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I keep seeing it being called 'the passive meta'

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[FIFO]
[FIFO]
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No one seems to want to stick their head above the parapet and discuss how cruisers are ruining the game at high tiers.

 

The vast majority of cruisers skirt the map at max range setting fires on BBs.  If they are 'lucky' they do it by the time 15 minutes of a round has gone and may head towards a flag but it matters not - if they can't kill them they don't care and kite away regardless right until the map ends.

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[SICK]
Weekend Tester
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Because that's a symptom, not a disease.

It's not engaging, not fun, not fulfilling, and makes you reliant on your team to win, but it's done because it's either that or nothing at all.

 

 

Remove the core issue, and the high tier cruiser problem solves itself overnight.

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[TORAZ]
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Try fighting high tier BBs up close in a cruiser then. Maybe you'll understand why cruisers are playing so passively afterwards.

Edited by El2aZeR
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[NWP]
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Short of a 'f*** it' head on run at a lone BB, or ambushing behind an island, or bouncing him when he's facing the other way... you're not really suppose to best a BB up close unless you've got balls of steel and a good command of torpedoes.

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Players
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Well cruisers are the worse off in a high tier meta. On the premise of pushing, DDs has the benefit of good stealth most of the time and being small in size so it's harder to hit them. BBs have alot of armour and health so they're able to take more damage when pushed. CAs are the stepchild. While they have a somewhat reasonable detection range, its easier to hit them given their larger size compared to a DD. However at the same time, they do not have the same amount of armor and health a BB has. At lower to mid tiers they usually have shorter range so they have no choice but to go closer to do damage. At high tier they get access to the range module and can thus deal damage at a longer range, just like all those camping BBs.  So you cannot expect a CA to push or stay near a cap (exception being the RN CAs, but it gets very dicey when the smoke fades and the rest of your teammates decide to camp) if the BBs don't push.

 

Seems like a endless cycle eh. DDs don't scout, I'm not pushing. BBs don't push, I'm not push. CAs not covering me I'm not pushing. I just had a ridiculous game on the Atlantic map where our Yugemo refused to cap at the start cause our Lexington had no fighter. The Yugemo spawn above B and I was following behind him in my Neptune along with a Zao, thinking he would cap B. But he just straight up refused because hey, CV has no fighters and when to C cap, where he again did not cap and went to the map edge and skirted around. When I pointed out he had 2 cruisers following him, he said CV had no fighters he's not capping (mind you we were right behind him, not some distance away) and what is the use of 2  CAs covering him when the enemy CV attacks him:facepalm: The joke is the the enemy CV (Lexington running a 1/1/1) was focused on the A cap area and wasn't even really scouting for our DDs. Worse part is our CV gets flamed even though the DD was the incompetent one.

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[NWP]
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So you want them to come in closer to the BB, so the BB have more chance of wiping them off the face of the earth?

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What would you have them do? If the cruisers are hitting that BB and doing effectively damage, then what else do you think they should be doing? Typically cruisers bail if they get spotted and there's someone who can shoot at them, to avoid getting locked in charging into the enemy fleet. They have an option to move forward to give fire support if there's actually a BB that pushes to the extent that he is tanking for the team.

 

Supporting DDs is also an important task for cruisers, but a good DD player understands that the cruisers will stay where they can live and do what they can from those positions.

Edited by Agantas

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[SCRUB]
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With on average 5 BBs per side, I won't be anywhere near them unless I have solid cover to hide behind. And since DDs will spot you all the time, there's also no benefit to trying to get a bit closer because you just make it an easier shot for enemy BBs when you can hit them just as easily from maxrange in a cruiser.

 

Cause and effect.

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[PACOS]
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Being and XP piñata for any of the 5 BB in the enemy team is the reason.

 

Try to play TX cruisers, at the moment you are spotted all the enemy BB will fire at you, even if they have a friendly BB closer and pummeling them to death.

 

They don't care, they want to delete you, no matter the cost.

 

So the only way to avoid that is stay at range, spam HE, and wait till the spaces open up a bit, and you can start doing your job.

 

You know, high tier cruisers have the problem of BB being super fast, super accurate, with double the health, double the AA, and in some cases, even ridiculous concealment.

 

High tier cruisers just have nothing to offer that a high tier BB cannot do better.

 

Hence, they are not played.

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[DREAD]
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No one seems to want to stick their head above the parapet and discuss how cruisers are ruining the game at high tiers.

 

The vast majority of cruisers skirt the map at max range setting fires on BBs.  If they are 'lucky' they do it by the time 15 minutes of a round has gone and may head towards a flag but it matters not - if they can't kill them they don't care and kite away regardless right until the map ends.

 

....seriously...?

