GhostRiderMax123 ∞ Players 769 posts 3,782 battles Report post #851 Posted June 30, 2017 2 minutes ago, Pte_Maylam said: Took them an awfully long time to raise Tirpitz to the level of Bismarck. But equally, even a bit of meaningful differentiation between the two, rather than one being a simply better version of the same would have been better to my mind... Indeed but there is still time before they get released. Share this post Link to post Share on other sites
[DMDSF] stockyy1994 Players 50 posts 5,360 battles Report post #852 Posted June 30, 2017 22 minutes ago, Pte_Maylam said: Looking at the suggested stats for HMS Queen Elizabeth, I'm interest to know exactly what it does better. Its hull is slightly but not brilliantly improved in terms of health, its guns are slightly longer-ranged but less effective; it turns worse, its turret engineers don't know about WD-40 (although I had no issue with the 'Spite's pre-buff turrets). I'm assuming its AA is better but really at Tier 6 and with the current meta, AA defence just doesn't figure into my estimations much at all. Oh and QE's heal is worse. It seems that as things stand, Warspite is hands down the better ship. Have I missed something? Queen Elizabeth has an extra 800m range, which will be pretty useful, apart from that though, not much, the better secondaries have been gimped by having only 4km range. Also, for some reason, QE has the same shells as Hood, and not her sister ship Warspite, so QE will also have worse penetration than Warspite, as the shells have lower Krupp. Not sure about the improved bounce angles and shorter fuse time though. Edit: it does have the shorter fuse time. Share this post Link to post Share on other sites
[VS-UK] Pte_Maylam Players 48 posts 4,924 battles Report post #853 Posted June 30, 2017 I'm not sure that 800m makes much difference. 'Spite is a brawler anyway, and if the Queen Elizabeth has a similar armour scheme, you'd surely want to get up closer anyway. Share this post Link to post Share on other sites
[COOOP] Shirakami_Kon Players 2,624 posts 12,776 battles Report post #854 Posted June 30, 2017 5 hours ago, Darth_Glorious said: Yamato old heal still is inferior than Conqueror current one. You could only heal up to 21% hp per charge, compared to ~50% hp per charge for Conqueror. But Yamato heal was OP, even for the best BB ever put on sail. Conqueror's one is fine. Specially when Russian BBs are released. Then you'll know an OP heal. 100% health back just by using it. I'm thinking in starting to seriously bet about that by how things go. Radar too, why should a BB be ambushed or let any other ship escape his guns? I'm expecting turret traverse and reload huge buffs to balance that and make a proper use of the radar before it hits the life server. I mean... It would be a shame that a BB could make such low profit of his own radar like a Missouri, right? Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #855 Posted June 30, 2017 4 hours ago, Pte_Maylam said: Looking at the suggested stats for HMS Queen Elizabeth, I'm interest to know exactly what it does better. Its hull is slightly but not brilliantly improved in terms of health, its guns are slightly longer-ranged but less effective; it turns worse, its turret engineers don't know about WD-40 (although I had no issue with the 'Spite's pre-buff turrets). I'm assuming its AA is better but really at Tier 6 and with the current meta, AA defence just doesn't figure into my estimations much at all. Oh and QE's heal is worse. It seems that as things stand, Warspite is hands down the better ship. Have I missed something? Queen Lizzy has the second or third best AA at tier 6. A full AA build will be able to shoot down a Indy bomber squad before they can drop. She also has special RN BB HE. (6300 damage, 35% fire and 94mm pen) Warspite = Good AP, average HE. Hood = Poor AP, average HE. (drew the short straw) QE = Poor AP, excellent HE. Revenge = ?? Vanguard = ?? Good AP, excellent HE (all the good stuff?) 1 Share this post Link to post Share on other sites
[VS-UK] Pte_Maylam Players 48 posts 4,924 battles Report post #856 Posted June 30, 2017 Hmm, that's a fair point... Cheers! Share this post Link to post Share on other sites
[GUNUP] DanB24 [GUNUP] Players 76 posts 7,050 battles Report post #857 Posted June 30, 2017 7 hours ago, GhostRider_24 said: Queen Elizabeth was never going to be "better" than Warspite to be honest. Otherwise what's the point of Warspite being a premium ship. Premiums are meant to be inferior to their standard counterparts else it's just P2W and that's just wrong. QE should be superior to Warspite as she had the full rebuild not the halfway house that Warspite got. Share this post Link to post Share on other sites
anonym_u5USg8CcK96I Players 182 posts Report post #858 Posted June 30, 2017 Wargaming have confirmed on their portal that British battleships are being released in July!! Huzzah! 1 Share this post Link to post Share on other sites
