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xenopathia

Skip the German DD Line up to...

German DD's  

141 members have voted

  1. 1. Start grinding from:

    • V. T-22
      37
    • VI. Ernst Gaede
      63
    • VII. Leberecht Maass
      16
    • VIII. Z-23
      13
    • IX. Z-46
      12
  2. 2. ..... is great fun to play, don't miss grinding.

    • II. V-25
      30
    • III. G-101
      5
    • IV. V-170
      18
    • V. T-22
      7
    • VI. Ernst Gaede
      19
    • VII. Leberecht Maass
      25
    • VIII. Z-23
      18
    • None of the above
      19

97 comments in this topic

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Beta Tester
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All right, I just tried to vote that you should not skip past the V-25 and the V-170. But the poll only lets me choose one of the ships, which is kind of misleading. So until the poll is corrected, please disregard my vote.

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Only played a few T-22 games but with CE the ship is fine...

 

Strong torps, good concealment and even the guns are pretty decent for a T5 DD.

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[SYTHE]
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The T2 is actually a lot of fun. The T3 less so, but the T4 is great again (like a slower Minekaze at T4). That's as far as I've got so far, but I wouldn't recommend skipping them unless you just don't like playing low-tier destroyers.

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I went straight from t2 to t6 and skipped 3-5. Train of thought was the following : I loath playing DDs without CE captains and I was not in the mood to retrain the 10pt one I got from killer whale over and over again. 

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I've just finished the Ernst Gaede, I didn't like the ship to start with but after 69 games with a 71% (solo) WR and 28,550 average damage I've changed my mind, I now think this is the worst most hateful piece of :etc_swear: I've ever played and that includes some notably bad ships (give me Emerald over this any day).

 

I honestly don't get it, I keep getting told this is a good ship but it has been the most miserable grind I can remember for a long time, it can deliver good results if the stars align and you end up in a game with good MM on a map that suits you against BB that have yet to find their A + D keys (in which case expect to be reported for hax), but for every one of those it feels like you have another 9 games where you're struggling to break out of single figures by starting a fire or two on a BB.

 

On paper it looks good, the speed, concealment and rudder shift aren't bad; the HP pool is outstanding (a bad sign IMO), the guns and torpedoes have good and bad points but are okay for the tier but the turning circle just ruins everything, it's like the worlds best chocolate cake with a giant dog turd sitting on top of it, the rest of it may be delicious but, erm, no thanks.

 

As a torpedo boat it could be good, but you can start your turn at 8.5 km and still over-run into detection so you either end up launching from very long distance or get spotted, both of which make the attack mostly worthless.  As a gunboat it could be good with the HP pool and sonar but the handling is so sluggish that you get hit by everything to the extent that you actually get beaten up by IJN DD (seriously I see a Hatsuharu and want out).

 

Is it me?  Am I just playing it at a bad time and getting MM that doesn't suit it?  It strikes me that it probably plays better as a light cruiser rather than a DD but with generally low DD numbers at the moment that just isn't viable as a playstyle unless you don't give a damn about your WR.

 

Final word, I would trade 5,000 HP and the sonar for a 550 m turning circle, but as it is, I'll try the LM on PT but barring a miracle I'm done with this line.

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[LEWD]
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I have bad news for you. If you think the turning on the Gaede is what makes that ship so terrible for you then you should stop playing that line right now.

The tuning circle is only marginally better at most higher tier German DDs and indeed worse on the Z-52. And on top of that the rudder shift time is actually lower on the Gaede than on its successors (except Maass).

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14 hours ago, Capra76 said:

Final word, I would trade 5,000 HP and the sonar for a 550 m turning circle, but as it is, I'll try the LM on PT but barring a miracle I'm done with this line.

 

If that's how you feel then just play USN, wait for a Sims to be sold in fact as that thing is utterly insane and can thread it's way through pretty much anything. The season I hit R1 in a Sims I must have been torped less than 5 times if at all...

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22 hours ago, tmGrunty said:

I have bad news for you. If you think the turning on the Gaede is what makes that ship so terrible for you then you should stop playing that line right now.

