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OOAndreasOO

When you have to lose

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[GEMIN]
Players
399 posts
52,865 battles

Have you noticed that one of clues that MM decided your squad has to lose is low number of DD compared enemy squad?

 

I dunno if it's really the cause of the lost, but when my squad has one DD less, probably 99% the game is lost.

 

You have same experiences?

Edited by OOAndreasOO

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Players
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DDs are influential in domination mode, however their utility is slightly less in standard battle. A lost game usually comes from the team as a whole going full potato as opposed to a single DD carrying the entire team. Contrary to popular belief this is a team game, and if the team doesn't push and the BBs just sit there at max range missing every salvo it's indeed going to be a loss. The thing with DDs is generally they have a very small HP pool so it doesn't really take a lot of focus fire to take them out. 

 

MM as a system doesn't make you lose, if you get matched against a good player it's much harder but thats down to individual player skill rather than MM. For instance I was against two TTT guys in a match yesterday and the potatoes couldn't handle them and got deleted.

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[PMI]
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Not at all, an unsupported DD will die fast and then not be there.

The main issue is: players afraid to die, in a war game. Players deciding, that going to the furthest cap, on that US BB is a good idea, "because I play for fun", and generally, all those mouthbreathers that cant learn to play after 1000 games, and still WG caters for them dumbing the game down...

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Alpha Tester
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It is quite influential how much support DD's get. Plenty of games where I had DD advantage were lost because of spawn camping 'players', many games where I had the DD disadvantage were won because the team actually focused enemy DD's. 

 

The only exception would indeed be in domination, having less DD's there is quite decisively a factor. Also, when MM put's two capping DD's ( low concealment ) into one team and two gunboat DD's with higher concealment into the other team it can really suck. Especially if the team with the capping DD's is semi competent and actually helps their DD's when they spot the enemy gunboat's. 

 

 

 

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[-SBG-]
Players
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Have you noticed that one of clues that MM decided your squad has to lose is low number of DD compared enemy squad?

 

I dunno if it's really the cause of the lost, but when my squad has one DD less, probably 99% the game is lost.

 

You have same experiences?

No.

And WG said it again and again that they analyzed this repeatedly and found no correlation between difference in DD numbers and winratings.

They even found a non statistical relevant advantage for the team with less DD (more Firepower).

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[KLUNJ]
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probably 99% the game is lost.

 

You have same experiences?

 

Nope, more likely around 50%-55% 

 

Edited by bushwacker001

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I dunno if it's really the cause of the lost, but when my squad has one DD less, probably 99% the game is lost.

 

I remember that one from one of the Q&A sessions and WG said difference is around 5%.

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No not really. Since they've improved mm with a tolerance of +/- 1 DD it's going fine. Before that I've seen matches with 3 or 4 DD's differences. Those games were decided before they even began. A slight tweak in mm to distribute specific ships would be welcome for me. So not 3 Khaba's against 3 Shima's f.e. And that goes for other shiptypes as well: not 1 side with 3 radar ships and the other side none.

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[IRN]
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A DD balance MM is in the game (once was really worst) but it could be so much better. 

 

In domination 3 caps if you give 1 DD to a team and 2 to another and no CV if DDs are not potatoes is probably GG. This should not happen. Also in domination scenario a russian DD has usually less value than all other lines.

I was in my Kiev alone VS a Benson and a Shiratsu in 3 cap Domination. Luck I have CE cause I use captain also on Leningrad. I used all the cards in my deck to stay alive, cap, spot and win. I do get some kind of help from my team also (not allways happens) but there was no way to win. This was a written game since MM.

 

But domination is a new mode.....give WG some time to understand basics of theyr game...

 

 

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[GEMIN]
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Nope, more likely around 50%-55% 

 

 

 

I will keep a personal statistic and i will post it soon

I'm curious to see results

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Alpha Tester
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I will keep a personal statistic and i will post it soon

I'm curious to see results

 

Did you consider you may be a compounding factor? If global difference in win rate is 5% and it's higher for you personally, that seems to indicate the exaggerated issue isn't with the mm. 

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Two days ago, in Domination (4 caps IIRC), our Fletcher and Udaloi against the other team's Fletcher, Kiev, Yugumo and Khaba.

 

It was fast.

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[HALON]
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Have you noticed that one of clues that MM decided your squad has to lose is low number of DD compared enemy squad?

 

I dunno if it's really the cause of the lost, but when my squad has one DD less, probably 99% the game is lost.

 

You have same experiences?

No, I haven't noticed anything like that.

In my experience the difference in DD numbers is often equalized in the first minutes of the game, because the team with less DD's tend to support them better.

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[IRN]
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IMO there are 50% of fair balanced game ship wise. The other 50% are not purely written but if there was I way to bet on ending I would be rich now !!

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Beta Tester
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Have you noticed that one of clues that MM decided your squad has to lose is low number of DD compared enemy squad?

Balless Boats not supporting or supporting team is lot more influential to outcome chances in case of one DD difference.

DD can punish heavily only badly playing enemies and if they're close enough.