[GUNUP] DanB24 [GUNUP] Players 76 posts 7,050 battles Report post #859 Posted June 30, 2017 Jolly good show. Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #860 Posted June 30, 2017 7 hours ago, stockyy1994 said: Queen Elizabeth has an extra 800m range, which will be pretty useful, apart from that though, not much, the better secondaries have been gimped by having only 4km range. Also, for some reason, QE has the same shells as Hood, and not her sister ship Warspite, so QE will also have worse penetration than Warspite, as the shells have lower Krupp. Not sure about the improved bounce angles and shorter fuse time though. Edit: it does have the shorter fuse time. I'm guessing the actual stats are placeholders as the shell name is the same for QE and Warspite (Mk XXIIb), and different from Hood's (Mk XIIIa). It seems pretty logical that QE will get Warspite shells (and the same glorious 2.0 sigma). Regarding CONQ's heal... regardless of the ship actually being balanced with that (and the radar for that matter), I want it gone. Balance the ship another way, not with this stupidity. Because if she will be balanced with that crap, imagine the utter painful way she would be outside that? How much fun is a gimmicky heal and radar when they otherwise detract from the ship in order to be balanced? Hell no. Balance her like other lines. Don't continue the weirdness that is RN cruisers (yes I know they are good, but are they truly good for the game? Thankfully their impact is much less than the RN BBs will be). Share this post Link to post Share on other sites
Vogel Alpha Tester 2,062 posts 4,171 battles Report post #861 Posted June 30, 2017 8 hours ago, Capra76 said: My worry is that the test data will reveal what happens when you've got one radar BB in the game, what it won't pick up is the effect of having 3 or more of them at the same time. So, hypothetically, one radar BB is a nuisance for DD but can be played around, once you have multiples of them working together stacking radar and or hydro what you end up with is a 10 km total exclusion zone for DD, which when you inevitably end up with hundreds of them queuing at the same time will make DD pretty much unplayable. Heh, already stopped playing my IJN DDs (well, I don't play them often anymore), simply because torps are almost always spotted early. But I get your point regarding multiple of them in a platoon. The devs can't be unaware of this issue, as it exist already in the form of Belfast/Flint/Atlanta. But the thing about stat feedback is that it needs to be interpreted. So then it all depends what the devs think is okay or not. I do hope RN BBs turn out to be as unique as RN CLs, but I also want them to be balanced. BBs are powerful enough as it is, no need to introduce power-creep. Note that I am NOT saying that the current iteration is OP/UP, as I am not allowed to do so. Besides, I haven't had time to play them at all yet. Share this post Link to post Share on other sites
VAdm_Gunichi_Mikawa Players 3 posts 591 battles Report post #862 Posted July 1, 2017 If the Torpedoes in the game were historically accurate then they would be a threat even at Tear X. Germany launched Electrict Torpedoes from surafce ships, and while slow (30 kts) left no wake so were nearly impossible to spot until they were close aboard making them very difficult to evade. The Germans even had a homing version with a speed of 28 kts. The infamous Japanese Long-Lance Type 93 had a high speed of 50 kts to a range of 20 km (low speed was 36 knots to 40 km). Using compressed oxygen they also left no wake. 1 Share this post Link to post Share on other sites
[POMF] Verdius Beta Tester 1,989 posts 4,247 battles Report post #863 Posted July 1, 2017 11 hours ago, GhostRider_24 said: Queen Elizabeth was never going to be "better" than Warspite to be honest. Otherwise what's the point of Warspite being a premium ship. Extra credits and captain training? Where are the days when people were satisfied with prems not being strait up better than their non-prem counterparts? As for the rest I seriously hope that WG picks a direction they want to go with RN BBs. Right now they just threw every single gimmick onto the RN BBs. Better penetration angles and short fuse AP, 1/4 HE pen with massive fire, Uber heal, short rudder shift, massive AA, massive range. And that isn't even touching the radar and hydro on a BB which I am still fundamentally against. It makes cruisers less usefull, nulifies the importance of teamplay and DDs have no counterplay to the ships they are supposed to counter. Especially radar coupled with short fuse AP giving you full pens anyway you don't even need cruisers to deal with DDs. Or HE ammo. Or a functioning brain. Although with the fire chance you could just sling either AP or HE at everything regardless and you'll be raking in damage. These ships would be the most idiot proof ships in the game and that is even counting the German BBs. And for those saying radar will encourage more aggressive play: The same was said of German BBs with their long range secondaries, hydro, turtleback armour, and poor long range accuracy yet the average potato still sits at 18km doing nothing useful regardless. Then they buffed Iowa/Monty/Mo/Bama/NoCa with lowered citadel to encourage them to get closer and brawl yet they still sit at the map border. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #864 Posted July 1, 2017 WG has been pretty clear I think that this 'premiums are worse then tech tree' does NOT apply to WoWs. Belfast vs Fiji. Leningrad vs Kiev, Arizona vs New Mexico. Murmansk vs Omaha ( ok this one has been 'fixed' ), Gnevny ( old ) vs Gremmy and so on. In none of those scenarios tech tree ships were close to premium ship. 1 Share this post Link to post Share on other sites
