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Sub_Octavian

World of Warships Q&A questions

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WG Staff
153 posts
5 battles

Greetings, dear players :Smile_great:


My name is Phil, call sign Sub_Octavian, and I'm happy to meet you all and open my first Q&A here!

 

Some background: I work in World of Warships team, and my main job is to ensure good understanding between you, the players, and us, the devs. Together with colleagues, we're monitoring your concerns and ideas about the game, try to support under-performing ships, and keep over-performing ships in line. My small unit is also responsible for patch-notes and Dasha content. 

 

That means, if you have gameplay-related questions, I can probably help you. Just one note though: please, let's avoid any "when ship X is going to be released" / "are there any plans for ship Y" questions. I really cannot comment on major stuff that hasn't been officially announced.

 

I am planning to work with this thread until June 28 (after which I will have to depart to my village to take a break, plant some vegetables and breathe some fresh air as a bonus). I will be picking the best questions, and answering as many as I can. "The best questions", IMO, are the gameplay-related questions that are interesting for the majority of you. So, please upvote the questions you like. And one more thing - please stick to 1 post - 1 question principle. I will address only the 1st item in multi-question posts. That way, I will be able to communicate to more players - which is fair. Answered questions will be posted in a separate closed topic nearby, for readers' convenience. 

 

Okay, enough with the introductions, let's ASK :Smile_izmena:

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[SCRUB]
Players
8,460 posts
13,076 battles

What measures to work against the BB overpopulation (in the higher tiers) are being discussed by WG?

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WG Staff, WoWs Wiki Team
3,711 posts
15,747 battles

Can we get more information about the CV rework?

Like, what will be changed, will there be one big update or many small ones, when will it come?

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[TOXIC]
Alpha Tester
2,237 posts
8,884 battles

After the removal of stealth-fire, are there any ships that, according to collected stats, need additional attention?

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Players
6,242 posts
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Hello Phil, and thanks for this opportunity!

 

 

- Have all secondarie guns the same base dispersion?

 

- If there is no 'Manual Secondary' skill is present, on which criteria do the secondaries decide at which targets to shoot? E.g. two ships on port and one ship on starboard. Do the secondaries shoot at all three ships? Or only one ship per side? And if both ships on the port side are attacked, are the shooting guns equally distributed or shoot only those guns which have LOS to the target?

 

Edit: Just saw the one question per post! Sorry!

 

Greetings

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[72]
Beta Tester
453 posts
14,842 battles

Hi Sub_Octavian, glad to see you here.

I was wondering if there are likely to be any balance changes to the higher tiers? broadly speaking, there are too many passive BBs boarder surfing. too many DDs playing selfishly with smoke or taking heals instead. Too few CAs and too few CVs.

Not an easy fix or one that can be fixed in one go, but i was wondering if overall the game balance will be moved back towards the original rock paper scissor concept?

 

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[MIMI]
Beta Tester
1,133 posts
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Are you aware that the matchmaking for Tiers 5, 6 and 8 is pretty damn awful (has been for a while and is not getting any better), and if so are you planning any changes there?

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[NWP]
Players
4,528 posts

Hey Dr. Phil,

As the latest lines you've been introducing have soom "special gimmicks" ( eg. UK CL smoke only AP, KM BB Hydro, FR CL speed boost... ) are you planning to revisit the oldest lines to give them something special as well?

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Beta Tester
50 posts
4,480 battles

Hello Sub,

 

Do you have any plans for a buff to the Prince Eugen; I am having trouble seeing the value of a £35 premium which is just a fat Hipper.  I've had it for a while and do ok in it but it is massively underplayed and overlooked according to the stats.  The reason I ask is that I am finding myself in a lot of TX matches (see question above about TXIII MM) and feel a little underwhelming compared to my Kutuzov and Atago peers.  I know the recent buff to HE has improved it a little but it is not on a par with with Kutuzov or Atago in any respect.

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[GRNPA]
Beta Tester
1,296 posts
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Why is Lesta so bad and slow with balancing ships? [facerolling with Taiho/Belfast and stuff, then on other hand floating garbage like the T-22/Eugen]

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[BLOBS]
Beta Tester
923 posts
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Hey Sub, thanks for having the time to do one of these on EU!

 

My question relates to torpedo damage; How exactly is it calculated? From what I currently understand, there are 3 values that are used; 'alphaDamage', 'Damage' and 'Max Torpedo Damage'.

 

I'm aware of the formula to calculate 'Max Torpedo Damage'; 'alphaDamage'/3 + 'Damage'. What I also understand is that typically speaking, the rough approximation on Torp damage is 1/6 'alphaDamage' to the section and then 1/6 'alphaDamage' to the body, just like any other HE shell. However, when the Black was introduced to the game, we saw very inconsistent results with it's damage, due to it having an insanely high 'Damage' stat, unlike any other torpedo in the game. This threw the previous damage calculation out the window, and I have no reasonable answer as to why besides the 'Damage' stat having a greater influence on damage than I know. Every other damage type in the game has a very detailed explanation on how it works (HE and AP, including saturation, Fire Damage, Flood Damage etc) yet torpedoes are the only one without this. If we could get a detailed look at how it works, I'm sure the wiki would be most welcome of it.

 

Thanks for your time regardless!

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[THROW]
Supertester, Players, Sailing Hamster, Privateer
3,851 posts
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Will you adress the issue that is excessive damage of battleship AP shells doing to destroyers, especially at high tiers?

