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fallenkezef

DD need a nerf

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No. It'll be too difficult to balance.

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Beta Tester
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I say nerf "stop", "reverse" and "turn away from enemy" controls from bad BB players.

They run away even when enemy team doesn't have DDs.

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I say nerf "stop", "reverse" and "turn away from enemy" controls from bad BB players.

They run away even when enemy team doesn't have DDs.

Aye, ify Warspite doesnt engage with secondaries, I consider it a failgame

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Oh thank the Gods I thought for one second there was going to be yet another BB whine thread about how DD's with their 5-10% average hit rate torps are destroying the game. 

After all, it's not like a BB shell does similar damage on a citadel hit with a much greater chance of actually having that occur. 

Had me going though OP. :D 

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Oh thank the Gods I thought for one second there was going to be yet another BB whine thread about how DD's with their 5-10% average hit rate torps are destroying the game. 

After all, it's not like a BB shell does similar damage on a citadel hit with a much greater chance of actually having that occur. 

Had me going though OP. :D 

I aim to please

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Lol, and there I was thinking I could check off another square of the BBaby bingo card today. So many BB crying threads of late, all the usual stuff. Fire/HE OP, smoke OP, torpedoes OP.

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Beta Tester, Players
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BBs need to grow a pair and stop whining for the devs to make their class even more powerful and forgiving than it is now. Cruiser get wiped out by camping BBs, thus they don't dare to play agressively, thus they don't contest the middle of the map with DDs. DDs come close and BBs, which already cry when someone set ONE fire, just turn back.

 

You can rename the topic as "Game needs inter-class balance, players need a brain".

Nice bait and you're welcome. :)

Edited by Sams_Baneblade

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there appears to be a DD mechanic in which they have a percentage chance, when spotted, to make every nearby BB turn tail, run and be useless to thier team. This percentage either needs to be nerfed or BBs given a "grow a pair" upgrade or consumable

 

 

This situation only exists in high tiers because the natural enemy of the DD; the CA/CL usually can't do his job effectively because BB's delete them so easily if they go DD hunting.

 

If a cruiser pushes up to spot / radar / erase enemy DD's he runs a huge risk of getting destroyed by enemy BB's in 2 salvoes, regardless or range, dodging or angling. The only things that can save a cruiser in this situation is very clever manipulation of islands or smoke or enemy BB's being distracted.

 

At lower tiers it's not an issue because cruisers can survive by using proper angling and dodging.

 

Instead of nerfing DD's at higher tiers, how about buffing the survivability of cruisers vs BB's or nerfing the ability of BB's to citadel cruisers?

Maybe something along the lines of you know how DD's have no citadel, why not make high tier cruisers have half or two thirds of a citadel in terms of damage taken when citadelled by BB's?

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Aye, ify Warspite doesnt engage with secondaries, I consider it a failgame

Well, no need to get to secondary range, just effective main gun range and taking some scratches to paint job would be good start.

 

My Scharnhorst doesn't have that almost always top tier feature enabled and I tread those T8/9 matches.

Beause often at least one of those higher tier BBs is either totally useless suicider, or just turns away from battle and sails whole match at max range.

(until enemy usually gains superiority and then comes for rest)

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BBs need to grow a pair and stop whining for the devs to make their class even more powerful and forgiving than it is now. Cruiser get wiped out by camping BBs, thus they don't dare to play agressively, thus they don't contest the middle of the map with DDs. DDs come close and BBs, which already cry when someone set ONE fire, just turn back.

 

You can rename the topic as "Game needs inter-class balance, players need a brain".

 

Nice bait and you're welcome. :)

 

pretty much this. even with upgraded 18,8km range on my zao i find it pretty hard to shoot at any bb in the first 5 minutes of a game. all they do is camp on 20km to the next enemy and turn back as soon as they get hit by a single shell.

 

cruiser life is hard...the salvos from 20km can easily delete or cripple you anyway if you're not paying full attention for some seconds. 

 

 

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pretty much this. even with upgraded 18,8km range on my zao i find it pretty hard to shoot at any bb in the first 5 minutes of a game. all they do is camp on 20km to the next enemy and turn back as soon as they get hit by a single shell.

 

cruiser life is hard...the salvos from 20km can easily delete or cripple you anyway if you're not paying full attention for some seconds. 

