[RUMR] bouncer8409 Players 463 posts 31,481 battles Report post #1 Posted June 16, 2017 i just played 9 games and all were losses. I played a variety of tier 10 cruisers as they are my favourite class and i like the ships. I tried in each game to cap or support capping ships and as much as possible support my team. My personal scores were ok but not great. My teams however were amazing in their ineptitude. BB's running away from start or instantly going into reverse. DD's who refuse to cap or try to cap but die through no support. CA's who either stay at max range and achieve nothing or yolo and die. I quit the game and i am gonna go watch a movie instead. I am not gonna cry about this sort of thing, thats what this game is like now and my days of getting annoyed are over, my question is this. How can we as a community improve teamwork and player performance ? Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #2 Posted June 16, 2017 Not much the community can do. The folks on this website here are but a meager fraction of the total playerbase. Whatever knowledge, tips and tricks we ight accrue and share on here is only ever going to be seen by a minority. What WG can do however is implement proper tutorials, be more forthcoming with informations and not hide crucial gameplay mechanics from your everyday random player. Aside from that, WG really needs to improve the reward economy so that results make unmistakingly clear if something is working (good XP, lots of credits) or not AND present a reference point ("hey man, I got 500 base XP, that's better than my best CoOp game results") that makes it unmistakingly clear to every individual how they fared. I bet it would surprise quite the number of people exactly how many players you can motivate to improve if you simply give them a frowny face after a bad game and a smiley face after a good one. People like smiley faces more than frowny ones, but not everyone can easily understand that 500 base XP in a random game is in fact the equivalent of a frowny face when it would in fact be a smiley face in CoOp battles in the context of back when they first started playing. Share this post Link to post Share on other sites
[RUMR] bouncer8409 Players 463 posts 31,481 battles Report post #3 Posted June 16, 2017 That makes sense Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,322 battles Report post #4 Posted June 16, 2017 Not much the community can do. The folks on this website here are but a meager fraction of the total playerbase. Whatever knowledge, tips and tricks we ight accrue and share on here is only ever going to be seen by a minority. What WG can do however is implement proper tutorials, be more forthcoming with informations and not hide crucial gameplay mechanics from your everyday random player. Aside from that, WG really needs to improve the reward economy so that results make unmistakingly clear if something is working (good XP, lots of credits) or not AND present a reference point ("hey man, I got 500 base XP, that's better than my best CoOp game results") that makes it unmistakingly clear to every individual how they fared. I bet it would surprise quite the number of people exactly how many players you can motivate to improve if you simply give them a frowny face after a bad game and a smiley face after a good one. People like smiley faces more than frowny ones, but not everyone can easily understand that 500 base XP in a random game is in fact the equivalent of a frowny face when it would in fact be a smiley face in CoOp battles in the context of back when they first started playing. A lot of players need a torpedo tutorial, a good gunnery tutorial (ammo types, 3d aiming, etc.), a tutorial on how to tank damage by angling, and CV players an exclusive class tutorial only for CVs. Speaking from experience there's a boatload of stuff you just don't know and you need to learn as a new player. Like using smoke, which took me until T5 to properly use. Share this post Link to post Share on other sites
