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Skip the German DD Line up to...

German DD's  

141 members have voted

  1. 1. Start grinding from:

    • V. T-22
      37
    • VI. Ernst Gaede
      63
    • VII. Leberecht Maass
      16
    • VIII. Z-23
      13
    • IX. Z-46
      12
  2. 2. ..... is great fun to play, don't miss grinding.

    • II. V-25
      30
    • III. G-101
      5
    • IV. V-170
      18
    • V. T-22
      7
    • VI. Ernst Gaede
      19
    • VII. Leberecht Maass
      25
    • VIII. Z-23
      18
    • None of the above
      19

97 comments in this topic

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On 23-10-2017 at 0:51 AM, Negativvv said:

Next Q: 128mm or 150mm? I'm leaning on the side of the smaller guns as nothing beats being able to fire more rounds as you are more likely to disable modules/get fires/not miss as many shots...

Me personally like the 128mm guns a lot more than the 150mm guns. The reasons for these are quite simple. The ROF on the 128mm is a LOT better and less punishing than the 150mm guns. On top of that, BFT and EM work better on 128mm guns than they do on 150mm guns.

But I play them very much like high-tier USN DDs. So get in close and kill other DDs in a knife fight. While torping the bigger ships from a distance.

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After mega buffs the t 22 is still worst in class, do nothing guns, handles worse than same tier BBs, which is insane!, itty bitty smoke. The thing just cannot and will not carry. It loses caps to IJN dds for gods sake.

 

zero impact ship with no redeeming features. Sure it's not a painful ship to play now but it is still next to useless.

Anyone disagree?

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Only skip the t-22 (although small buff is coming) save the free xp to make sure your cap starts at 10 skill points when you take the tier VI out,

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My T 22 stats put me in almost the server's top 5% bracket.

 

All I needed was CE and the rest is standard DD play. Nothing amazing but was solid to play.

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On 07/11/2017 at 0:55 PM, Negativvv said:

My T 22 stats put me in almost the server's top 5% bracket.

 

All I needed was CE and the rest is standard DD play. Nothing amazing but was solid to play.

 

I guess it suffers from being a hybrid at a tier where everything else is a specialist, which makes it not very good at everything.

 

It's okay as a torpedo boat, but it trades IJN detection for guns that on paper are better but on (virtual) water don't serve much of a purpose, so it plays like a gimped IJN. 

 

I don't remember it being terrible, just not that much fun to play.  The 500 m stealth buff looks, to me, like something that will push it into the front rank of the silver T5 DD, in fact I'm not completely sure why it needs the buff ahead of Nicholas/Podwhatever.

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2 hours ago, Capra76 said:

 

I guess it suffers from being a hybrid at a tier where everything else is a specialist, which makes it not very good at everything.

 

It's okay as a torpedo boat, but it trades IJN detection for guns that on paper are better but on (virtual) water don't serve much of a purpose, so it plays like a gimped IJN. 

 

I don't remember it being terrible, just not that much fun to play.  The 500 m stealth buff looks, to me, like something that will push it into the front rank of the silver T5 DD, in fact I'm not completely sure why it needs the buff ahead of Nicholas/Podwhatever.

Well T22 is just a typical T5 ship. As in something people play or yolo through to get to the next tier and don't keep. I think the only non Prem T5 I still own is Kongo and even then I use Hiei so I can free up a captain. 

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On 13/10/2017 at 7:44 AM, Spellfire40 said:

if you play them like a Akatsuki (higher visible Torp boat) you should feel right at home you basically trade alpha forTorp reload and Torps that actually can hit if your Target isnt asleep. Use AP if you get braudsides use your smoke to cap then hydro to avoid geting torped. you can do decent damage agist cruisers and even BBs with AP in the superstructure . Just remember at heart they are Torp boats like IJN not gunboats or real Hybrids. Use the guns when nessesarry since you prone to take masive dame by higher caliber AP pens when firing from open water.

 

thanks, I've found that very helpful, to use them more as a semi-stealthy torp boat instead of a run and gun boat.

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I'm on the Z23 currently and the line is meh.

 

Nothing amazing but not bad either. I still think a Benson is a better tech tree ship than the Zee. 

 

Hydro is a lot less useful that I thought it would be as the ships are so fat and don't steer too well. 

 

Torps are nice I guess.

 

Nice packages all around but no real wow factor. Are the T9 and T10 prospects much better?

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Enjoyed Gaede and specially Maas, which I've kept. I've put a 12 point captain that was in the reserve.

On the Z23 as well, pretty much the same feeling. Bit meh, probably not helped by stupid tier VIII MM.

