DreadArchangel

BB's the cowards choice of ship

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Okay who else is sick and tired of them hugging the flanks or sitting at the back behind islands, i say should limit them the same as carriers to 1-2 pre game as the spoil the game in general.


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it's no wonder they are doing that with all the dd's not capping/scouting and the CA running from the enemy as soon as a red dot appears on their mini map.


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it's no wonder they are doing that with all the dd's not capping/scouting and the CA running from the enemy as soon as a red dot appears on their mini map.

 

You are kidding right, lucky if you see 3 dd's there is always way More bb, the majority of them are just chicken-shite cowards end of story, the game would play so much better with less bb's in it.

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it's no wonder they are doing that with all the dd's not capping/scouting and the CA running from the enemy as soon as a red dot appears on their mini map.

 

^^this always seems to happen. The second my "team mates" see the other team they seem to turn......

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You are kidding right, lucky if you see 3 dd's there is always way More bb, the majority of them are just chicken-shite cowards end of story, the game would play so much better with less bb's in it.

 

This applies to low and mid tiers only, the high tiers are crawling with DDs, 4-5 on each side each game.

 

Also, you are completely wrong in your assessment, the game would not play better with less BBs in it.

We don't need fewer ships of one class, we need fewer idiots and cowards playing them.


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it's no wonder they are doing that with all the dd's not capping/scouting and the CA running from the enemy as soon as a red dot appears on their mini map.

 

 This user profile is private.

 

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This applies to low and mid tiers only, the high tiers are crawling with DDs, 4-5 on each side each game.

 

Also, you are completely wrong in your assessment, the game would not play better with less BBs in it.

 

We don't need fewer ships of one class, we need fewer idiots and cowards playing them.

 

Bull, each tier there are more CA's then DD's EXCEPT tier X... let alone the BB - DD ratio. Sad right, having facts get in the way off your anecdotes? 

 

Game would be so much better if we didn't have 47% BB's at tier 8 for instance.... 

http://forum.worldofwarships.eu/index.php?/topic/80048-i-keep-seeing-it-being-called-the-passive-meta/page__st__40__pid__1820700#entry1820700

 


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We don't need fewer ships of one class, we need fewer idiots and cowards playing them.

 

While this game indeed needs to improve the abysmal average player skill, having an overpopulated class brings with it it's own problems.

Fact remains BBs are too forgiving to play and seem to only get stronger with almost every patch.


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Posted (edited) · Report post

it's no wonder they are doing that with all the dd's not capping/scouting and the CA running from the enemy as soon as a red dot appears on their mini map.

 

What? You mean they dont run from the beginning? Can I please have some of your teammates!

 

Just had 6-8 losses being top 3 on the team, and 8/10 games 8-10 of them ran like headless chicked to E1 or E10 and froze in horror a single BB appeared out of Fog Of War. They then proceeded to furiously run for a safe haven to camp

Edited by GulvkluderGuld

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Well if WG was better at balancing things (especially when events such as HfB happen) maybe there wouldn't be 5-6 BBs every game and 300 of them waiting to get in.


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Well if WG was better at balancing things (especially when events such as HfB happen) maybe there wouldn't be 5-6 BBs every game and 300 of them waiting to get in.

 

I still say have games with 10BBs+ 2CVs vs 10BBs + 2CVs (or 12BBs vs 12BBs)

 

Problem solved with that 300 waiting


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Just saw 300 BBs waiting at T8. Something is wrong here. :hmm:

 


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Just saw 300 BBs waiting at T8. Something is wrong here. :hmm:

 

Well, look at the missions and you know why.

At stage 1 for example, there is exactely one mission out of 9 that you can't do with a BB because it requires you to use a cruiser. The others can only or best be done with BBs. So no wonder the BB counter of the queue goes bonkers.

 

Maybe for the next campaign or event of this sort WG could introduce missions which either require cruisers or which are easier to do with cruisers, like "Hit enemies 100 times with your main battery in one battle" or "Spot 3 DDs with radar/hydro". This way, the population could be (forcefully) shifted.


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This applies to low and mid tiers only, the high tiers are crawling with DDs, 4-5 on each side each game.

 

Also, you are completely wrong in your assessment, the game would not play better with less BBs in it.

