DingMan Players 9 posts 764 battles Report post #1 Posted May 2, 2017 (edited) Sooo... - This thing has 18km range on its guns but it can only SEE targets at 16km which makes the range extension upgrade pointless!? - The "scout" plane doesn't really "scout" anything cause you get it up in the air, and your VIEWING RANGE is STILL limited to 16km even though your gun can reach far beyond that. - The 6 shots you put out per salvo makes the DPM output of the ship utter garbage (long-range BBs require as many guns as possible in order to increase hit chances / salvo). - The armor of the ship is laughable, and its size is HUGE so it can be hit by anything, anytime, anywhere. Yes this is actually a BC not a BB, but it's irrelevant, what IS relevant is gameplay, because this IS a game. - It has ZERO torpedo protection, which combined with its huge size, and almost-null maneuverability (it can run fast in a straight line, but when it comes to turning, it's useless) makes it a free frag for any CV (did I mention having no AA until you get the last hull upgrade at which point you upgrade your null AA to laughable AA). - It requires a HUUUUGE amount of grind because you need to grind both the tier V BB and the tier IV CV out from it. I've got a premium account and I BARELY score a few hundred XP per match with it. I imagine if you're running non-premium you would take months to get passed it. This ship is clearly an intentional choke-point in the game's tech tree, to force players to use free xp to skip passed it, and as such capitalize on cash cows like me that pay for the game.I have 70k free exp that piled up on my account already in just 2 weeks since I started playing the game, I was saving that free xp because I've played WoT for years back in the days and I KNEW there would be choke points in the game to skip through. I just wasn't expecting such a HORRENDOUS choke point, SO EARLY in the tech tree. It really makes me think of what other bad surprises I may encounter in the future as I progress throughout all nation trees. For now, I'm frustrating myself to hell because I'm the kind of masochistic idiot that would always take the hard way when faced with a problem and refuse to admit myself "defeated" and take the easy way around it. So I'm stuck playing this horrid thing, getting aggravated, and I keep hoping that MAYBE, just MAYBE, I'm somehow wrong about it, the way I was wrong about the Kawachi which originally felt like garbage but after I "wrapped" myself around it turned out to be a great ship.However, that's not even my main issue. Ultimately if I finally reach my tipping point I can just throw free XP at unlocking the Hosho and Kongo so I don't have to grind that xp with the Myogi (I already upgraded it, painfully). My main concern is that I have a friend, which I really really really nagged about getting this game, and he just started to enjoy it, and he made the poor choice of going down the Jap BB line too, and I KNOW that the minute he'll hit this "paywall" he'll get pissed off and just stop playing the game, which is truly sad.SHAME! SHAME! SHAME! EDIT: So far I've found HE rounds to be a MUST for long-range engagements, due to the high firing arc of the ship's shells which lead APs to overpen through the thin deck armor instead of hitting the thick side plates. So anyone having issues with Myogi try HE for long range too. The visibility being limited to 16km still stands, unless someone has an explanation for it, maybe it's a bug, but from my experience it IS a consistent problem. EDIT2: I figured out the visibility range problem too. For some strange reason the problem magically went away right after I switched from hull type 2 to hull type 3. Visually, the ship now has nice towers on its deck, I have no idea why that would factor into the detection range since the range extension module is a different ship upgrade, but apparently after switching to last hull now I can actually SEE up to 18km, not just shoot but not see. God knows what's going on at this point. Edited May 2, 2017 by DingMan Share this post Link to post Share on other sites
SmartassNoob Players 723 posts 5,774 battles Report post #2 Posted May 2, 2017 Chill out dude. You don't need to play every ship in the game. Just find what you like and play that for fun. After a while of having fun, you will have accumulated enough "free XP" to completely pass the ships that don't interest you. I've never understood this mentality of "grinding" ships that you like. Share this post Link to post Share on other sites
