Unthred5567 Players 18 posts 3,105 battles Report post #1 Posted May 7, 2017 Hi just a idear. I think that BB shells should have a chance if only a small one of causing flooding to a DD if u hit them. My thinking is the size of BB shells and the fact that that do and should go in one side and out the other that that would love a big stinking hole in BB SO folding wold and should happen. Like a say just an idea Share this post Link to post Share on other sites
[HABIT] Tungstonid Beta Tester 1,568 posts Report post #2 Posted May 7, 2017 *Waiting for "Why do you want to buff BBs any further?" comments* Share this post Link to post Share on other sites
[MPT] AkosJaccik Players 920 posts 11,177 battles Report post #3 Posted May 7, 2017 Let's leave the usual path for now and turn up the arguments: Why only destroyers? Do other ships not get the same hole? Share this post Link to post Share on other sites
[HABIT] Tungstonid Beta Tester 1,568 posts Report post #4 Posted May 7, 2017 Let's leave the usuual path for now and turn up the arguments: Why only destroyers? Do other ships not get the same hole? And why only BB shells? Smaller calibres also make holes and could therefore also cause flooding, although with a smaller chance. Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,808 battles Report post #5 Posted May 7, 2017 Let's leave the usuual path for now and turn up the arguments: Why only destroyers? Do other ships not get the same hole? It's ever so typical isn't it though. Just like the "nerf accuracy from smoke because they don't spot the ships themselves" gleefully ignoring that if they weren't hypocrites that just wanted a buff/nerf to favour themselves then a change like that would affect themselves far harder. If hits like that would cause floodings then it would affect BBs pretty damn hard actually, so feel free to ask for such a change to be applied uniformly across ship types. Share this post Link to post Share on other sites
Pivke Beta Tester 542 posts 3,394 battles Report post #6 Posted May 7, 2017 use HE if you want to cause damage over time, its that simple Share this post Link to post Share on other sites
SteDorff Players 684 posts 5,190 battles Report post #7 Posted May 7, 2017 (edited) Brawling close to the caps with German BB s I reload HE for dd s at least that is what I have been thougt to do together with the secundairies dd s die mostly before they can even launch torpedo's first captain skill have the reload skill so I can swich back and forth to focus on the BB s and Cruisers thereafter also the HE helps agains certain angled other ships. Since yeserday I have Missouri Steven Seagal captain he reloads for HE faster and you can even take the capt. skill so it reloads even faster also has the quick kill the dd effect. Edited May 7, 2017 by SteDorff Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #8 Posted May 7, 2017 Hi just a idear. I think that BB shells should have a chance if only a small one of causing flooding to a DD if u hit them. My thinking is the size of BB shells and the fact that that do and should go in one side and out the other that that would love a big stinking hole in BB SO folding wold and should happen. Like a say just an idea Maybe. It would mean a giant nerf to dds vs bbs though. They'd probably have to decrease the initial damage done by bb shells, or increase the chance of overpens if you want it to remain balanced. Not sure if the game would benefit from this in the end. Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #9 Posted May 7, 2017 BB shells should have a chance if only a small one of causing flooding to a DD if u hit them Share this post Link to post Share on other sites
Vaderan Alpha Tester 1,103 posts 2,741 battles Report post #10 Posted May 7, 2017 AP shells of any shipclass should have a chance to cause flodding on overpenetrations, if those overpenetrations happen on the target´s hull, not the superstructure. Limiting the AP shells of a specific class to cause flodding, or limiting the chance of flodding to a specific class, is nonsense. A shell either punches a hole below the waterline, or it doesn´t. I could agree with a mechanic like this, but on the other hand, it would turn repair mechanics upside down and would make the HP-recovery consumable a must have for any ship at any class, since any warship was able to fix minor damage below waterline and pump out water. 1 Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #11 Posted May 7, 2017 Since we're on the topic, and equally good change would be to make it so any part of the ship affected by the fire becomes unusable, and this until the end of the battle. I don't see why an underpaid sailor reloading an AA mount can keep working despite his workstation is engulfed in flames. Nor how said workstation can keep working after it has suffered a severe case of the burnings. 1 Share this post Link to post Share on other sites
[BRITS] fallenkezef [BRITS] Players 1,788 posts 1,955 battles Report post #12 Posted May 7, 2017 Nope, just no Share this post Link to post Share on other sites
Skurfa Beta Tester 809 posts Report post #13 Posted May 7, 2017 Ever tried one of the HE-only BB's out there? A broadside of HE really really hurt DD's, often you can kill them off in one salvo, with a bit of luck aiming skill Granted, I don't play BB a whole lot, but the Ischushizisuase-something is downright fun..... Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #14 Posted May 7, 2017 Since we're on the topic, and equally good change would be to make it so any part of the ship affected by the fire becomes unusable, and this until the end of the battle. I don't see why an underpaid sailor reloading an AA mount can keep working despite his workstation is engulfed in flames. Nor how said workstation can keep working after it has suffered a severe case of the burnings. Plus remove the damage control party so that fires/flooding last their full course rather than allowing them to be removed by waiving a magic wand, and ships that suffer flooding have a 50% penalty for the rest of the battle. All in the interests of realism of course. Share this post Link to post Share on other sites
