Jump to content
Forum Shutdown 28/7/2023 Read more... ×

46 comments in this topic

Recommended Posts

[KLLCV]
Beta Tester
50 posts
7,752 battles

Questions on anything I have or have not covered are welcome and I will do my best to answer them.

 

Change log

1st May 2017 - Initial Setup, Intro & Episodes 1, 2, 3.1, 3.2 added

2nd May 2017 - Episode 4 added

3rd May 2017 - Episode 5 added

4th May 2017 - Episode 6.1, 6.2, 6.3 added

5th May 2017 - Episode 6.4, 6.5, 6.6, 6.7, 6.8, 6.9 7 & Numerous example clips added

 

First Draft Complete! Hurray

Edited by Farazelleth
  • Cool 1

Share this post


Link to post
Share on other sites
[KLLCV]
Beta Tester
50 posts
7,752 battles

Topics missed in first draft.

 

Default Plane detection ranges. Plane detection is 8km by other planes and 11km by ships

 

Weather effects, Cyclones and you.

 

Calculating enemy Carrier Plane setup via game countdown Ship Comparison (mouse over)w

 

Reverse Alt attacks (strafe and bombing backwards)

  • Cool 2

Share this post


Link to post
Share on other sites
Players
849 posts
2,954 battles

This is really comprehensive! :medal:Thanks for this, must have taken quite some effort to put together. Have some rep, hope it's tasty :tea_cap:... (not as tasty as my cookies however :trollface:)

Share this post


Link to post
Share on other sites
[R-D]
Players
734 posts
18,675 battles

very nice for beginners, everyone should look these videos up BEFORE getting started in cvs.

 

Share this post


Link to post
Share on other sites
Players
908 posts
10,097 battles

very nice for beginners, everyone should look these videos up BEFORE getting started in cvs.

 

This guide is usable way beyond the beginner stage.

Share this post


Link to post
Share on other sites
[R-D]
Players
734 posts
18,675 battles

This guide is usable way beyond the beginner stage.

 

sure, but i see it very usefull for beginners, Fara explained it all to very basics dow to which key to pres to do this or that.

Share this post


Link to post
Share on other sites
[WGB]
Community Contributor
2,171 posts
30,920 battles

 

Excellent work, I hope WG are paying you for your immense knowledge and contribution to new and veteran CV players. 

Subscribed to your 

.

 

Share this post


Link to post
Share on other sites
[KOKOS]
[KOKOS]
Beta Tester, Players
3,418 posts
11,878 battles

Nicely done. Keep up the good work! :honoring:

 

Share this post


Link to post
Share on other sites
Players
6,242 posts
10,755 battles

Even though I'm not a CV player (I suck at RTS) I know a good (and much needed) guide if I see one! Great Job! Looking forward to the remaining chapters.

 

 

Greetings

Share this post


Link to post
Share on other sites
Beta Tester
803 posts
4,376 battles

"Hi Fara first off kudos on the detailed writeup, as a coplete noob I would like to know how to become a god amongst ships as I heard it was possible to do in ye olden times where randoms are chickesn and the CV is a god, thank you have a nice day"

 

- Every guide reader ever.

 

Now I am sure everyone has seen the irony of the above sentence. The reality with any and every guide is that is is not a magical cheat manual where you do as it says and something magical will happen. Guides are not meant substitute your own thinking. They aren't even to act as a rulebook, even though I am quite sure the facts are correct. The value of guides is that you can follow along someone else's logic on how everything fits together, and critically weigh it around in you mind. You don't even have to pretend it is correct, what you know yourself should be assumed correct first and foremost, even if it might be wrong. This is because there is in no way can you perfectly replicate a Fara.exe into your mind, and in a thought experiment, if you even deviate from the way Fara plays in a game for even one split second, then Fara rules are no longer applicable for your game because it is no longer a Fara game. Thus every game you play will only be your game, even if it might have some styles of certain guides and guidelines. Your personal choices in the situation will be what defines the outcome, not pre-established rules of causality. There is no such thing as fate, either. Thus your personal awareness in the given situation, or rather, the extent of it, is the only true limiter of how well you do. This is the secret of all good players; they always just plan slightly more ahead, see slightly wider possibilities, and play slightly more diligently than their competitors. Thus the purpose of this guide is not to shoehorn you into the tiny intricate details of how many degrees your drop is from perfection, it is to serve as a neutral yet expanseful overview of the analytical perspective of this whole situation. The soul of the CV, as how it should be played, is to be able to embody exactly what I just tried to describe which is to be able to ever so slightly and gently nudge the overall situation of the battlefield in your team's favor, and eventually win. And something as qualitative as that, is subjective. Everyone will have a different take on it, and everyone will be able to do it differently. Yes, that includes you. You and your own unique logic can, and will (at least try to think of it in this way) be able to overcome ever many logic forms of the unicums on the enemy team and guide your team to victory. But that requires you to sort out every flaw, every problem, imperfection that involves which bar it from happening. What those are, in what forms they take, and how they should be addressed is absolutely up to you. But, in what areas they are likely to happen, what forms and situations they are likely to be involved in, this guide will help to cover their topics of and serve as a reminder and checklist. Thus is how it is.

