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Shepbur

Dastardly Destroyers - A guide to Destruction

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[CATCH]
Beta Tester
181 posts
17,518 battles

Nice guide.

Might I also suggest the new Destroyer players never launch torpedoes from medium/long range if there are friendly ships between you and the target. The likelihood of team damage is just way too high.

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Alpha Tester, In AlfaTesters
2,556 posts
1,924 battles

Nice guide.

Might I also suggest the new Destroyer players never launch torpedoes from medium/long range if there are friendly ships between you and the target. The likelihood of team damage is just way too high.

 

That should technically be self explanatory, but with how players seem to have played I guess it's worth mentioning.

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[CATCH]
Beta Tester
181 posts
17,518 battles

 

That should technically be self explanatory, but with how players seem to have played I guess it's worth mentioning.

 

Well it is a newcomer's guide and it should be self explanatory but with the number of times I've been TKed by bad torpedo spreads by new DD captains... :angry:

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Alpha Tester, In AlfaTesters
2,556 posts
1,924 battles

 

Well it is a newcomer's guide and it should be self explanatory but with the number of times I've been TKed by bad torpedo spreads by new DD captains... :angry:

 

Yeh, better tell them twice to be extra safe :teethhappy:

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Beta Tester
13 posts

the target lock key (default "X") make sure your target is locked. This will produce a white outline in front of the target ship showing you a predicted lead-aim for the ship you are targeting.

 

Wat. I think they forgot to mention this in the manual... Thanks, I owe you a beer. This is like discovering snipermode in WoT.

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[-TAP-]
Beta Tester
21 posts
5,544 battles

 

Wat. I think they forgot to mention this in the manual... Thanks, I owe you a beer. This is like discovering snipermode in WoT.

 

Oh my... Think I should have checked out the keybindings in settings a bit better :P

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[FILO]
Beta Tester
335 posts
4,017 battles

Nice guide, already worked out this stuff the hard way before I found it, should be pinned

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[FIFO]
Beta Tester
435 posts
1,644 battles

 To further practice your skills, you can use training rooms with a friend to battle against each other in 1-on-1 situations.

 

 

wait what we have training rooms already in the game??!

 

if so I must have missed them

 

edit: I can't find them...any pointers where I should be looking?

 

Edited by conductiv

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Beta Tester
89 posts
3,141 battles

Since this is a guide for newbies, such as myself, you might want to share the keystroke command for "popping smoke" like you did for other commands in your guide.  We don't know intuitively and it doesn't seem to be on the F1 guide in the game. 

Edited by Tatoosh

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[KOKOS]
[KOKOS]
Beta Tester, Players
3,418 posts
11,878 battles

Good guide! Keep up the good work Captain! :honoring:

 

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Alpha Tester
1,545 posts
469 battles

wait what we have training rooms already in the game??!

 

Sorry, training rooms were disabled at the start of the CBT stage... this is simply an unedited guide from the alpha. Hopefully they'll be coming back to the game soon however!

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Beta Tester
89 posts
3,141 battles

Darn good guide and I'll be rereading the various sections repeatedly.  So much to learn, I hope they bring the training rooms back.  I need all the help I can get.  Getting sunk repeatedly by bots is such a humbling experience!  At least I'm finally starting to get some of my artillery fire on target.  Baby steps ... or I suppose in this case, baby strokes.  

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Beta Tester
6,636 posts
24,864 battles

Nice guide, but I have a different view of the basics.

 

On most maps DDs can take the outside slots to sneak behind the enemies line and go for CVs or attack BBs from the rear.

 

Staying between the enemy and your own team just puts you close to search planes or airstrikes and will get you spotted, which usually means a destroyed DD, especially when you're in the gun range of some cruiser(s).

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Alpha Tester
1,545 posts
469 battles

That's a valid tactic to go well behind their lines... however in my experience i've found that there are normally large numbers of enemies who head towards the map border, then turn away and back round. Many of these are BBs and CAs who have spotting aircraft up in the air and you can be easily spotted, and once you are, you have no support and no cover to hide behind. I prefer to take my chances with enemy aircraft flying near me and stick near the islands with my team as a distraction behind me while i position.

 

Of course this doesn't mean that if i see a large gap in their defences (i.e. 1/3rd of the map) that i won't go and hunt their carrier down... It's just less of an issue than saying alive and supporting a flank in my eyes.

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