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bouncer8409

Player quality

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[RUMR]
Players
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i just played 9 games and all were losses. I played a variety of tier 10 cruisers as they are my favourite class and i like the ships. I tried in each game to cap or support capping ships and as much as possible support my team. My personal scores were ok but not great. My teams however were amazing in their ineptitude. BB's running away from start or instantly going into reverse. DD's who refuse to cap or try to cap but die through no support. CA's who either stay at max range and achieve nothing or yolo and die. 

I quit the game and i am gonna go watch a movie instead.

I am not gonna cry about this sort of thing, thats what this game is like now and my days of getting annoyed are over, my question is this. How can we as a community improve teamwork and player performance ?

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[SCRUB]
Players
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Not much the community can do. The folks on this website here are but a meager fraction of the total playerbase. Whatever knowledge, tips and tricks we  ight accrue and share on here is only ever going to be seen by a minority.

 

What WG can do however is implement proper tutorials, be more forthcoming with informations and not hide crucial gameplay mechanics from your everyday random player. Aside from that, WG really needs to improve the reward economy so that results make unmistakingly clear if something is working (good XP, lots of credits) or not AND present a reference point ("hey man, I got 500 base XP, that's better than my best CoOp game results") that makes it unmistakingly clear to every individual how they fared.

I bet it would surprise quite the number of people exactly how many players you can motivate to improve if you simply give them a frowny face after a bad game and a smiley face after a good one. People like smiley faces more than frowny ones, but not everyone can easily understand that 500 base XP in a random game is in fact the equivalent of a frowny face when it would in fact be a smiley face in CoOp battles in the context of back when they first started playing.

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[BYOB]
Players
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Not much the community can do. The folks on this website here are but a meager fraction of the total playerbase. Whatever knowledge, tips and tricks we  ight accrue and share on here is only ever going to be seen by a minority.

 

What WG can do however is implement proper tutorials, be more forthcoming with informations and not hide crucial gameplay mechanics from your everyday random player. Aside from that, WG really needs to improve the reward economy so that results make unmistakingly clear if something is working (good XP, lots of credits) or not AND present a reference point ("hey man, I got 500 base XP, that's better than my best CoOp game results") that makes it unmistakingly clear to every individual how they fared.

I bet it would surprise quite the number of people exactly how many players you can motivate to improve if you simply give them a frowny face after a bad game and a smiley face after a good one. People like smiley faces more than frowny ones, but not everyone can easily understand that 500 base XP in a random game is in fact the equivalent of a frowny face when it would in fact be a smiley face in CoOp battles in the context of back when they first started playing.

 

A lot of players need a torpedo tutorial, a good gunnery tutorial (ammo types, 3d aiming, etc.), a tutorial on how to tank damage by angling, and CV players an exclusive class tutorial only for CVs.

Speaking from experience there's a boatload of stuff you just don't know and you need to learn as a new player. Like using smoke, which took me until T5 to properly use.

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[HU-SD]
Players
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how many players you can motivate to improve if you simply give them a frowny face after a bad game and a smiley face after a good one.

 

Hmm the kindergarten approach. Might work very well with the current playerbase...

 

I'd suggest at least a minimal influence of personal rating in the matchmaker. E.g. one random league for players < 50%, one for the other. Teams can still be skewed of course but at least you'll know that everyone knows the purpose of the game. (purpose = duh in >50%; = press left mouse button and hear guns go boom in the other)

 

@Aoteoras: do you think that people don't know what a cap is at the moment? No frownie face will change that I'm afraid. Though I agree in general, even if it is a link to e.g. ichase's admirals thingie in the client.

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[TORAZ]
Beta Tester
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do you think that people don't know what a cap is at the moment?

 

C'mon, everyone knows what caps are.

Caps are lava, so they have to be avoided as much as possible.

 

:trollface:

 

On a more serious note, the average player makes me want to bash my head in with a sledgehammer. 

Edited by El2aZeR

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[SCRUB]
Beta Tester
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Or they could balance the game so having your BBS run didn't mean an automatic loss for those inferior classes which are there as bb fodder.

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Beta Tester
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You want to see player quality? Wait until this ranked season (weekends). You're better off not playing if you value your sanity. 

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[RUMR]
Players
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2 days now and not a single win. In most games i get an excellent personal score, last game in Des Moines  -  17 citadel hits, a double strike and 3 ships sunk, 160k damage and as usual my team were ALL potatoes,,,,what the hell is going on ?

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[B0TS]
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Is it school holidays?

 

Actually, maybe it's because of the end of exam season, so lots of kids at home with nothing better to do?