Mr_Mistery Alpha Tester 658 posts 2,515 battles Report post #3 Posted May 2, 2017 I've never understood this mentality of "grinding" ships that you like. maybe not all player can buy premium? Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #4 Posted May 2, 2017 Hi, your post is a little drama... :-) However you are not the only one struggling with her. Some general remarks: - distance where you spot enemies is tied to the enemy ship's concealment rather than a fixed value - don't stay at max range - be aggressive and use her speed to close the distance or retreat if things look too dire - the guns are very hard hitting - if they hit. Keep that in mind In general she might not be the easiest ship to learn on. Maybe try with cruisers in parallel to get more comfortable with aiming, lead and such. Once you are experienced in aiming you will be even able to score hits in Myogi even if the small amount of main guns remains an issue. Kongo is almost the same ship with an additional turret but extremely strong if you know what you are doing. And last not least - don't give up and have fun - it's a wonderful game (mostly) :-) Share this post Link to post Share on other sites
SmartassNoob Players 723 posts 5,774 battles Report post #5 Posted May 2, 2017 maybe not all player can buy premium? The only times I've had a premium account were the times I got it for completing some event/mission. If you'll look at my signature you'll see I've played over 4000 battles. I don't even use signals. Now I guess I have bought some gold a few times to make it go a bit faster by converting points, but I've only ever done that like maybe 5 times during the... year and a half? two years? of playing and never more than ~30€ at a time. Share this post Link to post Share on other sites
[SCRUB] piritskenyer Players, Players, Sailing Hamster 3,462 posts 5,363 battles Report post #6 Posted May 2, 2017 maybe not all player can buy premium? I think what he means there is why force yourself to play, when you can just take it slow and steady. Play one game, if it frustrates you, stop playing it, if not, play another one. Do your daily bonuses, and play ships you enjoy. Now, on topic: Myogi isn't bad. She's not great by any means, but she's certainly workable. You outrange most cruisers and BB's you meet quite comfortably, you also outrun all but one two BB's you'll ever meet, so you can pick and choose who to shoot at and who to run away from. If you practise enough, you'll learn to land hits consistently (by way of learning the lead and deflection angles for angled targets), which is going to be a huge help for Kongo and eventually Fuso, you just have to hang in there and not rush the enemy, as they'll sodomise you if you're out of position, since you're a battlecruiser really, not a BB, so armourwise, most BB's will pen your broadside (angled, you will bounce) and CL's and DD's will pen your superstructure with AP. To compensate, you have 6 guns that do 10k damage each and can be fired every 30 seconds. They are also relatively accurate, so if you learn to aim them properly you'll be able to oneshot cruisers and already damaged BB's. 3 Share this post Link to post Share on other sites
Comodoro_Allande Players 2,240 posts 8,469 battles Report post #7 Posted May 2, 2017 Myogi is not bad, throw me whatever you want, but I won't reconsider my statement . Those guns at tier IV works fenomenal, the AA isn't bad and you have pretty good speed down in "World of 20-ish knots" 1 Share this post Link to post Share on other sites
DingMan Players 9 posts 764 battles Report post #8 Posted May 2, 2017 (edited) Hi, your post is a little drama... :-) However you are not the only one struggling with her. Some general remarks: - distance where you spot enemies is tied to the enemy ship's concealment rather than a fixed value - don't stay at max range - be aggressive and use her speed to close the distance or retreat if things look too dire - the guns are very hard hitting - if they hit. Keep that in mind In general she might not be the easiest ship to learn on. Maybe try with cruisers in parallel to get more comfortable with aiming, lead and such. Once you are experienced in aiming you will be even able to score hits in Myogi even if the small amount of main guns remains an issue. Kongo is almost the same ship with an additional turret but extremely strong if you know what you are doing. And last not least - don't give up and have fun - it's a wonderful game (mostly) :-) I disagree with you on the guns being hard-hitting. They are not, in fact they are rubbish BB-wise. On the very rare occasions I manage to hit ships with those guns, I do minimal damage, I barely get 1k of damage / salvo if a hit lands. The ONLY ship take downs I've had with this ship were citadel hits. If you don't land a citadel the damage is a complete joke. As for distance of spotting enemies, I was not referring to that, when I said you can't see enemies I literally said you can't see enemies when they are fully detected by your team and show up on your radar. You KNOW they are there, you