I will not be keeping her despite having the permanent camo from the campaign.

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3 hours ago, Negativvv said:

Hydro is a lot less useful that I thought it would be as the ships are so fat and don't steer too well.

 

Hydro really doesn't come into play until T10 when it gets a range upgrade. Before that it just is only a glorified vigilante with sound effect.

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35 minutes ago, Altsak said:

 

Hydro really doesn't come into play until T10 when it gets a range upgrade. Before that it just is only a glorified vigilante with sound effect.

Yeah I've noticed. The German DDs are too fat to be smoke rushing so it's mostly a defensive tool...

 

Blooop!! Blooooooop! Sound? :Smile_child:

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On 29-11-2017 at 2:13 PM, Negativvv said:

I'm on the Z23 currently and the line is meh.

 

Nothing amazing but not bad either. I still think a Benson is a better tech tree ship than the Zee. 

 

Hydro is a lot less useful that I thought it would be as the ships are so fat and don't steer too well. 

 

Torps are nice I guess.

 

Nice packages all around but no real wow factor. Are the T9 and T10 prospects much better?

 

Personally I'd say yes. The Z52 finally gets the full range german Hydro which drastically increases the usefulness of the consumable in cap situations.

With the other ships the 4.5km range makes the consumable decent but not game changing. The Z52 fixes that and finally becomes the 'king of the cap' the rest of the line tries to be :)

Throughout the line I did enjoy the short torp CD, even though the damage per torp is low. It increases consistency even though I got much less devastating strikes.

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Strange, how many people hate the T-22.

For now, it's one of my favorites, and I have an 58.72% win rate at the moment, and am surprised that the server average is below 50%. It's a very good ship once you have Concealment Expert. You have a great stealth window, so you can become a good torpedo boat, and you can still survive gunfights with other destroyers, unlike when driving Japanese destroyers.

 

I'm just done researching the Maass, and considering selling the Gaede, which I hated.

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On the other hand i wish V25 was available for T10. It`s a principal trollboat, and with torps suitable for T10 it`d be arguably the best DD.

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12 hours ago, Praevasc said:

Strange, how many people hate the T-22.

For now, it's one of my favorites, and I have an 58.72% win rate at the moment, and am surprised that the server average is below 50%. It's a very good ship once you have Concealment Expert. You have a great stealth window, so you can become a good torpedo boat, and you can still survive gunfights with other destroyers, unlike the Japanese destroyers.

 

I'm just done researching the Maass, and considering selling the Gaede, which I hated.

 

It used to have worse concealment, that's why. It's a perfectly workable torpboat now.

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On 2017-12-11 at 11:26 AM, Isalani said:

Throughout the line I did enjoy the short torp CD, even though the damage per torp is low. It increases consistency even though I got much less devastating strikes.

This I feel is the thing with German DDs strangely enough since the impact on enemies meeting frequent torpedoes often halts the push and then the good AP shells can still surprise unware enemies. 

 

I am at the Z46 currently and would say that it together with T7 - Z1 Leberecht Maass as the highlights of this line so far. (Only thing I dislike about the Maass is that she didn't receive her historical Z1 designation).

 

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T-22 is fine after the buffs, imho. But don't forget you get a crappy T7 MM and your guns are really, really bad. If played like an IJN torpboat, it's however pretty decent (5,7 km concealment with CE).

However, any opinions on AFT for T6+? The shell trajectory should be fine enough to land hits and you wouldn't have to rely on very close ranges and smoke for using guns. (Obviously AFT wouldn't work with 150mm guns and something like Torp expertise or Demolition expert could be far more useful in delivering dmg for fewer captain points.)

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2 minutes ago, Toivia said:

T-22 is fine after the buffs, imho. But don't forget you get a crappy T7 MM and your guns are really, really bad. If played like an IJN torpboat, it's however pretty decent (5,7 km concealment with CE).

However, any opinions on AFT for T6+? The shell trajectory should be fine enough to land hits and you wouldn't have to rely on very close ranges and smoke for using guns. (Obviously AFT wouldn't work with 150mm guns and something like Torp expertise or Demolition expert could be far more useful in delivering dmg for fewer captain points.)

Germans are not gunboats. AP on big distance gets weak and HE is crap. Basically you torp and use your AP up to 10 km , HE deals little damage and fire chance is pretty low on 128 mm

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Thanks for the input, I suppose then that even say a Z-52 wouldn't really make use of AFT and roughly 14km range, right?

Guess that solves where my captain goes from here.

 

(And as for germans not being gunboats, let's just say Im used to Mutsuki gunpower. And I sank a full hp Aoba with guns only on the Gaede yesterday.)

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