We don't need fewer ships of one class, we need fewer idiots and cowards playing them.

 

Except that numbers.. actual facts you know, ie not "what I want to believe", just doesn't allow for that many DDs on average per game.

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I still say have games with 10BBs+ 2CVs vs 10BBs + 2CVs (or 12BBs vs 12BBs)

 

Problem solved with that 300 waiting

 

Agreed

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I think the term you should use is 'Blacks' :izmena:

 

And yeah generalization... it's rather unavoidable with the current BB overpopulation, there are just so many that even IF there were as many baddies in other classes they are far less frequently met in the actual game ;)


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Yes and no

 

Most cowards in the game drive BBs but not all BB drivers are cowards.

 

I got a fair few hits in with my Hood's secondaries because I am aggressive and end up alone in the heart of the enemy because my team (cruisers and DDs) decided it's more fun to sit in spawn.

 

Had one game where my whole team was in line astern formation in our map half, it was like something from the 18th century French naval academy!


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Posted (edited) · Report post

Instead of blaming the overpopulation of a class and the behaviour of a majority their captains, ask for the reasons!

 

Why are there so many BBs? Why do they play like "chickens"?

 

Find the answer, come up with a solution, enlighten WG how to make it better. In a meta, where players fear ships they cannot see, using warheads coming out of nowhere, the majority of the (subaverage) players chose a class, that can 1.) survive several hits of those warheads, and b.) can engage with its weapons at a range, where they might be able to stay out of those warheads range. In Addition, thanks to another WG logic, those players aren´t even "lured" into a more "active" position within the game, since RNG screws up the shots of their main batteries, no matter if they remain at 20km, 10km or 5km range to the target. The ammount of "more reliability" in short range engagements, compared to the incredible increase of the risk "being sunk" doesn´t scale at all,

so these "chicken" players rather stay at max range with a 10% hitchance/ratio, than moving into brawling range, with a ~20-30% hitchance (including overpens and stuff), by simultaniously increasing the chance of being hit by shorter range weapons and warheads by 100%.

In addition, when a BB is introduced, which is capable of staying for it´s own, when all supporters long ran away, the DD and CA lobby, complaining about BBs missing in brawls, suddenly show up and demand nerfs for said BB (yes, i am looking at you, Bismarck), because it is "overperfoming" in their opinion.

 

In other words: BB overpopulation is bad, because they cannot be hit at range, which is their prefered method for selfdefense. BB overpopulation is also bad, when BBs show up at close range, but are able to defend themselves.

So, either make a BB overpopulation, that simply works as cashcows for the other classes, or limit their numbers, so there are either less camping or less effective brawlers in game... aye?

Edited by Vaderan

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Has anyone concidered that maybe people like to drive BBs because they are symbols of power and fame and tend to be famous?

 

Just a though.

 

They also have big guns which people like......

 

again just a though.


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Has anyone concidered that maybe people like to drive BBs because they are symbols of power and fame and tend to be famous?

 

Just a though.

 

They also have big guns which people like......

 

again just a though.

 

Yeah funny because during beta BB were much less dangerous.

Guess what, there was far more cruiser at that time. As if people didn't cared this much about the symbol of power...


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Yeah funny because during beta BB were much less dangerous.

Guess what, there was far more cruiser at that time. As if people didn't cared this much about the symbol of power...

 

Pretty much because BBs were hit hard by the nerfbat at the end of the Alpha. I mean, really hard, not that "somebody just parked an aircraft carrier up your a**" style (which could already be considered "hard"). Accuracy of the mainguns dropped to the level we got now, even without an "accuracy buff at 3km and below", and secondaries got reduced to the noisy fireworks without effect, we now experience without upgrades and perks.

Alpha veterans simply adapted, since their complains were silenced by other "fangroups". Beta players got used to the BBs, since they never knew the BB-world before. Alpha and Beta testers, as something like members of an "inner circle", learned quickly about the strenghts and weeknesses of the different classes, which prove CAs and DD as superior to the BB class. This was, when gameplay value of the classes was more worth than a ship being a symbol of power or just iconic.