see them marked, other players see them and are shooting at them, but because you're over 16km you can't see them, even though your gun can shoot well over 16k. This is something that is consistent and you can test out yourself. Maybe the problem is that whenever someone shoots their detectability goes up as much as their max range, and since Myogi outranges pretty much all enemies, it means that you never get to see anyone above 16km since nobody has that range besides other Myogis, hence the vast majority of times even though you have 18k range, you only shoot within 16k, unless you happen to go against another Myogi shooting from 17-18k... that would make sense along with what you just said. HOWEVER, that would also mean that detectability is a ship-to-ship thing, so even if an enemy is detected by your team, you don't see him unless YOU detect him, which is false, since DDs scout out enemies and relay their detection to their team to shoot at, which without a DD would not be able to detect them on their own. So what gives!? Edited May 2, 2017 by DingMan Share this post Link to post Share on other sites
DingMan Players 9 posts 764 battles Report post #9 Posted May 2, 2017 (edited) Chill out dude. You don't need to play every ship in the game. Just find what you like and play that for fun. After a while of having fun, you will have accumulated enough "free XP" to completely pass the ships that don't interest you. I've never understood this mentality of "grinding" ships that you like. I never understood the mentality of quitters that always take the easy way out when faced with a hard problem... Like I said I have a lot of free xp to skip it, the reason I'm not skipping it is because skipping it would mean admitting defeat... I play the game for the challenge, I don't play a specific ship because it's a ship I like the most, I play the game because I like the game, and for me part of the game experience is the challenge of going throughout all tech trees, and using free xp to skip certain points of the tech tree feels like cheating so I only use it as last resort. Edited May 2, 2017 by DingMan Share this post Link to post Share on other sites
DingMan Players 9 posts 764 battles Report post #10 Posted May 2, 2017 Ok I think I figured out one of the things I was doing wrong. Unlike the Kawachi whos HE rounds seam to be useless, this one is the other way around. I just played a game and tried using HE at long range instead of the now proven useless AP and the HE is doing actual damage. I think the problem is that the firing arc is so high that the shells are falling right down on the enemy ship, and because vertically ships have little to no armor, the APs go straight through the enemy ship and always cause minimal damage. As such, switching to HE, and landing those HE rounds on those thinly armored decks gets a ton more damage. Share this post Link to post Share on other sites
Molybdane Players 171 posts 4,885 battles Report post #11 Posted May 2, 2017 Ok I think I figured out one of the things I was doing wrong. Unlike the Kawachi whos HE rounds seam to be useless, this one is the other way around. I just played a game and tried using HE at long range instead of the now proven useless AP and the HE is doing actual damage. I think the problem is that the firing arc is so high that the shells are falling right down on the enemy ship, and because vertically ships have little to no armor, the APs go straight through the enemy ship and always cause minimal damage. As such, switching to HE, and landing those HE rounds on those thinly armored decks gets a ton more damage. Proven useless AP? Well, you did say you enjoy a challenge.... Ever heard of overpens? Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #12 Posted May 2, 2017 The guns on the Myogi are trash, pure and simple. Doesn't take a huge amount of time to grind. Get into a Kongo via free XP or grinding and never look back. Share this post Link to post Share on other sites
NyronGT Alpha Tester 950 posts 7,248 battles Report post #13 Posted May 2, 2017 It's not useless...to other players, who want to grind faster Share this post Link to post Share on other sites
DingMan Players 9 posts 764 battles Report post #14 Posted May 2, 2017 Proven useless AP? Well, you did say you enjoy a challenge.... Ever heard of overpens? Yeah I think that's what's happening at long range, due to gun arc, just figured it out too. Share this post Link to post Share on other sites
