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Slow down capping

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[GOON]
Weekend Tester
37 posts
6,949 battles

Shooting ships is pretty fun - "winning" while 2/3rds of each team is still alive is less so. Please make capping take longer.

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Beta Tester
29 posts

Supported!

 

I mean sometimes getting into the action requires to take short cut thru enemy cap circle and if you are on slow ship like Kawachi or St. Louis you inadvertently cap. Especially if there are one or more ships following you. Why should we as players need to spend several minutes of battle cruising around cap points to get into action? If enemy doesn't want ot come out and fight what else option is there?

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Beta Tester
75 posts
325 battles

I would agree 100%. Given the size of the maps and the lack of speed of many of the ships, the capping needs to take a lot longer if you are to have any realistic chance of decapping.

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[CATCH]
Beta Tester
180 posts
13,242 battles

Or at least make sure there are no islands to hide behind when capping. I've had a few games where a ship was sitting right up next to an island at the edge of the cap circle and we couldn't get around the island fast enough to do anything about it even though he was in easy gun range.

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[GOON]
Weekend Tester
37 posts
6,949 battles

First no cap kill all thread?

 

I'm fine with capping, it's just too fast currently. You can practically capture a base just sailing through it to get shots on someone. I'd like capping to be there so you don't have to hunt down every ship, but I don't want cap rushing to be a common ending to battles.

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Weekend Tester
6 posts
485 battles

I agree on this. Capping is way too fast currently. Capping should be more team effort. 

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[DUSCH]
Weekend Tester
25 posts
34 battles

Shooting ships is pretty fun - "winning" while 2/3rds of each team is still alive is less so. Please make capping take longer.

 

Sry, a clear and loud NO from my side.

 

Why you may ask. Because you HAVE TO watch the Mini Map and read the game. You can avoid these caps clearly. Warning the others on Chat, send some Pings. The Keyword here is:  SITUATION AWARENESS which is simply needed in this Game, more then in others. And for me, that's a very, very good thing!

Edited by F1zzle
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Weekend Tester
48 posts
40 battles

 

Sry, a clear and loud NO from my side.

 

Why you may ask. Because you HAVE TO watch the Mini Map and read the game. You can avoid these caps clearly. Warning the others on Chat, send some Pings. The Keyword here is:  SITUATION AWARENESS which is simply needed in this Game, more then in others. And for me, that's a very, very good thing!

 

No offense but that's [edited] I use the Minimap every game and sometimes u need time to react u can't just ignore the enemy and try to decap and capping goes way to fast and just defend the capcircle is a bad idea

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[EPE]
Beta Tester
22 posts

yes, it should be slower or cap circle much smaller. enough arguments mentioned already

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[TKBS]
Beta Tester
199 posts
12,051 battles

or just reduce the frequency of domination maps.. 2/3 of my battle are domination :(

 

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Weekend Tester
48 posts
40 battles

or just reduce the frequency of domination maps.. 2/3 of my battle are domination :(

 

That will not fix the problem.

To be honest its a beta so there are not that much maps

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[SUOLA]
Beta Tester
60 posts
6,709 battles

Agreed for Domination maps. For those who says "look mini map and play tactical" what if you are playing BB or CV and rest your team just ignore cap points? If you go capping with BB you are just dead and no need to say what to do with CV!

 

What I have noticed this same situation when the match is 300 : 600 (and they got all tree bases) for enemy, it's useless to inform your Destroyers and Cruisers to go take bases back. They just don't care or later when they start to closing bases it's already too late because points have been adding too quickly.

 

Drop amount of capping points per base per every 4 s to half what is now for just to give more time bought team a change to turn match around!  There is nothing more satisfying than winning the battle 2 vs 2 situation! :medal:

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[TKBS]
Beta Tester
199 posts
12,051 battles

 

That will not fix the problem.

To be honest its a beta so there are not that much maps

 

yeah but in 100 battle I saw only big race and fault line..

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Beta Tester
29 posts

So here is a wild idea: Victory tier system.

 

Lets say like winning team is winning by cap but there are about 40% of the loosing team left. That would not be decisive victory but rather minor victory or "strategic victory" which would not give full victory bonus to winning team and not full loss to loosing team.

 

Kind of what was in the old SSI games like Panzer General. Decisive victory means just that. You have to completely defeat the enemy.