[POI--] dasCKD Quality Poster 2,376 posts 19,148 battles Report post #15 Posted May 7, 2017 A tear caused by an overpenning BB shell would be tiny compared to the tear caused by ANY torpedo exploding against a ship, yet there is a good chance that a ship doesn't flood when hit by a torpedo. It would be incongruous to have the tiny holes caused by overpenning result in floods. Besides, most overpenning happens above the water line. Now that we're on the subject, why doesn't cruiser AP cause flooding in your hypothetical model? Cruiser AP overpens just as often as battleship AP does when fired at destroyers. Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,808 battles Report post #16 Posted May 7, 2017 A tear caused by an overpenning BB shell would be tiny compared to the tear caused by ANY torpedo exploding against a ship, yet there is a good chance that a ship doesn't flood when hit by a torpedo. It would be incongruous to have the tiny holes caused by overpenning result in floods. Besides, most overpenning happens above the water line. Now that we're on the subject, why doesn't cruiser AP cause flooding in your hypothetical model? Cruiser AP overpens just as often as battleship AP does when fired at destroyers. Large ships like this are taking on some amount of water nearly all the time, and the amounts extra from minor holes are either easily repaired and/or handled by pumps. Could a larger amount of penetrations under the water line become an issue? Certainly, but modelling that would be more than what this game does for any other sort of damage. Indeed part of the real worry from fires is indeed how they can stop generators and pumps causing minor (or larger) floodings to actually become threatening to the ship. But I don't see any BBabies talk about how it would be "realistic" that when your ship is burning you also take some measure of flooding depending on how many hits you'd taken up to that point. Share this post Link to post Share on other sites
Unthred5567 Players 18 posts 3,105 battles Report post #17 Posted May 7, 2017 Was just thought DD is so small compared to a 18 inc yamato shellfor instance so the hole would be big enuff to cause major flooding. I mean a 2 to 5 percent chance of flooding of that Share this post Link to post Share on other sites
Unthred5567 Players 18 posts 3,105 battles Report post #18 Posted May 7, 2017 A tear caused by an overpenning BB shell would be tiny compared to the tear caused by ANY torpedo exploding against a ship, yet there is a good chance that a ship doesn't flood when hit by a torpedo. It would be incongruous to have the tiny holes caused by overpenning result in floods. Besides, most overpenning happens above the water line. Now that we're on the subject, why doesn't cruiser AP cause flooding in your hypothetical model? Cruiser AP overpens just as often as battleship AP does when fired at destroyers. Share this post Link to post Share on other sites
Mr_Mistery Alpha Tester 658 posts 2,515 battles Report post #19 Posted May 7, 2017 use HE if you want to cause damage over time, its that simple [edited]your HE Share this post Link to post Share on other sites
Skurfa Beta Tester 809 posts Report post #20 Posted May 7, 2017 Indeed part of the real worry from fires is indeed how they can stop generators and pumps causing minor (or larger) floodings to actually become threatening to the ship. But I don't see any BBabies talk about how it would be "realistic" that when your ship is burning you also take some measure of flooding depending on how many hits you'd taken up to that point. This sounds like a good damage-model, when a BB is set on fire, it'll start to flod as well.... and the longer the fire burns, the worse the flooding will become.... discuss Share this post Link to post Share on other sites
Unthred5567 Players 18 posts 3,105 battles Report post #21 Posted May 7, 2017 I think BB suffer from HE roaming Fires enuff lol I don't mind it's how to take them down but the amount of times I shoot a DD and over one doing naff all. I really have the time to change from AP to HE as I play USA BB tier 7 at min and I get close and brawl lol. Share this post Link to post Share on other sites
[POI--] dasCKD Quality Poster 2,376 posts 19,148 battles Report post #22 Posted May 7, 2017 Was just thought DD is so small compared to a 18 inc yamato shellfor instance so the hole would be big enuff to cause major flooding. I mean a 2 to 5 percent chance of flooding of that A Shimakaze has the length of 129.5 meters. A Yamato's shell has a diameter of 0.46 meters. A similar equivalent size of hole in a long rowboat would be around the size of a fingernail on your index finger. Share this post Link to post Share on other sites
Unthred5567 Players 18 posts 3,105 battles Report post #23 Posted May 7, 2017 Have u ever seen what a shell or bullet dose on the way out the exit hole work be massive as the shell will squash on impact making the hole on way out big Share this post Link to post Share on other sites
[MPT] AkosJaccik Players 920 posts 11,177 battles Report post #24 Posted May 7, 2017 Sure. This is one of the trial shots against the Baden: ...aand this is what a torpedo did to HMS Kelly: Remind me again please, why three out of four instances does my Hiryu not cause flooding on battleships? Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #25 Posted May 7, 2017 Have u ever seen what a shell or bullet dose on the way out the exit hole work be massive as the shell will squash on impact making the hole on way out big I imagine that if you did fire an 18" shell into a Blue Whale it would indeed cause an enormous mess, but ships are mostly empty space so hydrostatic shock is not going to be an effect. Share this post Link to post Share on other sites