Molybdane Players 171 posts 4,885 battles Report post #15 Posted May 2, 2017 Yeah I think that's what's happening at long range, due to gun arc, just figured it out too. And that means that (heresy) there is some sense to switching to HE at the start of the battle, when you take your first shots. However, at ranges of about 8 - 12 km, you want to have AP loaded and ready. Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #16 Posted May 2, 2017 Yeah I think that's what's happening at long range, due to gun arc, just figured it out too. Yeah, if you see 1k damage it's overpens. That happens as cruisers are pretty soft at T4. And yes, citadel hits help then. With hard hitting guns I meant against other battleships. Like Kaisers, Wyomings and so on. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #17 Posted May 2, 2017 It actually makes a perverse sense to use HE in lower tier BB most of the time. As herp derp dispersion ruins the AP party a lot but HE still gives good fire chance and a lot of guys down there don't use Prem DCP so you'll get extra crispy results. I'll often use HE in Bismarck/Tirp and Scharn at longer ranges too. BBs are about AP but HE can have it's uses. Don't dismiss HE as noob ammo. Share this post Link to post Share on other sites
[OEL] Rabid_Turnip Players 367 posts 14,179 battles Report post #18 Posted May 3, 2017 The only thing that got HE flagged by some as 'noob ammo' for BBs was the people that went around shooting BB at everything, all the time, no matter what; once people woke up to when to use AP and when to use HE, that pretty much disappeared. Share this post Link to post Share on other sites
[UNICS] Solo_Wing_Potato Players 317 posts 7,782 battles Report post #19 Posted May 3, 2017 I think what he means there is why force yourself to play, when you can just take it slow and steady. Play one game, if it frustrates you, stop playing it, if not, play another one. Do your daily bonuses, and play ships you enjoy. Now, on topic: Myogi isn't bad. She's not great by any means, but she's certainly workable. You outrange most cruisers and BB's you meet quite comfortably, you also outrun all but one two BB's you'll ever meet, so you can pick and choose who to shoot at and who to run away from. If you practise enough, you'll learn to land hits consistently (by way of learning the lead and deflection angles for angled targets), which is going to be a huge help for Kongo and eventually Fuso, you just have to hang in there and not rush the enemy, as they'll sodomise you if you're out of position, since you're a battlecruiser really, not a BB, so armourwise, most BB's will pen your broadside (angled, you will bounce) and CL's and DD's will pen your superstructure with AP. To compensate, you have 6 guns that do 10k damage each and can be fired every 30 seconds. They are also relatively accurate, so if you learn to aim them properly you'll be able to oneshot cruisers and already damaged BB's. Pretty much this. Myogi has the speed to allow you to choose favourable engagements, as well as allowing you to keep pace with your cruisers.......just make sure you don't overextend. Target wise try and take advantage of any cruisers that are not paying attention to your position and so sailing broadside. Also pay attention to what your team are doing, if the group you are sailing with start to retreat and you don't notice you'll find yourself alone real quick and a lone BB is a dead BB. 1 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #20 Posted May 3, 2017 The only thing that got HE flagged by some as 'noob ammo' for BBs was the people that went around shooting BB at everything Man, imagine if BBs could catapult other BBs onto their targets. Share this post Link to post Share on other sites
Hohenidoom Players 5 posts 4,415 battles Report post #21 Posted May 7, 2017 Steam full ahead until contact, then swing her round and run. That'll bring your rear turrets into play, you can angle like hell and if they've got no sense about them (which they won't) they'll chase. it's a six-gun Kongo. Share this post Link to post Share on other sites
anonym_MfZ6T7iwWpUC Players 1,139 posts Report post #22 Posted May 8, 2017 Sooo... - This thing has 18km range on its guns but it can only SEE targets at 16km which makes the range extension upgrade pointless!? - The "scout" plane doesn't really "scout" anything cause you get it up in the air, and your VIEWING RANGE is STILL limited to 16km even though your gun can reach far beyond that. - The 6 shots you put out per salvo makes the DPM output of the ship utter garbage (long-range BBs require as many guns as possible in order to increase hit chances / salvo). - The armor of the ship is laughable, and its size is HUGE so it can be hit by anything, anytime, anywhere. Yes this is actually a BC not a BB, but it's irrelevant, what IS relevant is gameplay, because this IS a game. - It has ZERO torpedo protection, which combined with its huge size, and almost-null maneuverability (it can run fast in a straight line, but when it comes to turning, it's useless) makes it a free frag for any CV (did I mention having no AA until you get the last