 

 

That's pretty much where I am, I might have a look at LM on the PT server because of the better turning circle but I think I'll save my credits for something else.

 

 

16 hours ago, Negativvv said:

 

If that's how you feel then just play USN, wait for a Sims to be sold in fact as that thing is utterly insane and can thread it's way through pretty much anything. The season I hit R1 in a Sims I must have been torped less than 5 times if at all...

 

Yep, that's what a DD should be, able to pull 4 g in a turn and with a rudder shift measured in milliseconds, speed and maneouverability are your armour, without them you're just a T3 cruiser with a smokescreen.

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20 hours ago, Capra76 said:

[...]

Yep, that's what a DD should be, able to pull 4 g in a turn and with a rudder shift measured in milliseconds, speed and maneouverability are your armour, without them you're just a T3 cruiser with a smokescreen.

Well, that's a bit exaggerated. You make it seem like they aren't viable. But they are quite viable, especially the higher tiers. 

But they aren't beginner ships. USN is better for that.

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I went the standard grind from scratch and so far enjoyed all of them.

 

I just got tier 5 (t-22) and have yet to retrain the commander (some of the skills don't work yet) but I can't complain so far. I would prefer the smoke to last a bit longer. 

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I'm an IJN DD main but recently decided to try the German line for a change and a challenge. It's certainly been both. Unlike most opinion here I really like the tier 5 , but boy am I struggling with the Ernst Gaede (see image attached, feel free to laugh). I think it might be the dedection range, I'm used to low detection with IJN, I need to learn to hang back and not try to push forward too early. Any tips and adevice would be most welcome. Thanks, Parkerzilla.

 

EG 2.JPG

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[OGHF2]
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I have free-exped to the V-170 and am deciding if I start there or wait on T-22 ... so far I am more on the T-22 side ...

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On 9-10-2017 at 11:15 AM, Hugh_Ruka said:

I have free-exped to the V-170 and am deciding if I start there or wait on T-22 ... so far I am more on the T-22 side ...

That's a shame, the lowest tier KM DDs are really awesome. T-22 sucks though.

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Had a few more battles with T-22.. If you're spotted you'll take damage from everything while you'll have a hard time returning the favour. The 100mm guns are really underwhelming.

 

You're in an even fight with Japanese DDs since their HE actually hurts while you scrape their paint. Against a Nicholas you're in a world of pain.

T-22 seems to be a hybrid between a torpedo boat and a gun boat but it doesn't do anything particularly well. On top of it the smoke duration sucks so you're not as useful to your team.

Nicholas is a far superior gun boat and support boat. Japanese DDs are barely worse gunboats and better support/torpedo boats with a lot better concealment.

 

In fact ALL other DDs except Russian ones have better concealment. T-22 has very little going for it.

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[DMAS]
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Hey guys one question about the Z23's equipment.

 

What should I pick between propulsion, modification 1 and hydro accousting search, modifcation 1?

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[BLOBS]
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On 8.10.2017 at 1:59 PM, Parkerzilla said:

I'm an IJN DD main but recently decided to try the German line for a change and a challenge. It's certainly been both. Unlike most opinion here I really like the tier 5 , but boy am I struggling with the Ernst Gaede (see image attached, feel free to laugh). I think it might be the dedection range, I'm used to low detection with IJN, I need to learn to hang back and not try to push forward too early. Any tips and adevice would be most welcome. Thanks, Parkerzilla.

 

EG 2.JPG

if you play them like a Akatsuki (higher visible Torp boat) you should feel right at home you basically trade alpha forTorp reload and Torps that actually can hit if your Target isnt asleep. Use AP if you get braudsides use your smoke to cap then hydro to avoid geting torped. you can do decent damage agist cruisers and even BBs with AP in the superstructure . Just remember at heart they are Torp boats like IJN not gunboats or real Hybrids. Use the guns when nessesarry since you prone to take masive dame by higher caliber AP pens when firing from open water.