 

 

I try to help DDs kill enemy dds then cap. Without dpotters the bbabies are useless

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I say nerf "stop", "reverse" and "turn away from enemy" controls from bad BB players.

They run away even when enemy team doesn't have DDs.

 

Before you can stop you must move.

Before you can reverse you must have moved towards something.

Before you can turn away from enemy you must have faced enemy.

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dd's dont need a nerf, they are getting where they need to be but are not quite there imo, what they do need is turbulance from the torps in front that can send the ones behind slightly off course to prevent torp stacking so a small gap would be needed between the front torp and the next torp for a couple of seconds to avoid this. This would effect torps from planes as well but would be a great way to add a little balance with out having to much of a negitive impact on the game it self and the class of ship. Also it should be possible for torps with out a magnetic detenator to bounce if the angles are such that a bounce would happen.

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Lol, and then the actual BBabies come in, suggesting that torps shouldn't be allowed to "stack" AND that they should bounce - and claim that it would "add a littlebalance without having too much negative impact on the game itself and the class of ship" :D

Yes, surely a heavy nerf to the main armament of certain ship class wouldn't have a negative impact on them (and it benefiting mostly the most popular ship class in the game certainly wouldn't affect the game negatively either!)

Edited by eliastion
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Lol, and then the actual BBabies come in, suggesting that torps shouldn't be allowed to "stack" AND that they should bounce - and claim that it would "add a littlebalance without having too much negative impact on the game itself and the class of ship" :D

Yes, surely a heavy nerf to the main armament of certain ship class wouldn't have a negative impact on them (and it benefiting mostly the most popular ship class in the game certainly wouldn't affect the game negatively either!)

 

I mainly play cruisers but i collect all torps fired at me when im in a BB but that is my fault 100% not the person firing them at me ( no balance needed just speed and course change ) but my point is a little rng on torps like every other weapon type could keep those who whine about op this and that happy. I also believe its the player that makes a ship great not the ship it self as you could put the best player in the worse ship and they would do great in it and put the worse player in the best ship and they will suck in it.

 

If they wanted to add realism to torps both air droped and ship launched then hit rate would drop if the ship never changed speed or course as a lot of torps missed as they went off course by their own or broke up when hitting the water but realism is not needed just a couple of things that could have a very minor effect on the course of a torp ( less than 1 degree course change ) and the abilty to bounce if the conditions are right and the torp type is a non magnetic.

 

Should a change like this ever happen ( it never will ) its just not DD's that are effected, its every class of ship that has the abilty to fire torps

Edited by cpt_gandy

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[BLOBS]
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Oh thank the Gods I thought for one second there was going to be yet another BB whine thread about how DD's with their 5-10% average hit rate torps are destroying the game. 

After all, it's not like a BB shell does similar damage on a citadel hit with a much greater chance of actually having that occur. 

Had me going though OP. :D 

With the slight difference that if your forced to turn 16 km from a BB while being spoted it's the CA fault that he gets wrecked by giving perfect Broadside (meaning anything nearly bow on or stern to a BBs mind )while even the best Torp atack usally gives the BB enogh reaction time to lower the damage significantly or totally avoid it unless he is caught in a turn in wich case the salvo probably wasn't aimed at him.

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Beta Tester, Players
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was gonna come in here to post Hard No to a DD nerf, as a BB main there is no issues with DD's. That being said, there is one DD that needs a nerf and that's the Black. No no boat should have Smoke and radar at the same time. Look at you as well belfast.

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I mainly play cruisers but i collect all torps fired at me when im in a BB but that is my fault 100% not the person firing them at me ( no balance needed just speed and course change ) but my point is a little rng on torps like every other weapon type could keep those who whine about op this and that happy. I also believe its the player that makes a ship great not the ship it self as you could put the best player in the worse ship and they would do great in it and put the worse player in the best ship and they will suck in it.

 

If they wanted to add realism to torps both air droped and ship launched then hit rate would drop if the ship never changed speed or course as a lot of torps missed as they went off course by their own or broke up when hitting the water but realism is not needed just a couple of things that could have a very minor effect on the course of a torp ( less than 1 degree course change ) and the abilty to bounce if the conditions are right and the torp type is a non magnetic.

 

Should a change like this ever happen ( it never will ) its just not DD's that are effected, its every class of ship that has the abilty to fire torps

 

DO NOT EVEN SUGGEST, that BBs should be "bouncing torps if angled". That would make DDs completely obsolete.  

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