[HU-SD] Prospect_b Players 2,655 posts 14,214 battles Report post #5 Posted June 16, 2017 how many players you can motivate to improve if you simply give them a frowny face after a bad game and a smiley face after a good one. Hmm the kindergarten approach. Might work very well with the current playerbase... I'd suggest at least a minimal influence of personal rating in the matchmaker. E.g. one random league for players < 50%, one for the other. Teams can still be skewed of course but at least you'll know that everyone knows the purpose of the game. (purpose = duh in >50%; = press left mouse button and hear guns go boom in the other) @Aoteoras: do you think that people don't know what a cap is at the moment? No frownie face will change that I'm afraid. Though I agree in general, even if it is a link to e.g. ichase's admirals thingie in the client. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #6 Posted June 16, 2017 (edited) do you think that people don't know what a cap is at the moment? C'mon, everyone knows what caps are. Caps are lava, so they have to be avoided as much as possible. On a more serious note, the average player makes me want to bash my head in with a sledgehammer. Edited June 16, 2017 by El2aZeR Share this post Link to post Share on other sites
[SCRUB] BadGene616 Beta Tester 773 posts 8,197 battles Report post #7 Posted June 16, 2017 Or they could balance the game so having your BBS run didn't mean an automatic loss for those inferior classes which are there as bb fodder. Share this post Link to post Share on other sites
P2Win Beta Tester 808 posts 8,067 battles Report post #8 Posted June 16, 2017 You want to see player quality? Wait until this ranked season (weekends). You're better off not playing if you value your sanity. Share this post Link to post Share on other sites
[RUMR] bouncer8409 Players 463 posts 31,481 battles Report post #9 Posted June 16, 2017 2 days now and not a single win. In most games i get an excellent personal score, last game in Des Moines - 17 citadel hits, a double strike and 3 ships sunk, 160k damage and as usual my team were ALL potatoes,,,,what the hell is going on ? Share this post Link to post Share on other sites
[B0TS] philjd Beta Tester 1,806 posts 7,738 battles Report post #10 Posted June 16, 2017 Is it school holidays? Actually, maybe it's because of the end of exam season, so lots of kids at home with nothing better to do? I drove my Kutusov a couple of evening ago (T10 match) and decided not to in future just yet, as there is a huge difference in gun accuracy and I am not used to it (T7 max in tree ships currently). Share this post Link to post Share on other sites
Lin3 Players 746 posts Report post #11 Posted June 16, 2017 Playing Newport last week and Aegis this has been a sobering reminder of just how poor most players are. Share this post Link to post Share on other sites
GhostRiderMax123 ∞ Players 769 posts 3,782 battles Report post #12 Posted June 16, 2017 I had a Fuso in chat in one of my last battles refusing to kill a DD which was at close range to him because it and I quote "isn't my job" All his guns were pointed at it and he wouldn't even shoot......instead he just spammed the map and moaned in chat when he got wreaked by said DD...... Share this post Link to post Share on other sites
[BRITS] fallenkezef [BRITS] Players 1,788 posts 1,955 battles Report post #13 Posted June 16, 2017 Done for the night after three games being the only ship forward, it's the weekend. I have this cycle of really good games monday to thursday then weekends ruin any positive head way Share this post Link to post Share on other sites
SBS Alpha Tester, In AlfaTesters 2,556 posts 1,924 battles Report post #14 Posted June 16, 2017 As fallenkezef has said. It is the weekend that makes the quality of player skill go down a lot. The reason for this is that this is the time the players, who normally do not have time to play come on and since they do not play often except in weekends, they most likely have little experience in what they are doing, nor are they probably that active in the community of WoWs that they look up guides/turoials and so on, and they most certainly do not check what is written on the forum. The double XP every weekend also lures those players in to the game, that normally do not care for it, and thus again, are probably not very interested in really improving. It is simply a matter of fact, that during the weekend this allways happens, allways has since the launch of WoT. My only advice? Either ignore it and play on or take a break from WoWs during the weekend and play something else/spend time with family/enjoy the summer outside or what ever you want to do. Share this post Link to post Share on other sites
[BRITS] fallenkezef [BRITS] Players 1,788 posts 1,955 battles Report post #15 Posted June 16, 2017 I have an NVQ to finish so that's my weeken sorted Share this post Link to post Share on other sites
[WGB] iJoby Community Contributor 2,171 posts 30,925 battles Report post #16 Posted June 16, 2017 (edited) I quit the game and i am gonna go watch a movie instead EDIT: FFS Just had 5 games all loses. So pissed of with this game, subscription ends after this month. Just played 2 games in the Hood (Both Lost), both over 120k Damage to enemy, 1400+XP a game and teammates finishing with 120XP 150XP how can they be happy with results like that. Edited June 17, 2017 by iJoby Share this post Link to post Share on other sites