Bladezfist Players 349 posts 2,320 battles Report post #865 Posted July 1, 2017 13 minutes ago, mtm78 said: WG has been pretty clear I think that this 'premiums are worse then tech tree' does NOT apply to WoWs. Belfast vs Fiji. Leningrad vs Kiev, Arizona vs New Mexico. Murmansk vs Omaha ( ok this one has been 'fixed' ), Gnevny ( old ) vs Gremmy and so on. In none of those scenarios tech tree ships were close to premium ship. Disagree with Belfast vs Fiji, both ships are in a league of their own compared to other T7 cruisers and I like them both a lot. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #866 Posted July 1, 2017 Fiji is probably the worst example since it's likely the best tech tree cruiser at the tier. Belfast though is stupidly broken, allowed to slot tier 8 concealment module AND radar. But it takes more skill to utilize the toolbelt of Belfast then to employ the guns of Fiji, and it's also more effective. Share this post Link to post Share on other sites
[CAIN] G01ngToxicCommand0 Beta Tester 2,177 posts 23,318 battles Report post #867 Posted July 1, 2017 (edited) On 7/1/2017 at 5:49 AM, Verdius said: Extra credits and captain training? Where are the days when people were satisfied with prems not being strait up better than their non-prem counterparts? As for the rest I seriously hope that WG picks a direction they want to go with RN BBs. Right now they just threw every single gimmick onto the RN BBs. Better penetration angles and short fuse AP, 1/4 HE pen with massive fire, Uber heal, short rudder shift, massive AA, massive range. And that isn't even touching the radar and hydro on a BB which I am still fundamentally against. It makes cruisers less usefull, nulifies the importance of teamplay and DDs have no counterplay to the ships they are supposed to counter. Especially radar coupled with short fuse AP giving you full pens anyway you don't even need cruisers to deal with DDs. Or HE ammo. Or a functioning brain. Although with the fire chance you could just sling either AP or HE at everything regardless and you'll be raking in damage. These ships would be the most idiot proof ships in the game and that is even counting the German BBs. And for those saying radar will encourage more aggressive play: The same was said of German BBs with their long range secondaries, hydro, turtleback armour, and poor long range accuracy yet the average potato still sits at 18km doing nothing useful regardless. Then they buffed Iowa/Monty/Mo/Bama/NoCa with lowered citadel to encourage them to get closer and brawl yet they still sit at the map border. You can't fight *Edited - in this case ultrabad BBabies. Edited July 3, 2017 by Nohe21 *This post has been edited by the moderation team due to inappropriate remarks. Share this post Link to post Share on other sites
[GUNUP] DanB24 [GUNUP] Players 76 posts 7,050 battles Report post #868 Posted July 1, 2017 (edited) On 7/1/2017 at 0:24 PM, atomskytten said: You can't fight *Edited - in this case ultrabad BBabies. *Edited Edited July 3, 2017 by Nohe21 *This post has been edited by the moderation team due to inappropriate remarks. Share this post Link to post Share on other sites
Thracen Players 525 posts 8,871 battles Report post #869 Posted July 1, 2017 So this may be shifting the topic a little but I'm starting to come across the Royal Navy BBs, and I've got to say I just don't know where to aim? Has anyone got any idea on the armour profile of these things? I seem to get very few pens and a lot of overpens, maybe I'm just freaking out because I don't know anything about them but even in that scenario knowing more would be helpful. Thanks for any help in advance :D Share this post Link to post Share on other sites
GhostRiderMax123 ∞ Players 769 posts 3,782 battles Report post #870 Posted July 1, 2017 32 minutes ago, Thracen said: So this may be shifting the topic a little but I'm starting to come across the Royal Navy BBs, and I've got to say I just don't know where to aim? Has anyone got any idea on the armour profile of these things? I seem to get very few pens and a lot of overpens, maybe I'm just freaking out because I don't know anything about them but even in that scenario knowing more would be helpful. Thanks for any help in advance :D The tier 8, 9 and 10 have citadel's below the water line. The tier 7 though is generally a floating citadel. 1 Share this post Link to post Share on other sites
[BRITS] fallenkezef [BRITS] Players 1,788 posts 1,954 battles Report post #871 Posted July 1, 2017 34 minutes ago, Thracen said: So this may be shifting the topic a little but I'm starting to come across the Royal Navy BBs, and I've got to say I just don't know where to aim? Has anyone got any idea on the armour profile of these things? I seem to get very few pens and a lot of overpens, maybe I'm just freaking out because I don't know anything about them but even in that scenario knowing more would be helpful. Thanks for any help in advance :D Aslain's mod pack has a mod that shows the coming soon ships in hanger, can then study the armour profile Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #872 Posted July 1, 2017 WG's modpack has it to, ow and so does Proships and I think most other packs. Share this post Link to post Share on other sites
Thracen Players 525 posts 8,871 battles Report post #873 Posted July 1, 2017 Thanks chaps I'll pick up a mod pack and take a look. Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #874 Posted July 1, 2017 I was just radared by a Conquerer. I think around 9-10km. Lasted forever it seemed. They won quite comfortably. Servers will be swarmed by radars... Is WG taking it into account? Just not testing with a Conquerer here or there... Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,549 battles Report post #875 Posted July 1, 2017 Hi all, I was in a game with "Lion" today but didn't see her at all (she died long time before I was able to spot her)... my team won without problems... Leo "Apollo11" P.S. Pictures are FreeCam from Replay... 1 Share this post Link to post Share on other sites