 

Good luck and fair seas - from once the only top 20 EU CV player to use the air superiority IJN build.

Share this post


Link to post
Share on other sites
[THROW]
Supertester, Players, Sailing Hamster, Privateer
3,851 posts
23,912 battles

Personally, I am always struggling with estimating the range of enemy AA when playing on different maps since the visual scale varies a lot. I.e. Haven is a lot smaller than Okinawa etc, so when I look at the map on Haven, enemy AA has a wider range than on Okinawa ... not sure if that's understandable, but I hope you get my drift.

 

 

Can you may be edit your first post in such a way that you use your synopsis as a video guide simultaneously by way of adding hyperlinks?

 

Like this:

 

 

1.

 

 

Share this post


Link to post
Share on other sites
[XTREM]
Players
1,037 posts
10,815 battles

This is going to be good, thanks!

 

Might I suggest that you link the video's in the index you made (like Takru suggested)?

Share this post


Link to post
Share on other sites
[THROW]
Supertester, Players, Sailing Hamster, Privateer
3,851 posts
23,912 battles

Watched video 1

 

First time ever I was even thinking about rebinding keys.

 

Seriously, that should make handling IJN CVs in particular somewhat easier .... (Hakuryu with 8 squadrons anybody?)

 

I'll be off, facepalming because of own stupidity.

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
803 posts
4,376 battles

And also, as for every rule, there is the exception. So don't cry if you follow the rules but come out worse. Sometimes, you gotta do the drop under AA barrage. Sometimes, you gotta go for that otherwise un-threatly ship. What is priority and the why is always changing, in no way can a guide cover every conceivable scenario and provide accurate solutions for them all. Sometimes, you will just have to use the ridiculously increased spread of your torpedoes under AA barrage to your advantage instead, and the absolute horror, of the enemy fleet (hint: simple geometry). Sometimes, you just gotta do a bow-on drop on the most heavily guarded ship in their entire fleet landing precisely your single and last torpedo which, to their absolute horror (and the absolute delight of your otherwise undelighted teammate), unnerves and tilts them (because your single surviving tb plane drops from (beyond) max range and they eye that torpedo coming in for about 30 horrifying seconds and it still hits them, bow on, causing just the extra flooding they dread, and which your friendly Zao is lavishing).

 

Games are meant to be fun. GO have fun. If a guide doesn't have that effect on you after reading it, then you're not having fun. If you don't have fun, well, god help you do anything.

Seriously, that should make handling IJN CVs in particular somewhat easier .... (Hakuryu with 8 squadrons anybody?)

WEll, please think of it as why it is precisely fun, tilting, and absolutely trollishly horrifying for the enemy when you pull it off. Plus, you know, bragging rights because no one else plays it.

Edited by KarmaQU_EU

Share this post


Link to post
Share on other sites
[THROW]
Supertester, Players, Sailing Hamster, Privateer
3,851 posts
23,912 battles

Games are meant to be fun. GO have fun.

 

Quoted for truth.

 

Also, sometimes you have to drop torps and DBs in such a way as to make the enemy turn broadside into friendly guns or into that friendly DD torpedoe spread or just to decap a ship inside a cap zone.

Share this post


Link to post
Share on other sites
[KLLCV]
Beta Tester
50 posts
7,752 battles

Personally, I am always struggling with estimating the range of enemy AA when playing on different maps since the visual scale varies a lot. I.e. Haven is a lot smaller than Okinawa etc, so when I look at the map on Haven, enemy AA has a wider range than on Okinawa ... not sure if that's understandable, but I hope you get my drift.

 

 

Can you may be edit your first post in such a way that you use your synopsis as a video guide simultaneously by way of adding hyperlinks?

 

Like this:

 

 

1.

 

 

 

Smart idea!

 

My thinking is to do a lecture based episode covering the major number points. And for smaller sub sections hyperlinking would be a great way to provide additional material to showcase what I'm trying to explain. +1 to you sir :)

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
803 posts
4,376 battles

Is there a way to hyperlink within your own post? It'll be helpful to know, if someone could please teach me.

Edited by KarmaQU_EU

Share this post


Link to post
Share on other sites
[THROW]
Supertester, Players, Sailing Hamster, Privateer
3,851 posts
23,912 battles

Is there a way to hyperlink within your own post? It'll be helpful to know, if someone could please teach me.

 

When you write / edit a post, mark what you want the hyperlink to cover like this and hit the "chain" symbol in the text field.

 

The linked thread showcases an older forum software but the symbol looks pretty much the same.

Share this post


Link to post
Share on other sites
[THROW]
Supertester, Players, Sailing Hamster, Privateer
3,851 posts
23,912 battles

My thinking is to do a lecture based episode covering the major number points.

 

One more thing:

Since the index includes both linked and non-linked parts, could you possibly differentiate between them by way of using colors? I.e. make hipper-linked :trollface: text blue and leave the non-linked parts black?

 

Might be easier to find the linked bits.

Share this post


Link to post
Share on other sites

×