Examples can be found in this thread and this one, too.

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Supertest Coordinator, Modder
1,365 posts
13,372 battles

Will we ever see some kind of a Loadout System? My idea behind it is to have the possibility to create diffrent global loadouts with diffrent purposes. For example:

 

  • Competive Clanbattle Loadout
  • Captain Training loadout
  • Loadout for playing Random battles
  • Loadout for Ranked battles
  • Loadout for operations

and so on. A loadout could consist of Camos, Signal Flags and Consumables.

A comp Clanbattle loadout would use up all 8 signal flag spots, all consumeables as premium and a normal camo with the typical 3%/4% benefits.

A cap training loadout would only feature one signal flag which gives more cap. exp and a diffrent set of consumeables because I don#t need all consumables as premium when i do cap. training in random battles.

That would stop us from having to click soooo much just to change the loadout from our ship. Doing a loadout system would make things faster. Especially if y just played a ranked battle and y wanna play with friends a random battle with the same ship again although y don't wanna use up flags or certain premium consumables for randoms.

 

I know the UI guys are on a heavy load but it would be awesome if such a thing could be added to the game. The ModAPI sadly doesn't support changing flags etc. Otherwise i would have written something for myself.

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Beta Tester
101 posts
10,519 battles

I wanna ask about High School Fleet.Wasnt collaboration announced like a year ago?Will there be any event or anything related ?

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Beta Tester
742 posts
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what news of new Carriers? (non-premium)

only having 2 CV lines (both Beta intoductions to boot) when we have 6 cruiser lines, 4 destroyer lines plus sub-lines and 3 battlesheep lines plus another on the way is getting ridiculous

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[POND]
Players
559 posts
7,130 battles

Greetings and lets hope this thread will be more alive than the previous ones! :)

 

to my question:

 

we all know that BBs sometimes do get penetrating hits with their AP on DDs and those do massive damage, will the AP bombs have that potential too? And will we get separate ribbons that will tell us what the bomb did? As in detailed ribbons for overpenetration, penetration, citadel or ricoshet (brainwave: CVs now could complete the missions that require you to hit enemy citadels, huh?) 

 

And any bit of info about Graf Zeppelin would be appreciated! :)

 

thanks! ;)

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[SCRUB]
Quality Poster
7,146 posts
31,549 battles

Hello Phil,

Have you guys possibly checked this out?

 
Quote

Serious problem / bug / issue with "Situation Awareness" / "Priority Target" & "Incoming Fire Alert" when they are all active at once!

They all occupy the SAME place on screen and obscure eachother!

In other words if you have all those skills activated the "Situation Awareness" / "Priority Target" will get obscured with constant "Incoming Fire Alert" and you will never get info that you are detected in the first place!

The easy and simple solution is to place "Situation Awareness" & "Priority Target" on one side of center of the screen and "Incoming Fire Alert" on other side of the center of the screen...

 

Leo "Apollo11"

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Alpha Tester
950 posts
7,248 battles

Will an option to mount more than one cosmetic (i.e for events, participation in ranked seasons, alpha/beta tests, etc.) flag be introduced?

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Beta Tester
274 posts
10,234 battles

Any chance of a 5.25" Dido after 0.6.7 as the 5.25" gun model will already be in game? 

I know I have seen a possibility of HMS Ulysses before, which is basically a Dido

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Players
15 posts
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Hello Sub,

after you recently buffed the whole KM cruiser line from T4 onwards I gave my old Hipper a try and I have to say that it plays much better now. However the ship is still far inferior to every other T8 cruiser in terms of DPM and versatility. So my question is, do you have further plans to solve Hippers DPM problem?

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[WGP2W]
Players
751 posts
18,410 battles

According to NavWeaps, the German 105mm/65 (used as secondaries on Gneisenau, Scharnhorst, Bismarck and Friedrich der Große) had a ratw of fire of about 15-18 shots per minute. The same is the case for the 127mm/61 (used as secondaries on the Großer Kurfürst); it also has a 15-18 shot per minute rof. Yet, in game, the 105mm has its historical rof, while the 128mm does not - with the 105 having a straight up better fire chance, in spite of using a smaller shell.

Is this inconsistency a mistake, or are these not the weapons being modelled?

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Players
286 posts
14,314 battles

Tovarish Sub,

 

any plans to show some love to  THE only one TX cruiser that has actually been made and that is Des Moines? DM is very strong ship but hardest one to play. Getting good game in it is struggle while in other cruisers is piece of cake. The main problem with this cruiser is that it just CAN'T tank. Moskva, Hind, Zao(I am yet to play Henri) have somewhat trollish armor and they bounce shells with ease. In DM that is not the case, she has large citadel that sits pretty high above water and a large aft that absorbs every shell. While in other cruisers you can kite away in DM that is impossible because of large aft that takes a lot of dmg.

 

I know that ship has been buffed in past but it hasn't improved her survivability and in high tier BB overpopulated meta she can't survive a lot and as far as I can see server stats she has lowest damage output, but she dont need faster reload but more survivability(better maneuverability or lowered citadel or better armored aft etc.) which in turn will bring more damage output.

For me it is shame/sad thing to see that only one  TX cruiser that ever existed and was made falls miles behind paper ships and is being easily kicked around =(

 

Thank you  

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