 

I drove my Kutusov a couple of evening ago (T10 match) and decided not to in future just yet, as there is a huge difference in gun accuracy and I am not used to it (T7 max in tree ships currently).

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Players
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Playing Newport last week and Aegis this has been a sobering reminder of just how poor most players are.

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I had a Fuso in chat in one of my last battles refusing to kill a DD which was at close range to him because it and I quote "isn't my job" All his guns were pointed at it and he wouldn't even shoot......instead he just spammed the map and moaned in chat when he got wreaked by said DD......:facepalm:

 

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[BRITS]
[BRITS]
Players
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Done for the night after three games being the only ship forward, it's the weekend. I have this cycle of really good games monday to thursday then weekends ruin any positive head way

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Alpha Tester, In AlfaTesters
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As fallenkezef has said. It is the weekend that makes the quality of player skill go down a lot.

 

The reason for this is that this is the time the players, who normally do not have time to play come on and since they do not play often except in weekends, they most likely have little experience in what they are doing, nor are they probably that active in the community of WoWs that they look up guides/turoials and so on, and they most certainly do not check what is written on the forum.

 

The double XP every weekend also lures those players in to the game, that normally do not care for it, and thus again, are probably not very interested in really improving.

 

It is simply a matter of fact, that during the weekend this allways happens, allways has since the launch of WoT.

 

My only advice? Either ignore it and play on or take a break from WoWs during the weekend and play something else/spend time with family/enjoy the summer outside or what ever you want to do.

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[WGB]
Community Contributor
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I quit the game and i am gonna go watch a movie instead

 

EDIT:

FFS Just had 5 games all loses. So pissed of with this game, subscription ends after this month.

Just played 2 games in the Hood (Both Lost), both over 120k Damage to enemy, 1400+XP a game and teammates finishing with 120XP 150XP how can they be happy with results like that.

Edited by iJoby

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[OGHF]
Players
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It is mainly due to the weekend bringing out the idiots in there T8 BB's, don't get me wrong I am mainly a BB player myself,  but tonight 10 straight losses 8 BB (T6) & 2 CL's (T7), all had T8 BB's in and I was top 3 in every game, but there where always T8 BB's at the bottom, :(

 

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Beta Tester
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They could put the players "Win Ratio" on the screen every time they look at the debriefing. Then they may make players aware of their performance.

 

Maybe even show some average XP or WR for the ships, so the first thing players see when they've finished a battle, is their performance compared to an average.

 

That may open the eyes of some of the players.

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[RUMR]
Players
463 posts
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Well i am gonna give it another go today. I am not overly concerned with win rate or any stats at all although i do keep an eye on them to help me improve my own performance. I am far more intersted in having a fun game and enjoying myself, unfortunately the potatoes with thier idiocy do tend to spoil things. Oh well,,,,,,onwards and upwards. Gonna try out my newly purchased De Grasse, should be fun !

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[NWP]
Beta Tester
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Well i am gonna give it another go today. I am not overly concerned with win rate or any stats at all although i do keep an eye on them to help me improve my own performance. I am far more intersted in having a fun game and enjoying myself, unfortunately the potatoes with thier idiocy do tend to spoil things. Oh well,,,,,,onwards and upwards. Gonna try out my newly purchased De Grasse, should be fun !

 

T6 (fun) <> T10 (not fun)

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Beta Tester
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Good people are slowly leaving or playing few games only. Casual weekend plankton can never learn for they play too little. For idiots with time on their hands (i mean 5k battles, winrate <50%), there is no point getting better, because "its just a game i play for fun".

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Players
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They could put the players "Win Ratio" on the screen every time they look at the debriefing. Then they may make players aware of their performance.

 

Maybe even show some average XP or WR for the ships, so the first thing players see when they've finished a battle, is their performance compared to an average.

 

That may open the eyes of some of the players.

I agree. There may be 1000 tutorials that if the player does not realize that their performance is below the average will not be worth anything.

 

The first step to wanting to improve is to know that you need to do it.

 

Unfortunately the bad habit of not giving importance to the stats or even being able to hide them reinforce the bad game. As long as the average player continues to throw the wallet at the screen everything is fine.

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[BRITS]
[BRITS]
Players
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Good people are slowly leaving or playing few games only. Casual weekend plankton can never learn for they play too little. For idiots with time on their hands (i mean 5k battles, winrate <50%), there is no point getting better, because "its just a game i play for fun".

 

You say that as if having fun is a bad thing.

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[BRITS]
[BRITS]
Players
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They have fun, I don't.

 

More your problem than theirs to be honest.

 

I do think WG should have a "competitive" mode that pairs you by win/rate but the problem is allot of the guys with high stats will whine because they can not seal club "potatoes" and maintain those stats.

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