[OGHF] Cyclops_ Players 2,108 posts 36,213 battles Report post #17 Posted June 16, 2017 It is mainly due to the weekend bringing out the idiots in there T8 BB's, don't get me wrong I am mainly a BB player myself, but tonight 10 straight losses 8 BB (T6) & 2 CL's (T7), all had T8 BB's in and I was top 3 in every game, but there where always T8 BB's at the bottom, Share this post Link to post Share on other sites
Skurfa Beta Tester 809 posts Report post #18 Posted June 17, 2017 They could put the players "Win Ratio" on the screen every time they look at the debriefing. Then they may make players aware of their performance. Maybe even show some average XP or WR for the ships, so the first thing players see when they've finished a battle, is their performance compared to an average. That may open the eyes of some of the players. Share this post Link to post Share on other sites
[RUMR] bouncer8409 Players 463 posts 31,481 battles Report post #19 Posted June 17, 2017 Well i am gonna give it another go today. I am not overly concerned with win rate or any stats at all although i do keep an eye on them to help me improve my own performance. I am far more intersted in having a fun game and enjoying myself, unfortunately the potatoes with thier idiocy do tend to spoil things. Oh well,,,,,,onwards and upwards. Gonna try out my newly purchased De Grasse, should be fun ! Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,762 battles Report post #20 Posted June 17, 2017 Well i am gonna give it another go today. I am not overly concerned with win rate or any stats at all although i do keep an eye on them to help me improve my own performance. I am far more intersted in having a fun game and enjoying myself, unfortunately the potatoes with thier idiocy do tend to spoil things. Oh well,,,,,,onwards and upwards. Gonna try out my newly purchased De Grasse, should be fun ! T6 (fun) <> T10 (not fun) Share this post Link to post Share on other sites
Babykim Beta Tester 1,649 posts 6,477 battles Report post #21 Posted June 17, 2017 Good people are slowly leaving or playing few games only. Casual weekend plankton can never learn for they play too little. For idiots with time on their hands (i mean 5k battles, winrate <50%), there is no point getting better, because "its just a game i play for fun". Share this post Link to post Share on other sites
Hesp Players 1,461 posts 8,347 battles Report post #22 Posted June 17, 2017 They could put the players "Win Ratio" on the screen every time they look at the debriefing. Then they may make players aware of their performance. Maybe even show some average XP or WR for the ships, so the first thing players see when they've finished a battle, is their performance compared to an average. That may open the eyes of some of the players. I agree. There may be 1000 tutorials that if the player does not realize that their performance is below the average will not be worth anything. The first step to wanting to improve is to know that you need to do it. Unfortunately the bad habit of not giving importance to the stats or even being able to hide them reinforce the bad game. As long as the average player continues to throw the wallet at the screen everything is fine. Share this post Link to post Share on other sites
[BRITS] fallenkezef [BRITS] Players 1,788 posts 1,955 battles Report post #23 Posted June 17, 2017 Good people are slowly leaving or playing few games only. Casual weekend plankton can never learn for they play too little. For idiots with time on their hands (i mean 5k battles, winrate <50%), there is no point getting better, because "its just a game i play for fun". You say that as if having fun is a bad thing. Share this post Link to post Share on other sites
Babykim Beta Tester 1,649 posts 6,477 battles Report post #24 Posted June 17, 2017 You say that as if having fun is a bad thing. They have fun, I don't. Share this post Link to post Share on other sites
[BRITS] fallenkezef [BRITS] Players 1,788 posts 1,955 battles Report post #25 Posted June 17, 2017 They have fun, I don't. More your problem than theirs to be honest. I do think WG should have a "competitive" mode that pairs you by win/rate but the problem is allot of the guys with high stats will whine because they can not seal club "potatoes" and maintain those stats. Share this post Link to post Share on other sites