hull upgrade at which point you upgrade your null AA to laughable AA). - It requires a HUUUUGE amount of grind because you need to grind both the tier V BB and the tier IV CV out from it. I've got a premium account and I BARELY score a few hundred XP per match with it. I imagine if you're running non-premium you would take months to get passed it. This ship is clearly an intentional choke-point in the game's tech tree, to force players to use free xp to skip passed it, and as such capitalize on cash cows like me that pay for the game. I have 70k free exp that piled up on my account already in just 2 weeks since I started playing the game, I was saving that free xp because I've played WoT for years back in the days and I KNEW there would be choke points in the game to skip through. I just wasn't expecting such a HORRENDOUS choke point, SO EARLY in the tech tree. It really makes me think of what other bad surprises I may encounter in the future as I progress throughout all nation trees. For now, I'm frustrating myself to hell because I'm the kind of masochistic idiot that would always take the hard way when faced with a problem and refuse to admit myself "defeated" and take the easy way around it. So I'm stuck playing this horrid thing, getting aggravated, and I keep hoping that MAYBE, just MAYBE, I'm somehow wrong about it, the way I was wrong about the Kawachi which originally felt like garbage but after I "wrapped" myself around it turned out to be a great ship. However, that's not even my main issue. Ultimately if I finally reach my tipping point I can just throw free XP at unlocking the Hosho and Kongo so I don't have to grind that xp with the Myogi (I already upgraded it, painfully). My main concern is that I have a friend, which I really really really nagged about getting this game, and he just started to enjoy it, and he made the poor choice of going down the Jap BB line too, and I KNOW that the minute he'll hit this "paywall" he'll get pissed off and just stop playing the game, which is truly sad. SHAME! SHAME! SHAME! EDIT: So far I've found HE rounds to be a MUST for long-range engagements, due to the high firing arc of the ship's shells which lead APs to overpen through the thin deck armor instead of hitting the thick side plates. So anyone having issues with Myogi try HE for long range too. The visibility being limited to 16km still stands, unless someone has an explanation for it, maybe it's a bug, but from my experience it IS a consistent problem. EDIT2: I figured out the visibility range problem too. For some strange reason the problem magically went away right after I switched from hull type 2 to hull type 3. Visually, the ship now has nice towers on its deck, I have no idea why that would factor into the detection range since the range extension module is a different ship upgrade, but apparently after switching to last hull now I can actually SEE up to 18km, not just shoot but not see. God knows what's going on at this point. What did you expect from a tier 4 BB, a Nagato clone? She out ranges the other standard T4 BB's by 4km. She has 356mm guns where they have 305mm. She can do 28knts where they do 20.5 & 23. Her detectability is worse, at 16.6km with max gun range of 18.6km. But the Kaiser's is 14.2km when her max gun range is 14.6km. So in theory you have 2km of being undetected before shooting at anybody. But in reality that is pretty much meaningless, as when the battle starts pretty much everyone is going to see everyone else anyway. certainly when those big guns start shooting at each other they will. That is when your 4km extra range and speed come into play. Even if the gods of dispersion are against you, you will hit the target now and then when they shouldn't even be shooting at you. Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #23 Posted May 8, 2017 OP is already @ Fuso... So I think this is a troll post. If not: I didn't find Myogi that bad. Share this post Link to post Share on other sites
anonym_MfZ6T7iwWpUC Players 1,139 posts Report post #24 Posted May 9, 2017 OP is already @ Fuso... So I think this is a troll post. If not: I didn't find Myogi that bad. Its a long time since I played it, but I don't remember it being a problem. Now a base Fuso.....jeeez. That was a nightmare. I had to grind that b1tch and boy, was it painful. Share this post Link to post Share on other sites
[SCRUB] piritskenyer Players, Players, Sailing Hamster 3,462 posts 5,363 battles Report post #25 Posted May 9, 2017 Its a long time since I played it, but I don't remember it being a problem. Now a base Fuso.....jeeez. That was a nightmare. I had to grind that b1tch and boy, was it painful. I read the forums before buying Fuso... So I accumulated enough free-xp for it to not be a problem. Share this post Link to post Share on other sites