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Shepbur

Leading your aim - A guide to glory!

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Alpha Tester
1,545 posts
469 battles

I cant see pictures or diagrams !?!

 

Sorry >.< this is a direct copy from the alpha forums, i will re-upload everything Soon™ and update the links in the guide as well :)

 

Edit: Sorted :) Turns out it was TuccySoon™ instead!

Edited by Shepbur
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Beta Tester
97 posts
8,093 battles

I made this for targets going towards you/away from you. Don't try to lead a target in range, the game will figure that out for you. Keep your cursor level with either the target's bow or their bridge regardless of the angle they're heading relative to you.

 

Edited by renhanxue

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Beta Tester
7 posts
4 battles

I don't know whether to be saddened by your great guide or congratulate you for your work. I rather like new guys not being able to hit me while I'm taking them apart at max range. Curse you for teaching them!
;-)

Good work.
 

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Beta Tester
5 posts
116 battles

I made this for targets going towards you/away from you. Don't try to lead a target in range, the game will figure that out for you. Keep your cursor level with either the target's bow or their bridge regardless of the angle they're heading relative to you.

 

 

Are you sure about that? I ask because I can influence the distance at which the shells fall (even locked on target) by aiming farther or closer from the target, nothing feels automatic other than the camera lock. During far away duels between BBs, while I can guess the lead pretty well, often miss on judging the correct distance, with my shells falling meters either port or starboard side (not RNG misses, most of my salvo falls short or too far). If it was auto, there wouldn't be missed shells due to distance, only by bad lead, right?

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Alpha Tester
1,545 posts
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You need to lead aim +- your targets direction if they're heading towards/away from you. The easiest way to do that is to watch their speed and aim a little ahead of them, using the alt key to tell you the distance to your aim point, and matching it up to a reasonable-sounding number for their current distance from you, and what you expect it to be when your shells land. (remember that if you're heading at 30kts towards, them, and they're heading at 30kts towards you you need to lead aim on them for 30 kts, and not 60!)

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Beta Tester
5 posts
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Exactly, I always need to lead, there is no automatic aiming by locking on target, like suggested in the video. Great posts, Shepbur!

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Beta Tester
55 posts
7,677 battles

+1, very informative.

 

Can anyone advise on long range shots over islands with a lot of lead? I sometimes find that even though I am locked on a ship, it will actually shoot short and at the mountain, even though previous shots will arc over the height of the mountain? I think the lead indicators are not that helpful at long ranges, because you are generally leading so far one way, there are no markings to base the shot on, just sea. must try get a screenshot and explain in more detail if I am not being clear.

Edited by ciarancummins

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Alpha Tester
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Check the range your guns are locked to with the alt key, and make sure that matches with you target. Sometimes an island can block this and lower the range when you're aiming close to the peak of the hill/ mountain.

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Beta Tester
339 posts
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+1 Very informative guide.

 

I have a question about long range engagement. One disclaimer first: only BB played so far is Kawachi (1 co-op battle) and ships played with most range would be Chikuma I think. I watched a couple of youtube vids, including vids of high tier BBs, so I see how long range engagements tend to be inaccurate.

The question:

Is it better to engage long range (plunging fire) with hereby having the risk of losing quite a lot of shots?

OR

is it better to engage more mid range (no plunging fire), with more accuracy but also with more risk to bounce of your shells?

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[KOKOS]
[KOKOS]
Beta Tester, Players
3,418 posts
11,878 battles

Good guide Captain! Keep up the good work! :honoring:

 

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Alpha Tester
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Is it better to engage long range (plunging fire) with hereby having the risk of losing quite a lot of shots?

OR

is it better to engage more mid range (no plunging fire), with more accuracy but also with more risk to bounce of your shells?

Honestly... i have no 1 answer for that question >.< With current game mechanics there's a goldilocks area at ~3/4 of your range, where you get a decent spread of shots so that you can still score a good 60-80% accuracy with a good salvo, while not being so close that they can accurately hit you back (if they're not as accurate as you that is!). It's very rare to be able to keep the engagement at your absolute maximum range, and pretty much all battles tend towards the 10km mark before people start thinking about turning back and playing defensively.

 

Saying that, that gameplay is pretty much only for the mid/high tier japanese BB's... Warspite and the low tiers play completely differently, and you want to get them in as close as possible. Basically... Use your ships advantages to your own and fight inside your comfort zone. IJN BB's are built in the game for extreme-long range engagements, while other ships like Warspite are built for duels under 10km.

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Beta Tester
339 posts
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Ok, thanks for your reply Shepbur!

I noticed on the lower tiers that it is quite common to see the ships move in to closer combat, I just don't have an idea how this worked in higher tier battles (and the yt vids often seemd like long range battels, when BBs were played).

 

But the USN BBs will be here soon right? If I want to go more into BBs I think I'm more interested in getting more up close (like the 10km range you mentioned) than hanging way back. Are the USN ships also buil around long range engagments or do they prefer it a bit more close and personal? I recall some guy in some Warspite htread mentioned that Pacific Ocean fleets relied on long range engagements, while Atlantic fleets fought at closer distances, due to more intense wave action/storms or smth. In that case RN and KM ships should be interesting I guess.

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