 

PS: yes the game design on high tiers is horrible broken. Still to be seen if WG can find a way out but cruisers are not the issue. 

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Alpha Tester
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The vast majority of cruisers skirt the map at max range setting fires on BBs.  If they are 'lucky' they do it by the time 15 minutes of a round has gone and may head towards a flag but it matters not - if they can't kill them they don't care and kite away regardless right until the map ends.

 

14396610.png

 

edit:

 

 

....seriously...?

 

PS: yes the game design on high tiers is horrible broken. Still to be seen if WG can find a way out but cruisers are not the issue. 

 

​See above, he knows he's just bored ;)
Edited by mtm78

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Beta Tester
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Make it so only destroyers and cruisers are able to make citadel hits on cruisers?

 

Nah, that probably won't help?

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[ALONE]
Modder
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Re-classify some BBs as cruisers and MM will look nice again :trollface:

 

No, seriously. High-Tier is not working. But I don't have an idea how to fix it. Remove cruiser's citadel?

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LOL BBabies representative... ...you hit the the nail on the head BUFF cruisers so we can get closer without being 1 shotted by some moron Yamato with SE. PROBLEM SOLVED!!

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[SICK]
Weekend Tester
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bb-players?

 

It's not as much that as it is WG caving in to the lowest common denominator for max profits, that denominator incidentally being a BB player.

 

If we had a WG with an actual backbone, telling BBs to git gud, we wouldn't be in this mess. I don't blame the players, I blame WG for listening through their wallets.

 

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Beta Tester
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Well cruisers are the worse off in a high tier meta. On the premise of pushing, DDs has the benefit of good stealth most of the time and being small in size so it's harder to hit them. BBs have alot of armour and health so they're able to take more damage when pushed. CAs are the stepchild. While they have a somewhat reasonable detection range, its easier to hit them given their larger size compared to a DD. However at the same time, they do not have the same amount of armor and health a BB has. At lower to mid tiers they usually have shorter range so they have no choice but to go closer to do damage. At high tier they get access to the range module and can thus deal damage at a longer range, just like all those camping BBs.  So you cannot expect a CA to push or stay near a cap (exception being the RN CAs, but it gets very dicey when the smoke fades and the rest of your teammates decide to camp) if the BBs don't push.

 

Seems like a endless cycle eh. DDs don't scout, I'm not pushing. BBs don't push, I'm not push. CAs not covering me I'm not pushing. I just had a ridiculous game on the Atlantic map where our Yugemo refused to cap at the start cause our Lexington had no fighter. The Yugemo spawn above B and I was following behind him in my Neptune along with a Zao, thinking he would cap B. But he just straight up refused because hey, CV has no fighters and when to C cap, where he again did not cap and went to the map edge and skirted around. When I pointed out he had 2 cruisers following him, he said CV had no fighters he's not capping (mind you we were right behind him, not some distance away) and what is the use of 2  CAs covering him when the enemy CV attacks him:facepalm: The joke is the the enemy CV (Lexington running a 1/1/1) was focused on the A cap area and wasn't even really scouting for our DDs. Worse part is our CV gets flamed even though the DD was the incompetent one.

 

You can't fight stupid..

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[TEAM_]
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No one seems to want to stick their head above the parapet and discuss how cruisers are ruining the game at high tiers.

 

The vast majority of cruisers skirt the map at max range setting fires on BBs.  If they are 'lucky' they do it by the time 15 minutes of a round has gone and may head towards a flag but it matters not - if they can't kill them they don't care and kite away regardless right until the map ends.

 

Why has nobody posted the BB Baby [edited]bingo yet? What is this, WG-EU marketing department?

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Alpha Tester
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where are you getting all those pics from xD

 

Try google...

 

or here -> http://www.funnyjunk.com/Bait+stay+night/funny-pictures/5890165/

 

:trollface:

 

Why has nobody posted the BB Baby [edited]bingo yet? What is this, WG-EU marketing department?

 

I was told it's out of date to many times as almost all the boxes are ticked already. And I don't want WG to be reminded of the boxes which are left :hiding: 

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[SCRUB]
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where are you getting all those pics from xD

 

Image search for Bait/Stay Night and Bait/Zero.
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[2DQT]
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I'm grinding both RN and RU cruisers right now as I want a Minotaur and a Moskva.

 

With RN I roll with radar instead of camper smoke.

 

I have to admit, the current "passive camp meta" :trollface: means RU cruiser games are far more comfortable to play.

 

Yes RN Radar Cruisers are more manly but when you have diseased maps like Tears of the Desert and Mountain Range then you are well and truly g!mped (that's hamstrung to most folk). 

 

As an RU Cruiser you can kick back, spam HE at 15km and profit... 

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