  • Cool 1

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On 08/10/2017 at 1:59 PM, Parkerzilla said:

I'm an IJN DD main but recently decided to try the German line for a change and a challenge. It's certainly been both. Unlike most opinion here I really like the tier 5 , but boy am I struggling with the Ernst Gaede (see image attached, feel free to laugh). I think it might be the dedection range, I'm used to low detection with IJN, I need to learn to hang back and not try to push forward too early. Any tips and adevice would be most welcome. Thanks, Parkerzilla.

T-22 is like a gimped version of Ernst Gaede. Comparatively it has worse guns and no hydro. Both have bad concealment for their tier.

 

I would guess (don't have gaede yet) them to be relatively similar (for their tier) with the Gaede having the hydro to offset its weaknesses (something the T-22 can only dream of).

Atm I am probably using it too aggressively (the T-22) because I somehow expect the guns to work at least somewhat reliably.

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On 10-7-2017 at 1:57 PM, Ferry_25 said:

I've started with V25. And actually liked it. I didn't feel like going on because of the ridiculous gunbloom. I know that's gone now but somehow didn't touch it yet.

Sorry to quote myself here. I decided to pick up the line. Now I'm at the T5 (I refuse to try to remember those silly serial number names). I must say I'm having a blast! Now that my "sealclub honyemoon phase" is over it's the "real deal now." Automtically being thrown in T7 matches in where I'm in the best case scenario not the only 5 I still manage to give them hell. Against all "advices/ optimal builds" I'm building it for a DD hunter. Stealth, RPF and a torp reload as fast as possible ore my goals. That's how I like to play DD's. Not the best ace in knife fights anyway. I must admit I did free xp the upgrades on the German DD's and I'm using the captain free XP pool to boost this captains progress. 1 more point until I have RPF!

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I've enjoyed both Gaede and Maas (74% WR) so far. I've just researched Z23 (I have the special camo from the Campaign a few weeks ago, which is nice) and about to play my first game on her.

 

128 or 150mm guns?

 

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I prefer 128mm. 

 

150 sound good on paper but they have slow rate of fire, often overpen other destroyers and if you get close enough to use them on cruisers you'll probably end up getting short end of the stick. 

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44 minutes ago, Negativvv said:

Since you've got hydro would you even bother with RPF or just skill other more useful things?

This really depend on your playstyle. I personally use this build on my Z-52. I know other players who specc BFT instead TAE, others take as second 4th row skill AFT, which is viable for Z-46 but IMO not Z-52 because it has more range by default. RPF in combination with smoke and hydro surely make a deadly DD hunter combination. But then again, german DDs are excellent at contesting and controlling caps, so enemy DDs usually come to you anyway and you don't have to search them with RPF.

 

You should have grinded the line already then you could test different specs with the free reset. :Smile-_tongue:

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13 minutes ago, ThePurpleSmurf said:

This really depend on your playstyle. I personally use this build on my Z-52. I know other players who specc BFT instead TAE, others take as second 4th row skill AFT, which is viable for Z-46 but IMO not Z-52 because it has more range by default. RPF in combination with smoke and hydro surely make a deadly DD hunter combination. But then again, german DDs are excellent at contesting and controlling caps, so enemy DDs usually come to you anyway and you don't have to search them with RPF.

 

You should have grinded the line already then you could test different specs with the free reset. :Smile-_tongue:

 

Hmm I'd probably agree with your build as RPF is a very expensive tool, plus there's hydro.

 

Just reached Gaede today so I've got a long way to go still...

 

I only asked on here as I got bored waiting for you to log on again :Smile_child:

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Next Q: 128mm or 150mm? I'm leaning on the side of the smaller guns as nothing beats being able to fire more rounds as you are more likely to disable modules/get fires/not miss as many shots...

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On 9/21/2017 at 0:46 AM, Negativvv said:

Only played a few T-22 games but with CE the ship is fine...

 

Strong torps, good concealment and even the guns are pretty decent for a T5 DD.

I started at T5 with a 7 point captain. The ship was not fine. Seems like WG are doing something about it. Yay.

 

"For the German Tier V destroyer T-22 in stock configuration: standard firing range is 9.1 km, detectability range by air is 2.96 km, and detectability range by sea is 6.52 km."

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