvo, but first order of business is spotting the DD first and there the Radar coupled with good concealment makes quite a difference. Moskva is seen long before she gets into radar range, plus the Des Moines radar lasts for 40 seconds which when in the recieving end is a bloody eternity (and may well last longer than you).

 

 

But in the end, you don't play a Des Moines specifically for DD killing, you do it for the FREEDOMS!-erm, the dpm and the amazing superheavy AP that just punches through citadels at angles where the lauded german AP starts bouncing harmlessly.

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On 18.7.2017 at 11:13 PM, Lord_Solidus said:
  • Henri IV = Is not special in anything
  • Can travel the map fast
  • All other Tier X CA are better

I just wonder about that Thing, but i have a Henry IV myself and played it in Clanwars... good Results to be fair. But it plays more as a Support Ship then something else, in Solo (Random) Games its more Situational, you can set good Ammount of Fires, it can "Take" some Shots as well and the AP Rounds can Citadel a lot of Things you never expected. Just as an Example, the last Clanwars Round we played it got 10 Citadels vs a Moskwa and the DesMoines. And on some Random Games i was able to citadell a DesMoines right in his back. I have to say, "most" Players dislike the Henry. But the Henry for me, becomes better and better. The 9km Torps are a Bonus + (if you use Hydro 4,9km Range) . Maximum Dmg in a Game (for me) 128k and just saying, if you are against a Henry in a Zao, or Moskwa, Hindenburg, even your mighty DesMoines you will be suprised how it can hurt you. Even oneshotting a Minotaur with AP Rounds (7 Citadels) happend very often for me, or any other Cruiser i meet. "But, then again - its more a Supporter then anything else", AA is good. And in a Division with some other Ships... well... i have to say i like it.

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As a tier X Destroyer captain I would attack the Henri first then the Hindenburg but avoid the Moskva altogether...I rarely do well against the Moskva.....

The Minotaur, another tier X Cruiser (RN) I would avoid like the plague unless I could snipe with torpedoes.

 

However, it depends on your play styles as each ship has its own strengths and weaknesses... I play the Minotaur infrequently and haven't advanced my other Cruisers so I give you a viewpoint of the opponent of the ships in question.

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