BB isn't such limited in deterrring and punishing enemies.

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[H_FAN]
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DDs are influential in domination mode, however their utility is slightly less in standard battle. A lost game usually comes from the team as a whole going full potato as opposed to a single DD carrying the entire team. Contrary to popular belief this is a team game, and if the team doesn't push and the BBs just sit there at max range missing every salvo it's indeed going to be a loss. The thing with DDs is generally they have a very small HP pool so it doesn't really take a lot of focus fire to take them out. 

 

MM as a system doesn't make you lose, if you get matched against a good player it's much harder but thats down to individual player skill rather than MM. For instance I was against two TTT guys in a match yesterday and the potatoes couldn't handle them and got deleted.

 

I see that your post have been liked by many probably Clan/Div players themselves?

I want to comment your last sentence even though it is an example, they may have been poor players. If you face unicum in divisions (or good players becoming unicum in divisions), It can be hard for the other sides average players (like myself) to coordinate good enough resistance. While your assessment may in this case have been correct, fact remains that div. means higher stats. Lack of coordination does not mean that the players all the time are potatoes, but that it is a clear disadvantage to fight solo. 

 

This is not a whining over that divisional players have it easier to get good results but the sometimes lack of understanding that if you fight as a solo player you are bound to have a slightly lower winrate/damageresults etc and more difficult to coordinate resistance. If you have voicecomm you can coordinate attacks defence etc far easier and you know that you might have support. I play solo and I accept the disadvantages.

 

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[KOKOS]
[KOKOS]
Beta Tester, Players
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Have you noticed that one of clues that MM decided your squad has to lose is low number of DD compared enemy squad?

 

I dunno if it's really the cause of the lost, but when my squad has one DD less, probably 99% the game is lost.

 

You have same experiences?

 

I have had several games where i was in my Sims, the only DD in my team, against 2 enemy DD's.

I wrecked both enemy DD's and we easily won the battles.

 

If you have/are a capable DD Captain, it should not be any problem for you and/or the team to win the battle, no matter if the enemy has more DD's.

 

:honoring:

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Players
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Have you noticed that one of clues that MM decided your squad has to lose is low number of DD compared enemy squad?

 

I dunno if it's really the cause of the lost, but when my squad has one DD less, probably 99% the game is lost.

 

You have same experiences?

 

This is so very situational. It depends on many factors. I like it if we have less DD's than the enemy team as it means we have more firepower but only if my CA's are fully supporting me and know what they are doing. If I spot a DD and then I don't see shells raining down seconds later I know I'm in for a tuff battle and will have to get knife fighting myself. But it all vary's.

 

Yesterday I had several games where I was the only DD in my Shira up against Gun boats (Maass, Aka etc). I actually like this as invariably they won't ever see me unless I make a turning mistake but I will them and so will my Cruisers but again this depends on support levels as it is no good me spotting them if no one then shoots at em. You can get sucked into wasting valuable time spotting when you should be hunting BB's and dealing out floods

 

It's a team game at the end of the day and while a good player can carry a bad team you can only do this up to a point no matter what MM throws at you..

 

To be honest I look for 3 things in MM

 

1. Are their any Cvs and if so how many, if yes where do I think the plane lanes will be, try and avoid if possible or don't go too far ahead of the cruisers AA. Even this is situational as my CV player might be good and send two wings of fighters ahead of me to cover me although that is rare but it does happen from time to time.

 

2. How many DD's and how much do I out detect them. I check them all while in MM to make sure I have the advantage here

 

3. Are there any radar ships if yes try and avoid once I know where they are, understand their ranges (I have a little post it note with them all written on next to my laptop)

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It's not the number of DDs but the amount of support they get from the rest of their team. Get in with your DDs, kill the enemy DDs fast, instead of trading long range shots with enemy BBs, no more worry about their torps or them smoking the rest of their team. Instead the other team now has to worry about those things.

 

Leave your DDs to fight for themself and you'll find yourself fighting alone too.

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[PKTZS]
Weekend Tester
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I don't know if I lose more or less, but I can assure that most of my games in dissimilar games (with regard to DD numbers) are in the team with less DDs. And I've had conversations with other players about similar experiences.

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[POP]
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And WG said it again and again that they analyzed this repeatedly and found no correlation between difference in DD numbers and winratings.

Domination or Standard?

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[POP]
Weekend Tester
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So extra DD being an advantage in domination is offset by the fact that it's a disadvantage in normal?

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As others have said, the main aspect here isn't how many DDs you have but how well they are supported. 

 

For example, your 1 DD runs into 2 DDs on the cap. If your team is close enough (12 km or so) to blast the enemy DDs as they are spotted then you have a massive advantage.

If however your team expects your lone Kagero to take on a Fletcher, a Khaba, a Gearing, the black plague, the Kraken, the Dark Lord Cthulhu and world hunger on his own then you might have a problem.

And this despite the valuable input of the BB captain sitting at 19km and yelling in chat "omg noob DD, go cap" - encouraging as that may be.

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