But then came the open beta, and, after all, the release. With it came the hordes of players, attracted by the BBs and the big guns. They soon found out, that BBs, despite their iconic status, are just rubbish in terms of gunhandling, and that they most of the time will end up with the short stick, when in a knife fight with a cruiser or DD. Because torps. So playstyle shifted, from close to medium, then to long range engagements. With the BBs leaving the midrange areas, they left that space for the cruisers. These, left alone by their bigger brothers, now found themselves in the crossfire of all other classes: DDs, other cruisers, and of course, BBs. This made cruisers successively more challanging and less fun to play, leading all but the hardcore (and unaware) players to desert the cruiser line. Some switched to DDs, but even more switched to BBs. The more BBs showed up, the worse became the situation for the CAs. Their numbers decreased even more, which opened space for DDs.

Now, we got the border areas, overpopulated by camping BBs, the inner areas, dominated by invisible DDs with area denial warheads, and a remaining flock of players, a mix of daring (or just unaware) BB brawlers, a minority of CAs/CLs and the mass of invisible assassins. Of course, from time to time, there will be CVs...but they have their own story...


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which prove CAs and DD as superior to the BB class.

 

lmao. 

 

This is a class based MMO, there is still some rock - paper - scissors going on and your claim that CA's counter BB's overall is ludicrous.

 

dominated by invisible DDs with area denial warheads

 

Wow... still crying about torpedoes even after IJN torpedo nerfs :facepalm: 

 

 

 

 


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Okay who else is sick and tired of them hugging the flanks or sitting at the back behind islands, i say should limit them the same as carriers to 1-2 pre game as the spoil the game in general.

 

Starting to get really fed up of players winging about BB's, at the moment there is a big mission which is BB based so you will get them in droves, but please dont tar us general BB players with the same brush as those that are only there to get there mission pins.

I was in a game last night where  2 BB's went around the edge, yep they got c**p thrown at them, but all you can do is play your own game and hope to win.

If you can seperate a BB from other ships and you are made up 1 DD and a good CA or 2 the BB is toast, all ships have there strengths and weaknesse, learn to play there strengths against those that  are weaker in areas you excell in and you will win. Look how the Brit CL's ruled in the last ranked games, so please stop with the winging and L2P your ships.

 


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Yeah funny because during beta BB were much less dangerous.

Guess what, there was far more cruiser at that time. As if people didn't cared this much about the symbol of power...

 

The problem is that during beta, most players were interested in naval history to some degree, had a brain and were happy about having a game that let them play any ship. Now we have all the rabble from the streets in the game, with the average intellect of the general human being (= 80% are idiots), and that rabble is attracted to BBs because it is all they know. THAT is what gives BBs such a bad reputation. I think they are not even cowards, that would require them to think. They just don't think at all. Makes their head hurt. So they just drive and do.

And yes I am frustrated just coming out of a battle where it was reasonably even, the enemy started capping, and our main 'force' of BBs kept on sailing up the one line away from our cap instead of defending. Disgusting.

It was actually fun though how my torp launcher had a malfunction and launched them on the wrong side, and one of them at like 8km regrettably actually hit our Fuso that was so valiantly defending the map edge... :ohmy:


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Has anyone concidered that maybe people like to drive BBs because they are symbols of power and fame and tend to be famous?

 

Just a though.

 

They also have big guns which people like......

 

again just a though.

 

Yup, it's obviously people flocking to legendary ships like the Amagi (never finished, transformed into a CV), Fuso (patroled Chinese seas prior to the war, then got wrecked by a CV and a DD, doing nothing), North Carolina (acted as an AA escort ship throughout the war) and let's not forget the legendary Grosse Currywurst !

 

The "historical symbol" argument would work so much better if, you know, even just half of the BBs currently ingame had had careers more impressive than "built between both world wars, served as escort to a CV, then was sunk by a torpedo/decommisioned/scuttled"

It would also work much better if it were spikes of popularity on well known ships, rather than just an overall overpopulation and inconsistent results.

I mean, Surely of all regular tier9 BBs, the most famous (also the only one that existed) is the Iowa. Yet it's played 25% less than then paper ship that is the FdG.

 

 

So no, sorry, "historical symbol" doesn't work. People don't want symbols during a match, they want the best performing machines.


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