 

Discussion people! Please be polite.

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[SCRUB]
[SCRUB]
Beta Tester
1,245 posts
10,164 battles

 

Sry, a clear and loud NO from my side.

 

Why you may ask. Because you HAVE TO watch the Mini Map and read the game. You can avoid these caps clearly. Warning the others on Chat, send some Pings. The Keyword here is:  SITUATION AWARENESS which is simply needed in this Game, more then in others. And for me, that's a very, very good thing!

 

So much this. Also: chat. I was just playing in my carrier and we were winning by kills, but a few of the enemy ships were breaking through on the other side of the map. I was actually using capslock in chat calling for my team to go back. But they just all continued to shoot and sail on... From the BBs I understand it, but there were cruisers and destroyers that could've gone back.

Eventually only 1 ship went back (a cruiser). I myself had killed a capping myogi, but the reload and maneuvring of TBs is too long to decap 2 enemies.

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[-FC-]
[-FC-]
Weekend Tester
111 posts
7,416 battles

 

No offense but that's [edited] I use the Minimap every game and sometimes u need time to react u can't just ignore the enemy and try to decap and capping goes way to fast and just defend the capcircle is a bad idea

 

No, that is why battleships should not all go to one side, and should not dive into narrow channels where they cannot turn. If one flank is open, turn around and go defend. It is no rocket science.
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Beta Tester
539 posts
1,637 battles

In many simmilar threads I said already and I will say it again: Remove all capping mods, because this is not WoT and I would play WoT if I want this type of gameplay. Capping Is also in contradiction with all basic naval warfare rules. Its just something warships never did. Its not even something simmilar so its not even a simplified representation. Right now cap force warships to act like a ground units and its just rediciolous. Warships cant capture anything.... they never did...EVER.

I am also not for "kill all" mods. What a suprise...isnt it? :teethhappy: I believe WG should introduce invasion, escorting, protecting, blocade etc...mods. Just an idea for invasion: One team defend the island with troops. Of course you dont see the troops on the island but you see the number of troops. Attackers need to protect AI controled ships with diferent numbers of troops to reach the island. More ships get to the island more possible is that troops cap the island. You could have reinforcements also, since defenders would probably sink quite a lot of ships. There would be also time limit of course. So the point are missions where warships can create conditions for other units (troops, merchants etc.) to do their job. Such game would bring much more realistic tactics for in game warships and made game realy great. Right now most of the things are fantastic, but maps and winning conditions sucks.

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Weekend Tester
48 posts
40 battles

 

No, that is why battleships should not all go to one side, and should not dive into narrow channels where they cannot turn. If one flank is open, turn around and go defend. It is no rocket science.

 

I dont play BBs i play Cruiser.

10-30sec more time would be better ,just my opinion, and for sure its not everytime just a open flank.

Edited by Kollektiv

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Beta Tester
21 posts
1,084 battles

Problem is, even with cruiser when you're on the flank and notice enemy going to cap, it takes ages turn around and go back. When DD is capping(talking about "standart battle" with one cap point for each team), you need to be really close to spot him(with smokescreen even closer, deadly range) and because its DD, you mostly don't know he's otw to cap untill he start capping.

Domination cap speed is fine. Its domination, you can cap same speed as enemy team and if you're in the circle too, cap progress stoping. So nothing wrong, just point gathering should be bit slower(+2 or 3 instead of +4, more time to recap).

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Weekend Tester
48 posts
40 battles

Problem is, even with cruiser when you're on the flank and notice enemy going to cap, it takes ages turn around and go back. When DD is capping(talking about "standart battle" with one cap point for each team), you need to be really close to spot him(with smokescreen even closer, deadly range) and because its DD, you mostly don't know he's otw to cap untill he start capping.

Domination cap speed is fine. Its domination, you can cap same speed as enemy team and if you're in the circle too, cap progress stoping. So nothing wrong, just point gathering should be bit slower(+2 or 3 instead of +4, more time to recap).

 

100% Agree

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Weekend Tester
50 posts
9,073 battles

Slowed down capping would be great. Even in a cruiser I often am not able to arrive back in time to a domination circle to stop a single half-dead DD from capping after slaughtering a BB and a CV that was fleeing to a corner.

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